Passage around the cities you made look necessary city and select
appropriate Quest. Attention! in the end itself there is useful information on the
passage.
Ardea
Liberate Ardea From Orcs! (to free Ardea from
Orkov!) Kvestodatel': Quest is given since the beginning of the
game Passage: Simply perebeyte all Orkov into Ardea. Reward: 500 experiments, reputation in rebels 2
Gorn shows you the rebels ' hideout (Horn it will show
the refuge of rebels) Kvestodatel': Gorn Passage: Simply follow the furnace to the camp of
rebels Reddoku. Reward: 250 experiments, reputation in rebels 1
Talk to the leader of the rebels! (to have a talk
with the leader of rebels!) Kvestodatel': Hamlar Passage: We leave for Reddok (possible in the
campaign with the furnace) - we there speak first to Gelfordom, then -
we say with Khav'erom, which occurred into Ardea. Reward: 1000 experiments, reputation in rebels 1. it is
possible to still have a talk with Khamlarom you will obtain the 500
additional experiments
Kill the shy deer (hunting the deer) Kvestodatel': Chris - is located in the circle of
stones along the road from Ardea into Vengard Passage: Necessary to kill 5 fearful deer - they
so are called shy deer. Deer have a property to scatter - try so
that they would not run away into the camp of orkov - reach them will
be there problematic. Pomagayut well incantations - to kill deer
by fayerbollom it is considerably easier than from the bow. As
soon as all 5 deer will be dead, we return to Krisu and we give to it
5 it is lump meat. Reward: 250 experiments, adroitness 1. after conversation
with Krisom we will obtain 250 additional experiment and Kris will
begin to teach the hunting habits
Jack and the bilge rats (jack and land rats) Kvestodatel': Jack - is located on the lighthouse
to the south from Ardea Passage: The bandits, with whom requests to be
dismantled the jack, are located only northeast of lighthouse - they
sit on the edge of break around the bonfire. In all bandits
three - they do not present special complexities - simply perebeyte
them. Reward: 500 experiments. After conversation with the
jack you will obtain 250 additional experiment even 50 gold
Jack's Rebel Gold (jack and gold of rebels) Kvestodatel': Seruk - is located in Cuyp Dune Obtaining condition: To carry out Quest Steal 3
golden goblets from Urkrass's warehouse (to steal 3 gold goblets from
the storage Of urkrassa) in Cuyp To dune. Passage: Simply we visit jack on the lighthouse not far
from Ardea and we take away gold. Reward: 750 experiments, stealing 1, 400 gold
It is rare
Bring to the magician of fire to Sebastian
medicinal herb. Type of the mission: To gather the objects Experience: 250 Reward to reputations in this city: Reddok 10 Bonus of the habits: Alchemistry 1 Purpose: Medicinal grass x 10 Begun to operate NPC: Sebastian (Reddok) Bring to the magician of fire in Reddoke of 10 medicinal
plants.
You clean the southern caves Of reddoka. Type of the mission: To kill Experience: 750 Reward to reputations in this city: Reddok 20 Bonus of the habits: Hunting 1 Purpose: Lizard x 6, krauler, goblin x 4 Begun to operate NPC: Dzhoy (Reddok) To kill entire poultry in the cave.
Pobedit Of koppera in the arena. Type of the mission: Arena Experience: 250 Bonus of the habits: force of 1 Purpose: Copper Begun to operate NPC: Copper (Reddok)
Pobedit Dzhoyu in the arena. Type of the mission: Arena Experience: 500 Reward to reputations in this city: Reddok 10 Bonus of the habits: force of 1 Purpose: Dzhoy Begun to operate NPC: Dzhoy (Reddok)
Pobedit Of toporka in the duel. Type of the mission: Defeat Experience: 500 Bonus of the habits: Force of 1 Purpose: Topork Begun to operate NPC: Topork (near Reddoka) At the farm next to Reddokom in the house sits leader of
which and one must conquer, simultaneously it is possible to carry out
Quest "you will free cliff from Orkov at the farm" and "will remove
the patrol of orkov at the farm".
Destroy the camp of the rebels Of reddok. Type of the mission: Free is the enclave Experience: 2500 Reward to the reputations: Orki 7 Begun to operate NPC: Uruk (Knot Of dun)
You will remove the patrol of orkov at the farm. Type of the mission: To kill Experience: 750 Reward to the reputations: Rebels 1 Purpose: Boy scout Of soldier X 2 Topork Begun to operate NPC: Gelford (Reddok), Cliff
(Reddok)
Find the underground of rebels in the knot To dune. Type of the mission: Communication Experience: 500 Reward to the reputations: Rebels 2 Reward to reputations in this city: Reddok 10 Purpose: Fil Begun to operate NPC: Fil (Knot Of dun), Dzhav'er
(Reddok) Underground worker is Fil, chuvak which removes after
the pigs.
You will free cliff from Orkov at the farm. Type of the mission: Communication Experience: 500 Reward to the reputations: Rebels 1 Reward to reputations in this city: Reddok 10 Purpose: Cliff Begun to operate NPC: Cliff (Reddok), Topork (near
Reddoka) The pobedit Of toporka lead cliff into Reddok.
Get rid of brodyachevo of the patrol of orkov between Reddok and
Ardea. Type of the mission: To kill Experience: 750 Reward to the reputations: Rebels 1 Purpose: Boy scout of soldier x 3 Begun to operate NPC: Gelford (Reddok) Along the road from Ardea into Reddok it will stand
patrol of 4 orkov, necessary to kill them, singularly to kill
priydetsya to death, and that rebyatki will arise again and again.
Kill aggressive wild Kabanov. Type of the mission: To kill Experience: 500 Reward to reputations in this city: Reddok 10 Bonus of the habits: hunting 1 Purpose: Aggressive wild flue x 4 Begun to operate NPC: Brenton (Reddok) In the east from Reddoka, entirely by rad are grazed 4
blocks, it is necessary to kill them.
Reddok needs Kuznets. Type of the mission: Communication Experience: 750 Reward to reputations in this city: Reddok 10 Bonus of the habits: Forging 1 Purpose: Cliff Begun to operate NPC: Dzhav'er (Reddok), Cliff
(Reddok)
Lead cliff to Dzhav'er, to the leader of rebels into
Reddok. Type of the mission: Bring NPC Experience: 750 Reward to reputations in this city: Reddok 10 Purpose: Cliff Preliminary Quests: Reddok needs Kuznets. Begun to operate NPC: Dzhav'er (Reddok), Cliff (Reddok) The pobedit Of toporka lead cliff into Reddok.
Weapon for the rebels into Reddok. Type of the mission: To gather the objects Experience: 500 Reward to the reputations: Rebels 1 Reward to reputations in this city: Reddok 10 Purpose: Bond of weapon x 5 Begun to operate NPC: Norris (Reddok) There where orki, there and weapon.
Knot Of dun
"skins for Jens's hunter" Kvestodatel': Jens Reward: 500 experiments, reputation into the knot
Dune 10, and also Jens will begin to train hero for hunting. If
we after this have a talk with Baffordom, then we will obtain the 250
additional experiment Passage: Jens requests dozen of wolf skins for
the promise to train hero for hunting. Since the hero yet does
not know how to remove the skins of animals, it is necessary to find
finished. Skins in large quantities are scattered on the knot I
will blow. We go there, we gather 10 wolf skins and we carry to
Jens.
"to return the slave Of khareka Gamalyu" Kvestodatel': Gamal' Reward: 1000 experiments, reputation in assassins
1, 100 gold. If we after this have a talk with Baffordom, then
we will obtain the 250 additional experiment Passage: We find that run out the slave Of
khareka - we leave from the knot Of duna and it is immediately pivoted
to the left, only it is further in the bushes, we conduct Khareka to
Gamalyu.
"Kharek wants meat" Kvestodatel': Kharek Reward: 500 experiments Passage: On the slope of mountain to the left of
the output from the knot Of dun hides quick of the slaves Of kharek.
With the first encounter it will ask hero to give to it fried
meat, we give to it meat. We will in exchange for obtain three
therapeutic plants.
"soak Khareku to run out!" Kvestodatel': Kharek Reward: 1000 experiments, reputation in rebels
1. after conversation Kharekom you will obtain 250 additional
experiment even 3 therapeutic beverages, and also Kharek will agree to
train you to acrobatics. Passage: To have a talk Gamalem and to take he has Quest
"to lead the slave Of khareka to Gamalyu". To leave through the
main entrance the knot Of duna, to turn to the left and, having barely
risen along the slope to find Khareka. To say Khareku that they
arrived from Gamalya, to allow it to have a talk with itself and as a
result to agree soak to it to run out. It must be led to the
cabin of Jens's hunter, that near in road into the knot Of dun. after
leading Khareka to the cabin, it is necessary to have a talk with
Jens.
"medicinal herbs for the alchemist" Kvestodatel': Ezil' Reward: 250 experiments, reputation into the knot
To dune 10, alchemistry 1. if we after this have a talk with
Baffordom, then we will obtain 250 additional experiment. Passage: We find, for example near Reddoka we bring 12
therapeutic plants To ezilyu.
The "trunk Of alchemist" Kvestodatel': Marlo in Reddoke Passage: Thus far no one sees we reveal the trunk
(it will be required the moved habit of the dissection of locks or
roll zaklinaniyeme) in the house of alchemist Ezilya into the knot To
dune - in the trunk there is by 500 of gold and any melochevka. Reward: 500 experiments, stealing 1
"to smash all hungry is Volkov okola the knot Of duna" Kvestodatel': Bafford Reward: 500 experiments, reputation into knot
Dune 15, adroitness 1. after conversation with Baffordom we will
obtain 250 additional experiment even 300 gold. Passage: Bafford requests to destroy all hungry it is
Volkov around Cuyp Duna, since wolves hunt the slaves. Much is
Volkov and they are scattered on the groups, they are located on the
locality from the cabin of Jens's hunter to the knot Of duna, last,
most trudnonakhodimaya find on the elevation beyond the place on which
you you find the slave Of khareka.
"returning urkrass his goods" Kvestodatel': Urkrass Reward: 1500 experiments, reputation into the
knot To dune 15, 100 golds Passage: Ork- storekeeper urkrass requires that
you would return its goods. Goods are seized by bandits.
Bandits are located on the small cape above the coast of sea
directly to the south from the farm of cliff.
the "things of captured paladin" Kvestodatel': Gamal' Reward: 1000 experiments, reputation in rebels
1. if we describe about this to Wenzel, then we will obtain the 250
additional experiment Passage: You will have a talk Gamalem, it sold
the thing of the captivated paladin, among which there was fiery cup
To urkrassu, we go and will bath cup for 100 gold.
"to steal 3 gold goblets from the storage Of urkrassa" Kvestodatel': Seruk Reward: 1000 experiments, stealing 1. after
conversation Serukom we will obtain 250 additional experiment, and
also Seruk now will train you for stealing. Passage: We go from the aft entrance compulsorily of
kraduchis', we find and take away cups. We report Seruku about
the successful theft.
"weapon For Fila" Kvestodatel': Fil Reward: 500 experiments, reputation in rebels 1,
200 golds Passage: Filu is necessary weapon for the
uprising. It is necessary to procure 3 bonds with the weapon.
Weapon can be found also in the knot Of dun - one bag on the
storage, one in the tent near the lighthouse and one before the
entrance into the lighthouse, so near the patrols of orkov.
"Sayrus wants shnaps" Kvestodatel': Sayrus Reward: 500 experiments, reputation into the knot
To dune 10 Passage: With the conversation with Sayrusom it
will ask shnapsa. Give bottle to it.
"problems with the bandits in the coastal region" Kvestodatel': Sayrus Obtaining condition: To carry out Quest "Sayrus
wants shnaps" Reward: 1000 experiments, reputation in Orkov 1,
reputation into the knot To dune 10. about the destruction of bandits
it is possible to describe Iomaru - 250 experiments, Sayrusu - 250
experiments and Baffordu - 250 experiments even 500 gold Passage: After obtaining of Quest it is possible
to take Sayrusa as the assistant. The cave Of ortegi is located
on the south from the hunter Of krisa and circle of stones, on the
server- West from Ardea. In order to finish Quest sufficiently
to put an end to Ortegoy, although it is possible to smash all bandits
and to rummage all trunks.
"oil For Ardea" Kvestodatel': Iomar (along the road in to
fitter). Reward: 500 experiments, stealing 1. after conversation
with Iomarom we will obtain 400 additional gold Passage: In the cave Of ortegi there are five
boxes with oil, which it is necessary to bring Iomaru. To gather
boxes it is naturally simpler, when cave is already free from
bandyukov.
"Kvartermeyster the knot Of duna needs therapeutic beverages" Kvestodatel': Dekkard Reward: 500 experiments, reputation into the knot
To dune 10. if we then have a talk with Baffordom, then we will
obtain 250 additional experiment. Passage: Three therapeutic beverages for Dekkarda -
complexity do not present. Is possible bag: if you have 2
beverages, then they will be accepted as by 3, Quest will be shut, you
will obtain experience, but in Quests's list it will viset' as not
completed.
"to conquer Fadi in the arena" Kvestodatel': Arokkkh Reward: 1000 experiments, reputation into the
knot To dune 10, force of 1. after victory you will have a talk from
Fadi - you will obtain 250 additional experiment and with Arokkkhom -
250 experiments Passage: The pobedit Of fadi in the arena, you do
not exceed the limits of arena, otherwise Quest will be abolished.
"to conquer Darmoka in the arena" Kvestodatel': Arokkkh Reward: 1250 experiments, reputation into the
knot To dune 10, force of 1. after victory you will have a talk
Darmokom - 250 experiments, with Arokkkhom - 250 experiments wide
sword and By baffordom - 250 experiments Passage: The pobedit Of darmoka in the arena, it
guided the same.
"to destroy the underground of rebels into the knot To dune" Kvestodatel': Uruk Reward: 2500 experiments, reputation in Orkov 2.
after the report To uruku you will obtain 500 additional experiments,
and Urkrass will give 250 additional gold and two therapeutic
beverages Obtaining condition: to have 75% of reputation in
the knot Dune and to carry out Quest Reddoka "to find the connected of
rebels into the knot To dune" Passage: It is necessary To kill Fila.
"To free The knot Of dun!" Kvestodatel': starts after you you will have a talk with
Wenzel. Reward: Experience 5000, rebels 5, gold from Khav'era
1000, experience from Khav'era 1000, experience from Fila 500, 2
beverages of treatment from Fila, experience from Wenzel 1000. Passage: Together with Wenzel... and By filom (if it is
still living) we kill all orkov, mercenaries and asassinov. City
is our!
"Wenzel frees city" Kvestodatel': Wenzel Reward: 1750 experiments, reputation in rebels
1 Passage: After his release Wenzel will help you
in the release of city, complex there is nothing, you will manage!
the "lost sword of Wenzel" Kvestodatel': Wenzel Obtaining condition: To carry out Quest "Wenzel
frees city" Reward: 500 experiments, reputation in rebels 1,
1000 gold Passage: The cave with the wolves, in which is
located the sword it is located next to The the monteroy, between city
and farm Of domenika, into the same cave you will go to carry out
Quest fitters "violence with the wolves".
Goth
Befreie Gorn Von Den Orks In gotha (Rescue Gorn
from the orcs in gotha/Osvobodite furnace from orkov in Goth) Obtaining conditions: You will have a talk with
Potrosom and furnace Passage: You will pay 2000 gold Potrosu and it
will free furnace. It is possible to conquer Potrosa in the
duel, after obtaining to this Quest, and to simultaneously reach from
his trunk tele-portational stone the Goths; however, it nevertheless
without the money it will not free furnace. Reward: 1500 experiments, reputation in rebels 1
Besiege Potros (Defeat Potros/Pobedite Potrosa) Obtaining conditions: You will have a talk with
Potrosom Passage: Pobedit Of potrosa in the duel Reward: 1500 experiments, force of 1
Befreie Gotha Von Seinem Fluch (Free Gotha from its
curse/Osvobodite to Goth from proklyat'ya) Obtaining conditions: You will have a talk with
the furnace, when it is free Passage: The pobedit of demon the Goths,
simultaneously destroying to indulge, which arises on the way,
consider that the demon can raise to indulge, so that city can be
cleaned finally only after the victory above it Reward: 5000 experiments, force of 1, reputation
in rebels 2, the artifact Of adanosa (ring, it is removed from the
body of demon)
Dd.monenjagd mit Gorn (Hunting Demons with Gorn/Oxota
to the demons with the furnace) Obtaining conditions: You will have a talk with
the furnace, when it is free and you will agree to it soak. Passage: The pobedit of demon the Goths, simultaneously
destroying to indulge, which arises on the way, after victory you will
have a talk with the furnace so that that would confirm that it did
everything that he wanted. By the way, if we say To potrosu that
you removed proklyat'e from the city and killed demon, it will not
believe. Reward: 1000 experiments
Baue Gotha Wieder Auf (Rebuild Gotha/Otstro1te you will
populate to Goth) Obtaining conditions: You will have a talk with
Roland in Okare, when Goth it is free from nezhiti and demon.
Passage: You will pay to Schoen 1000 coins for the
construction the Goths. After this, Schoen will move from Okary
in to Goth, you will trace so that him would not kill on the way
monsters and orki, which they did not give to nezhiti to leave to
Goth. In the finale Schoen remains in Goth, in the room with the
throne, which is located in the very end of the city Reward: 2500 experiments, 1000 gold, reputation
in the rebels 2, Goth populates by rebels, among them 2 blacksmiths,
salesman alchemist. Possible problems: After population the Goths will begin
dismantling between the protection of rebels and the protection of
orkov, that they stood by camp below. Therefore problems
immediately appear in order not to give to them to cut out city as a
result of this fight.
????? (Find Teleportation Stone to Vangard) Obtaining conditions: Roland and Horn mentions on
this; however, Quest as such is not given and does not complete,
simply appears communication about this. Passage: In Goth in one of the parts of the city there is
a system of caves with nezhit'yu, in the end itself of them
tele-portational stone is located. When you select stone, you
obtain communication, that you it found, and experience. Then it
is possible to say to Roland about this, and that advises "to use a
stone directly now!" Reward: 2500 experiments, tele-portational stone into
Vangard
Home-brewed beer
Tribute from Braga (Tribute from Braga) Kvestodatel': Nafalem (Nafalem) Passage: It is necessary to return To nafalemu
the assembled tribute c: Dzhouz - 500; Pommel - 500; Bernado - 500;
Tufail (it is dead) - 0, (it is living) - 800 golds; Abbas
- cup of the salesmen of water. For the completion of task it is necessary to carry out Quests:
Jose'.s tribute, Luca'.s tribute, Bernado'.s tribute, The
chalice of the water vendors and to have a talk with Tufailom.
After the fulfillment of Quests's these you will have a talk
Nafalemom. Reward: Hashishin 10, Braga 15, 1500 exp, the
possibility to study ancient knowledge.
Tribute Of dzhouza (Jose'.s tribute) Kvestodatel': Nafalem (Nafalem) Passage: We take away gold in Dzhouza, after
which we return Nafalemu. Reward: Braga 5, 500 exp.
Tribute of pommel (Luca'.s tribute) Kvestodatel': Nafalem (Nafalem) Passage: For the pommel it is necessary to pay
from its own pocket tribute (500 coins) To nafalemu, in exchange for
we obtain Quest "dark skin of sneppera". Reward: Braga 5, 500 exp.
Tribute Bernado (Bernado'.s tribute) Kvestodatel': Nafalem (Nafalem) Passage: Bernado will not want to pay tribute;
therefore it is necessary it to beat, afterward it will pay off taxes. Reward: Braga 5, 1000 exp; 250 exp - from Nafalema.
After Tufailom (Follw Tufail) Kvestodatel': Tufail (Tufail) Passage: If you promise to pay taxes (800 golds)
for it, it will show, where is located the band Of malira. In
other, if in you badly be matters concerning the finances, after march
into the cave can it kill. In this case you will preserve 800
coins. Reward: 1000 exp; 500 exp, 1000 exp - from Tufaila;
the possibility to study habit "to resist heat".
Cup of the salesmen of water (The chalice of the water vendors) Kvestodatel': Abbas (Abbas) Passage: It is necessary to carry as the tribute
To nafalemu cup, but in its Abbasa stole Malir. We go into the
cave to the West from the city. Cup is located in the trunk. Reward: Braga 5, 1500 exp, 250 golds - from Nafalema;
200 golds, 250 exp - from Abbasa.
Hired killer: Home-brewed beer (Bounty hunting:
Braga)Kvestodatel6: Dzhouz (Jose) Passage: To kill Asaru, Malir, Taklar, i.e., to
carry out Quests: Bounty hunting: Asaru, Bounty hunting:
Malir, Bounty hunting: Taklar. Afterward you will
have a talk with Jose. Reward: 1000 exp, Braga 10.
Hired killer: Taklar (Bounty hunting: Taklar) Kvestodatel': Dzhouz (Jose) Passage: We go along the road to Moore Of sul, we
meet the band Of taklara (7 enemies). Reward: 1500 exp, Braga 10; 300 exp, 500 golds -
from Dzhouza.
Hired killer: Malir (Bounty hunting:
Malir)Kvestodatel6: Dzhouz (Jose) Passage: It is necessary to kill Malira, which is
located in the cave, to the West from the city. Reward: Braga 10, 1000 exp; 300 golds, 250 exp -
from Dzhouza.
Hired killer: To asaru (Bounty hunting: Asaru) Kvestodatel': Dzhouz (Jose) Passage: To kill Asaru, is located in the cave,
into which you will lead Riordian. Reward: 1500 exp, Braga 15; 500 exp, 500 golds -
from Dzhouza.
Tracking Riordiana (Escort Riordian) Kvestodatel': Riordian - to the south from the
city, in the ruins. Passage: You will accompany Riordiana to lair Asaru. Reward: 1500 exp, the possibility to study all that the
fact that it is possible to study in the statue Of innosa, with the
replacement of incantations to the water.
Hunting snepperov (Snepper hunt) Kvestodatel': Diego Passage: Diego wants to go with you it will be
hunted to dark sneperov, when you reach the pasture of snepperov you
will have a talk with Diego. Reward: 1500 exp.
Dark skin of sneppera (Dark snapper leather)Kvestodatel6:
Pommel (Luca) Passage: It is necessary to bring to pommel 5
versions of the skin of dark snepera. Diego will show, where are
located dark sneppery. The habit of hunting for removing the
skin does not be required. Reward: 1000 exp, the light armor Hashishin.
Aila (Aila) Kvestodatel': Nafalem (Nafalem) Passage: Nafalem he wants so that you would lead
to it to ailu, which took Asaru. You go into lair Asaru, you
will be joined to it or kill, then you will have a talk with Aila and
lead its Nafalemu. You also can sell it Jose for 500 coins, in
this case Quest will be abolished. Reward: 1500 exp, Braga 15, 300 golds; 500 exp -
from Asaru.
Preparation for the release of Braga (Preparations for the
liberation of Braga) Kvestodatel': Marus - cave Asaru Passage: To bring 3 bonds of weapon, 1 it is
possible to take from the body Bernado, 3 more in the lair Of malira
(cave, to the West from the city). Reward: Nomads 5, 1500 exp.
Secret transactions (Secret dealings) Kvestodatel': Marus - cave Asaru Passage: Marus asserts that Bernado deals in
weapon with Nomads. In the corpse Of taklara you will find the
note Bernado, which is the proof of the words Of marusa.
Shchelnuv LKM on the note in the inventory is activated Quest.
It is necessary to report about this Nafalemu. It is
possible to sell this note Bernado for 500 golds; also it will agree
to pay taxes (Quest Bernado'.s tribute) without the fight, but Quest
will be abolished. Reward: Braga 10, 1500 exp, 400 golds.
Destroyed Fields Of Braga (The ruin fields of Braga) Kvestodatel': Ayitos (Ayitos) - cave Asaru Passage: It is necessary to clean territory for
the successful attack of nomads on the city. For this it
suffices to kill Malira (in the cave to the West from the city) and
Taklara (to the south from the city on the road into Moore Of sul). Reward: Nomads 5, 1500 exp; 500 exp - from Ayitosa.
Release Of Braga (The liberation of Braga)Kvestodatel6:
Asaru Passage: Kill all Hashishin in the city. Reward: 2500 exp, Nomads 5; 1000 exp - from To
asaru
Faring
Hunting the trolley Mitchem (Troll hunting with
Mitch).Kvestodatel6: Mitch Passage: Kill three trolley, next to the city.
Mitch will show, where they are located. Reward: Faring 4, 500 exp; 500 exp - from Mitch;
500 exp - from Gorok.
Cave of fates (Rocko's cave). Kvestodatel': Rocko Passage: Kill 14 goblinov in the cave, not far
from the crossing into Nordmar. Reward: Faring 4, 1500 exp; ore, 500 exp - from
Rocko.
Give alcoholic to orkam (Distribute booze to the orcs). Kvestodatel': Flint Passage: Carry the alcoholic Gnar, Gorok, Mojok
with the best wishes from Flint. Reward: Faring 12, 1500 exp; 500 exp - from Flint;
500 exp - from Gorok.
Lock Of faringa (The castle of Faring) Kvestodatel': Gorok Passage: You will obtain approval Gorok, Gnar,
Mojok in order to fall into the lock. For this you will carry
out their tasks or collect 75% of respect in the city. Reward: 2500 exp.
Hunters Of faringa (The hunters of Faring). Kvestodatel': Tom Passage: You will carry out all tasks Tom and
Wilson. Afterward you will have a talk with Wilson. Reward: Faring 4, 2500 exp; 500 exp, the
possibility to traverse crossing into Nordmar - from Mojok; 500
exp, Ancestor Stone - from Tom, if you say to it that you will carry
Ancestor Stone to owner.
To sell skin to gnaru for 500 coins (Sell the skin to Gnar for
500 gold coins). Kvestodatel': Wilson Passage: Sell skin Wilson'a Gnar'y. In this
task the main thing is honesty. Gnar will purchase skin for 400
coins, if say that this is skin Wilson'a. Wilson'u it is
necessary to say that Gnar paid 400 coins for the skin. Only in
this case Quest will be executed. Reward: Faring 8, 2000 exp; 400 golds - from
Wilson.
Artifact Of Ali (Ali's artifact). Kvestodatel': Tom Passage: Open trunk Ali (second floor of tavern)
and take from there Ancestor Stone. Key from the trunk in Ali,
can be stolen or thrashed Ali and taken away key. Reward: THF 1, 500 exp.
Take the artifact of Ali for Toma (Take Ali's gift to Tom). Kvestodatel': Tom Passage: You will carry out Quest Ali's artifact
and return Ancestor Stone Tom'y. Reward: DEX 1, Faring 4, 1000 exp.
Wolf skins for Gnara (Wolfskins for Gnar).Kvestodatel6:
Gnar Passage: Bring 20 wolf skins. Reward: Faring 4, 2000 exp.
Pobedit of Goran in the arena (Defeat Goran in the
arena).Kvestodatel6: Curtis Passage: Pobedit Goran in the arena. For
the permission of conducting the battle it is necessary of 100 gold. Reward: STR 1, Faring 8, 1000 exp; 150 golds, 500
exp - from Curtis.
Pobedit Of moffa in the arena (Defeat Moff in the
arena).Kvestodatel6: Curtis Passage: Pobedit Moff in the arena. For the
permission of conducting the battle it is necessary of 100 gold. Reward: STR 1, Faring 8, 1500; 150 golds, 500 exp
- from Curtis.
Pobedit of spike in the arena (Defeat Spike in the
arena).Kvestodatel6: Curtis Passage: Pobedit Spike in the arena. For
the permission of conducting the battle it is necessary of 200 gold. Reward: STR 1, Faring 8, 2000 exp; 300 golds, 500
exp - from Curtis.
Alcoholic For Modzhoka (Booze for Mojok) Kvestodatel': Mojok Passage: Mojok wants 2 nordmar Nogginfog.
One bottle sells Mitch, the second - Tippler (cabin to the south
from the city), each costs 200 coins. Reward: Faring 4, 1500 exp.
Destroy goblinov in the ruins Of faringa (Eliminate the goblins
in the ancient ruins of Faring). Kvestodatel': Tippler Passage: Tippler requests to destroy goblinov, in
the ruins to the south from its cabin. Reward: DEX 1, Faring 4, 1000 exp, the instruction in
habits of hunting.
To make alcoholic with Tipplerom (Making booze with
Tippler).Kvestodatel6: Tippler Passage: Tippler will make Nordmar Nogginfog, if
you bring to it 10 boozeberry and 2 healing plant. Reward: ALC 1, Faring 4, 1000 exp.
Iditol to hunt lurkerov with Wilson (Go lurker hunting with
Wilson). Kvestodatel': Wilson Passage: Kill 9 lunkerov in waterfall, afterward
you will have a talk with Wilson Reward: DEX 1, Faring 4, 2500 exp; 500
exp - from Wilson.
Kill lurkerov! (Kill the lurkers!) Kvestodatel': Wilson Passage: Kill 9 lunkerov in waterfall. Reward: DEX 1, Faring 8, 1000 exp; 500 exp - from
Gorok.
Become the champion of arena in Faringe (Become champion of the
arena in faring). Kvestodatel': Tarok Passage: It is necessary to say Tarok that you
are the champion of the arena into Moore Of sul. But for this
you must be it. Reward: 2500 exp; 1000 exp - from Tarok.
Bring to Ur- Hoche 3 roots of tsarist sorrel (Bring Ur-Gosh
three king's sorrel plants). Kvestodatel': Ur-Gosh Passage: Bring 3 king's sorrel. Reward: ALC 1, Orcs 2, 1500 exp.
Pobedit of whigs in the arena (Defeat Vigo in the
arena).Kvestodatel6: Tarok Passage: Pobedit Vigo in the arena. Reward: Orcs 2, 2500 exp; 1000 exp - from Tarok.
Pobedit Of tukasha in the arena (Defeat Tukash in the
arena).Kvestodatel6: Tarok Passage: Pobedit Tukash in the arena. Reward: Orcs 2, 3000 exp; 1000 exp - from Tarok.
Pobedit Of mortisa in the arena (Defeat Mortis in the
arena).Kvestodatel6: Tarok Passage: Pobedit Mortis in the arena. Reward: Orcs 2, 3500 exp; 1000 exp - from Tarok.
Pobedit Of rozhova in the arena (Defeat Rozhov in the
arena).Kvestodatel6: Tarok Passage: Pobedit Rozhov in the arena. Reward: Orcs 2, 4000 exp; 1000 exp - from Tarok.
Smithy in Faringe (Forging in faring). Kvestodatel': Zakosh Passage: Raise round stone, for this pump through
force to 250. Reward: Orcs 1, 2500 exp; instruction in working
threw.
Kill three trolley on the hill near Faringa (Kill the three
trolls in the hills near Faring). Kvestodatel': Zakosh Passage: Kill three trolley, next to the city.
Mitch will show, where they are located. Reward: Faring 12, 2500 exp.
You will clean orkov (Liberate Faring from the orcs!) from
Faring Kvestodatel': --- Passage: Destroy all Orkov in the city. Reward: Rebels 5, 10000 exp.
Last jerk of Moore! (Break the last resistance of the
Morras!) Kvestodatel': Kan Passage: Kill: Javier (Reddock), Roland
(Okara), Russel (Nemora), Anog (camp to the north from Okary), Rhobar
(Vengard). Reward: Orcs 7, 5000 exp; 3000 exp, the armor of
orka (25/100/100/100), the possibility to study habit "to cure itself"
and instruction in increase of force - from Kan.
Trelis
Bring the shovel of Ben Kvestodatel': Ben (eastern farm) Passage: Bring the shovel of Ben, which it lost
in the temple, to the south from the farm. Shovel is located in
the temple, 1 floor, on the bags. Reward: Stealing 1, 1000 exp; information about
that, where it hides its economy Of derek.
You will clean the corpses from cave Kvestodatel': Stiv (to the north from the
temple) Passage: You will clean corpses (4 howling
skeletons) from cave. The cave of corpses is located opposite
the refuge of rebels. Reward: Rebels 1, 1500 exp; 300 golds, 500 exp -
from Stiva.
Conduct Cole to Nemory Kvestodatel': Cole (southern farm) Passage: Conduct Cole to Nemory Reward: Rebels 1, 500 exp; 2 ragout - from
Cole.
You will take lock in Trelise Kvestodatel': Conrad Passage: Kill all orkov in the city, Conrad will
help you, if you brought the blessed fiery cup to it and talked with
the tank. Reward: Rebels 5, 7500 exp; 1500 exp, tracking in
the journeys - from Conrad.
Kill orkov near the temple Of trelisa Kvestodatel': Charlie (cave, to the north from
the temple) Passage: Kill Tempeka (at the entrance into the
temple), Camac (in the temple). Reward: Rebels 2, 1500 exp; 300 golds, 500 exp -
from Charlie.
Rebels do ruin farm? Kvestodatel': Kapotkh (western farm) Passage: On the north from the farm you will find
the camp of Rangers. You will have a talk with Thorn. Reward: Trelis 8, 1000 exp; 300 golds, 500 exp -
from Kapotkh and 500 additional golds even 500 exp, if Thorn is dead.
Find the destroyer of eastern farm. Kvestodatel': Torus Passage: Leave for the western farm, there you
will have a talk with Kapotkhom. You will report situation to
torus. Reward: Trelis 8, 1500 exp; 200 golds - from the
torus.
Find the fugitive of the alchemist of Avogadro. Kvestodatel': Pranch Passage: Iditol to the northern farm. You
will there meet Avogadro. Reward: Trelis 4, 1000 exp; 500 exp - from Prancha.
Help shaman to Camac to be selected from the temple. Kvestodatel': Camac (temple) Passage: Derive shaman from the temple. Reward: Trelis 8, 1000 exp; 5 therapeutic potions -
from Camac.
Teach lesson to Ben. Kvestodatel': Ben (eastern farm) Passage: Pobedit Of Ben. So that Quest in
the conversation with Ben would be activated, select dialog box "you
it is worthwhile to learn to good manners". Reward: Force of 1, 500 exp; 250 exp - from Ben.
Camac's Artifact. Kvestodatel': Feast (northern farm) Passage: Take away artifact in Camac. For
this beat it and remove amulet. Reward: Stealing 1, 500 exp.
Kill the grunting creation under the farm Of dzhosha. Kvestodatel': Dzhosh (northern farm) Passage: Kill 3 monsters in the cave, under the
northern farm. Reward: Trelis 8, 1000 exp; 1000 golds, 500 exp -
from Dzhosha.
Kill mean ogrov in the scaffolding. Kvestodatel': Torus Passage: Kill 5 OGRA - Soviet thermonuclear
mirror machine in the cave not far from the torus. Reward: Trelis 8, 1250 exp; 1000 golds, 500 exp -
from the torus.
Kill pilferers -goblinov near the farm Of dereka Kvestodatel': Derek (eastern farm) Passage: Iditol to the north along the river.
Visit into the cave and kill 10 pilferers -goblinov. Reward: Trelis 8, 1000 exp; 300 golds, 500 exp -
from Dereka.
Milok searches for its old sword. Kvestodatel': Milok Passage: Sword is located in the cart in temple.
It is necessary it to return Miloku. Reward: Trelis 4, 1000 exp; 400 golds, the
instruction in craft of blacksmith for 500 coins - from Milok.
Deliveries from the eastern temple do not come. Kvestodatel': Torus Passage: You will have a talk Tempekom in the
temple Of trelisa. You will report situation to torus. Reward: Trelis 8, 1500 exp; 500 golds - from
Tempeka.
To rob the lock Of trelisa. Kvestodatel': Feast (northern farm) Passage: In the basement of the residence of tank
are a trunk "urban values". Take away to itself its contents. Reward: Stealing 1, 2500 exp; 500 exp - from feast.
Rob farm! Kvestodatel': Dadli (Nemora) Passage: Take away contents of trunk in the cabin
Of farmora (southern farm). Reward: Stealing 1, 1250 exp.
Find those survived in the temple Of trelisa Kvestodatel': Tempek (temple) Passage: Derive shaman from the temple. You
will have a talk Tempekom. Reward: Trelis 8, 1000 exp; 400 golds - from
Tempek.
Mean gobliny will attack the farm Of dereka. Kvestodatel': Derek (eastern farm) Passage: Kill appeared goblinov. Reward: Trelis 4, 750 exp.
You carry out the alchemist of Avogadro into Trelis Kvestodatel': Avogadro (northern farm) Passage: Conduct Avogadro to the city. If
you let go it you will obtain 150 golds, 500 exp. Reward: Alchemistry 1, Trelis 8, 1000 exp; 3
therapeutic potions - from Avogadro; 500 golds 500 exp - from
Prancha.
You will report situation in the temple Of trelisa to leader
Nemory. Kvestodatel': Charlie (cave, to the north from the
temple) Passage: You will report situation in the temple
Of trelisa to leader Nemory. In order to learn who leader you
will carry out the task of Russell collect 75% of respect in the camp. Reward: Rebels 1, 1000 exp.
To orku Pranchu is necessary the potion of treatment. Kvestodatel': Pranch Passage: Give Pranch therapeutic potion. Reward: Trelis 4, 500 exp.
Ork Of pranch wants 20 potions of the treatment Kvestodatel': Pranch Passage: Bring 20 therapeutic potions. Reward: Trelis 4, 1500 exp.
Paladin Conrad wants to return his magic. Kvestodatel': Conrad Passage: Give Conrad in the blessed fiery cup. Reward: Rebels 1, 2500 exp; 1500 exp, will support
in the seizure of city - from Conrad.
Suspicious cave near the farm Kvestodatel': Kapotkh (western farm) Passage: Kill 3 sablezubykh tigers in the cave,
next to the western farm. Reward: Trelis 8, 1250 exp; 500 exp - from Kapotkh.
Vaca are necessary 50 000 golds for asassina. Kvestodatel': Vak Passage: Bring Vaca 50000 golds. To pay
necessary from its own pocket. After the fulfillment of Quest
can return gold, after thrashing Vaca. Reward: Orki 7, 5000 exp; the amulet Of adanosa -
from Vak; 1500 exp, amulet, the information, where is located
the godly artifact Of trelisa (if you yet do not know) - from
Kkhabira.
Fitter
Defeat Dan In the Arena (to conquer Dan in the
arena)
Kvestodatel': Dan Passage: It is simple to conquer Dan in the duel
in the arena Reward: 1000 experiments, reputation in fitter
7, force of 1. after conversation with Dan you will obtain 500
additional experiments and Dan will return his slave as the prize
Defeat Fedor In the Arena (to conquer Fedor in the
arena)
Kvestodatel': Fedor Passage: It is simple to conquer Fedor in the
duel in the arena Reward: 1000 experiments, reputation in fitter
7, force of 1. after conversation with Fedor you will obtain 500
additional experiments and 500 gold
Defeat Goose In the Arena (to conquer Gusa in the
arena)
Kvestodatel': Goose Passage: It is simple to conquer Gusa in the duel
in the arena Reward: 1000 experiments, reputation in fitter
7, force of 1. after conversation with Gusom you will obtain 500
additional experiments and 300 gold
Defeat Ugo In the Arena (to conquer UGO in the arena)
Kvestodatel': Ugo Passage: It is simple to conquer UGO in the duel
in the arena Reward: 1000 experiments, reputation in fitter
7, force of 1. after conversation with UGO you will obtain 500
additional experiments and UGO it will become to teach the stealing
Defeat the champion Ashton in the arena (to conquer
champion eshtona in the arena)
Kvestodatel': Ashton Obtaining conditions: Victories above UGO, Gus
by, Fedor and by Dan in the arena Passage: It is simple to conquer Eshtona in the
duel in the arena. In order to cause it to the battle, it is
necessary to conquer all previous gladiators fitters in the arena. Reward: 1250 experiments, reputation in fitter 10, force
of 1. after conversation Eshtonom you will obtain 500 additional
experiments and 1000 gold
Change of shift in the slave camp (changes in the camp
of slaves)
Kvestodatel': Bradley Passage: You will have a talk with Bengardom and
Osko on the excavations of temple, compulsorily you will ask in
Bengarda about Fire Chalice and promise, that you will help it.
Then to have a talk with Bradley IS COMPULSORY to select
version, that the hero will help Bradley to change slaves. On no
account you tell in Bradley that it and itself will manage. Now
you should select 2 slaves, who will leave from the excavations to
work on the farms. As you already surmised, this Bengard and
Osko. Do not forget to ask in Bengarda Fire Chalice as the
prize. Then iditol you will report Bradley, that slaves they
changed. Reward: 1000 experiments, reputation in fitter 4, 50
gold
Tell Dennis That Bradley Needs A new Slave (to
communicate to Dennis that Bradley are necessary slaves)
Kvestodatel': Bradley Obtaining conditions: To carry out Quest Change
of shift in the slave camp (changes in the camp of slaves) Passage: You will have a talk with Bradley, then
leave the city through the gates with two orkami before the lattice.
You will go down downward and iditol to the dairy farm.
Find at the end of its mercenary Dennis and transmit to it, that
Bradley are necessary new slaves, since it already sent 2 slaves to
the farms, and he wants someone instead of. Reward: 1000 experiments, reputation in fitter 4
Dennis wants Bradley to go easy on the slaves (to
transmit Bradley, in order to the coast of slaves)
Kvestodatel': Dennis Obtaining conditions: To carry out Quest "Tell
Dennis that Bradley needs a new slave (to communicate to Denis that
Bradley are necessary slaves) Passage: To select option in the conversation
with Dennis that Bradley are better the coast of their slaves, and
then they not will so rapidly get tired. To transmit Dennis
Bradley's opinion Reward: 750 experiments, reputation in fitter 4,
500 gold
Kelvin the slave wants certainty (To otmazat' Kelvin
from the work in the temple)
Kvestodatel': Kelvin Obtaining conditions: To carry out Quest "Tell
Dennis that Bradley needs a new slave (to communicate to Dennis that
Bradley are necessary slaves) Passage: Kelvin - this is one of two slaves at
the dairy farm, whom must be sent to the excavations. It
requests not to make this, and as the answer it will describe to you
the "secret", which will help you to earn. We go to Dennis even
we say that Kelvin it does not be worth sending to the excavations,
after which we return to Kelvin even we say that it remains at the
farm. Kelvin says about nychku Of eshtona. After this, his
nevertheless can be sent to the works into the temple. Reward: 500 experiments if to have a talk with Dennis.
250 experiments if Kelvin describes about nychku Of eshtona
The slave Leon is working in the temple again (to send
Leon to the work into the temple)
Kvestodatel': Leon Obtaining conditions: To carry out Quest "Tell
Dennis that Bradley needs a new slave (to communicate to Dennis that
Bradley are necessary slaves) Passage: To select Leon as the new slave for the
excavations. Leon - this is one of two slaves at the dairy farm,
whom must be sent to the excavations. If we promise not to send
it, then it will give out interesting information about Elbere.
After this, its nevertheless can be sent to the works into the
temple. Reward: 750 experiments, reputation in fitter 2, 100
gold. 500 experiments, if we have a talk with Elberom, about the
fact that they learned from Leon
Kelvin goes back to work in the temple (to send Kelvin
to the work into the temple)
Kvestodatel': Kelvin Obtaining conditions: To carry out Quest "Tell
Dennis that Bradley needs a new slave (to communicate to Denis that
Bradley are necessary slaves) Passage: To select Kelvin as the new slave for
the excavations Reward: 750 experiments, reputation in fitter 2,
100 gold
Find the stray wolves and kill them (violence with the
wolves)
Kvestodatel': Dennis Passage: You must kill 8 it is Volkov in the
cave. In order to find cave, leave the city from the side of
excavations and camp of slaves, you will go down along the road past
the forest with the rebels on the clearing and you will be rested into
the cave. Problem in the fact that in cave glyuchat of wall, and
the wolves can filter through them both to the mountain and into the
cave of bandits, which is located between The the monteroy and the
farm Of domenika. So that compulsorily be written before the
fulfillment of Quest, and count, it is how much Volkov they killed.
Also at the cave lies the sword of the paladin of monogram, to
which it it is possible to entrust only after purification Cuyp Duna
from orkov Reward: 1000 experiments, reputation in fitter
4. after conversation with Dennis you will obtain 500 additional
experiments and 500 gold
Milk for the warehouse keeper (milk for zavsklada)
Kvestodatel': Sanford Passage: You will have a talk with Denis and that
will permit you to very to bring 5 barrels with the milk into the
city, Sanfordu. Barrels - such round elongated objects of brown
color, which stand outside in each house on dairy farm, usually in
side walls. Milk can be borne to it by any parties, Quest will
end, as soon as he will obtain 5 barrels. Reward: 750 experiments, reputation in fitter 2, 50(?)
gold
The grain thieves must go (pilferers of grain)
Kvestodatel': Elber Passage: You will have a talk with Elberom, and
it will complain itself to the pilferers of wheat. You leave
from the farm with the the mel'tsniyey for the road and iditol
perependekulyarno to road, past the mountains. You will meet
wild block, then several snepperov. After them far away you will
see the fence, because of which will trample the bandits. You
must kill 7 pilferers in order to carry out this Quest. Reward: 1250 experiments, reputation in fitter 7. after
conversation with Elberom you will obtain 500 additional experiments
and 1500 gold
Wheat for the warehouse keeper (wheat for by
zavskladom)
Kvestodatel': Sanford Passage: You will carry out Quest The grain
thieves must go (pilferers of grain) in order to obtain 6 bags of
grain, and select 10 additional bags in the different places on the
earth at the farm with the mill. Then carry their Sanfordu.
Grain can be borne to it by any parties, Quest will end, as soon
as he will obtain 15 bags. Reward: 750 experiments, reputation in fitter 2, 500
gold. If we describe To elberu that the bags carried, then you
will obtain 500 additional experiments and 200 gold
How loyal are the orcs ' mercenaries? (loyalty of
mercenaries)
Kvestodatel': Marik Passage: You must learn in all mercenaries in the
fitter, that they think about their boss. Part of them will be
cleft and will say its opinion immediately, because hero they see for
the first time even they do not know that it works on Marika.
Part of them will say its opinion, also, in others, for example,
from the gladiators we much what interesting learn about Eshtona, from
the slaves at the farm - about Elbera, Dominic and Dennis. Only
person in the city, about which nothing it is necessary to learn -
this Ford, since it is simple merchant, and not mercenary. For
fulfilling Quest it is not compulsory to say about all, simply the
more you learn - the greater the experience you will obtain.
Marik searches for traitor, and to it it is not important that
some mercenaries think about it badly, since it is confident, what
they - not traitors. Traitor, who works on the rebels - this by
zavskladom Of sanford. After carrying out Quest Derila "to
remove the protection of the camp of slaves" or Quest Mason the
"murder of cows", you learn the password of rebels. Him it is
possible to say Bradley and To sanfordu. The first will answer
nothing (dull), the second acknowledges that it - svyaznik of rebels.
After this, Sanford will give letter to the leader of the rebels
Of okary Roland. If we this letter show Mariku, Quest the
"loyalty of mercenaries" will be executed, and Marik will give to you
task to kill Sanforda. However, it is better than this not to
make (thus far), since Sanford is mixed and in others Quests, in
particular - in osobozhdenii fitters from orkov. If you already
returned the letter to Roland, him is possible to beat, letter to
select and to skastovat' incantation "amnesia", he everything will
satisfactorily forget. Reward: Information about Trano - 500 experiments, 100 gold If we ask Sanforda - 500 experiments If we ask Bradley - 500 experiments If we ask Dan - 500 experiments If we ask Fedor - 500 experiments If we ask UGO - 500 experiments Information about Fedor - 500 experiments, 200 gold Information about Dan - 500 experiments, 100 gold Information about Bradley - 500 experiments Information about Sanforda - 500 experiments, 200 gold Information about UGO - 500 experiments, 200 gold Information about Dennis (from Leon) - 500 experiments,
200 gold Information about Eshtona (from Kelvin) - 500
experiments If we ask Gusa - 500 experiments Information about Gusa - 500 experiments, 100 gold Information about Elbera - 500 experiments, 200 gold If we return Sanforda - 500 experiments 1500 experiments, reputation in fitter 5, 2000 gold
Let the mercenary Trano know his pay has been cut (to
force Trano to work)
Kvestodatel': Marik Passage: You will reveal Trano by that sleeping
beyond the limits of city, on the hill in the destroyed tower, it is
not far from the camp with 4 rebels. After this, complain to it
to mariku, and that will say that this was for the last time, after
which it will ask you to return to Trano and to transmit to it, that
its wage is reduced doubly. Reward: 750 experiments, reputation in fitter 4. after
conversation Marikom you will obtain 500 additional experiments and
200 gold
Marik wants Bradley's slave list (to bring Bradley's
list To mareku)
Kvestodatel': Marik Obtaining conditions: To carry out Quests
"changes in the camp of slaves" and "to transmit to Denis that Bradley
are necessary slaves". Passage: After you learn the opinion of Denis about
Bradley, then that it badly is turned with the slaves, it is possible
to describe Mariku. Then that it solves, that Bradley too
strongly uses slaves, and this means that it earns more money, than it
reports. As the proof of this theory Of marik it will ask you to
steal in Bradley the list of his slaves. Wait for for this,
until Bradley leaves his house, sneak to the list on the table
(holding Ctrl) and, after verifying, it does not look on you Bradley
through the window, select list. Bring its Mariku, after which
that will say that the list like accurate, and will say so that the
hero in any manner would return Bradley list conversely. He will
note that the hero most likely stole him, but these are not the
problem Of marika, the problem of hero - to return list conversely Reward: 750 experiments, reputation in the fitter
of 4. I of 500 additional experiments and 200 gold from Marika
Return the stolen slave list to Bradley (returning
Bradley the list of slaves)
Kvestodatel': Marik Obtaining conditions: To carry out Quest Marik
wants Bradley's slave list (to bring Bradley's list To mareku) Passage: We go conversely to Bradley. There
are two versions of conversation - to entrust the list of Bradley and
to say that "we more not will" or entrust list, after colliding with
it for the fight. In any event, after Bradley's scutching Quest
nevertheless there will be zaschitan Reward: 750 experiments, reputation in fitter 2
Bring Marik Proof That Ashton Embezzles Gold (to bring
Mareku of proof about Eshtona)
Kvestodatel': Marik Obtaining conditions: To carry out Quests
"changes in the camp of slaves" and "To otmazat' Kelvin from the work
in the temple" Passage: We report Mariku about our suspicions
about the fact that Eshton conceals the part of the money. Then
we go to the arena, we pass for it and to angle, in the wall of city,
it is discovered the "trunk Of eshtona". We obtain the list of
gold and we show its Mariku. Reward: 200 gold
Report to the leader of the orcs ' mercenaries in
montera (to transmit communication from to Dominic marik)
Kvestodatel': Domenik Passage: With the first encounter Domenikom that
orders hero to report about its appearance on teritorii fitters to the
leader of mercenaries To mariku. 2 days are given to you, in
order to reach from the farm of Dominic to the city, and then to
Marika. You can select one of two roads to fitter - long
(obokhod around the mountains, with Lyurkerami and flies as the
monsters, and also wild blocks. Along the way you also can meet
with the druid and Rangers, and also force of thievish orkov) or short
(along the way you they must pass through camp with dozens of bandits,
plus still so many it sits in the cave). Reward: 500 experiments, reputation in fitter 2. after
conversation with Dominic you will obtain the 500 additional
experiments
Collect the rent for Domenik's farm (to gather rent
from the farm of Dominic)
Kvestodatel': Marik Obtaining conditions: To carry out Quest "to
transmit communication from to Dominic marik" Passage: We report Mariku about the caddish
behavior of Dominic. After this, that will order to return and
to gather rent from its farm. We return to the farm of Dominic
and we take in it money, then we return to Mariku and it leaves these
money in you as the wage of hero. There are no alternate routes
on the fulfillment of these two Quests, and Dominic is not offended to
the requirements to give out rent. Money conversely to Dominic
nevertheless cannot be returned Reward: 1000 experiments, 6 reputation, 400
gold. After conversation Marikom you will obtain the 500
additional experiments
Do away with Sanford (to remove Sanforda)
Kvestodatel': Marik Obtaining conditions: To carry out Quest How
loyal are the orcs ' mercenaries? (loyalty of mercenaries) Passage: To kill Sanforda, since that is traitor. Reward: 1250 experiments, reputation in Orkov 3. after
conversation Marikom you will obtain 500 additional experiments and
500 gold
Yorik needs old weapons (old weapon for Yorika)
Kvestodatel': Yorik Obtaining conditions: to obtain 75% of reputation
in the fitter and to fall into the lock Passage: To return To yoriku 20 bundle of Weapon.
About 10-12 bonds with the weapon it is possible to find in 3
camps of rebels all around fitters, still somewhat lie on the walls of
lock. It is possible to return on several pieces immediately,
Quest will be carried out, when Yorik obtains all 20. Not
boytes', this will not interfere with carrying out all the remaining
Quests rebels with the same weapon, it will be sufficient on all, even
despite the fact that Yorik will obtain azh 20. Reward: 1250 experiments, reputation in Orkov 3, 1000
gold
Make Folleck Go Back To Work In the Castle Yard (to
force Folleka it is returned to the court)
Kvestodatel': Kor-Shach Obtaining conditions: to obtain 75% of reputation
in the fitter and to fall into the lock Passage: You will have a talk with the Crust-
Shah, it will complain itself, that one of orkov eludes from the work.
We take away to the walls of lock, then to the towers.
Follek will sleep at apex of one of the towers. We run
foul of it, we strike, after which it agrees to go to the work.
We report about the successful accomplishment of mission to the
Crust- Shah Reward: 1500 experiments, reputation in Orkov 1.
after conversation with the Crust- Shah we will obtain 500 additional
experiments and 200 gold
Folleck is asking for it (to beat Folleka)
Kvestodatel': Folleck Obtaining conditions: to obtain 75% of reputation
in the fitter, to fall into the lock, to obtain Quest Make Folleck go
back to work in the castle yard (to force Folleka it is returned to
the court) Passage: Pobedit Of folleka in the duel Reward: 1000 experiments, 1 forces
Eliminate the rebel positions around Montera (to
destroy the patrols of rebels all around fitters)
Kvestodatel': Varek Obtaining conditions: to obtain 75% of reputation
in the fitter and to fall into the lock Passage: To destroy 3 camps of rebels all around
fitters. 11 camp is found in the scaffolding in vyoda from city
from the side of excavations, there 2 rebels. 21 camps are
located in the road between two outputs from fitters, there 4 rebels.
31 camps are located between the dairy farm and the sgorevshey
village, which is located between the dairy and grain farms.
Simply you will go down from the mountain, on which dairy farm
stands, holding in this case the sgorevshiye houses to the left of
itself, and you will see bonfire below. For fulfilling Quest to
you it suffices to kill Derila, Otis and Mason Reward: 1500 experiments, reputation in Orkov 3.
after conversation Varekom you will obtain 1000 additional experiments
and 2000 gold
Basir wants his old gold casket (to find gold box for
Basir)
Kvestodatel': Basir Passage: You will have a talk with Otis, which
stands together with 3 rebels in the road between the winches fitters.
It will describe, how they beat "desert merchants". After
this, iditol a little to the West along the road you will see the
inverted cart and junk on the earth. The box Of basira lies
after the cart. Reward: 500 experiments. Reputation in assassins 1,
1000 gold
Sobota wants Dan's slave back (Sabota it wants the
slave of Dan)
Kvestodatel': Sobota Passage: We conquer Dan in the arena in the duel,
and it returns to you its slave. Since slaves - this the rate of
Dan in the arena, it type does not have 500 gold input pays, and it
places on KON of the battle slave. Reward: 1000 experiments, reputation in assassins 1, 1000
gold
Sobota wants Thorek's slave back (Sabota it wants the
slave Of toreka)
Kvestodatel': Sobota Passage: We ask in the slave Of toreka, he does
not want to return conversely to Sabote. We check, is there in
our inventory 5 it is lump Magic Ore (dark-blue kruglyashi with the
white border). Then we order slave to follow us and leave from
kuzni. Torek is agitated and it appears several versions of the
course of the events: to y)Pobit' Toreka and to take away slave
Sabote. Orki will not offend, if we do not catch them during the
battle. 2) to pay Toreku of 1000 coins and to take away slave
Sabote. to e)Skazat' To toreku, that we will pay to it 1000
coins after slave, and then to state that we do not have such money.
As a result we obtain Quest "magic ore for Toreka". Reward: 1000 experiments, reputation in assassins 1, 1000
gold
Thorek wants magic ore for his smithy (magic ore for
Toreka)
Kvestodatel': Thorek Obtaining conditions: To obtain Quest "Sabota
wants the slave Of toreka" Passage: Torek gives to you 2 days so that you
would find 5 it was lump magic ore. In essence it it is possible
to find either in the mines or in the metallic trunks, thinner - to
purchase from the merchants. If you to it return to 5 it is lump
magic ore, it will permit taking away its slave. I.e., 1
rab=y000 of monet=shch is lump magic ore. Reward: 1500 experiments, reputation in fitter 4, and
also Torek will return their the slave
Follow Arakos To Find The Orc Patrol (to follow
Arakosom to the patrol Of orkov)
Kvestodatel': Arakos Passage: You will have a talk with Arakosom at
the entrance into the cave of the druid Of porgana. Druids stand
by camp in the destroyed village on the long way from the farm of
Dominic in to fitter. It will describe that Rangers interfere
withs the patrol of orkov, and it is caused to show, where it is
located. After this, run after it and Quest will be carried out,
when you seem in the visibility range of orkov. Reward: 500 experiments, reputation in Rangers 5
The thieving orc patrol (patrol of Orkov- pilferers)
Kvestodatel': Arakos Obtaining conditions: To carry out Quest "to
follow Arakosom to the patrol Of orkov" Passage: Kill 3 orkov, do not give to them to
kill Arakosa. Do not forget to select the broken stone of druid
from body of one of orkov. Reward: 1500 experiments, reputation in Rangers 10. after
conversation with Arakosom you will obtain 500 additional experiments,
300 gold and 3 therapeutic beverages
Porgan's druid Stone (to return the stone of druids To
porganu)
Obtaining conditions: To carry out Quests "to
follow Arakosom to the patrol Of orkov" and the "patrol of Orkov-
pilferers" Kvestodatel': Porgan Passage: Return Porganu the broken stone of
druid, that you found to tele- orka. Reward: 750 experiments, reputation in rangers 15
Stoneroots for the druid Porgan (Ingredients For The
druid Of porgana)
Obtaining conditions: To carry out Quests "to
follow Arakosom to the patrol Of orkov", the "patrol of Orkov-
pilferers" and "to return the stone of druids Porganu" Kvestodatel': Porgan Passage: Find 20 stoneroot so that Porgan could
restore its broken stone of druid. Stoneroot grow along the
banks of river, to the stand of Rangers. Prover'te both banks of
river, sometimes they grow directly into the stone- mountains.
You will entrust Porganu ingredients, it pochinet stone and it
will return it to you, after saying that once stone was damaged, this
means that Porgan itself is not worthy it to manage. Reward: 2000 experiments, reputation in Rangers 15, the
stone of transformation into ripperbista
Cowardly goblins in the night (cowardly gobliny in the
night)
Kvestodatel': Armon Passage: The camp of the rebels, where is located
Armon, is found not far from the crossroads from Cuyp Duna in to
fitter. Now represent - if you entered into the camp of rebels
from the south, then in the West from you there will be road further,
and in the east from the camp there will be the cave, where they are
located by this of 8 cowardly goblinov. Kill them and return
conversely, you will report To armonu. The main thing is not to
depart far, further along the road to the West there will be the pair
of goblinov before the cave with Shadowbeast'ami, this not cowardly. Reward: 750 experiments, reputation in rebels 1. after
conversation reinforced-Nome you will obtain 500 additional
experiments and 100 gold
Get rid of the slave camp guards (to remove the
protection of the camp of slaves)
Kvestodatel': Darly Passage: Very ambiguous Quest. For its
fulfillment it is necessary to entice orkov downward along the road so
that the camp of slaves in excavations would cease to be guarded.
It is necessary to otmanit' all 4 orkov. Sometimes
remaining orki nothing note after the murder of orka, they sometimes
charge with the murder you. 4 I do not know, with which this is
connected, and as to assuredly kill entire four so that no one would
suspect nothing. Orki get down downward along the road, when you
throw by them to weft about that run out to rabe/bol'shoy lizard and
the like then they they go downward, dostignuv of forest, are turned
and go through the forest to the camp Derila. Deril and second
nameless rebel 2 to 1 not by one orkom will manage without your aid. Reward: 1250 experiments, reputation in rebels 1. after
conversation with Derilom you will obtain 500 additional experiments
and 1000 gold
Make the tired mercenary leave the rebels ' meeting
point (to secure the point of rendezvous of rebels)
Kvestodatel': Otis Passage: Otis - leader of camp with 4 rebels in
road all around fitters. Above the point of rendezvous of rebels
sits the mercenary Trano and the destroyed tower. With it it is
necessary to have a talk and to order him to be removed back into the
city, it can be agitated, but nothing terrible from this not it will
be. When Trano leaves its maturation, Quest is considered
vypolnenym. Reward: 1000 experiments, reputation in rebels 1. after
conversation with Otis you will obtain 500 additional experiments and
50 gold
Kill the cattle in the stockyard (murder of cows)
Kvestodatel': Mason Passage: You come to the dairy farm at any time
of day and night. You approach the cow into the support.
You rapidly take out weapon and press the left mouse of button,
this impact must be sufficient so that the cow would die. If you
do not kill it from the first impact or you will hold weapon in the
hands too for long, slave and mercenaries will begin to be agitated
and to run foul of you. Also it is possible to use magic or bow,
killing cows, being located far from the farm. It is also
desirable from one impact. By the way, from the cows remains
meat and sometimes milk. You should kill 7 cows. Reward: 750 experiments, reputation in rebels 1. after
conversation with Mason you will obtain 500 additional experiments and
400 gold
Rufus escapes from the grain farm (Rufus it runs away
from the mill)
Kvestodatel': Rufus Passage: Rufus wants to run out from the mill.
For the beginning of the fulfillment of Quest's this it suffices
to order it to run away, and it will break into a run. Follow it
even you follow so that the monsters would not kill it. It is
desirable to clean way from the monsters to the beginning of flight.
Rufus will break into a run upward to the side of hills, and it
will stop in the rock circle. After this, this Quest is
considered executed. If we place Elberu Of rukusa already after
that will prove to be in Okare, you will obtain khalyavnye 500
experiments. Rufus nevertheless not obidetsya. Reward: 500 experiments if to place Rufusa To elberu.
500 experiments, reputation in rebels 1
The slave Rufus wants to go to Okara (slaves Of rufus
it wants into Okaru)
Fulfillment conditions: To carry out Quest "Rufus
runs away from the mill" Kvestodatel': Rufus Passage: You obtain this Quest, after having a
talk with Rufusom in rock circle on the hill. After order "run"
it it will break into a run into Okaru. It is desirable to clean
entire locality from the circle to the wooden bridge through the cleft
from the monsters, then on the hill there will upward be the forest,
where tusuyetsya is much it is Volkov and Kabanov. If you do not
kill monsters thus far, run into Okaru together with Rufusom will be
the practically impracticable task - any wolf will compulsorily kill
it, there is too much them in the scaffolding. With reaching Of
okary to living Rufusom next Quest is considered executed Reward: 1000 experiments, reputation in rebels
1, 15 gold
A message for Okara (communication for Okary)
Obtaining conditions: To carry out Quests "to
remove the protection of the camp of slaves" or the "murder of cows",
to obtain from one of the rebels password for Sanforda "Long Live
Okara" Kvestodatel': Sanford Passage: To take note in Stemforda for the leader
of the rebels Of okary, Roland. To reach Okary and to entrust to
its Roland. After this, Quest is considered executed. Reward: 1000 experiments, reputation in rebels 1
Liberate Montera From The Orcs! (to free to
fitter from Orkov!)
Obtaining conditions: To carry out Quests "to remove the
protection of the camp of slaves", the "murder of cows", "to secure
the point of rendezvous of rebels" and "communication for Okary". Kvestodatel': Sanford Passage: After carrying out entire Quests rebels
in the fitter and after reporting about the situation to Roland in
Okare, you will obtain only one phrase from it - that there is
"another way", besides the straight assault of city. What?
Return in to fitter and you will have a talk with Sanfordom.
That will ask you to attain encounter Varekom (Varek) - by the
leader of orkov in the fitter. For this it is necessary to
collect as the minimum 75% reputation in the city. You will have
a talk Varekom and return to Sanfordu, that it will propose to kill
Vareka. Return to Vareku, attack and finish it. Then very
rapidly run out from the lock, without having forgotten to trace so
that Sanford itself would remain among the living. Reach to one
of the camps of rebels and fire back all orkov, which will attempt on
you to attack. Quest is considered executed, when the losses of
orkov become critical and they will run out away from the city. Reward: 5000 experiments, reputation in rebels 5
Gel'dern
Bring more energetic slaves to the wolf mine. Type of the mission: Communication Experience: 1500 Increase of the reputation into: Gel'dern 2 Purposes: Energetic of the slaves Begun to operate NPC: The especially energetic of
slaves (Geldern) is energetic of slaves, Energetic of slaves, energetic of slaves. They
all are located in the mine Of gel'derna, in the evening either in bonfire or in the hovels they
sleep.
Bring Nemroku artifact from the ruins on the north. Type of the mission: To gather the objects Experience: 2000 Increase of the reputation into: Gel'dern 6 Purposes: Shady sceptre Begun to operate NPC: Nemrok (Gel'dern) It is necessary to go past the wolf mine, past the
trunks, guarded 3 by trollyami and as once above trollyami is located necessary place on the
cliff, we go around cliff to the right, we take away to it, on it stands the destroyed
fortress, which guard 4 mrakorisa, in the fortress, on the barrel lies roll
with the shady sceptre.
Bring Renviku rare plant royal sorrel. Type of the mission: To gather the objects Experience: 1000 Increase of the reputation into: Gel'dern 2 Purposes: Royal sorrel Begun to operate NPC: Renvik (Gel'dern) Sorrel near Gel'derna can be found if we leave the city
from the southern gates the sides of smithy to immediately turn to the left, in
ovrazhke grows sorrel.
Bring to shaman Grimbollu sulfur. Type of the mission: To gather the objects Experience: 1000 Increase of the reputation into: Gel'dern 2 Purposes: Sulfur x 5 Begun to operate NPC: Grimboll (Gel'dern) To leave the northern gates and immediately to the left
to the sulfuric mine, in it is possible to collect sulfurs with the interest also of native
ores, and it is lump.
Pobedit Of dimitara in the arena. Type of the mission: Arena Experience: 1500 Increase of the reputation into: Gel'dern 6 Bonus of the habits: Force (STR) of 1 Purposes: Dimitar Begun to operate NPC: Agenak (Gel'dern), Dimitar
(Gel'dern)
Pobedit Of gembaka in the arena. Type of the mission: Arena Experience: 1500 Increase of the reputation into: by klney 6 Bonus of the habits: Force (STR) of 1 Purposes: gembak To perdvaritel'nve Quests: Inflict defeat To
dimitaru in the arena. Begun to operate NPC: Agenak (Gel'dern), Gembak
(Gel'dern)
Pobedit of cam in the arena. Type of the mission: Arena Experience: 1500 Increase of the reputation into: Gel'dern 6 Bonus of the habits: Force (STR) of 1 Purposes: Kulak To perdvaritel'nve Quests: Inflict defeat To
dimitaru in the arena. Apply defeat To gembaku in the arena. Begun to operate NPC: Agenak (Gel'dern), Kulak (Gel'dern)
Open the secret of the druid Of runaka. Type of the mission: To gather the objects Experience: 2000 Increase in the reputation: Orki 2 Purposes: Stone of the druid Of runaka Begun to operate NPC: Turned bitter (Gel'dern)
Runak (near Gel'derna) Runak is located far in the mountains on northwest from
gel'derna, the route by the same as after the shady sceptre, only to the
cliff it is not necessary to take away, A to go around it to the right and in waterfall you will
find the cabin of druid, on the map в„–shch.
Find eenergichnykh slaves for the wolf mine. Type of the mission: Communication Experience: 1250 Increase of the reputation into: Gel'dern 6 Purposes: Especially energetic of the slaves Begun to operate NPC: Especially energetic of
slaves (Gel'dern), Nemrok (Gel'dern) In the mine Of gel'derna find slave with the
inscription the "especially energetic of slaves", this your client.
Find the helmet of the first paladin. Type of the mission: To gather the objects Experience: 500 Bonus of the habits: Stealing (THF) of 1 Purposes: Helmet of the first paladin Begun to operate NPC: Dzhared (Gel'dern), Schoen
(Okara) Helmet find in the placement of shamans within the
boundaries of city on the table.
Find orchiy the scouting force of the druids Type of the mission: Communication Experience: 1500 Purposes: Ballok Begun to operate NPC: Grok (Gel'dern) Of ballok
(near Gel'derna) Group is located in the plateau scarcely higher the
cabin of the druid Of runaka.
Follow the especially energetic slave to the wolf mine. Type of the mission: Follow NPC Experience: 1500 Increase of the reputation into: Gel'dern 2 Purposes: Especially energetic of the slaves Begun to operate NPC: Especially energetic of
slaves (Gel'dern), nemrok (Gel'dern). Simply bring slave to the wolf mine, desirably preliminarily
cleaning from the monsters way.
Gembak wants to thrash Ivan, traitor of mercenary. Type of the mission: Follow NPC Experience: 1500 Increase of the reputation into: Gel'dern 2 Purposes: Gembak Begun to operate NPC: Gembak (Gel'dern) To leave the northern gates directly, to pass rock
columns and to immediately turn to the left to the hill, be taken away
to it and you clean the camp of bandits headed by Ivan.
Gold plates for Laresa. Type of the mission: To gather the objects Experience: 2000 Bonus of the habits: Stealing (THF) 2 Purposes: Gold plates x 6 Begun to operate NPC: Lares (Gel'dern) 5 plates are located in the temple in poyemeshchenii of
shamans even 1 in the accomodation of the chapter of orkov, on the
lectern to the right of entrance.
Gunok, lazy ork. Type of the mission: Communication Experience: 1500 Purposes: Grok Begun to operate NPC: Grok (Gel'dern), Gunok
(Gel'dern) simply you will report To groku that Gunok - lazy ork.
Khamil', the audacious merchant of artifacts among the slaves. Type of the mission: Communication Experience: 1500 Increase of the reputation into: Gel'dern 4 Purposes: Peratur Begun to operate NPC: Khamil' (Gel'dern), Nemrok
(Gel'dern), Peratur (Gel'dern) You will have a talk with Peraturom, it lives in the
building opposite the magician of fire on the second floor.
Dzhared, the merchant of artifacts, wants to meet with Laresom. Type of the mission: Communication Experience: 1000 Increase of the reputation into: Gel'dern 2 Bonus of the habits: Stealing (THF) of 1 Purposes: Lares Begun to operate NPC: Dzhared (Gel'dern), Lares
(Gel'dern)
Kill hunting force to the druids from Gel'derna. Type of the mission: To kill Experience: 1500 Increase in the reputation: Wanderers 10 Purposes: Ballok, Okhotnik to druids x 6 Begun to operate NPC: Runak (near Gel'derna) Is located group in the plateau scarcely higher
khizhini Of runaka.
Kill the druid Of runaka. Type of the mission: To kill Experience: 2500 Increase in the reputation: Orki 4 Increase of the reputation into: Gel'dern 4 Purposes: Runak Begun to operate NPC: Grok (Gel'dern) Of ballok
(near Gel'derna)
Kill the druid of Thorn. Type of the mission: To kill Experience: 2500 Increase in the reputation: Orki 4 Purposes: Thorn Begun to operate NPC: Grok (Gel'dern), Of gunok
(Gel'dern), Kappotkh (near Trelisa) it is necessary to leave the southern gates of
gel'derna, to pass only directly and it will to the right be the camp of wanderers headed by Thorn.
Kill the leader of the southern scouting force of druids. Type of the mission: To kill Experience: 2000 Increase in the reputation: Wanderers 15 Purposes: Gunok Begun to operate NPC: Runak (near Gel'derna)
Kill terrible snepperov near the sulfuric mine. Type of the mission: To kill Experience: 1500 Increase of the reputation into: Gel'dern 6 Purposes: Snepper x 10 Begun to operate NPC: Salfok (Gel'dern) To leave the northern gates and to immediately turn to
the left, past the sulfuric mine and to support, you will not pass by!
Kill Volkov in the tunnel of wolf mine. Type of the mission: To kill Experience: 1500 Increase of the reputation into: Gel'dern 6 Purposes: Cave wolf x 8 Begun to operate NPC: Nemrok (Gel'dern) Simple to kill all it is Volkov!
Kill evil mercenary Ivan. Type of the mission: To kill Experience: 2000 Increase in the reputation: Orki 2 Increase of the reputation into: Gel'dern 8 Purposes: Ivan Begun to operate NPC: Gembak (Gel'dern), Marius
(Gel'dern), Dowson (near Gel'derna)
You will free Gel'dern from Orkov! Type of the mission: Free is the enclave Experience: 7500 Increase in the reputation: Rebels 5 Begun to operate NPC: Lares (Gel'dern), Marius
(Gel'dern), Torn (near Gel'derna), Innostian (monastery) Of dzhosh (farm
Of trelisa)
You sobirite people into Gel'dern for the stone of the
druids of Thorn. Type of the mission: Communication Experience: 1500 Increase in the reputation: Supervisors 15 Purposes: Thorn Begun to operate NPC: Thorn (near Gel'derna)
Nemrok expects the delivery of gold from the mines. Type of the mission: To gather the objects Experience: 2000 Increase of the reputation into: Gel'dern 6 Purposes: Gold nugget x 40 Begun to operate NPC: Nemrok (Gel'dern)
Nemrok expects the delivery of sulfur from the sulfuric
mines. Type of the mission: To gather the objects Experience: 2000 Increase of the reputation into: Gel'dern 6 Purposes: Piece of sulfur x 30 Begun to operate NPC: Nemrok (Gel'dern), Salfok
(Gel'dern) Sulfuric mine near Gel'derna will ensure you with gray
completely!
Be opened mine on the north Of gel'derna, and kill all predators
there. Type of the mission: To kill Experience: 1500 Increase of the reputation into: Gel'dern 6 Purposes: Sliders x 6 Begun to operate NPC: Semyuel' (Gel'dern) To leave the northern gates and to go directly along
the road of Law of support into the mine, to kill all kraulerov.
You will have a talk Semyuelem about the destroyed mine. Type of the mission: Communication Experience: 1750 Increase of the reputation into: Geldern 4 Purposes: Semyuel' Begun to operate NPC: Semyuel' (Gel'dern), Dowson
(near Gel'derna) You will have a talk Semyuelem, it is located by rad
with the house of skleroznogo alchemist.
Teach Mirzo lesson. Type of the mission: Defeat Experience: 1500 Bonus of the habits: Force (STR) of 1 Purposes: Mirzo Begun to operate NPC: Agenak (Gel'dern), Mirzo
(Gel'dern) To beat Mirzo, but not to kill.
You will report To orkam about the left mine in the south. Type of the mission: Communication Experience: 1500 Increase of the reputation into: Gel'dern 4 Purposes: Nemrok Begun to operate NPC: Agenak (Gel'dern), Mazina
(Gel'dern), Mirzo (Gel'dern), Nemrok (Gel'dern)
The shaman of orkov Of grok wants all cups of fire. Type of the mission: To gather the objects Experience: 10000 Increase in the reputation: Orki 7 Purposes: Cup of fire x 12 Begun to operate NPC: Grok (Gel'dern), Mil'ten
(another)
Secret Mirzo, asassina- merchant. Type of the mission: Communication Experience: 2000 Increase of the reputation into: Gel'dern 4 Purposes: Mazina, Mirzo Begun to operate NPC: Mazina (Gel'dern), Mirzo
(Gel'dern) You will leave the southern gates and to the right,
past three ogrov and will find in the cave in by which digs the brother Mazina's Mirzo, you will have
a talk with it.
Seven ancient rings of alchemists. Type of the mission: To gather the objects Experience: 1500 Bonus of the habits: Stealing (THF) of 1 Purposes: Ring of the ancient alchemist x 7 Begun to operate NPC: Dzhared (Gel'dern) 1 in the magician of the fire 2 in lazy orka 3 in the skleroznogo alchemist 4 in the shamans 5 v to the treasure-house 6 in alchemist on the second floor 7 on the second floor of building next to the magician
of the fire
Nemora
Communication for the rebel of Charles. Type of the mission: Communication Experience: 1000 Purpose: Charles Begun to operate NPC: Russel (Nemora), Charles
(near Trelisa) Charles can be found if we go along the road to the
left of the temple Of trelisa of that leading upward, in the cave
Charles is situated, you will have a talk with it.
Bring Russelu goods from the desert. Type of the mission: To gather the objects Experience: 1000 Reward to the reputations: Nemora 15 Purpose: Goods from the desert Begun to operate NPC: Russel (Nemora) From Nemory it is necessary to go to the south along
the road in the desert Of varant. You will see tent guarded
chetyrmya shityu snepperami. In the tent the box with the goods,
which is necessary For russelu, is located.
Bring Treslottu rare plant grassy of lobeliya Type of the mission: To gather the objects Experience: 1000 Reward to the reputations: Nemora 15 Bonus of the habits: Alchemistry 1 Purpose: Grassy of lobeliya x 5 Begun to operate NPC: Treslott (Nemora) There, where three monsters are located, grows grassy
of lobeliya, see Quest "kill three monsters to the north from Nemory". So in it it is possible to take fiery cup!
You will clean Trelisa from farm to West. Type of the mission: To kill Experience: 1500 Reward to the reputations: Rebels 1 Reward to the reputations: Nemora 20 Purpose: Kapottkh Begun to operate NPC: Kippler (Nemora) In the West from Trelisa is located the destroyed
farm. Find the leader of orkov, Quest will be executed if you it
you kill, but before it killing advise to carry out Quests which it
gives it.
Destroy the camp of rebels in Nemore. Type of the mission: Free is the enclave Experience: 2500 Reward to the reputations: 7 Begun to operate NPC: Vak (Trelis) Charles (near
Trelisa)
Finley will attack Trelis. Type of the mission: Follow NPC Experience: 1250 Reward to the reputations: Rebels 2 Purpose: Finley Begun to operate NPC: Finley (Nemora)
Finley did everything for the attack on Trelis. Type of the mission: Follow NPC Experience: 1000 Purpose: Finley Begun to operate NPC: Finley (Nemora) You will have a talk with Finley. He will speak
about its readiness to attack Trelis, if Russel gives to it order.
You will obtain 75% of reputation and we request permission in
Russela to attack Trelis. You will have a talk with Finley and
will propose to approach more closely Trelisu. Tayler will be
joined to you if you with it you have a talk. After Finley will
prove to be near Trelisa, you will have a talk with it and Quest there
will be to vypolnen.Posle of the fulfillment of Quest's this you can
give Finley command about the attack on Trelis - it immediately will
rush into the attack.
Karlen paladin wants to venut' its magic. Type of the mission: To gather the objects Experience: 2500 Reward to the reputations: Rebels 1 Purpose: Blessed cup of fire (fire) Begun to operate NPC: Karlen (Nemora)
Kill three monsters to the north from Nemory. Type of the mission: To kill Experience: 1500 Reward to the reputations: Nemora 20 Purpose: Snorting is monster x 3 Begun to operate NPC: Rendell (Nemora) From Nemory iditol to the north, there and you will
find these monsters. On the spot of the inhabiting of monsters
it is possible to find plant to lobeliyu (5 pieces), they will be
necessary to you for fulfilling Quest "bring Treslottu rare plant to
lobeliyu"
Rebels stole lease pay from the farm Of farmona. Type of the mission: Communication Experience: 1000 Purpose: Khenli Begun to operate NPC: Khenli (Nemora), Cole
(Trelis, Farm), Farmon (Trelis, Farm) At the farm is located Farmon. It will report to
you that the rebels robbed it. Robber is Khenli, pilferer from
nemory, is situated in the far end of the cave Treslottom. You
will have a talk with it and Quest will be executed. Reward: 1000 experiments, 1000 coins. After
conversation Farmonom of 500 additional experiments.
Khenli robber to the farms. Type of the mission: Communication Experience: 1000 Purpose: Russel Begun to operate NPC: Khenli (Nemora), Russel
(Nemora) After carrying out Quest "rebels they stole lease pay
from the farm Of farmona" it is possible to report on Khenli to
Russell. Khenli to pokine To nemoru. It is possible to go for Khenli. It will derive you to the
paladin To karlenu with which it is connected Quest "traitor paladin
in the passage into Varant it must die".
Karlen paladin shows to you desert. Type of the mission: Follow NPC Experience: 1500 Reward to the reputations: Rebels 1 Purpose: Karlen Begun to operate NPC: Karlen (Nemora) Kill all bandits in the place, where you will lead
Karlen. After this, you will have a talk Karlenom.
Traitor paladin in the passage into Varant must die. Type of the mission: To kill Experience: 1500 Reward to the reputations: Rebels 1 Purpose: Jackets Begun to operate NPC: Karlen (Nemora) In the camp of bandits, into which you will lead
Karlen it nazoditsya the paladin of jackets, kill it. You will
compulsorily look around its corpse, in it fiery cup is located!
New person for Nemory. Type of the mission: Communication Experience: 1500 Reward to the reputations: Nemora 10 Purpose: Karlen Begun to operate NPC: Karlen (Nemora), Russel
(Nemora) Kill jacket, and then you will convince Karlena to go
into Nemoru.
The paladin Of karlen wants to return its magic Bring karlenu the charged fiery cup.
Weapon For Nemory. Type of the mission: To gather the objects Experience: 1000 Reward to the reputations: Nemora 15 Bonus of the habits: Stealing 1 Purpose: Bond of weapon x 10 Begun to operate NPC: Dadli (Nemora) Bring Dadli of 10 Bonds Of weapon. If we
question Dadli, then it will give already Quests for Trelisa.
Who - boss in Nemore? Type of the mission: Communication Experience: 2500 Reward to the reputations: Rebels 2 Purpose: Russel Begun to operate NPC: Dadli (Nemora), Finley
(Nemora), Khanli (Nemora), Kippler (Nemora), Rendell (Nemora), Russel
(Nemora), Treslott (Nemora), the guard of Masonic lie (Nemora) It is necessary to collect 75% of reputation in
Nemore, and then in all those enumerated above NPC to ask "who - boss
in Nemore?", it is possible to try immediately to ask in
Russela.
Cole wants into Nemoru Type of the mission: Follow NPC Purpose: Cole At the farm next to Trelisom is located Cole, whom to
prosti you to lead of him into Nemoru, make this and mission there
will be zashchitana, is desirably to preliminarily clean from the
monsters way to Nemore.
Sil'den
Packet of wild berries for fisherman sten. Type of the mission: To gather the objects Experience: 500 Reward to reputations in this city: Sil'den 2 Purpose: Basket Of bozepa of the wild berries Begun to operate NPC: Sten (Sil'den), Bozep
(near Sil'dena) Bozep in the camp of lumberjacks gives the basket of
berries, carry its Stenu, it is located next to the fishing cabin on
the shore of lake.
Brontobb will stand on the guard in the city. It is
necessary To say Denpok. Type of the mission: Communication Experience: 1500 Reward to reputations in this city: Sil'den 6 Purpose: Denpok Begun to operate NPC: Brontobb (Sil'den) Of
denpok (Sil'den)
Pobedit Of dzharoka in the arena. Type of the mission: Arena Experience: 1000 Reward to reputations in this city: Sil'den 6 Bonus of the habits: Force of 1 Purpose: Dzharok Begun to operate NPC: Barracks (Sil'den)
Pobedit Of dzharolla in the arena. Type of the mission: Arena Experience: 1000 Reward to reputations in this city: Sil'den 6 Bonus of the habits: Force of 1 Purpose: Dzharoll Preliminary Quests: Pobedit Of dzharoka in the
arena. Begun to operate NPC: Barracks (Sil'den)
Pobedit Of trompoka in the arena. Type of the mission: Arena Experience: 1500 Reward to reputations in this city: Sil'den 6 Bonus of the habits: Force of 1 Purpose: Trompok Preliminary Quests: Pobedit Of dzharoka in the
arena. Pobedit Of dzharolla in the arena. Begun to operate NPC: Barracks (Sil'den) Of trompok
(Sil'den)
Defeat Of uilla. Type of the mission: Defeat Experience: 1000 Bonus of the habits: Force of 1 Purpose: Uill Begun to operate NPC: Uill (Sil'den)
Denpok must know that Frillok now guards city. Type of the mission: Communication Experience: 1500 Reward to reputations in this city: Sil'den 6 Purpose: Denpok Begun to operate NPC: Denpok (Sil'den) Of
frillok (Sil'den)
For denpoku it is necessary to say that Irmak now
guards city. Type of the mission: Communication Experience: 1500 Reward to reputations in this city: Sil'den 6 Purpose: Denpok Begun to operate NPC: Denpok (Sil'den), Irmak
(Sil'den)
Follow Pavelom to its place of hunting. Type of the mission: Follow NPC Experience: 500 Reward to reputations in this city: Sil'den 2 Purpose: Pavel Begun to operate NPC: Pavel (Sil'den) Lead Pavel to the hunting house on the north, there
where Lucian and Falk, after this Pavel you can train to acrobatics
and the endurances of wolf.
You will free Nordmarianina Of larsa from the prison camp. Type of the mission: Communication Experience: 1000 Reward to the reputations: Nordmar 3 Purpose: Zapotek Begun to operate NPC: Lars (Sil'den) Of zapotek
(Sil'den) You will pay Sapoteku of 300 coins for Laresa.
Follow Larsom to the passage into Nordmar. Type of the mission: Follow NPC Experience: 1500 Reward to the reputations: Nordmar 2 Purpose: Lars Begun to operate NPC: Lars (Sil'den)
Cook gambal needs the heaps of damp meat in order to
feed Orkov in Sil'dene. Type of the mission: To gather the objects Experience: 1500 Reward to reputations in this city: Sil'den 4 Purpose: Damp meat x 50 Begun to operate NPC: Gambal (Sil'den)
Hanka remains in the city. Denpok must know
this. Type of the mission: Communication Experience: 1500 Reward to reputations in this city: Sil'den 6 Purpose: Denpok Begun to operate NPC: Denpok (Sil'den) Hanka
(Sil'den)
Okhottes' to sneppera with Falk. Type of the mission: Follow NPC Experience: 1000 Bonus of the habits: Hunting habit 1 Purpose: Falk Begun to operate NPC: Falk (Sil'den) You descend to the hunting with Falk to snepperov.
Grompel knows way to the rebels in the passage Of nordmar. Type of the mission: Follow NPC Experience: 1000 Purpose: Grompel Begun to operate NPC: Grompel (Sil'den), Umbrak
(Sil'den) Collect 75% of reputation in Sil'dene. You will
ask Grompela to show from where they will attack rebels.
Lost tools Of khatloda. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 2 Purpose: Hammer Of khatloda, The saw Of
khatloda Begun to operate NPC: Khatlod (Sil'den) Hammer is located in the stomach in shnyga on the
shore of lake, saw inside the pangolin on the opposite shore.
Okhot'tes' on the silver it is Volkov Bramom. Type of the mission: Follow NPC Experience: 1000 Bonus of the habits: Hunting habit 1 Purpose: Ray's breams Begun to operate NPC: Ray's breams (Sil'den) Kill all silver it is Volkov, not compulsorily Bramom,
it is possible after murder it is Volkov simply with it to have a
talk.
You will improve your reputation in Sil'dene. Type of the mission: Communication Experience: 2000 Reward to the reputations: Orki 1 Purpose: Denpok Begun to operate NPC: Denpok (Sil'den) Collect 75% of reputation in Sil'dene.
Inog needs five bonds of weapon for the resistance. Type of the mission: To gather the objects Experience: 1500 Reward to the reputations: Rebels 1 Purpose: Bond of weapon x 5 Begun to operate NPC: Inog (Sil'den) Give Inogu of 5 bonds of the weapon, where orki, there
and weapon.
Inog secretly helps the rescuing of slaves. Type of the mission: Communication Experience: 1500 Reward to the reputations: Orki 1 Purpose: Zapotek Begun to operate NPC: Inog (Sil'den) Of zapotek
(Sil'den) You will report Sapoteku that Of inog it secretly
helps the rescuing of slaves.
The halberd Of irmaka Is lost. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 4 Purpose: Krash Of irmak Begun to operate NPC: Irmak (Sil'den) Halberd will hang on the wall in one of the fishing
cabins on the shore in Sil'dene.
Tubs lost its sledge hammer. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 2 Purpose: Hammer Of kadoka Begun to operate NPC: Tubs (Sil'den) Hammer is found in one of the mud huts on the arena.
Kill snepperov around Sil'dena. Type of the mission: To kill Experience: 1500 Bonus of the habits: Hunting habit 1 Purpose: Rude fellow x 5 Begun to operate NPC: Falk (Sil'den)
Kill slaves, who ran away from Sil'dena. Type of the mission: To kill Experience: 1500 Reward to the reputations: Orki 1 Purpose: Slaves from Sil'dena Begun to operate NPC: Zapotek (Sil'den) slaves are located on the north from Sil'dena
sufficiently far from the city, to go necessary towards the house of
hunters (there where they sit Lucian, Falk can be Pavel), further
towards lift into the mountain so as to city, hunting house and
necessary to us place would be located on one straight line, on the
mountain near the bonfire sit the slaves, in me I sat about one
bonfire even 1 separately in the same scaffolding, you be more
carefully around much wild beasts! I advise you first to carry
out Quest "save slaves from Sil'dena", and then to kill their their,
it is possible bow from a distance (in me it was not by the way
obtained unnoticeably), it is possible to become monster, you will
obtain glasses for two Quests immediately.
Kill strange lurkerov in river. Type of the mission: To kill Experience: 1000 Reward to reputations in this city: Sil'den 6 Purpose: Strange lurker x 8 Begun to operate NPC: Brontobb (Sil'den)
Kill The orkskogo shaman Of grompela. Type of the mission: To kill Experience: 2500 Reward to the reputations: Khashishin 1 Purpose: Grompel Begun to operate NPC: Zapotek (Sil'den) It is not compulsory to attempt to kill shaman in his
cabin, you will combine his ubiyeniye with Quest "Grompel it knows way
to the rebels in the passage Of nordmar". But I advise not to kill it prior to the fulfillment of mission
"Tragak it wants to see The orkskogo shaman Of grompela in Sil'dene".
Kill secret rebel. Type of the mission: To kill Experience: 2500 Reward to the reputations: Orki 3 Purpose: Inog Begun to operate NPC: Umbrak (Sil'den) Kill Inoga.
Kill Volkov around Sil'dena. Type of the mission: To kill Experience: 1000 Reward to reputations in this city: Sil'den 2 Bonus of the habits: Hunting habit 1 Purpose: Silver wolf x 6 Begun to operate NPC: Ray's breams (Sil'den)
Say To anogu that its brother inog needs aid in
Sil'dene. Type of the mission: Communication Experience: 1000 Reward to the reputations: Rebels 1 Purpose: Anog Begun to operate NPC: Inog (Sil'den), Anog (camp
near Sil'dena) you will have a talk with Anogom.
Say To inogu that its brother anog cannot help it. Type of the mission: Communication Experience: 1500 Reward to the reputations: Rebels 1 Purpose: Inog Begun to operate NPC: Inog (Sil'den) Of anog
(camp near Sil'dena) You will have a talk with Inogom.
You will free Sil'den from Orkov. Type of the mission: Free is the enclave Experience: 7500 Reward to the reputations: Rebels 5 Begun to operate NPC: Falk (Sil'den), Inog
(Sil'den), Anog (camp near Sil'dena)
Hunting Of kvadira the new slaves for Sil'den. Type of the mission: Bring NPC Experience: 1500 Reward to the reputations: Khashishin 1 Reward to reputations in this city: Sil'den 4 Purpose: It will be Begun to operate NPC: Kvadir (Sil'den) Will be
(Sil'den) In the camp of lumberjacks next to Sil'denom it is
located it will be, force it to follow you and lead it to Kvadiru.
Save slaves from Sil'dena. Type of the mission: Bring NPC Experience: 500 Reward to the reputations: Rebels 1 Purpose: Slaves from Sil'dena Begun to operate NPC: Freman (near Sil'dena) of
slave from Sil'dena (near Sil'dena) See Quest "kill slaves, who ran away from Sil'dena",
it is necessary to lead them into the camp of rebels.
Fried Meat For Frilloka. Type of the mission: To gather the objects Experience: 750 Reward to reputations in this city: Sil'den 2 Purpose: You fry meat x 5 Begun to operate NPC: Frillok (Sil'den)
You will supply the criminal Of dzhereka with fried
meat. Type of the mission: To gather the objects Experience: 1500 Reward to the reputations: Rebels 1 Purpose: You fry meat x 25 Begun to operate NPC: Gambal (Sil'den) Of
dzherek (Sil'den)
You will supply the criminal Of dzhereka with weapon. Type of the mission: To gather the objects Experience: 1000 Reward to the reputations: Rebels 1 Purpose: Bond of weapon x 5 Begun to operate NPC: Dzherek (Sil'den)
Carry barrels with the fish to the farm. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 4 Purpose: Barrel of fish x 8 Begun to operate NPC: Givves (Sil'den) By temmi
(Sil'den)
Carry the load of the skins of hunters to the farm. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 4 Period: 3 days Purpose: Box mechanical ohm x 8 Begun to operate NPC: Givves (Sil'den), Lucian
(Sil'den) Lucian from the hunting house of that located to the
north from Sil'dena requests you to carry 8 boxes mechanical ohm to
the farm To givvesu, you will turn vnimayeniye, this task has a period
of fulfillment.
Bring to hunter to Lucian money for the skins. Type of the mission: To gather the objects Experience: 2000 Reward to reputations in this city: Sil'den 4 Bonus of the habits: Hunting navyk y Period: 2 days Purpose: Coin x 1500 Begun to operate NPC: Givves (Sil'den), Lucian
(Sil'den) Carry to Lucian the rescued money for the furs, you
will turn vnimayeniye, this task has a period of fulfillment.
Deliver the load of orkov from To nordmare to Anoga. Type of the mission: To gather the objects Experience: 1500 Reward to the reputations: Rebels 1 Purpose: Delivery from Normara Begun to operate NPC: Anog (near Sil'dena),
Tragak (near Sil'dena) Carry out this Quest odnovremennos by Quest "Tragak it
wants to see The orkskogo shaman Of grompela in Sil'dene", the group
of orkov you will find if you go for the cabin Of anoga, further past
the cave with mrakorisom, you will meet zombi (shran) you will leave
to the necessary place, to the left you have it is located the
razruzhennaya fortress guarded 2 by trollyami and goblinami. To
ksatati at that moment, when you find the group of orkov they will
conduct battle with the flock Volkov, your task of killing and those,
etc., but... you will first carry all it is Volkov (experience to us
it is necessary), then you cut down Tragaka (but you do not kill) and
you take away in it message, then on one you entice orkov into the
forest and kill "to death", when remains one Tragak again of it we cut
down kastum "amnesia", we speak to it and we agree to lead it to
Grompelu, after you will have a talk with Grompelom it does not be
worthwhile to speak with Tragakom, first carry message To anogu, then
you will have a talk Tragakom (plus another experience), otherwise
Quest Anoga will be abolished.
You will have a talk with the military leader Umbrakom about the
deliveries. Type of the mission: Communication Experience: 1000 Reward to the reputations: Rebels 1 Purpose: Umbrak Begun to operate NPC: Inog (Sil'den) Of umbrak
(Sil'den)
Of orki it needs Kuznets for Sil'dena. Type of the mission: Communication Experience: 1500 Reward to reputations in this city: Sil'den 6 Purpose: Tubs Begun to operate NPC: Denpok (Sil'den) Of tubs
(Sil'den) Them becomes tubs after you you naytete to it hammer.
Searches for the perfect vessel. Type of the mission: To gather the objects Experience: 2500 Purpose: Design Of vessel (Varant) Begun to operate NPC: Khatlod (Sil'den) In seasoned a pipe asassina in Ben eray, near its
house are located the fragments of ship. For the drawings it
will ask 5 skins of icy wolf.
Military leader umbrak wants to kill Anoga, leader of rebels. Type of the mission: To kill Experience: 5000 Reward to the reputations: Orki 7 Purpose: Anog Begun to operate NPC: Grompel (Sil'den) Of
umbrak (Sil'den) Of anog (near Sil'dena) Kill Anoga
Wood from the prison camp must be brought To givessu
to the farm. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Sil'den 4 Purpose: Firewood x 10 Begun to operate NPC: Hanka (Sil'den) Givess
(Sil'den) Gather all firewood in the camp of slaves and carry to
the farm.
Tragak wants to see The orkskogo shaman Of grompela in Sil'dene. Type of the mission: Bring NPC Experience: 1500 Reward to reputations in this city: Sil'den 4 Purpose: Tragak Begun to operate NPC: Grompel (Sil'den) Of
tragak (near Sil'dena) See Quest "deliver the load of orkov from To nordmare
to Anoga".
Ben eray
Work For Sancho Type of the mission: Communication Experience: 500 Period: 2 days Purpose: Navaras Begun to operate NPC: Navaras (Ben eray) Passage: To report Sancho in the course of two
days
Unexpected communication for Sigmora into Bakaresh. Type of the mission: Communication Experience: 500 Reward to the reputations: Asassiny 15 Purpose: Sigmor Begun to operate NPC: Sigmor (Bakaresh, Temple) Passage: Carry note to dark magician To sigmoru
into Bakaresh and you will have a talk with it.
Reward for the head: Ben erey. Type of the mission: Communication Experience: 1500 ( 1000 for Kh'yurita, 1500 for
Yespasa) Reward: Ben eray 45 ( 15 for the murder Of
kh'yurita, 10 - for Yespasa, and 20 more for the murder of all three
from kvestodatelya) Purpose: Kampa Begun to operate NPC: Kampa (Ben eray) Passage: To kill Leo shakiora, Yespasa and
Kh'yurita. Shakior is located next to the logs, on the southwest
from the city, Yespas - west of kvestodatelya, near the small hill,
well and It kh'yurit - south of city in the ruins on the elevation.
Reward for the head: It kh'yurit. Type of the mission: To kill Experience: 1000 Reward to reputations in this city: Ben eray
15 Purpose: It kh'yurit Begun to operate NPC: Kampa (Ben eray), Sugut
(Ben eray, Suburb)
Reward for the head: Yespas. Type of the mission: To kill Experience: 1500 Reward to reputations in this city: Ben eray
10 Purpose: Yespas Begun to operate NPC: Kampa (Ben eray)
Hunting on sliders. Type of the mission: To kill Experience: 1000 Reward to reputations in this city: Ben eray
15, ( 200 experiments after each slider), altogether 3400
experiments. Purpose: Rigid krauler x 12 Begun to operate NPC: Basco (Ben eray) Passage: To kill 12 sliders in the cave and its
environments. Cave is located somewhat north Ben eraya.
Dirty affairs. Type of the mission: Communication Experience: 1000 Purpose: Sancho Begun to operate NPC: Sancho (Ben eray), Basco
(Ben eray) Passage: To say Sancho, after saying that Basco
nomads, robbed. For this it is necessary to possess a sufficient
skill and it is simple to select the appropriate point in the
conversation. If you return Basco, then you will in exchange for
almost nothing obtain, Sancho will give a little experience and
denezhek, but Quest will be abolished.
You will free Ben erey! Type of the mission: Free is the enclave Experience: 2500 Reward to the reputations: Nomads 5 Begun to operate NPC: Lukar (Ben eray) Passage: To take Ben eray
Lukar must disappear! Type of the mission: Aid in the trip:) Experience: 1000 Reward to reputations in this city: Ben eray
10 Purpose: Lukar Begun to operate NPC: Lukar (Ben eray), Sancho
(Ben eray) Passage: To kill Lukara, do not feel sorry its,
all will be all around only glad!
Slaves For The logs. Type of the mission: To bring NPC Experience: 1500 Reward to reputations in this city: Ben eray
20 Purpose: Iznurennyy of the slaves Preliminary Quests: Tunnel of logs. Begun to operate NPC: Sancho (Ben eray), Fabio (log),
Iznurennyy of slaves (log, suburb) Passage: To have a talk with the exhausted
slave, and then to lead him into the cave are more left from the
entrance in the logs. If we do not force it to work, but to let
go it to all four sides, then it will give 5000 ekspy.
Marshy grass for Basco. Type of the mission: To gather the objects Experience: 500 Bonus of the habits: Alchemistry 1 Purpose: Packet with the marshy grass Begun to operate NPC: Basco (Ben eray) Passage: To bring Basco the packet of bolotnika
from log, the same small packet can be used as gift To ramiresu.
You speak to Basco. Type of the mission: Communication Experience: 250 Purpose: Basco Begun to operate NPC: Sancho (Ben eray), Basco
(Ben eray)
Ten are color cactus. Type of the mission: To gather the objects Experience: 1000 Reward to reputations in this city: Ben eray 5,
the prescription Of shnapsa Bonus of the habits: Alchemistry 1 Purpose: Flower Of cactus X 10 Begun to operate NPC: Eysebio (Ben eray) Passage: Cactus - fairly often meeting plant,
for example from the southern side of city, so that to gather 10
problem not it will be flowering. Eysebio can you obichit' after
this,
Ten gold nuggets. Type of the mission: To gather the objects Experience: 2500 Purpose: Gold nugget x 10 Passage: To obtain 10 gold ingots, in the mine,
where they will release after reaching of reputation 75%.
Ben ere's Gold. Experience: 2500 Purpose: Coin x 2000 Begun to operate NPC: San (Ben eray)
Tunnel of logs. Type of the mission: Communication Experience: 1000 Reward to reputations in this city: Ben eray 5 Purpose: Fabio Begun to operate NPC: Navaras (Ben eray), Sancho
(Ben eray), Fabio (Log)
Way to gold. Type of the mission: Communication Experience: 1500 Purpose: Eysebio
... And we thump! Type of the mission: To gather the objects Experience: 1000 Purpose: Drinking bout x 5
Moore Sul
"gifts For Gonzalez" Kvestodatel': Nazib Reward: 2500 experiments. Passage: Nazib predlogayet to raise reputation in the city
via prepodneseniya of gifts to Gonzalez. You can present to it:
To alimu, Yasmin, the packet of bolotnika, lunar blade, the
bills of debt Of masila and 1000 golds.
"tasty gift" Kvestodatel': Nazib Reward: Moore Sul 5, 1000 experiments. Passage: Bring the packet of bolotnika To nazibu as the
gift to Gonzalez. The packet of bolotnika can be obtained in the
logs, after carrying out Quest the "gardner" Of rasula on ubiyeniyu of
bloody flies.
"woman for Gonzalez" Kvestodatel': Nazib Reward: Moore Sul 5, 1000 experiments. Passage: During the fulfillment of Quest Yasmin you
navestite Naziba together with Yasmin and you will present to its
Gonzalez.
"alima" Kvestodatel': Murat - oasis west of city. Reward: Moore Sul 5, 1000 experiments; 500
experiments - from Alimy. Passage: You will purchase Alimu in Murata, which is
located in the oasis west of city and you will present to its
Gonzalez.
"gold For Gonzalez" Kvestodatel': Nazib Reward: Moore Sul 5, 1000 experiments. Passage: Bring Nazibu of 1000 golds as the gift to
Gonzalez. This bag can be taken in debt to Hector in the tavern.
"sword For Gonzalez" Obtaining condition: to activate Quest "gifts
for Gonzalez". Kvestodatel': Nazib Reward: Moore Sul 10, 1000 experiments. Passage: It is necessary to become the champion of arena,
into the reward to you they will give lunar blade. It it is
necessary to return to guard nazib as the gift for Gonzalez.
"lunar blade" Kvestodatel': Ismail Reward: 1000 experiments. Passage: Ismail dreams to take possession of lunar blade.
They issue blade to the champion of arena. After you will
return blade to Ismail, already it will be it is not possible present
him to Gonzalez.
"conquer Angar in the arena" Obtaining condition: to carry out Quest "conquer
Elka in the arena", "conquer paladin in the arena", "conquer Anktosa
in the arena". Kvestodatel': To felipe Reward: Force of 1, Moore Sul 15, 1000
experiments; 1000 golds, 1250 experiments, lunar blade;
500 experiments, tracking in the journeys - from Angar;
250 experiments - from Hector. Passage: Pobedit of Angar in the arena. For the
battle the entrance payment of 500 coins is necessary.
"conquer Anktosa in the arena" Obtaining condition: to carry out Quest conquer
paladin in the arena. Kvestodatel': To felipe Reward: Force of 1, Moore Sul 5, 1000
experiments; 500 golds, 500 experiments - from To felipe;
250 experiments - from Anktosa. Passage: Pobedit Of anktosa in the arena. For the
battle the entrance payment of 250 coins is necessary.
"conquer Elka in the arena" Obtaining condition: to carry out Quest conquer
Anktosa in the arena, conquer paladin in the arena. Kvestodatel': To felipe Reward: Force of 1, Moore Sul 10, 1000
experiments; 800 golds, 500 experiments - from To felipe;
500 experiments - from Elka. Passage: Pobedit Of elka in the arena. For the
battle the entrance payment of 400 coins is necessary.
"conquer paladin in the arena" Kvestodatel': To felipe Passage: Pobedit of paladin in the arena.
For the battle the entrance payment of 100 coins is necessary.
"interesting transaction" Kvestodatel': Xamid Reward: 1000 experiments; 100 golds - from
Xamid. Passage: Xamid requests to purchase to it amulet in
merchant Ilya. When you will buy amulet, do not mention about
Xamid.
"8 potions of endurance for the slaves" Kvestodatel': Stout person - excavations of
Moore's temple Sul. Reward: 1000 experiments. Passage: Bring 8 potions of endurance to stout person.
Potions can be purchased from Fezula.
"overcome stout person" Kvestodatel': Stout person - excavations of
Moore's temple Sul. Reward: Force of 1, 500 experiments. Passage: Pobedit of stout person at the duel.
"trade in artifacts" Kvestodatel': Fezul Reward: Moore Sul 5, 1000 experiments; 4
medicinal potions, 400 golds, 2500 experiments - from Fezula. Passage: Fezul will ask to renew the stealing of artifacts
from the excavations of Moore's temple Sul. leave for the excavations,
you will there meet the stout person, whom must be run on Fezula, so
that it would agree, you will carry out Quest "overcome stout person"
or "8 potions of endurance for the slaves".
"destroy all orkov in Moore's temple Sul". Kvestodatel': Reward: Nomads 5, 2500 experiments. Passage: Kill all orkov, which are been located in
raskopakh of Moore's temple Sul.
"carry out Mezira to Murata oasis". Obtaining condition: to carry out Quest "follow Mizirom!". Kvestodatel': Mezir - excavations of Moore's temple Sul. Reward: 2500 experiments. Passage: You will accompany Mezira to Murata oasis.
"open Moore's temple Sul" Kvestodatel': Reward: 2500 experiments. Passage: When you find all keys to Moore's temple Sul
approach the door put into it 5 keys. Door into the temple will
be opened.
"find five keys from Moore's temple Sul" Kvestodatel': Yusuf - camp northeast of city. Reward: 2500 experiments. Passage: Find five keys to Moore's temple Sul, which are
located: in Yusufa, the camp Moore's northeast Sull, it will return if
you promise not to kill it; in Ilya, will return if you promise to bring vase from Moore's
temple Sul; in Kalesha, is located at the entrance into Moore's temple Sul,
key must be taken away from its inventory. in Gonzalez, it sells for 10000 golds; in Kirk, mercenary in Moore's tavern Sul.
"find the fifth key from Moore's temple Sul" Kvestodatel': Reward: 2000 experiments. Passage: The fifth key is located in mercenary Kirk's
inventory, who sits in the tavern. The passage of Quest's this
you can combine with Quest "Kirk and desert robbers".
"Kirk and desert robbers" Kvestodatel': Kirk Reward: 500 experiments. Passage: To you will be encountered in Moore's tavern Sull
- Kirk, who asserts that knows where it is found one of the keys to
Moore's temple Sul. In exchange for 500 golds, it will agree to
conduct to the place, where Kirk even two robbers will attack on you.
After battle do not forget to take away key from Moore's temple
Sul from Kirk's inventory.
"find the first key from Moore's temple Sul" Kvestodatel': Reward: 2000 experiments. Passage: The first key is located in the slave Of yusufa.
It will return it, if you promise to preserve life to it.
"find the fourth key from Moore's temple Sul" Obtaining condition: 75% of reputation in the
city. Kvestodatel': Reward: Passage: The fourth key is located in Gonzalez. It
sells it to you for 10000 golds.
"find the second key from Moore's temple Sul" Kvestodatel': Reward: 2000 experiments. Passage: The second key is located in Ilya. It will
return it to you, if you promise to bring to it artifact- vase from
Moore's temple Sul.
"find the third key from Moore's temple Sul" Kvestodatel': Reward: 2000 experiments. Passage: The third key find in the leader of orkov on the
excavations of the temple Of kalesha. It will not return it to
you, but when you will bring all the remaining keys it it will attack
on you and you will take away key from its inventory.
"lead Kayora to the entrance into Moore Of sul" Obtaining condition: to carry out Quest find
crown. Kvestodatel': Kayor - cave west of city. Reward: 1000 experiments. Passage: When you have godly artifact from Moore's temple
Sul, Kayor will agree to free city from the assassins. Simply
lead Kayora to the entrance into Moore Of sul.
"go into the battle after Merdarionom" Kvestodatel': Merdarion - cave west of city. Reward: Nomads 5, 1000 experiments. Passage: Follow Merdarionom, it will conduct you along the
places, where appeared generals to nezhiti. After each murder of
general you will have a talk Merdarionom.
"destroy generals to nezhiti in the ruins" Obtaining condition: to carry out Quest to open
Moore's temple Sul. Kvestodatel': Merdarion - cave west of city. Reward: Ancient knowledge by 1, nomads 5, 1500
experiments. Passage: Destroy together with Merdarionom four generals
to nezhiti. In order to avoid bagov with the passage of Quest's
this, after murder kazhdoko of general you will have a talk
Merdarionom.
"follow Mizirom!" Obtaining condition: to activate Quest "ramires, the
disappeared assassin". Kvestodatel': Mezir - excavations of Moore's temple Sul. Reward: 1000 experiments. Passage: After will ask Mezira to show place where it it
saw Ramireza, it will break into a run there. Simply follow it.
"Khramovyy of the slaves Of orknarok" Kvestodatel': Masil Passage: Masil will ask to lead Orknaroka To
fasimu to the excavations of Moore's temple Sul. when you will have a
talk Fasimom it he will say that to it is not necessary man from the
north, since to him said Mezir that it will bring misfortune.
After conversation Fasimom we entrust Orknaroka To kaleshu in
the quality slave, it will also send it where further and will propose
together with it it will be hunted to the desert predators.
"get rid of the fearless desert predators" Kvestodatel': Kalesh - excavations of Moore's
temple Sul. Reward: 1500 experiments. Passage: Kill six desert predators (mrakorisov) in the
ruins southeast of temple.
"Kalesh wants to obtain keys from Moore's temple Sul" Reward: 2500 experiments. Passage: When you find four keys to Moore's temple Sul,
you will have a talk with Kaleshom.
"Khasan" Kvestodatel': Ningal Reward: 1000 experiments. Passage: Kill Khasan, which is located west of Moore's
temple Sul.
"gold Of Hector" Kvestodatel': Hector Reward: 2000 experiments. Passage: In the tavern keeper of Hector it is possible to
take 1000 golds in the debt. In the course of five days you are
obligated to return 1400 coins to Hector.
"Ilya wants artifact from the temple" Kvestodatel': Ilya Reward: 2500 experiments. Passage: Bring to Ilya artifact- vase from the temple of
Moore Vasa's Sul. it is located in the trunk, which is located in
Moore's temple Sul.
The "ranennyy slider" Kvestodatel': Kruz - camp northeast of city. Reward: 1500 experiments. Passage: Kill the injured slider, which ate the fiery cup
Of kruza, it is located not far from that place, where sits Kruz
itself. Do not forget to take away cup from the inventory of
slider.
"guards To kafu" Kvestodatel': Bandaro, To kaffu Reward: Moore Sul 15, 2000 experiments. Passage: Kill three guards To kaffu, who find in the ruins
south Of murata oasis.
"To kafuu he wants to return his gold" Kvestodatel': To kafu Reward: Moore Sul 5, 1000 experiments. Passage: Return 700 golds To kaffu, which the guards stole
in it. Gold is located in the inventory in strazhnikov To kaffu,
which find in the ruins south Of murata oasis. Also it is
possible simply to purchase something from it to the bag into 700
coins and Quest will be carried out.
"kill all magicians of water" Obtaining condition: reputation in city 75%. Kvestodatel': Gonzalez Reward: Assassins 4, 2500 experiments. Passage: Kill all magicians of the water: Saturasa,
Kronosa, Merdariona, Miksira, Nefariusa, Riordiana and Vatrasa.
"kill Saturasa, chapter of the magicians of water" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Saturasa, which find in the ruins al of
shedima.
"kill the magician of water Of kronosa" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Kronosa, which is located next to the cave
south of Ben sal's temple.
"kill the magician of water Of merdariona" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Merdariona, which is located in the cave of
Moore's west Sul.
"way to Merdarionu" Kvestodatel': Senyuem - nomad, in Moore's ruins
Sul. Reward: 500 experiments. Passage: Senyuem he wants to lead you to Merdarionu.
Simply follow it.
"kill the magician of water Of miksira" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Miksira, which find in the ruins al of
shedima, not far from Saturasa.
"kill the magician of water Of nefariusa" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Nefariusa, which is located in the camp
north Of ishtara.
"kill the magician of water Of riordiana" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Riordiana, which is located in the cave To
asaru or in the ruins of Braga's south.
"kill the magician of water Of vatrasa" Kvestodatel': Gonzalez Reward: Assassins 3, 1000 experiments. Passage: Kill Vatrasa, which is located in the cell in the
logs or in the ruins Of kh'yurita.
"Free Moore Sul!" Obtaining condition: to carry out Quest find crown. Reward: Nomads 5, 5000 experiments. Kvestodatel': Kayor - cave west of city, or at the
entrance into the city. Passage: Kayor and several nomads will help you to free
city. Simply kill all assassins.
the "bills of debt for Gonzalez" Kvestodatel': Nazib Reward: Moore Sul 10, 1000 experiments. Passage: Bring three bills of debt Of masila. Notes
are collected in the course of fulfilling Quest "debts and receipt".
"debt and receipt" Obtaining condition: to carry out Quest The
khramovyy of the slaves Of orknarok. Kvestodatel': Masil Reward: 1500 experiments. Passage: Return Masilu its three bills of debt.
Masil will give one billet of the magic ore, which it is
possible either to leave to itself or to return it instead of the
money for the receipt. The bills of debt are located in Ilya,
Hector and Ramon. Ramon will return it gratis, Hector will ask
1400 coins, and Ilya 2000 golds, it will more rightly to the latter
return billet of the magic ore instead of the money, indeed it costs
two times more cheaply. The obtained receipts it is possible to
also return To nazibu as the gift for Gonzalez, but Quest will be
abolished.
"punish the slave Of yusufa!" Kvestodatel': Bandaro Reward: Moore Sul 5, 1000 experiments. Passage: Kill Yusufa, which is located in the camp
together with Kruzom of Moore's northeast Sul.
The "disappearance Of yusufa" Kvestodatel': Yusuf - camp northeast of city. Reward: 1000 experiments. Passage: If you do not want to kill Yusufa you can say
Bandaro that it was hidden.
"ramires, the disappeared assassin" Kvestodatel': Bandaro Reward: 1500 experiments. Passage: You should find Ramire.cha. In order this
to make you will have a talk with Mezirom in the excavations of
Moore's temple Sul, it you will lead to it instead of to the fact that
you will agree to then lead it into Murata oasis.
"persons Killed Ramiresa" Obtaining condition: to carry out Quest Ramires,
the disappeared assassin and reputation in city 75%. Kvestodatel': Ningal Reward: Assassins 15, 1500 experiments. Passage: Ramire.ch investigated the matter about the
stolen ore billets of Ben sal, and when it it found the guilty - it
they killed. In order to explain, who this made necessary to
question Giulio into Ben sala - he will say that Tyuey sugut and still
someone they stole 10 billets of the magic ore, they were intended for
Ishtara. We leave for the oasis, in which it is located Tyuey
sugut (Ben sal's west). From the conversation with it it will be
explained that it with a partner stole billets and sold its their,
partner lately carried out into Moore Sul; however, then he left from
the city. In Moore Sul it is possible to question Ismail and
Masila about that, where they took ore billets. They will say,
it is natural not free of charge that Khasan sold them to them, but it
has already long ago left city. We go into Moore's ruins Sul,
west from the corpse Of ramiresa is located the camp of Khasan.
We talk with it and kill. In principle, can immediately go
and kill its, without carrying out investigation.
the "goblets of soul" Kvestodatel': Ramon Reward: 2000 experiments. Passage: In the city there are five goblets of the souls,
who guard owners from the misfortunes during the sleep; therefore all
cups are located on the beds. Steal and bring to their Ramon.
Possessors of these cups: Xamid, Masil, Ilya, Ismail
Fezul.
"yasmin" Kvestodatel': Xamid Reward: 1000 experiments. Passage: Bring To Xamid yasmin. It is located in
Murata oasis, you must exchange it for the amulet which it will give
out to you Xamid. In the conversation Muratom do not assume his
proposal to exchange amulet for the money, its last proposal it will
be exactly Of yasmin. We take away and we conduct it to Xamid,
so it is possible to bring it to Gonzalez, but Quest will be
abolished.
Vengard
"to break through the ring of the siege of orkov
around the barrier". Kvestodatel': the hunter Of kris, in the circle of stones. Obtaining condition: --- Reward: rebels 2, 5000 experiments, 5000
experiments - from Robara. Passage: To smash the camp of orkov around the barrier Of
vengarda.
"to remove the commanders of orkov inside the barrier". Kvestodatel': Marcus. Obtaining condition: It is simple to have a talk Reward: rebels 2, Vengrad 15, 5000
experiments, after conversation with Marcus - 1000 experiments,
Kabrinom - 500 experiments. Passage: To smash the commanders of orkov inside the
barrier.
"help to paladin To tordiru to fall into the fortress". Kvestodatel': Tordir. Obtaining condition: It is simple to have a talk. Reward: Vengrad 15, 2000 experiments, after conversation
Kabrinom - 500 experiments. Passage: Tordir is located on the very to the top of
tower, which is located near 5- oho the commander of orkov.
"lead the paladin of Georg to Kobrinu". Kvestodatel': Georg. Obtaining condition: It is simple to have a talk. Reward: Vengrad 15, 2000 experiments, after the
conversation with Georg of 500 experiments. Passage: Lead Georg to Kobrinu.
"bring Abe of the fried meat". Kvestodatel': To abe. Obtaining condition: It is simple to have a talk. Reward: Vengrad 5, 1000 experiments. Passage: bring Abe 30 it is lump the fried meat, desirably
so that you have 30 or Quest is more lump otherwise (if it is 28-29)
it will be shut, you will obtain experience, but itself Quest will
viset' in the list of those not completed.
"bring Abe bread". Kvestodatel': To abe. Obtaining condition: It is simple to have a talk. Reward: Vengrad 5, 1000 experiments. Passage: bring Abe 30 grain crops, the same as with the
meat.
"carry Marcus's goblet to the supreme magician of fire". Kvestodatel': Marcus. Obtaining condition: It is simple to have a talk. Reward: rebels 1, Vengrad 5, 2000 experiments, after
the conversation with Marx of 500 experiments. Passage: Carry the goblet of fire Karripto.
"bring Keldronu weapon". Kvestodatel': Keldron. Obtaining condition: It is simple to have a talk. Reward: rebels 1, Vengrad 10, 1500 experiments. Passage: Bring Keldronu of 20 Bonds Of weapon.
"bring Vandoru of saw". Kvestodatel': Vandor. Obtaining condition: It is simple to have a talk. Reward: forging 1, Vengrad 5, 1500 experiments. Passage: Bring Vandoru of 15 saws.
"bring Vandoru hammers". Kvestodatel': Vandor. Obtaining condition: It is simple to have a talk. Reward: forging 1, Vengrad 5, 1500 experiments. Passage: Bring Vandoru of 10 hammers.
"bring Vandoru of hoe". Kvestodatel': Vandor. Obtaining condition: It is simple to have a talk. Reward: forging 1, Vengrad 5, 1500 experiments. Passage: Bring Vandoru of 20 hoes.
Bakaresh
"report from the north" Kvestodatel': Silvio Reward: Bakaresh 5, 500 experiments Passage: You descend to the northern entrance
into the city, near which you will find Akrabora. In order to
obtain from it report it is necessary to carry out Quest the "riders
of nomads". As soon as you will carry out, you will have a talk
with it again - you will obtain the report, which should be
transmitted Silvio.
the "riders of nomads" Kvestodatel': Akrabor Reward: Bakaresh 10, 1500 experiments Passage: After you will ask Akrabora to report,
it will ask you to be straightened with the nomads, who live in the
cave near. It is simple iditol directly along the road and to
the left of the road you uvidete cave. For fulfilling Quest it
suffices to be straightened with the leader By rasarusom.
"report from the south" Kvestodatel': Silvio Reward: Bakaresh 5, 500 experiments Passage: Benito patruliret city from the
southern side. Simply you will have a talk with it, and then
report by Silvio about the state of affairs. If we with the
first conversation with Benitos say that you are robber, is possible
bag, Benito simply not will talk with you and Quest zavisnet.
"conquer Irkhabara in the arena" Kvestodatel': Gernando Reward: Bakaresh 5, force of 1, 1000
experiments Passage: It is simple the pobedit Of ikhabara in
the arena. Do not forget, that if we exceed the limits during
the battle, then Quest will be abolished.
"conquer Ahmet in the arena" Kvestodatel': Gernando Reward: Bakaresh 5, force of 1, 1000
experiments Condition: Quest "conquer Irkhabara in the
arena" Passage: Your enemy he will be Ahmet- multiarmed
this time. Try to win this battle.
"conquer Mufassu in the arena" Kvestodatel': Gernando Reward: Bakaresh 5, force of 1, 1000
experiments Condition: Quests "conquer Irkhabara in the
arena", "conquer Ahmet in the arena" Passage: Win battle in Mufassy.
"fight for the title" Kvestodatel': Gernando Reward: Bakaresh 10, force of 1, 2500
experiments Condition: Quests "conquer Irkhabara in the
arena", "conquer Ahmet in the arena", "conquer Mufassu in the arena" Passage: Battle in the arena with two soldiers.
Special problems they deliver must not.
the "nest of sliders" Kvestodatel': Silvio Reward: Bakaresh 15, 2000(200khy0) of 1000
experiments Passage: North of city is located the cave, in
which you will find 10 sliders. They must be killed.
"is simple favour..." Condition: Quest's part "convince merchants",
connected with the Aldus Kvestodatel': Aldus Reward: 1000 experiments Passage: You will have a talk with Sigmorom
(temple Of bakaresha) about the Aldus. What to shut Quest, say
that he actually good person. Otherwise you will obtain Quest to
his elimination.
the "lesson of hospitality" Kvestodatel': Tizgar Reward: Assassins 20, 2500 experiments, on 1000
experiments from Silvio and Benitos. Passage: You will clean nomads from oasis, which is
located not far from the city, it is noted on the map of excavations.
In principle, it will sufficiently kill altogether only of three
nomads with the names, which are located in the oasis. Note: Can take to itself in the assistant tos Silvio, but
it is better than this not to make, since it will be impossible to get
rid of it after the cleaning of oasis. If we order it to await,
then each time with teleportatsii will jump out inscription "Silvio it
awaits...", this it annoys. But if by Silvio already with you -
kill him (you will ascertain that Quests "report from the north" and
"report from the south" are already executed), after enticing it to
any zverushke.
The "ruins Of bakaresha" Kvestodatel': Carlos Reward: Bakaresh 15, adroitness (hunting habit)
of 1, 1500 experiments Passage: Kill in the ruins Of bakaresha of all
wild L'vov and jackals.
"three boxes" Kvestodatel': Aldus Reward: 1000 experiments Passage: In the ruins Of bakaresha are hidden
three old boxes. Investigate ruins and find them. By the
way, in spite of promise to the Aldus, reputation in Bakareshe it will
not grow.
"so it is much for the Aldus!" Kvestodatel': Sigmor Reward: Bakaresh 5, 2500 experiments Condition: To abolish Quest "is simple
favour..." in the conversation with Sigmorom. Passage: Kill Aldus any method, but you look so that other
assassins on you would not attack.
"convince merchants" Condition: to obtain Quest "transmit Amulyu the
tribute of merchants" Kvestodatel': To ashnu Reward: 1000 experiments. Passage: You must convince merchants to return your
tribute to you. First we go to the Aldus - it will return to us
its tribute without the problems, in exchange for the promise to have
a talk about it with Sigmorom (Quest "is simple the favour of...").
It is more complex with Dzhafarom - it should prove that you
actually useful person not only in Bakareshe. Say to it, in what
cities of assassins you worked, that it returned its tribute (in my
case these they were Sancho (Ben eray) and Nafalem(Brago)).
Generally, To dzhafaru it is sufficient even 500 coins, as the
proof of its usefulness. Carlos, issues his recommendation if
was executed Quest the ruins Of bakaresha. Then we go to Ashnu.
"transmit Amulyu the tribute of merchants" Condition: in you there is only one day Kvestodatel': Amul' Reward: Bakaresh 20, 1000 experiments. Passage: You will carry out Quest "convince merchants"
obtain tribute Ashnu itself, and then carry it to the dark magician.
The "temple Of bakaresha" Kvestodatel': Amul' Passage: Collect 75% of reputation in Bakareshe
and fall into the temple.
"nomads and robbers" Kvestodatel': The whip (oasis of nomads, is
located somewhat west Of bakaresha, it is noted on the map of the
excavations of orkov) Reward: Nomads 3, 1000 experiments Passage: You will persuade Redzha and Aterisa
misfortune to Bakaresh. To redzhu it suffices to pay 5000 coins,
after which it to agree misfortune to Bakaresh. It is more
complex with Aterisom - it anywhere will not go without its partner Of
sinikara; therefore it is necessary to leave for its searches...
After you will give Sinikara, report first To aterisu, and then
to whip.
"find Sinikara" Condition: to obtain Quest "nomads and robbers" Kvestodatel': Ateris Reward: 500 experiments Passage: Sinikar is located in the cave, which
is located somewhat to the west Of bakaresha, it is necessary to leave
the city through the output, which guards Benitos, as soon as you will
leave, immediately turn to the right and climb to the barkhan, there
will above be cave. In it you will find Sinikara, which will
order you to leave for Bakaresh and to search for slave- rebel.
"help" Passage: Condition: to obtain Quests
"nomads and robbers", "find Sinikara" Kvestodatel': Sinikar Reward: Kochevnii 3, 1000 experiments Find in the temple Of bakaresha the slave of Murac,
you will persuade it to raise uprising.
"some words it is small..." Condition: to carry out Quest is "help" Kvestodatel': Murac Reward: 1500 experiments Passage: Bring three bonds of weapon to Murac.
The preparation for revolution in Bakareshe is completed, time
itself to leave for the oasis.
"Free Bakaresh!" Condition: (for the aid of slaves and nomads) to carry out
Quests "some words is small...", "help", "find Sinikara",
"nomads and robbers" Reward: Nomads 5, 5000 experiments. Passage: You will have a talk with the whip, and then
attack Bakaresh together with the nomads. Slaves under the
management of Murac will help you. Note: You can take Bakaresh, also, without the preparation
for revolution. Simply kill all assassins.
Log
"bloody hornets" Kvestodatel': Rasul Reward: Log 15, 1500 experiments; 500
experiments, the packet of bolotnika - from Rasula. Passage: kill 10 bloody flies on the cliff, a little to
the north from the village.
Generous hunting: Shakior, the desert lion Kvestodatel': Fabio Reward: Assassins 4, 2000 experiments;
500 golds, 1000 experiments - from Fabio. Passage: To kill Shakiora, which is located next to the
cave in two steps from the logs, along the road in Ben eray.
"pobedit in the arena Of mamuka" Kvestodatel': Mamuk Reward: 1000 experiments, log 10, force of 1;
500 experiments - from Mamuka; 500 experiments - from
Fabio. Passage: Pobedit in the arena Of mamuka.
"pobedit in the arena Of grubuza" Obtaining condition: to carry out Quest "pobedit
in the arena Of mamuka". Kvestodatel': Grubuz Reward: Log 20, force of 1, 1500 experiments;
500 experiments - from Grubuz; 1000 experiments, the
packet of bolotnika - from Fabio. Passage: Pobedit in the arena Of grubuza. For the
payment it is necessary of 400 coins.
the "misty dreams Of sibura" Kvestodatel': Sibur Of narad Reward: Log 15, alchemistry 1, 1500
experiments; the drawing of ship - from Sibur Of narada, which
will prove useful for fulfilling Quest ship builder in Sil'dene. Passage: Bring 5 skins of snowy wolf.
"learn, who prisoner!" Kvestodatel': Grubuz Reward: 1000 experiments. Passage: Grubuz asserts that in the logs there is the
prisoner, who knows the arrangement of artifact. You will
question to guard in order to activate Quest. Afterward you will
have a talk Mamukom, it will give Quest the "trophies of lurkerov",
after his fulfillment he will say who prisoner.
the "trophies of lurkerov" Obtaining condition: activate Quest Find out who
the prisoner is! Kvestodatel': Mamuk Reward: Log 15, 1000 experiments. Passage: Bring 10 skins also of the canine teeth of
shnygov To mamuku. Shnygov you will find on poberezh'e.Ne
compulsory to remove the skin precisely from these shnygov, if in the
inventory there are already such trophies, then they will approach and
they!
"You will free Logs!" Obtaining condition: to carry out Quest Find out who the
prisoner is! Kvestodatel': Shakior Reward: Nomads 5, 2500 experiments; 2500
experiments - from Shakiora. Passage: In order to free city, you must know who
prisoner, and to say about this Shakioru. But it is then
necessary to cut out all assassins. Do not forget to kill Fabio,
since in it is located key to the camera, in which sits the magician
Of vatras.
"lead Vatrasa to Kh'yuritu" Obtaining condition: to carry out Quest you will
free logs! Kvestodatel': Vatras Reward: Nomads 3, 1000 experiments; 1000
experiments, the blessings Of vatrasa (2500 experiments) - from
Vatrasa. Passage: Lead Vatrasa to Kh'yuritu. Necessary to go
to the south from Ben eray you will not thus far see ruin.
the "stone of lion" Obtaining condition: to carry out Quest you will
free logs! Kvestodatel': Shakior Reward: 1500 experiments, stone -transformer
into the lion. Passage: You will have a talk with the main nomads (It
kh'yurit, To asaru, Sinikar, Kayor) and you will carry out their
tasks.
Clan of the fire
"the camp of orkov is destroyed!!!" X 5 Quest's type: To clean the region Reward: Experience 2500 Reputation in Nordmare 2 Description: On entire Nordmaru they are
scattered the camp of orkov, each of which has Leader, if we entice and to destroy orkov by small
groups, then the remainders of orkov will scatter at some moment and
Quest will be shut.
the "stone of the ancestors Of ratgara". Quest's type: Communication Kvestodatel': Ratgar Rewards: Experience: 2000 Reputation in the clan Of ognya e Purposes: Ratgar Description: Ratgar is found in the passage from
Faringa into Nordmar in march bonfire, you will have a talk with it, it will describe that at
night, until he slept, it they robbed and stole the stone of
ancestors. It had time to note pilferer, this was merchant from
Ali vypolnite's south Quest in Faringe on the return of stone the
"artifact of Ali". Return to Ratgaru.
the "grave Of eynara" Quest's type: Search for the objects Kvestodatel': Fleece pedestal Rewards: Experience: 2500 Reputation in the clan Of ognya shch Habits of okhotnika e Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: After Ratgar will lead you to the
tomb, in Quest's process "accompany Ratgara to the cave tombs", you will find
fleece pedestal and this Quest will begin from this point on.
Have a talk Kertom - by the chapter of the clan of fire you will
obtain task to find all stones of ancestors and to return ancient
knowledge to the clan. Return to Ratgaru, it will return to you
its stone of ancestors, which you can place to the fleece pedestal in
the grave Of eynara.
"accompany Ratgara to the cave tombs" Quest's type: Tracking Kvestodatel': Ratgar Rewards: Experience: 1000 Purposes: Ratgar Destination: - Description: Ratgar is found in the passage from
Faringa into Nordmar in march bonfire. After you will return the
stone of ancestors To ratgaru, in the process of fulfilling Quest the
"stone of the ancestors Of ratgara", it will agree to carry out you to
the tomb. Along the way to you they will be encountered a large
quantity of monsters, so that you will give special vnimeniye to the
level of the health Of ratgara.
"raw material for Kalana". Quest's type: Search for the objects Predposylki/svyazan s: "the agreement of
rudoplavov"Kvestodatel': Kalan Rewards: Experience: 2000 Reputation in the clan Of ognya shch Purposes: 30 x damp steel Destination: Kalan Description: Kuznets kalan in the clan of fire
will give to you his agreement and it will agree to increase vyshi the
habits of the blacksmith craftsmanship in such a case, when you to it
bring 30 it is lump damp steel and hammer.
"kill orkov!" Quest's type: Kill the purpose: Kvestodatel': Kelin Rewards: Experience: 2500 Reputation in the clan Of ognya y0 Reputation in Nordmare 3 Purposes: 4 x of the elite of the soldier 2 x of the scout 2 x of the shaman 6 x of the soldiers Description: This Quest will be executed, if you
in Quest's process "hunting orkov Kelinom" kill all orkov in the camp
in the West from the clan of fire. Since in the camp two shamans
be situated, then you be more attentively, they present for you
ser"eznuyu threat.
"hunting orkov Kelinom". Quest's type: Tracking Predposylki/svyazan s: "kill
orkov!"Kvestodatel': Kelin Rewards: Experience: 1250 Purposes: Kelin Destination: Elite soldiers Description: At the entrance into the clan of
fire, in cabin next to the bridge you will find Kelina, it it will ask you soak to him with the orch'im camp,
after the destruction of orkov, Quest will be executed.
"ten teeth of sablezubov for Leyfa". Quest's type: Search for the objects Kvestodatel': Leyf Rewards: Experience: 2000 Reputation in the clan Of ognya shch Gold from Leyfa 634 Purposes: 10 x the tooth of sablezuba Destination: Leyf Description: Leyf hunter in the clan of fire, it
will agree to train you for hunting, instead of it will ask 10 teeth
of sablezubykh tigers.
"hunting with Leyfom". Quest's type: Tracking Kvestodatel': Leyf Rewards: Experience: 1500 Reputation in the clan Of ognya shch Habits of okhotnika y Purposes: Leyf Description: The hunter Of leyf can show you,
where it is possible to find a certain hunting output. You only
had to follow it by short way from the city into the small valley,
which abounds with wolves, sablezubymi tigers and potroshitelyami.
Is desirably to preliminarily clean this valley itself from any
poultry, since Leyf weak assistant in combat for long will not be
held.
"armors for Toral'da". Quest's type: Search for the objects Kvestodatel': Shteynar Rewards: Experience: 2000 Reputation in the clan Of ognya shch Armor Of toral'da for Shteynara 1 Purposes: Armor Of toral'da Destination: Toral'd Description: Toral'd, whose cabin is located on
the entrance into the clan of fire, experiences small inconvenience in
the form of walking around Nordmara without the armor of any form.
Therefore, you must purchase armor for it in Shteynara in the
clan of hammer. Shteynar has the appropriate armor for sale for
1000 coined gold.
the "stone of ancestors Akashi". Quest's type: Search for the objects Rewards: Experience: 2500 Reputation in the clan Of ognya shch Ancient knowledge by 10 Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: The grave Of akashy is located on
to the northeast Of nordmara (svertes' with the map of the head of the
clan of fire). The ork- shaman, who dangles with his command
before the entrance into the grave, possesses the necessary stone of
ancestors. You will secure stone and will place into the nest of
fleece pedestal after the cleaning of cave.
the "helmet Of eynara". Quest's type: Search for the objects Kvestodatel': Ratgar Rewards: Experience: 2000 Reputation in the clan Of ognya shch Purposes: Helmet Description: After the fulfillment of Quest
"accompany Ratgara to the cave tombs" will have to carry out cleaning
from the evil of the cave, in the course of which in you will meet
with revived Eynarom of that bearing the helmet, which searches for
Ratgar. Bring helmet To ratgaru, after which it will leave it to
you, since you were that person, who conquered the revived corpses,
and therefore Ratgar it assumes that you more they are worthy to bear
helmet, than it.
"duel Sivertom". Quest's type: Duel Kvestodatel': Sivert Rewards: Experience: 2000 Reputation in the clan Of ognya shch Reputation in Nordmare 3 Purposes: Sivert Description: After being encountered the first
time Sivertom at the entrance into the clan of fire, it will ask you,
who you are friend or enemy. If you select "enemy", it will call
you to the duel. Its pobedit and Quest will be executed.
the "stone of teleportatsii for whether". Quest's type: Search for the objects Kvestodatel': Whether Rewards: Experience: 2000 Experience: from whether 1000 Purposes: Stone of teleportatsii Destination: Whether Description: The stone of teleportatsii is
located in the room of the magician of fire Karripto, above the throne
hall of king robar. After its stealing it is necessary to
deliver the stone of teleportatsii to.
"find the shamans of orkov". Quest's type: Tracking Kvestodatel': Osmund Rewards: Experience: 1500 Beverage of treatment 1 Purposes: Osmund Destination: Shaman Description: Far on the southeast Of nordmara,
in the small valley is located the grave Of angira. Osmund
stands before the entrance grave. His stone of ancestors was
stolen by the shaman of orkov. Shaman is situated in the
adjacent camp of orkov. Follow there Osmund. But better
will very it will leave after the stone and return it independently,
and then vernut'tsya to Osmund.
"kill the shamans of orkov!" Quest's type: Kill the purpose Rewards: Experience: 2500 Reputation in the clan Of ognya " Purposes: Shaman Description: Attack to orkov together with
Osmund in Quest's course "find the shamans of orkov" kill shaman and
Quest is executed.
the "force of ancestors". Quest's type: Communication Predposylki/svyazan s: the "grave Of eynara". "grave To snorre". the "grave Of bal'dara". The "grave Of angira". "the grave Of bereka".Kvestodatel': Kert Rewards: Experience: 5000 Reputation in the clan Of ognya y0 Reputation in Nordmare 5 Map of the arrangement of graves from Kerta 1 Stone of ancestors from Ratgara 1 Purposes: Kert Description: Kert gives to you the task to find
all graves of ancient ancestors and to return them ability to clan. It also gives to you the map of
the arrangement of graves. In order to carry out this Quest, it
is necessary to finish following Quests: The "grave Of angira". the "grave Of bal'dara". The "grave Of bereka". the "stone of ancestors Akashi". the "grave Of eynara". "grave To snorre".
"Free Nordmar!" Quest's type: To clean the region: Predposylki/svyazan s: "the force of
predkov".Kvestodatel': Kert Rewards: Experience: 5000 Reputation in the clan Of ognya y0 Reputation in Nordmare 5 Experience: from Kerta 1500 Gold from Kerta 10000 Sword of nordmartsa from Kerta 1 Billet of pure magic ore 1 Description: After the fulfillment of Quest the
"force of ancestors", Kert it will give to you the task of freeing
entire Nordmar from orkov. You had to carry out five Quests "the
camp of orkov it is destroyed!!!" and to clean melting furnace
in the clan of hammer. Now return to Kertu and you will obtain
your reward, after selecting the appropriate point in the dialogue.
"grave To snorre". Quest's type: Search for the objects Kvestodatel': Fleece pedestal Rewards: Experience: 2500 Reputation in the clan Of ognya shch Force of 3 Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: Grave To snorre is located in the
cave in the east of map. You appear there at the moment of
battle between orkami and nezhit'yu. You can either be joined or
wait, until some one of the sides conquers. The stone of
ancestors To snorre is located in the shaman of orkov. In the
cave you will meet with that revived To snorre, send it to that light
again. You will place stone to the fleece pedestal after the
cleaning of cave.
the "grave Of bal'dara". Quest's type: Search for the objects Kvestodatel': Fleece pedestal Rewards: Experience: 2500 Reputation in the clan Of ognya shch Force of 3 Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: The grave Of bal'dara find far on
northwest on the map of caves. Before the cave you will reveal
the traces of the blood, which lead to latent mrakorisu. It does
not be required enormous fantasy in order to understand that here it
occurred. Thus: in the stomach of mrakorisa you will find
the stone of the ancestors Of bal'dara, you clean cave and you will
place stone to the fleece pedestal.
The "grave Of angira". Quest's type: Search for the objects Kvestodatel': Fleece pedestal Rewards: Experience: 2500 Reputation in the clan Of ognya shch Kuznets 8 Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: The grave Of andgira is located on
the southeast of map. The stone of ancestors is located in
shaman in the camp of orkov, located near. You can kill shaman
together with Osmund, confronting the grave. You will place
stone to the fleece pedestal after the cleaning of cave.
The "grave Of bereka". Quest's type: Search for the objects Kvestodatel': Fleece pedestal Rewards: Experience: 2500 Reputation in the clan Of ognya shch Habits of okhotnika e Reputation in Nordmare 5 Purposes: Stone of the ancestors Destination: Fleece pedestal Description: The grave Of bereka is located on
the West of the map of caves. Near the entrance, several orkov,
accompanied by the caused demon, arrange strange ceremony in the rock
circle. They dance around the soldier -nordanqa, sacrificed.
The stone of ancestors is located to tele- that killed.
You will place stone to the fleece pedestal after the cleaning
of cave.
Clan Of the hammer
"free melting furnace". Quest's type: To clean the region Kvestodatel': Mort Rewards: Experience: 5000 Reputation in the clan Of molota yshch Reputation in Nordmare 5 Experience: from Liska 500 Key from T'yalfa 1 Ore from Revol'da 10 Description: In essence, will have to kill orkov
thus far remained they themselves will not run away. But you
nevertheless can obtain a certain aid. Toral'd in the clan of
fire, Mort in the clan of hammer, Lisk and Yorn in the clan of wolf.
These four will meet you at the black entrance into the cave, if
you ask them about the aid. After the release of furnace, the
head of the clan Of t'yalf will give to you key from the trunk in its
cabin.
"kill the leader of valley". Quest's type: Kill the purpose Rewards: Experience: 2500 Purposes: Leader of the valley Description: After entering into the ore cave
(melting furnace) through the back entrance, you will reach the
valley, complete of orkov, including leader. Kill boss in order
to finish Quest. Purposes: Leader of the valley
"find force napadayushchiy to the mine". Quest's type: Communication Rewards: Experience: 3000 Reputation in the clan Of molota y0 Purposes: Reto Description: b/o
the "agreement of rudoplavov". Quest's type: Communication Predposylki/svyazan s: "Ingvar wants sword" Kvestodatel': Ingvar Rewards: Experience: 2500 Reputation in the clan Of molota yshch Kuznets 5 Reputation in Nordmare 8 Tseli:Larson, Petar, Kalan Description: Ingvar will teach to you the skill
of ore melting only after obtaining of the approval of rudoplavov.
To petaru is necessary the horn of mrakorisa, Larson wants to go
with you to the searches for ore, Kalan it will give to you its
agreement immediately, into the appreciation for the release of
melting furnace.
the "horn of mrakorisa for Petara". Quest's type: Search for the objects Kvestodatel': Petar Rewards: Experience: 2000 Reputation in the clan Of molota e Kuznets 1 Purposes: Horn of mrakorisa Destination: Petar Description: As soon as Ingvar it will give to
you the task of obtaining the approval of rudoplavov, you will visit
Petara. It greatly worries about the assignment of its
agreement, since he does not want to make an error because of the
adoption of new student. You must bring to it the horn of
mrakorisa in order to prove that you can care about yourselves.
the "armors Of shteynara". Quest's type: Search for the objects Kvestodatel': Shteynar Rewards: Experience: 2000 Reputation in the clan Of molota e Light armors of nordmantsa from Shteynara 1 Purposes: 100 x the ore Destination: Shteynar Description: Shteynar, one of the blacksmiths in
the clan of hammer, would be in the state to create armor of
nordmantsa for you. But to it be required 100 samordkov of magic
ore, in order to prepare armor. They can be found on the entire
territory Of nordmara. The veins of ore are located in caves or
on the surface of cliffs.
"Ingvar wants sword". Quest's type: Search for the objects Predposylki/svyazan s: "free melting furnace". Kvestodatel': Ingvar Rewards: Experience: 2000 Reputation in the clan Of molota y0 Sword of nordmantsa for Ingvara 1 Purposes: Sword of nordmantsa Destination: Ingvar Description: After the release of furnace,
Ingvar it will begin to train you. But first you had to show it
your craftsmanship. It will give to you the drawing of the
sword, which you must forge. Components for the sword: one
Normarskiy Padymok, four teeth of sablezubogo tiger even one ore form.
As version, you will also obtain this sword, after carrying out
Quest "free Nordmar!" and after selecting the appropriate point
in the dialogue Kertom.
"kill sliders in the camp of prospectors". Quest's type: Kill the purpose: Predposylki/svyazan s: "go Houk into the camp of
prospectors" Kvestodatel': Houk Rewards: Experience: 2000 Reputation in the clan Of molota shch Kuznets 1 Reputation in Nordmare 3 Experience: from Houk 1000 Ore from Volkara 5 Experience: from Volkara 1000 Amulet from Houk 1 Experience: from Houk 1000 Ore from Brant 2 Purposes: Krauler Description: Dostignuv of the camp of
prospectors after carrying out Quest "go Houk into the camp of
prospectors", you will immediately note that the mine was recently
attacked by kraulerom. You had to hurry, otherwise slider will
kill prospectors!
"go Houk into the camp of prospectors". Quest's type: Tracking Kvestodatel': Houk Rewards: Experience: 1500 Reputation in the clan Of molota shch Purposes: Houk Description: Houk it brags to you about that
which is the best prospector in all okresnostyakh. Since mine is
seized by orkami, he wants to go into the small mine out of the city.
You must accompany it.
"Ketilu is necessary of 12 bizon'ikh skins". Quest's type: Search for the objects Kvestodatel': Ketil Rewards: Experience: 2000 Reputation in the clan Of molota shch Ore from Ketila 12 Purposes: 12 x the skin of the bison Destination: Ketil Description: Ketil awaits the delivery of the
skins of bison, and you must bring from to it. It does not have
the value, where you will take the skin, you will purchase from the
fleece in the clan of wolf or you will obtain in another manner.
"follow Mortom into the clan of wolf" Quest's type: Tracking Predposylki/svyazan s: "free melting furnace". Kvestodatel': Mort Rewards: Experience: 1000 Reputation in Nordmare 2 Purposes: Mort Destination: Clan Of the wolf Description: After Reto it gave to you the task
of freeing melting to bake, you can ask so that Mort would show you
way to the clan of wolf in order to search for there support. It
will accompany you. You must, however, focus attention on its
level of health, since entire way can be greased by the crowds of any
monsters and orkov.
"follow Mortom into the clan of fire" Quest's type: Tracking Predposylki/svyazan s: "free melting furnace". Kvestodatel': Mort Rewards: Experience: 1000 Reputation in Nordmare 2 Purposes: Mort Destination: Clan of the fire Description: Mort can show you way to the clan
of fire in order to hire champions for the release of furnace.
Depending on that, where your way will begin, Mort will select
different road. You must be prepared for the long road with
"several" orkami and other crowds, which block your way.
"follow Mortom to the lower entrance into the mine". Quest's type: Tracking Predposylki/svyazan s: "free melting furnace". Kvestodatel': Mort Description: Mort can show you way to the lower
entrance into the mine. It can select different road, depending
on that, where your way will begin. Since the population Of
nordmara sufficiently dense, you will focus special attention on its
health. Rewards: Experience: 1000 Purposes: Mort
"Houk is necessary ore". Quest's type: Search for the objects Kvestodatel': Houk Rewards: Experience: 2000 Reputation in the clan Of molota shch Kuznets 1 Purposes: 10 x the ore Destination: Houk Description: Houk - one of the best prospectors
in the outskirts. It can train you, but it wants 10 native ores
of ore in the exchange.
"To kh'yalti tortures thirst". Quest's type: Search for the objects Kvestodatel': To kh'yalti Rewards: Experience: 1000 Reputation in the clan Of molota e Purposes: Shnaps Destination: To kh'yalti Description: It is somewhat southwestern from
the entrance in the clan of hammer, it is worthwhile To kh'yalti at
the apex of the tower of observation and he wants to drink. The
bottle of drinking bout would be the fact, than it is necessary for
it. If you give to it shnaps, then this will a little "untie"
its language.
"To kh'yalti tortures hunger". Quest's type: Search for the objects Kvestodatel': To kh'yalti Rewards: Experience: 1000 Reputation in the clan Of molota e Purposes: Fried meat Destination: To kh'yalti Description: After obtaining To kh'yalti
drinking bouts, it will also want the fried meat of instead of small
quantity of information about what places it is worthwhile to visit in
Nordmare.
the "trunk Of t'yalfa". Quest's type: Stealing Predposylki/svyazan s: the "concealed ore" Kvestodatel': To kh'yalti Rewards: Experience: 2000 Stealing 1 Purposes: 1000 x gold Destination: Trunk Of t'yalfa. Description: Ugol'f and To kh'yalti can advise to you,
what places it is worthwhile to visit in Nordmare. If you make a
"gold" selection of dialogue, to you they will give the task of the
robbery of the trunk of the head of the clan Of t'yalfa.
However, to steal not necessary, since T'yalf will return key
from the trunk to you after the release of melting furnace from orkov.
the "concealed ore". Quest's type: Study Kvestodatel': To kh'yalti Rewards: Experience: 2000 Reputation in the clan Of molota e Kuznets 1 Pick from Ugol'fa 1 Experience: from Ugol'fa 750 Description: Ugol'f in the clan of hammer will
tell to you about the small concealed valley near the clan of the
wolf, where you will find ore veins. You can reach valley, after
leaving the village of the clan of wolf and adhering to path to the
right, until you reach the trace of the blood next to the thrown-down
tree, which leads in the plateau. The there small valley, which
guard two sablezubykh tigers. But it will be much more simply,
if you move out on the cliff directly after the house of fleece in the
clan of wolf, you will land directly in the necessary plateau!
"orki in bridge". Quest's type: Kill the purpose: Kvestodatel': To kh'yalti Rewards: Experience: 2000 Beverage of treatment from Ugol'fa 1 Purposes: 5 x of the soldiers Description: After asking Ugol'fa or To
kh'yalti, what it is worthwhile to visit in Nordmare and after
selecting "ork" in the dialogue, five orkov will appear under the
bridge at the entrance into the clan of hammer. Kill them in
order to finish Quest you will visit Ugol'fa for obtaining the
therapeutic medicine.
"grokhotun". Quest's type: Communication Kvestodatel': Ugol'f Rewards: Experience: 2000 Reputation in the clan Of molota e Reputation in Nordmare 3 Grokhotun from Ugol'f 1 Purposes: Ugol'f Description: After aid To ugol'fu in Quest's
course the "preparation of shnapsa with Ugol'fom", you can prove to it
in what your real value, after making a swallow of drinking bout and
to keep balance on the feet. In order to succeed, you should
have with itself at least 200 units of endurance.
the "preparation of shnapsa with Ugol'fom". Quest's type: Search for the objects Predposylki/svyazan s: "grokhotun" Kvestodatel': Ugol'f Rewards: Experience: 2000 Reputation in the clan Of molota e Alchemistry 1 Prescription from Ugol'fa 1 Grokhotun from Ugol'fa 1 Purposes: 20 x the drunk berry 2 x the jaw of slider. 2 x the ore Destination: Ugol'f Description: Ugol'f will tell to you, which is
more in state to hunt. Reason is special drinking bout with the
name "grokhotun". For the preparation of this strange beverage
it requires 10 drunk berries, two jaws of slider and two native ores
of ore.
"ore for Ugol'fa". Quest's type: Search for the objects Kvestodatel': Ugol'f Rewards: Experience: 1500 Reputation in the clan Of molota y Purposes: 50 x the ore Destination: Ugol'f Description: Ugol'f can train you to fight.
In turn, he wants from you 50 native ores of magic ore.
They can be found in the cave of the clan of hammer.
"reserves For Petara". Quest's type: Search for the objects Kvestodatel': Petar Rewards: Experience: 1500 Reputation in the clan Of molota e Purposes: 20 x the skin of the snowy wolf 10 x the ore Destination: Petar Description: Petar - blacksmith. It is
more not the beret of new students, since previous were killed as a
result of accident, searching for raw material. Now, it more
does not obtain new deliveries and it will ask so that you would bring
to it a little something. To him it is necessary: 20 skins
of snowy are Volkov 10 native ores of ore.
Clan Of the wolf
Attack of goblinov! Quest's type: Kill the purpose Rewards: Experience: 1500 Reputation in the clan of wolf 3 Reputation in Nordmare 2 Purposes: 15 x Of goblin Passage: Under the rock, on which is located
Hansen, on the road to the east from the clan of the wolf of gobliny
they broke its camp. Kill all goblinov and Quest is finished!
the "stone of the druid of wolf" Quest's type: Search for the objects Kvestodatel': Bogir Rewards: Experience: 2500 Reputation in the clan of wolf 15 Reputation in Reynzherov 15 Purposes: Stone of the druid of the wolf Passage: Bogir possesses the stone of the druid
of that making possible for his possessor to user to be converted into
the wolf into the wolf. It for long searched for worthy
successor in order to transmit to it this stone, and very to leave to
the rest. You must prove to it that you are precisely that
person, which it so for long searched for after carrying out Quest
"kill white Potroshitelya!".
the "search for ore Larsonom" Quest's type: Tracking Kvestodatel': Larson Rewards: Experience: 2000 Reputation in the clan of wolf 10 Kuznets 1 Reputation in Nordmare 3 Experience: from Larsona 1250 Purposes: Larson Passage: As soon as Ingvar will give to you task
to convince all rudoplavov, leave for the clan of wolf, you will find
Larsona leaving clan, follow it, until it reaches the concealed ore
veins in the mountains if on some to reason you they did not find
Larsona in the settlement, then you it can find in the east from the
clan of hammer behind the road, on the cliff or near the bonfire only
it is lower than the camp of prospectors.
"free bridge in the south" Quest's type: Kill the purpose Predposylki/svyazan s: "Free Melting Furnace",
"Kill White Potroshitelya!" Kvestodatel': Make-up Rewards: Experience: 2000 Reputation in the clan of wolf 10 Reputation in Nordmare 3 Purposes: 4 x the soldier Passage: The leader of clan make-up is perturbed
with the group of orkov of those blocking bridge in the south from the
clan of wolf, your task of cleaning orkov from bridge, leave the
settlement, pass bridge and immediately turn to the left. Khogar
will conduct you to this bridge. Iditol pyamo along the road
thus far not you uvidete bridge it is left, this that bridge, about
which us told the make-up. We kill orkov and Quest is executed,
in the group the shaman is present, you be more carefully!
"go with Khogarom to the bridge in the south" Quest's type: Tracking Kvestodatel': Khogar Rewards: Experience: 1000 Purposes: Khogar Destination: Southern bridge Passage: Khagor can carry out you, this is a
good idea, since on your way will be encountered many monsters... and
not only. Follow Khogarom to the bridge in the south!
"hunting white mrakorisa!" Quest's type: Kill the purpose Rewards: Experience: 3750 Habits of okhotnika y Purposes: White mrakoris Passage: after completion by you Quest the
"stone of the druid of the wolf" Of bogir will leave the settlement,
in order quietly to die. If you go after it, then vskorom time
it will be attacked by white mrakorisom, at the same place where there
was white potroshitel'. Help bogiru to kill mrakorisa and Quest
will be executed. If you master habit "to remove skin from
animal", then you can remove for yourselves the very valuable skin of
white mrakorisa!
"lead Ronara into his hunting cabin" Quest's type: Tracking Kvestodatel': Ronar Rewards: Experience: 1500 Reputation in the clan of wolf 5 Purposes: Ronar Destination: Cabin Of ronara Passage: Ronar would want to return to the
hunting house, but to boit'sya to go there one. You will go by
very long way through the crowds of monsters, be prepared. But
he does not always select one and the same way, it can turn to the
left or to the right, after output from the settlement.
"skins for Yensgara" Quest's type: Search for the objects Kvestodatel': Yensgar Rewards: Experience: 1500 Reputation in the clan of wolf 5 Habits of okhotnika y Composite bow from Yensgara 1 Purposes: 30 x the skin of the wolf 10 x the skin of the bison Destination: Yensgar Passage: To yensgaru are very necessary the new
deliveries of the skins of animals, since its reserves are already
exhausted. It is necessary 20 skins of snowy wolf and 10 skins
of bisons, they easily are collected in okresnostyakh, if you possess
the habit of the removal of skins.
"break the combat force of orkov!" Quest's type: Kill the purpose Predposylki/svyazan s: "skins for Yensgara". Kvestodatel': Yensgar Rewards: Experience: 2000 Reputation in the clan of wolf 7 Beverage of treatment by 3 Experience: from Yensgara 1000 Purposes: Drummer Passage: Yensgar is a little irritated by the
drummer of orkov, who by his music frightens animals and they depart
from their constant places of inhabiting. You must pozobotit'sya
about the talented drummer. Orki are located this force (6
soldiers, 2 elite soldiers, 1 shaman, 1 leader, 1 drummer) it is found
on the crossing through the way from Sil'dena into Nordmar.
"To yornu are necessary explosive arrows" Quest's type: Search for the objects Kvestodatel': Yorn Rewards: Experience: 1500 Reputation in the clan of wolf 5 Purposes: 12 x the explosive arrows Destination: Yorn Passage: Yornu is necessary of 12 explosive
arrows, it is possible to purchase them from Vibal'da, which is
located in the cottage near the clan of hammer.
"To gariku is necessary shnaps" Quest's type: Communication Kvestodatel': Garik Passage: To gariku it is possible to give simple
of shnaps or Nordmarskiy padymok, if it is not pitifully certain. Rewards: Experience: 1000 Reputation in the clan of wolf 2 Tooth from Garika 4 Purposes: Garik
"barkings for the woodcutters" Quest's type: Communication Kvestodatel': Runes Rewards: Experience: 1500 Reputation in the clan of wolf 5 Reputation in Nordmare 1 barkings from fleece 1 Experience: from fleece 750 Purposes: Korvin even 4 x Of lesurub Passage: The storekeeper of runes in the clan of
wolf wants so that you they would carry the certain quantity of bear
ham into the camp of lumberjacks, barkings it is possible to find by
that hanging on the wall in the cabin behind the fleece. You
will leave the clan, pass bridge and run directly without displacing
thus far not you uvidete lumberjacks headed by Korvinom, give ham to
lumberjacks.
"duel with Khogarom" Quest's type: Duel Predposylki/svyazan s: "go with Khogarom to the
bridge in the south" Kvestodatel': Khogar Rewards: Experience: 1500 Reputation in the clan of wolf 5 Force of 1 Reputation in Nordmare 3 Gold from Khogara 400 Experience: from Khogara 500 Purposes: Khogar Passage: Khogar - this that which is necessary
for the training battle! Its pobedit! There is a selection
for which to fight: for the honor or for the money (necessarily
200 golds).
"kill sablezubov near the camp of woodcutters!" Quest's type: Kill the purpose Kvestodatel': Korvin Rewards: Experience: 1500 Reputation in the clan of wolf 5 Reputation in Nordmare 3 Experience: from Korvin 1000 Gold from Korvin 200 Experience: from fleece 500 Purposes: 2 x Of sablezuba Passage: Lumberjack Korvin, in the camp of
lumberjacks, worries about his children, because of two large
sablezubykh tigers, that dwell hereabout. To ubeyti them for it.
Tigers can be found directly opposite the camp, in the south.
"kill white Potroshitelya!" Quest's type: Kill the purpose Predposylki/svyazan s: the "stone of the druid
of wolf" Kvestodatel': Bogir Rewards: Experience: 2500 Reputation in the clan of wolf 10 Stone of the wolf of druid 1 Experience: from Bogira 1250 Purposes: White Potroshitel' Passage: Bogir searches for for itself worthy
successor, that person, which will kill white Potroshitelya it will
become them! Wolf is located on the northeast from the clan of
hammer, not far from bashnei Of ksaradasa. Along the way you
will meet many goblinov headed by shamans, you be more carefully!
It is possible to enter otherwise: to first thrash Bogira,
to carry out Quest and to say that you killed white Potroshitelya,
then you have 2 stones, one of which it is possible to return To
eydanu in the monastery.
"meat for the gray" Quest's type: Communication Kvestodatel': Gray Rewards: Experience: 1000 Purposes: Gray Passage: You ugostite the manual wolf of Hansen
by meat.
Follow the gray to the tower Of ksardasa Quest's type: Tracking Kvestodatel': Gray Rewards: Experience: 1500 Reputation in the clan of wolf 3 Habits of okhotnika y Purposes: Gray Destination: - Passage: Follow the wolf to the tower Of
ksardasa, along the way you will meet several companies of different
monsters, from golinov to the icy with Golem. If you decide to
attack their, then Greypel't to you will be joined, but it is possible
simply to nurse past all, no one touching.
"kill deer in the plateau!" Quest's type: Kill the purpose Kvestodatel': Hansen Rewards: Experience: 1500 Reputation in the clan of wolf 5 Habits of okhotnika y Purposes: 11 x the deer Passage: You should kill 11 deer in the plateau,
you be attentive being missed on the scaffolding, since hereabout
lives black troll'.
"carry the skins of snowy it is Volkov into the clan of wolf" Quest's type: Search for the objects Kvestodatel': Hansen Rewards: Experience: 1500 Reputation in the clan of wolf 5 Reputation in Nordmare 2 The skins of snowy it is Volkov 20 Purposes: 20 x of the skin of snowy it is
Volkov Destination: Runes Passage: Hansen requests you to carry the load
of the skin into the clan of wolf, as soon as you will be gathered
there, take load with yourselves. You will obtain your reward,
as soon as you will have a talk with the storekeeper by fleece in the
clan of wolf.
Monastery
"find grave Akashi!" Quest's type: Search Kvestodatel': Dargot Rewards: Experience: 2500 Map of graves by ancestor from Kerta 1 Passage: Quest reveals with the reading of the
book "chronicles of supremacy" at the lower level of library.
Enter into the grave Akashi in order to carry out Quest.
Do not forget to remove the sacred ring of magic Akashi.
Map with the arrangement of graves gives the leader of the clan
of the fire Of kert.
the "beverages of polygon for the pyran" Quest's type: Search for the objects Kvestodatel': Pyran Rewards: Experience: 1500 Purposes: 5 x the beverage of the polygon Destination: Pyran Passage: Pyran stands at the entrance into the
monastery, unfortunately it lost its magic habits because of the loss
of runes, you can to it a little soak after bringing 5 beverages of
polygon.
"bring Eydanu the stone of druids" Quest's type: Search for the objects Kvestodatel': Eydan Rewards: Experience: 2000 Book Of eydana 1 Purposes: Stone of the wolf of the druid Destination: Eydan Passage: Eydan, in the monastery, lost the magic
habits just as many others it he was earlier the master of
transformation. It heard about the druid, who can change form
without runes. Bring to it the stone of the wolf of druid.
This stone can be selected in Bogira in the clan of wolf or
obtained in the form of reward for the fulfillment of Quest "kill
white potroshitelya".
the "plants of polygon for the monastery" Quest's type: Search for the objects Kvestodatel': Innost'yan Rewards: Experience: 1500 Gold from Innost'yana 250 Purposes: 50 x of the plant of the polygon Destination: Innost'yan Passage: Innostian in the monastery can train
you for the habits of alchemistry, unfortunately its reserves of the
ingredients of ischarpany. Bring to it 50 plants of polygon to
bring plants in any quantity. After 50 plants, Quest will be
shut.
And general Quests (not assigned to the populated areas):
Priydi into Nordmar! Quest's type: the study Rewards: Experience: 500 Passage: Of priydi into Nordmar and Quest will
be shut!
Stout person is killed! Quest's type: Kill the purpose Passage: Kill Ugluza of pot-bellied, which
ferments with black goblinami, along the road from the camp of hunters
into the clan of hammer. Rewards: Experience: 5000 Purposes: Ugluz is pot-bellied
Ben sal
"embankment for the carrion vultures" Kvestodatel': Julio Reward: Ben sal 10, 1500 experiments. Passage: Sugut it is one of the pilferers ukravshikh in
Julio ore forms. Kill Suguta and its devotees. Suguta
oasis is located to the West from the ruins Of kh'yurita either to the
West from Ben sal, or Ben eray's south.
"will accompany Migelya into the village" Kvestodatel': Migel' Reward: Ben sal 10, 1000 experiments. Passage: In the southern mine you will meet Migelya.
It itself cannot leave, since it is blocked zombi. It will
ask to lead it into the city and it is confident that Entso greatly it
needs its services.
"You will free Ben sala!" Kvestodatel': b/k Reward: Nomads 5, 2500 experiments. Passage: It is necessary to kill all assassins. You
had to free Ben sala independently - there are hereabout no nomads or
slaves, who could grant their aid to you. Begin release, after
killing one of asassinov or orkov in the city. All inhabitants -
except Migel'ya - will help you in the attack. After returning
in Ben sale later you you uvidete, that it became the neglected city.
Corpses will disappear, but city will not populate by nomads.
One only lonely Migel', which sits in its cabin.
"rescuing By Ben saly" Kvestodatel': Julio Reward: Ben sal 5, 2500 experiments. Passage: To indulge precipitates city, Julio is very
perturbed by these. You clean 2 mines, ruins and temples next c
Ben sal. After cleaning you will have a talk with Julio about
your reward.
"six boxes of steel" Kvestodatel': Entso Reward: Kuznets 1, Ben sal 5, 1500
experiments. Passage: Entso of ischerpal all its reserves of steel.
Bring to blacksmith 6 yashchikikov with steel. They all
are located in the mines, 1 box in Migelya. Lead it into the
villages and it will return it to you.
"cursed!" Kvestodatel': Marver Reward: Ben sal 20, 2500 experiments. Passage: After the completion of Quests "ruins" and the
"tunnels", gift it sends away you to Doloku, which must lead to you to
the temple. Entire way is greased zombi and by skeletons.
In the temple, you will greet the protection of temple and
immortal magician. After passage through the crowds of skeletons
and zombi, you will encounter one additional immortal magician in the
dark passage. Kill it and Quest will be shut.
the "matter concerning Basirom" Kvestodatel': Julio Reward: Ben sal 15, 1500 experiments. Passage: Kill Basira, which is located in the tavern
fitters. Can use incantation poison or derive it into the
wilderness and kill so that the mercenaries would not attack on you,
when you kill it in the tavern. I used incantation "horror",
Basir departs as scalded from the city, there that we it kill so that
no one not would see.
"ruins" Kvestodatel': Gift Reward: Ben sal 10, 1500 experiments. Passage: Destroy 6 restless intelligence officers in the
ruins, upward on the hill from the city.
"tunnels" Kvestodatel': Gift Reward: Ben sal 10, 1500 experiments. Passage: Gift sent several svikh people into the mines and
they became to indulge. You clean 2 mines approach city (one
behind the city, the second on the southwest), in each of them on 4
cursed slave.
"way to the temple" Obtaining condition: to carry out Quests
"tunnels", "ruins" Kvestodatel': Marver Reward: 2500 experiments. Passage: Simply follow Dolokom. It will lead you to
the entrance into the temple.
the "stolen goods" Kvestodatel': Jaures Reward: Ben sal 5, 1500 experiments. Passage: Jaures fell into the ambush on the way into Ben
sala, robbers took entire his property. They hide themselves in
the cave to the north from Ben saly. Return trunks with the
goods, which are located in the cave.
Ishtar
"bring ore magic forms to blacksmith Sven" Quest's type: Search for the objects Kvestodatel': Sven Rewards: Experience: 3000 Gold from Muntazira 1000 Experience: from Muntazira 2500 Purposes: 10 x the magic ore form Destination: Sven Passage: Kuznets Sven wants ten magic ore forms,
for creating the special weapon for asassinov. Ore forms can be
found in the trunks. Will report Muntaziru about the fact that
you they brought forms to Sven and you will obtain reward.
the "access into Ishtar" Quest's type: Communication Rewards: Experience: 1500 Purposes: To aces Passage: In order to obtain this Quest you will
have a talk with Diego in Brahe, it will describe to you about Ishtare
- the center of the authority Of zubena. Gates it guards to
aces, it will let pass you into the city, if you collect 75% of
reputation in asassinov. The fulfillment of Quests's these will
help you: Basic Quests Kill king robara! 5 (Zuben)
Mirtana Knot Of dun Lead the slave Of khareka back, to Gamalyu 1
(Gamal')
Fitter Basir searches for its gold box 1 (Basir) Sobota wants to return slave it is given by 1
(Sobota) Sobota wants to return the slave Of toreka 1
(Sobota)
Sil'den Kill the urban shaman Of grompela 1 (Sapotek) Hunting Of kvadira for the new slave for Sil'dena 1
(Kvadir)
Varant Bakaresh Lesson of hospitality 20 (Tizgar)
Ben eray Unexpected information for Sigmora 15 (Sancho)
Home-brewed beer Payment to taxes in Braga 10 (Nafalem)
Log Reward for the head: Shakior, the lion of desert
4 (Fabio)
Moore Sul Kill all magicians of water 4 (Gonzalez) Kill the supreme magician of water Of saturasa 3
(Gonzalez) Kill the magician of water Of vatrasa 3 (Gonzalez) Kill the magician of water Of miksira 3 (Gonzalez) Kill the magician of water Of riordiana 3 (Gonzalez) Kill the magician of water Of merdariona 3
(Gonzalez) Kill the magician of water Of nefariusa 3 (Gonzalez) Kill the magician of water Of kronosa 3 (Gonzalez) Killer Of ramiresa 15 (Ningal)
After you will collect the sufficiency of reputation
to aces it will let pass you into the city!
the "pilferers of ore" Quest's type: Kill the purpose Kvestodatel': Kampa Rewards: Experience: 3000 Purposes: Sugut, Khassan Passage: This Quest is connected with Quests:
"embankment for the carrion vultures", "ramires missing in
action asassin", the "killer Of ramiresa" and the "instigator of ore
stealing". Quest will be completed when Tyuey sugut and Khassan
will be dead. Tyuey sugut and its associates it is located in
the oasis on the West from Ben saly or on the south from Ben eray.
Khassan is located in the camp in the ruins on the southwest
from Moore Of sul or on the West from Moore's temple Sul.
"checking of asassinov" Quest's type: Communication Kvestodatel': Zuben Rewards: Experience: 5000 Purposes: Ugrasal Passage: In order to obtain this Quest, you had
to have a talk Zubenom, who will send you to Ugrasalu. You had
to increase your reputation in Ishtare to 75 %. when you will collect
75% of reputation you will have a talk with Ugrasalom again!
the "skins of mangy creatures" Quest's type: Search for the objects Predposylki/svyazan s: "checking of asassinov". Kvestodatel': Musan Rewards: Experience: 2500 Reputation in Ishtare 15 Habits of hunter 1 Purposes: 5 x the skin of the lion Destination: Musan Passage: Musan wants five skins of mangy
creatures for the test. These lions can be found in the cave in
the north-north- West of the hills Of ishtara, which go for a walk
together with praydom of usual lions.
"jackals attack!" Quest's type: Kill the purpose Kvestodatel': Kafa Rewards: Experience: 1250 Purposes: 5 x the jackal Passage: After Quest's vypolneni the "wells near
the city" and the conversation from Kafa in wells, wells will undergo
the attack of the flock of jackals. Kill them and Quest will
end.
"other jackals!" Quest's type: Kill the purpose Kvestodatel': Kafa Rewards: Experience: 1250 Force of 1 Purposes: 7 x the jackal Passage: After the destruction of the first
flock the wells below will also be podverzhenv to the attack of
jackals, if you want to save slaves, you must hurry.
"to kill the leaders of the flock of jackals" Quest's type: Kill the purpose Kvestodatel': Kafa Rewards: Experience: 1500 Reputation in Ishtare 10 Experience: from Kafa 1500 Water from Giacomo 2 Gold from Giacomo 100 Experience: from Giacomo 1000 Experience: from Makasa 250 Purposes: 3 x the leader of the flock Passage: After the destruction of jackals in the
wells Of kafa will give to you task to kill the leaders of the flocks
of jackals, they are located on the hill beyond the wells. One
in the cave and two ferment on the hill together with their flocks.
"wells in city" Quest's type: Communication Predposylki/svyazan s: "checking of asassinov". Kvestodatel': Makas Rewards: Experience: 1000 Reputation in Ishtare 10 Purposes: Kafa Passage: Assuming lots in the test of asassinov
you you will obtain work from Makasa, he wants so that you they would
care about the wells near the city. In order to carry out Quest
you will have a talk from Kafa.
"conquer Makasa in the arena!" Quest's type: Duel Predposylki/svyazan s: "checking of asassinov". Kvestodatel': Kasim Rewards: Experience: 1000 Reputation in Ishtare 5 Force of 1 Experience: from Kasima 500 Purposes: Makas Passage: After obtaining the task of carrying
out the test of asassinov from Zubena and Ugrasala, go to Kasimu and
say that they would want to be beaten in the arena. Entrance -
500 golds. Now, you they will permit to defy Makasu.
"conquer Musana in the arena!" Quest's type: Duel Predposylki/svyazan s: "conquer Makasa in the
arena!" Kvestodatel': Kasim Rewards: Experience: 1000 Reputation in Ishtare 10 Force of 1 Experience: from Kasima 500 Purposes: Musan Passage: The second duel will be against Musana.
Entrance - 500 coins.
"conquer Yemeta in the arena!" Quest's type: Duel Predposylki/svyazan s: "conquer Makasa in the
arena!", "conquer Musana in the arena!" Kvestodatel': Kasim Rewards: Experience: 1500 Reputation in Ishtare 15 Force of 1 Gold from Kasima 600 Experience: from Kasima 500 Purposes: It emet Passage: Yemet - your enemy in the third final
duel! You they will permit to defy him, if you introduce 500
golds To kasimu. After you pobedit, you will obtain one
additional small reward.
the "tribute of temple" Quest's type: Search for the objects Predposylki/svyazan s: "checking of asassinov". Kvestodatel': Zuben Rewards: Experience: 2500 Reputation in Ishtare 10 Ancient knowledge by 1 Gold from Amulya 1000 Gold from Amulya 1000 Gold from Tizgara 2000 Key from Sigmora 1 Purposes: 5000 x gold Destination: Zuben Passage: When you vo'zmete the test of asassinov
you will have a talk Zubenom and say that you want to be by it
checked. It will give to you task to gather to give from three
dark magicians in Bakareshe. These are Sigmor, Amul' and Tizgar.
After obtaining of gold you will return to Zubenu and return to
it!
"order in Varante" Quest's type: Communication Predposylki/svyazan s: "checking of asassinov". Kvestodatel': Surus Rewards: Experience: 1000 Purposes: Ugrasal Passage: Pobezhdiv three killers before the
city, you will find in them the order Of surusa. Quest begins
with this letter. You can show its Urgasalu, and it will give to
you task to care about Suruse.
"precious goblet" Quest's type: Search for the objects Predposylki/svyazan s: "checking of asassinov". Kvestodatel': To aces Rewards: Experience: 1000 Reputation in Ishtare 10 Purposes: Cup Destination: To aces Passage: To aces will give to you task in
exchange for its agreement in the test of asassionv. You must
bring the cup, which Zarkos stole from it. You will find it to
the north from Ishtara in the palm-tree grove. Cup is located in
its inventory.
the "instigator of ore stealing" Quest's type: Communication Kvestodatel': Nerasul Rewards: Experience: 500 Gold from Ningala 1000 Experience: from Ningala 2500 Gold from Nerasula 2000 Gold from Delazara 500 Experience: from Delazara 2500 Purposes: Nerasul Passage: Ningal - magician in the palace of
Gonzalez into Moore Of sul, will order so that you would find the
instigator of ore stealing. It can be found in Ishtare.
These are - Nerasul, dark magician. You will have a talk
with it in order to finish Quest.
"battle with Surusom" Quest's type: Kill the purpose Kvestodatel': Nerasul Rewards: Experience: 250 Reputation in Ishtare 5 Force of 1 Purposes: Surus Passage: After the taking of the test of
asassinov you will have a talk with Surusom about this, will appear
three asassina, which will attempt to attack on you. In one of
napadayushchikh there will be the order, which it is possible to show
Ugrasalu, it will give to you task to care about Suruse. As soon
as you will approach Surusu it itself it will attack on you, to guards
everything will be unimportantly.
"arm slaves!" Quest's type: Search for the objects Predposylki/svyazan s: "Free Ishtar!" Kvestodatel': Karmok Rewards: Experience: 1500 Reputation in nomads 3 Purposes: 3 x the bond of the weapon Destination: Karmok Passage: In Ishtare you will meet the slave Of
karmoka, which bears stones, you will have a talk with it about the
uprising. it will help you if you you bring to it bonds with the
weapon.
"8 beverages of endurance for the slaves!" Quest's type: Search for the objects Kvestodatel': Karmok
Location Of the goblets Of fire (Fire Chalices) Knot Of dun (Kap Dun) 1. on the storage orka- merchant urkrass (Urkrass).
It is possible to redeem after conversation with the captivated
paladin on the lighthouse, or to steal Bandits along the road from Trelis into Varant. 2. along the road will see bandits and in the most important (it
with the name) the goblet of ognya.Esli to you it is difficult to
attack the bandits in the south, the South- east, there is a paladin
which you it will lead to the bandits it will help. This paladin
sits in the bonfire to the southeast from Nemora. Silden (Silden) 3. in orka on the name Of zapoteks (Zapoteks), about
etotom will report the prisoner Of dzherek (Jerek) in the camp of
slaves. Trelis (Trelis) 4. in paladin on the name Conrad (Konrad) of that
giving Quest to return to it magic. Moore Sul (Mora Sul) 5. Paladin- traitor of jackets (Kurt). 6. from Moore Sul iditol to north east (only further from Orgov)
it you will there meet with Yusifom (Yussif). Will have to kill
kraulerov. You vozmite Quest in Masila (Masil) to take 3 papers in people
in Moore Of sul.Esli you want reputation to increase return as gift to
Gonzalez (Gonzales), and then iditol to Masilu and it to you will
return the goblet of fire. Geldern (Geldern) 7. in the mine, which is located within the boundaries
of city, in one of the blind alleys. Fitter (Montera) 8. iditol to north West from the fitter. In the
cave the magician of the fire Of rakus (Rakus) eksperementiruyet with
the revival of corpses. You will carry out small Quests's vapor
and it will return goblet. 9. in the slave of the working on the excavations temple within
the boundaries of the city Nemora (Nemora) 10. in the magician of the fire Of treslotta
(Treslott). It will return after the fulfillment of its Quest
with the plants Vengard (Vengard) 11. in paladin Marcus (Markus) meeting in the urban
portal Monastery of fire (Fire monastery) 12. in Mil'tena (Milten)
Location of the stones of urban portals (Teleporter
Stones) Mirtana (Myrtana):
Ardea (Ardea) on the table before the house of warden (point of
the beginning of game) Reddok (Reddock) The kvestovaya southern cave The knot Of dun (Kap Dun) inside the storage in which
stands the ork- merchant Fitter (Montera) in the neglected house to the right
of the house of the chapter of the mercenaries Goth (Gotha) box in the house of orka - the chief of
village (house in which by prisoner sits Horn). Second stone in village itself in kuzne Faring (Faring) in the first cave to the right on the
rise into the city. On the contrary peasant digs the ruins Vengard [ Temple ] (Vengard Temple) In the cave with the skeletons under the lock in the
village of Goth (Gotha) Vengard [ throne zal](.Vengard Throne room) in the
room of the magician of the fire above the throne hall Okara (Okara) on the stone-, to the left of the
entrance if we stand facing the camp. Sil'den (Silden) northern exit from the city, in the center of
the circle of stones. Next small waterfall. is on Grompel Geldern (Geldern) on the stone- to the left of the
southern gates, if we stand facing the city. In the inventory Mirzo (Mirzo) Trelis (Trelis) in the trunk after the statue Of
beliara, out of the city. Output through the southwestern gates,
in which it costs Sorus (Thorus). Nemora (Nemora) stone lies at the trunk. Trunk is located
out of the camp, to the right of entrance a little upward on the hill.
Varant (Varant):
Home-brewed beer (Braga) it is possible to take away in merchant
Bernado (Bernado) in the course of fulfilling Quest "to gather tribute
from the merchants" which gives Nafalem (N.afalem). For
fulfilling Quest Bernado it is necessary to thrash, and then it is
possible to take away tele-port. Ben iray (Ben Erai) on the barrel by confronting the lift
leading into the mines Log (Lago) lies at the heap of mud east the slave Of
rasul (Rasul). To pass past the arena to the east. Ben sal (Ben Sala) if we enter into the city through the main
entrance, we rise past kuzni, in which works Enzo, and we are abutted
against house. Large pan with the grain lies on the porch, the
stone lies on it. Bakaresh (Bakaresh) in the city. On the pit cover, near
Silvio (Silvio), in the western part of the city In the temple Of beliara (75 reputations in order to
enter) in the small room to the right. Moore Sul (Mora Sul) to north east from the entrance into the
arena, we are abutted against house. Tele-Porta's stone lies on
the table near the house. Ishtar (Ishtar) lies on the table at the entrance into the city. In the inventory Of delazara (Delazar In the bedroom Of zubena (Zuben. bedroom this is the
most distant room after the throne hall. Next there is a guard,
so that is simple cannot be taken stone.
Nordmar (Nordmar):
Clan of wolf (Wolf Clan) in the house of the hunter Of ronara
(Ronar) Clan of hammer (Hammer Clan) in kuzne Of ingvara
(Ingvar) on the bench. Clan of fire (Fire clan) In the first secluded house. In
the house of the leader of clan, on the shelf to the left of the
entrance. Monastery of fire (Fire monastery) in the box on the ground
floor of library, under the stairs. Tower Of ksardasa (Xardas tower) on the table in the tower
Location of the godly artifacts Of adanosa (Divine
Artifacts)
Goth (Gotha) Ring .SHCH0YUP is removed from the devastated demon
of that dwelling in the former fortress of paladins.
Gobnitsa Of akasha (Akasha tomb)Kol6qo .shch0Mana in the tomb
on the northeast, which there is on the map, which the leader of the
clan of the fire gives
Trelis (Trelis) Amulet is removed from the corpse of the orka- leader
Of trelis, or it is bought in it, for 50000 money
Moore Sul (Mora Sul) Crown is located in Moore's temple Sul, into which it
is necessary to lead Orknarok.
Al let us shedim (Al shedim) Mantle is located in the temple from which key it
gives Saturas (Saturas)
The location of five keys from Moore's temple Sul
(Temple of Mora Sul) temple is located to the south from Moore city
Sul
1. within the boundaries of Moore city Sul in
mercenary Kirk (Kirk) 2. leader of the expedition of orkov. Is located
next to the entrance into Moore's temple Sul 3. within the boundaries of Moore city Sul in merchant
Ilya (Ilja) 4. to the northeast from Moore Of sul in the oasis are
located paladin and run out of the slaves Of yusuf (Yusuff).
Slaves will return key for the fact that you you will not return
it. 5. within the boundaries of Moore city Sul in the ruler 5.
within the boundaries city of Moore
The location of
five keys from the temple al let us shedim (Temple of Al Shedim) temple is located in the east from Moore city
Sul.
It is first necessary to have a talk with the magician of water
By saturasom (Saturas), which is located at the entrance into the location of temple al let us
shedim from Moore's road Sul-Bakaresh. He will say that will return to you your key only after you themselves
you will find rest. Saturas will give map on which indicated where it is possible to
look the rest keys. After going around temple find Lester
(Lester) in it also there is a key, but it will return it only when you you will destroy the
orka- chief of expedition.
1. in the block of dead guards to the West from the temple. 2. in the ancient library to the northeast from the temple. 3. between the school of soldiers and the block of healers to
the south, south east from the temple. 4. in Lester after you will finish off orkov. 5. in Saturasa, to northwest from the temple.
Location of 12 paladins Vengard (Vengard) Kobrin (Cobryn) Georg (Georg) Sodir (Thordir) Marcus (Markus) - meets in the urban portal Reddok (Reddock) Leader of the rebels Of dzhaviyer (Javier) Okara (Okara)Lider rebels Roland (Roland) Knot Of dun (Kap Dun) Prisoner on the lighthouse, paladin is monogram
(Wenzel), or if you freed city it it is located near the lift to the
lighthouse. Moore Sul(.Mora Sul) The paladin Of kruz(.Chruz) is located not far to the
north from the city in ruins or east ruins in the tents. Nemora (Nemora) Not far from the camp of the rebels Of nemora (Nemora)
to the southwest sits in the bonfire the paladin Of karlen (Karlen) or
if is executed Quest "to lead people into Nemora" that he in the camp. Trelis (Trelis) Conrad (Konrad), paladin who lost the faith in Innosa,
which gives Quest to return to it the magic Monstyr' of fire (Fire Monastery) In the altar Of innosa in the monastery paladin Oliver
(Olivier) stores his faith and he dreams to return its magic
Okara does need additional people where it is possible
to find them?
Here is the list:
Hunters Of kandel (Candela) and Frazer (Fraser) - are located north Of okary, in the ruins fortresses.
It is necessary to carry out their two hunting of Quest. Kent (Kent) - sits in small peshcherke northeast Of okary, it is
deep in the scaffolding. Before the the peshcherkoy are located
the monsters "malicious potroshiteli" (malicious ripperbeast) - they
must be killed in order to pass into the cave. Prospector Owen (Owen) - cidit in the scaffolding south Of okary, not far
from ogrov, on the elevation. It should give the bottle of
alcohol. Paladin Of rendall (Randall) - it find near the mine on the way into Silden, west
Of okary. It is necessary to carry out its Quests. Magician Of the fire Of rakus (Rakus) - is located south Of okary and northwest fitters, in
the cave not far from the gorge, which is pulled from the cow's farm
fitters. It is necessary to carry out his Quests.
Teachers, which teach rare and important habits, like the killer
of orkov or resistance to poisons (this list thus far not final):
Combat habits: Paladin - king robar after the selection of the way Of innosa.
Regeneration of the life - king robar after the selection of the way Of innosa
or the head of orkov Kahn (Kahn) in Faringe.
Killer of orkov - Nordmarets Of khogar (Hogar) from the clan is
Volkov.
III level of rotation with the two-handed weapon - Nordmarets Of khogar (Hogar) from the clan is
Volkov. Nordmarets Of ugol'f (Ugolf) from the clan of hammer.
Nordmarets Of kayelin (Kaelin) from the clan of fire.
Master of the dvumechnogo battle - In Ishtare.
Hunting habits: Master- archer - hunter Falk (Falk) in the hunting house on the
hill northwest Of sildena. Hunter is candela (Candela), which
sits in the ruins north Of okary. Rebel Of rendell (Rendell) in
Nemore.
Killer of orkov - the hunter Of kris (Chris) in the circle of the
stones between Ardea and By vengardom. Hunter is candela
(Candela), which sits in the ruins north Of okary. Magic habits:
Teach more rapidly - the magician of fire Sebastian in Reddoke. The
magician of water Of riordian, which sits in the ruins of Braga's
south. Magician of water Of kronos near the cave between
Bakareshem and al -Wedim. Magician of fire Karripto (Karrypto)
into Vengarda. Magician of the fire Of dargot (Dargoth) from the
monastery. Magician of the fire Of al'tus (Altus) from the
monastery. Dark magician - the dark magician Of tizgar (Tizgar) in the temple
Of beliara in Bakareshe. Magician of water - the magician of water Of saturas near the
temple al -Wedim Moore's east Sula. Druid - the druid Of runak (Runak) in his camp north Of
gelderna. The druid Of porgan (Porgan), in the camp of Rangers
southwest fitters. Druid Thorn (Torn) in the camp south Of
gelderna. Regeneration of the polygon - the dark magician Of sigmor (Sigmor) in the temple
Of bakaresha. Magician of water Of saturas near the temple al
-Wedim Moore's east Sula. Magician of fire Karripto (Karrypto)
into Vengarda III level of battle by the staffs - Shakior (Shakyor), druid with the lion near the
logs. Nomad Of ateras (Ateras) in the oasis west Of bakaresha.
The forging: Creation of weapon from the pure ore - Kuznets Ingvar (Ingvar) in the clan of hammer.
Thievish habits: III level of the breaking of the locks - the old friend Of lares in Gelderne.
III level of the pocket thefts - the old friend Of lares in Gelderne. Feast
(Peer) at the farm near Trelisa.
Killer - In Ishtare.
Alchemic habits: Poisoned weapon - alchemist Ezil' (Esiel) into the knot To dune.
Shaman of orkov Of grompel' (Grompel) in Sildene.
Alchemist Peratur (Peratur) in Gelderne. Alchemist Eusebio
(Eusebio) in Ben eray. Gardner Of rasul (Rasul) in the logs.
By merchant al'do (Aldo) in Bakareshe.
Poisoned arrows - alchemist Eusebio (Eusebio) in Ben eray.
Gardner Of rasul (Rasul) in the logs. By merchant al'do
(Aldo) in Bakareshe.
Preparation of the poisons - alchemist Eusebio (Eusebio) in Ben eray.
Gardner Of rasul (Rasul) in the logs. By merchant al'do
(Aldo) in Bakareshe.
Special habits: Acrobatics - Cbejavwi1 from the knot Of duna of the slaves Of
kharek (Harek). It is necessary to free it and to bring to the
hunter Of dzhensa (Jens). Hunter Pavel (Pavel) from Sildena,
after his tracking to the hunting house.
Endurance of the wolf - hunter Pavel (Pavel) from Sildena, after his
tracking to the hunting house. Thorn (Torn), druid south Of
gelderna, after the fulfillment of his Quest.
Resistance to cold - Lars (Lars), nordmarets in Sildene. It is
necessary to redeem it in orkov. Resistance to heat - Tufail (Tufail), assassin in Brahe.
It is necessary to carry out its Quest.
Resistance of the weakness - Renvik (Renwik), old alchemist from Gelderna, after
his Quest.
Resistance to the poisons - Peratur (Peratur), alchemist in Gelderne.
How to fall into Nordmar?
passages into Nordmar there are many. The simplest way -
to earn relation in Faringe into 75, and then to traverse their
passage (which by three different ways derive into three different
points Of nordmara). Also it is possible to redeem nordmartsa Of
larsa (Lars) from the captivity of orkov in Sildene, and it will show
another passage you. Well, and it is possible to run a little 0
0N throughout the world, and to find three additional passages
independently.
In the game there are three branches of the passage: 1. for Innosa - it is necessary to free Mirtanu from orkov,
i.e., to free all cities, and it means to smash all orkov... to free
Varant, means to free all cities, and to also kill the king of
assassins Zubara and to return 5 artifacts Of adanosa To innosu. 2. for Beliara - everything on the contrary, to kill nomads,
rebels and to kill the king of people Of rkhobara and Ksardasa and to
return 5 artifacts Of adanosa To beliaru. 3. for Ksardrasa - to kill Rkhobara and Zubena and to destroy 5
artifacts Of adanosa in the furnace Of nordmara.
To make revolution. And councils for passage.
Best selection - not to make this (Ardeya - not on account).
At least until you are determined with the selection of further
way. Since: 1. many Quests cross. 2. after making revolution in it is more than in three cities,
for example, occupied shityu orkami, you lose big enough kollichestvo
of possible- carried out Quests. 3. you will destroy play process. I.e. some versions of
passage will be isporcheny/nedostupny.
And to vobshche, follow originally the instructions of precisely
main Quests. One of the first - "to find Ksardasa". More
frequently remain. Especially before the conversation with NPC,
which has name. Since many can give Quest, whom you either will
not manage or this Quest will enter into the crossing over with others
by Quests. At first, carry out only, so to speak, neutral
Quests. I.e. those, which do not influence the selection of your
way and they do not lead to the confrontation between the
associations. Pass around all cities. First - Mirtany.
Further there will already be certain certainty. Plus -
you will find many teachers. To the selection of way it is
desirable to find Ksardasa. Prompts about its presence will be
in each city Of mirtany and further. Afterward - simply you will
be determined and act!
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