Gothic 3 .:. Passage of game

Updated: 10.02.2007, views: 3160
 

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Passage around the cities you made look necessary city and select appropriate Quest.
Attention! in the end itself there is useful information on the passage.

Ardea

Liberate Ardea From Orcs! (to free Ardea from Orkov!)
Kvestodatel': Quest is given since the beginning of the game
Passage: Simply perebeyte all Orkov into Ardea.
Reward: 500 experiments, reputation in rebels 2

Gorn shows you the rebels ' hideout (Horn it will show the refuge of rebels)
Kvestodatel': Gorn
Passage: Simply follow the furnace to the camp of rebels Reddoku.
Reward: 250 experiments, reputation in rebels 1

Talk to the leader of the rebels! (to have a talk with the leader of rebels!)
Kvestodatel': Hamlar
Passage: We leave for Reddok (possible in the campaign with the furnace) - we there speak first to Gelfordom, then - we say with Khav'erom, which occurred into Ardea.
Reward: 1000 experiments, reputation in rebels 1. it is possible to still have a talk with Khamlarom you will obtain the 500 additional experiments

Kill the shy deer (hunting the deer)
Kvestodatel': Chris - is located in the circle of stones along the road from Ardea into Vengard
Passage: Necessary to kill 5 fearful deer - they so are called shy deer. Deer have a property to scatter - try so that they would not run away into the camp of orkov - reach them will be there problematic. Pomagayut well incantations - to kill deer by fayerbollom it is considerably easier than from the bow. As soon as all 5 deer will be dead, we return to Krisu and we give to it 5 it is lump meat.
Reward: 250 experiments, adroitness 1. after conversation with Krisom we will obtain 250 additional experiment and Kris will begin to teach the hunting habits

Jack and the bilge rats (jack and land rats)
Kvestodatel': Jack - is located on the lighthouse to the south from Ardea
Passage: The bandits, with whom requests to be dismantled the jack, are located only northeast of lighthouse - they sit on the edge of break around the bonfire. In all bandits three - they do not present special complexities - simply perebeyte them.
Reward: 500 experiments. After conversation with the jack you will obtain 250 additional experiment even 50 gold

Jack's Rebel Gold (jack and gold of rebels)
Kvestodatel': Seruk - is located in Cuyp Dune
Obtaining condition: To carry out Quest Steal 3 golden goblets from Urkrass's warehouse (to steal 3 gold goblets from the storage Of urkrassa) in Cuyp To dune.
Passage: Simply we visit jack on the lighthouse not far from Ardea and we take away gold.
Reward: 750 experiments, stealing 1, 400 gold

It is rare

Bring to the magician of fire to Sebastian medicinal herb.
Type of the mission: To gather the objects
Experience: 250
Reward to reputations in this city: Reddok 10
Bonus of the habits: Alchemistry 1
Purpose: Medicinal grass x 10
Begun to operate NPC: Sebastian (Reddok)
Bring to the magician of fire in Reddoke of 10 medicinal plants.

You clean the southern caves Of reddoka.
Type of the mission: To kill
Experience: 750
Reward to reputations in this city: Reddok 20
Bonus of the habits: Hunting 1
Purpose: Lizard x 6, krauler, goblin x 4
Begun to operate NPC: Dzhoy (Reddok)
To kill entire poultry in the cave.

Pobedit Of koppera in the arena.
Type of the mission: Arena
Experience: 250
Bonus of the habits: force of 1
Purpose: Copper
Begun to operate NPC: Copper (Reddok)

Pobedit Dzhoyu in the arena.
Type of the mission: Arena
Experience: 500
Reward to reputations in this city: Reddok 10
Bonus of the habits: force of 1
Purpose: Dzhoy
Begun to operate NPC: Dzhoy (Reddok)

Pobedit Of toporka in the duel.
Type of the mission: Defeat
Experience: 500
Bonus of the habits: Force of 1
Purpose: Topork
Begun to operate NPC: Topork (near Reddoka)
At the farm next to Reddokom in the house sits leader of which and one must conquer, simultaneously it is possible to carry out Quest "you will free cliff from Orkov at the farm" and "will remove the patrol of orkov at the farm".

Destroy the camp of the rebels Of reddok.
Type of the mission: Free is the enclave
Experience: 2500
Reward to the reputations: Orki 7
Begun to operate NPC: Uruk (Knot Of dun)

You will remove the patrol of orkov at the farm.
Type of the mission: To kill
Experience: 750
Reward to the reputations: Rebels 1
Purpose: Boy scout Of soldier X 2 Topork
Begun to operate NPC: Gelford (Reddok), Cliff (Reddok)

Find the underground of rebels in the knot To dune.
Type of the mission: Communication
Experience: 500
Reward to the reputations: Rebels 2
Reward to reputations in this city: Reddok 10
Purpose: Fil
Begun to operate NPC: Fil (Knot Of dun), Dzhav'er (Reddok)
Underground worker is Fil, chuvak which removes after the pigs.

You will free cliff from Orkov at the farm.
Type of the mission: Communication
Experience: 500
Reward to the reputations: Rebels 1
Reward to reputations in this city: Reddok 10
Purpose: Cliff
Begun to operate NPC: Cliff (Reddok), Topork (near Reddoka)
The pobedit Of toporka lead cliff into Reddok.

Get rid of brodyachevo of the patrol of orkov between Reddok and Ardea.
Type of the mission: To kill
Experience: 750
Reward to the reputations: Rebels 1
Purpose: Boy scout of soldier x 3
Begun to operate NPC: Gelford (Reddok)
Along the road from Ardea into Reddok it will stand patrol of 4 orkov, necessary to kill them, singularly to kill priydetsya to death, and that rebyatki will arise again and again.

Kill aggressive wild Kabanov.
Type of the mission: To kill
Experience: 500
Reward to reputations in this city: Reddok 10
Bonus of the habits: hunting 1
Purpose: Aggressive wild flue x 4
Begun to operate NPC: Brenton (Reddok)
In the east from Reddoka, entirely by rad are grazed 4 blocks, it is necessary to kill them.

Reddok needs Kuznets.
Type of the mission: Communication
Experience: 750
Reward to reputations in this city: Reddok 10
Bonus of the habits: Forging 1
Purpose: Cliff
Begun to operate NPC: Dzhav'er (Reddok), Cliff (Reddok)

Lead cliff to Dzhav'er, to the leader of rebels into Reddok.
Type of the mission: Bring NPC
Experience: 750
Reward to reputations in this city: Reddok 10
Purpose: Cliff
Preliminary Quests: Reddok needs Kuznets.
Begun to operate NPC: Dzhav'er (Reddok), Cliff (Reddok)
The pobedit Of toporka lead cliff into Reddok.

Weapon for the rebels into Reddok.
Type of the mission: To gather the objects
Experience: 500
Reward to the reputations: Rebels 1
Reward to reputations in this city: Reddok 10
Purpose: Bond of weapon x 5
Begun to operate NPC: Norris (Reddok)
There where orki, there and weapon.

Knot Of dun

"skins for Jens's hunter"
Kvestodatel': Jens
Reward: 500 experiments, reputation into the knot Dune 10, and also Jens will begin to train hero for hunting. If we after this have a talk with Baffordom, then we will obtain the 250 additional experiment
Passage: Jens requests dozen of wolf skins for the promise to train hero for hunting. Since the hero yet does not know how to remove the skins of animals, it is necessary to find finished. Skins in large quantities are scattered on the knot I will blow. We go there, we gather 10 wolf skins and we carry to Jens.

"to return the slave Of khareka Gamalyu"
Kvestodatel': Gamal'
Reward: 1000 experiments, reputation in assassins 1, 100 gold. If we after this have a talk with Baffordom, then we will obtain the 250 additional experiment
Passage: We find that run out the slave Of khareka - we leave from the knot Of duna and it is immediately pivoted to the left, only it is further in the bushes, we conduct Khareka to Gamalyu.

"Kharek wants meat"
Kvestodatel': Kharek
Reward: 500 experiments
Passage: On the slope of mountain to the left of the output from the knot Of dun hides quick of the slaves Of kharek. With the first encounter it will ask hero to give to it fried meat, we give to it meat. We will in exchange for obtain three therapeutic plants.

"soak Khareku to run out!"
Kvestodatel': Kharek
Reward: 1000 experiments, reputation in rebels 1. after conversation Kharekom you will obtain 250 additional experiment even 3 therapeutic beverages, and also Kharek will agree to train you to acrobatics.
Passage: To have a talk Gamalem and to take he has Quest "to lead the slave Of khareka to Gamalyu". To leave through the main entrance the knot Of duna, to turn to the left and, having barely risen along the slope to find Khareka. To say Khareku that they arrived from Gamalya, to allow it to have a talk with itself and as a result to agree soak to it to run out. It must be led to the cabin of Jens's hunter, that near in road into the knot Of dun. after leading Khareka to the cabin, it is necessary to have a talk with Jens.

"medicinal herbs for the alchemist"
Kvestodatel': Ezil'
Reward: 250 experiments, reputation into the knot To dune 10, alchemistry 1. if we after this have a talk with Baffordom, then we will obtain 250 additional experiment.
Passage: We find, for example near Reddoka we bring 12 therapeutic plants To ezilyu.

The "trunk Of alchemist"
Kvestodatel': Marlo in Reddoke
Passage: Thus far no one sees we reveal the trunk (it will be required the moved habit of the dissection of locks or roll zaklinaniyeme) in the house of alchemist Ezilya into the knot To dune - in the trunk there is by 500 of gold and any melochevka.
Reward: 500 experiments, stealing 1

"to smash all hungry is Volkov okola the knot Of duna"
Kvestodatel': Bafford
Reward: 500 experiments, reputation into knot Dune 15, adroitness 1. after conversation with Baffordom we will obtain 250 additional experiment even 300 gold.
Passage: Bafford requests to destroy all hungry it is Volkov around Cuyp Duna, since wolves hunt the slaves. Much is Volkov and they are scattered on the groups, they are located on the locality from the cabin of Jens's hunter to the knot Of duna, last, most trudnonakhodimaya find on the elevation beyond the place on which you you find the slave Of khareka.

"returning urkrass his goods"
Kvestodatel': Urkrass
Reward: 1500 experiments, reputation into the knot To dune 15, 100 golds
Passage: Ork- storekeeper urkrass requires that you would return its goods. Goods are seized by bandits. Bandits are located on the small cape above the coast of sea directly to the south from the farm of cliff.

the "things of captured paladin"
Kvestodatel': Gamal'
Reward: 1000 experiments, reputation in rebels 1. if we describe about this to Wenzel, then we will obtain the 250 additional experiment
Passage: You will have a talk Gamalem, it sold the thing of the captivated paladin, among which there was fiery cup To urkrassu, we go and will bath cup for 100 gold.

"to steal 3 gold goblets from the storage Of urkrassa"
Kvestodatel': Seruk
Reward: 1000 experiments, stealing 1. after conversation Serukom we will obtain 250 additional experiment, and also Seruk now will train you for stealing.
Passage: We go from the aft entrance compulsorily of kraduchis', we find and take away cups. We report Seruku about the successful theft.

"weapon For Fila"
Kvestodatel': Fil
Reward: 500 experiments, reputation in rebels 1, 200 golds
Passage: Filu is necessary weapon for the uprising. It is necessary to procure 3 bonds with the weapon. Weapon can be found also in the knot Of dun - one bag on the storage, one in the tent near the lighthouse and one before the entrance into the lighthouse, so near the patrols of orkov.

"Sayrus wants shnaps"
Kvestodatel': Sayrus
Reward: 500 experiments, reputation into the knot To dune 10
Passage: With the conversation with Sayrusom it will ask shnapsa. Give bottle to it.

"problems with the bandits in the coastal region"
Kvestodatel': Sayrus
Obtaining condition: To carry out Quest "Sayrus wants shnaps"
Reward: 1000 experiments, reputation in Orkov 1, reputation into the knot To dune 10. about the destruction of bandits it is possible to describe Iomaru - 250 experiments, Sayrusu - 250 experiments and Baffordu - 250 experiments even 500 gold
Passage: After obtaining of Quest it is possible to take Sayrusa as the assistant. The cave Of ortegi is located on the south from the hunter Of krisa and circle of stones, on the server- West from Ardea. In order to finish Quest sufficiently to put an end to Ortegoy, although it is possible to smash all bandits and to rummage all trunks.

"oil For Ardea"
Kvestodatel': Iomar (along the road in to fitter).
Reward: 500 experiments, stealing 1. after conversation with Iomarom we will obtain 400 additional gold
Passage: In the cave Of ortegi there are five boxes with oil, which it is necessary to bring Iomaru. To gather boxes it is naturally simpler, when cave is already free from bandyukov.

"Kvartermeyster the knot Of duna needs therapeutic beverages"
Kvestodatel': Dekkard
Reward: 500 experiments, reputation into the knot To dune 10. if we then have a talk with Baffordom, then we will obtain 250 additional experiment.
Passage: Three therapeutic beverages for Dekkarda - complexity do not present. Is possible bag: if you have 2 beverages, then they will be accepted as by 3, Quest will be shut, you will obtain experience, but in Quests's list it will viset' as not completed.

"to conquer Fadi in the arena"
Kvestodatel': Arokkkh
Reward: 1000 experiments, reputation into the knot To dune 10, force of 1. after victory you will have a talk from Fadi - you will obtain 250 additional experiment and with Arokkkhom - 250 experiments
Passage: The pobedit Of fadi in the arena, you do not exceed the limits of arena, otherwise Quest will be abolished.

"to conquer Darmoka in the arena"
Kvestodatel': Arokkkh
Reward: 1250 experiments, reputation into the knot To dune 10, force of 1. after victory you will have a talk Darmokom - 250 experiments, with Arokkkhom - 250 experiments wide sword and By baffordom - 250 experiments
Passage: The pobedit Of darmoka in the arena, it guided the same.

"to destroy the underground of rebels into the knot To dune"
Kvestodatel': Uruk
Reward: 2500 experiments, reputation in Orkov 2. after the report To uruku you will obtain 500 additional experiments, and Urkrass will give 250 additional gold and two therapeutic beverages
Obtaining condition: to have 75% of reputation in the knot Dune and to carry out Quest Reddoka "to find the connected of rebels into the knot To dune"
Passage: It is necessary To kill Fila.

"To free The knot Of dun!"
Kvestodatel': starts after you you will have a talk with Wenzel.
Reward: Experience 5000, rebels 5, gold from Khav'era 1000, experience from Khav'era 1000, experience from Fila 500, 2 beverages of treatment from Fila, experience from Wenzel 1000.
Passage: Together with Wenzel... and By filom (if it is still living) we kill all orkov, mercenaries and asassinov. City is our!

"Wenzel frees city"
Kvestodatel': Wenzel
Reward: 1750 experiments, reputation in rebels 1
Passage: After his release Wenzel will help you in the release of city, complex there is nothing, you will manage!

the "lost sword of Wenzel"
Kvestodatel': Wenzel
Obtaining condition: To carry out Quest "Wenzel frees city"
Reward: 500 experiments, reputation in rebels 1, 1000 gold
Passage: The cave with the wolves, in which is located the sword it is located next to The the monteroy, between city and farm Of domenika, into the same cave you will go to carry out Quest fitters "violence with the wolves".

Goth

Befreie Gorn Von Den Orks In gotha (Rescue Gorn from the orcs in gotha/Osvobodite furnace from orkov in Goth)
Obtaining conditions: You will have a talk with Potrosom and furnace
Passage: You will pay 2000 gold Potrosu and it will free furnace. It is possible to conquer Potrosa in the duel, after obtaining to this Quest, and to simultaneously reach from his trunk tele-portational stone the Goths; however, it nevertheless without the money it will not free furnace.
Reward: 1500 experiments, reputation in rebels 1

Besiege Potros (Defeat Potros/Pobedite Potrosa)
Obtaining conditions: You will have a talk with Potrosom
Passage: Pobedit Of potrosa in the duel
Reward: 1500 experiments, force of 1

Befreie Gotha Von Seinem Fluch (Free Gotha from its curse/Osvobodite to Goth from proklyat'ya)
Obtaining conditions: You will have a talk with the furnace, when it is free
Passage: The pobedit of demon the Goths, simultaneously destroying to indulge, which arises on the way, consider that the demon can raise to indulge, so that city can be cleaned finally only after the victory above it
Reward: 5000 experiments, force of 1, reputation in rebels 2, the artifact Of adanosa (ring, it is removed from the body of demon)

Dd.monenjagd mit Gorn (Hunting Demons with Gorn/Oxota to the demons with the furnace)
Obtaining conditions: You will have a talk with the furnace, when it is free and you will agree to it soak.
Passage: The pobedit of demon the Goths, simultaneously destroying to indulge, which arises on the way, after victory you will have a talk with the furnace so that that would confirm that it did everything that he wanted. By the way, if we say To potrosu that you removed proklyat'e from the city and killed demon, it will not believe.
Reward: 1000 experiments

Baue Gotha Wieder Auf (Rebuild Gotha/Otstro1te you will populate to Goth)
Obtaining conditions: You will have a talk with Roland in Okare, when Goth it is free from nezhiti and demon. Passage: You will pay to Schoen 1000 coins for the construction the Goths. After this, Schoen will move from Okary in to Goth, you will trace so that him would not kill on the way monsters and orki, which they did not give to nezhiti to leave to Goth. In the finale Schoen remains in Goth, in the room with the throne, which is located in the very end of the city
Reward: 2500 experiments, 1000 gold, reputation in the rebels 2, Goth populates by rebels, among them 2 blacksmiths, salesman alchemist.
Possible problems: After population the Goths will begin dismantling between the protection of rebels and the protection of orkov, that they stood by camp below. Therefore problems immediately appear in order not to give to them to cut out city as a result of this fight.

????? (Find Teleportation Stone to Vangard)
Obtaining conditions: Roland and Horn mentions on this; however, Quest as such is not given and does not complete, simply appears communication about this.
Passage: In Goth in one of the parts of the city there is a system of caves with nezhit'yu, in the end itself of them tele-portational stone is located. When you select stone, you obtain communication, that you it found, and experience. Then it is possible to say to Roland about this, and that advises "to use a stone directly now!"
Reward: 2500 experiments, tele-portational stone into Vangard

Home-brewed beer

Tribute from Braga (Tribute from Braga)
Kvestodatel': Nafalem (Nafalem)
Passage: It is necessary to return To nafalemu the assembled tribute c:
Dzhouz - 500; Pommel - 500; Bernado - 500; Tufail (it is dead) - 0, (it is living) - 800 golds; Abbas - cup of the salesmen of water.
For the completion of task it is necessary to carry out Quests: Jose'.s tribute, Luca'.s tribute, Bernado'.s tribute, The chalice of the water vendors and to have a talk with Tufailom. After the fulfillment of Quests's these you will have a talk Nafalemom.
Reward: Hashishin 10, Braga 15, 1500 exp, the possibility to study ancient knowledge.

Tribute Of dzhouza (Jose'.s tribute)
Kvestodatel': Nafalem (Nafalem)
Passage: We take away gold in Dzhouza, after which we return Nafalemu.
Reward: Braga 5, 500 exp.

Tribute of pommel (Luca'.s tribute)
Kvestodatel': Nafalem (Nafalem)
Passage: For the pommel it is necessary to pay from its own pocket tribute (500 coins) To nafalemu, in exchange for we obtain Quest "dark skin of sneppera".
Reward: Braga 5, 500 exp.

Tribute Bernado (Bernado'.s tribute)
Kvestodatel': Nafalem (Nafalem)
Passage: Bernado will not want to pay tribute; therefore it is necessary it to beat, afterward it will pay off taxes.
Reward: Braga 5, 1000 exp; 250 exp - from Nafalema.

After Tufailom (Follw Tufail)
Kvestodatel': Tufail (Tufail)
Passage: If you promise to pay taxes (800 golds) for it, it will show, where is located the band Of malira. In other, if in you badly be matters concerning the finances, after march into the cave can it kill. In this case you will preserve 800 coins.
Reward: 1000 exp; 500 exp, 1000 exp - from Tufaila; the possibility to study habit "to resist heat".

Cup of the salesmen of water (The chalice of the water vendors)
Kvestodatel': Abbas (Abbas)
Passage: It is necessary to carry as the tribute To nafalemu cup, but in its Abbasa stole Malir. We go into the cave to the West from the city. Cup is located in the trunk.
Reward: Braga 5, 1500 exp, 250 golds - from Nafalema; 200 golds, 250 exp - from Abbasa.

Hired killer: Home-brewed beer (Bounty hunting: Braga)Kvestodatel6: Dzhouz (Jose)
Passage: To kill Asaru, Malir, Taklar, i.e., to carry out Quests: Bounty hunting: Asaru, Bounty hunting: Malir, Bounty hunting: Taklar. Afterward you will have a talk with Jose.
Reward: 1000 exp, Braga 10.

Hired killer: Taklar (Bounty hunting: Taklar)
Kvestodatel': Dzhouz (Jose)
Passage: We go along the road to Moore Of sul, we meet the band Of taklara (7 enemies).
Reward: 1500 exp, Braga 10; 300 exp, 500 golds - from Dzhouza.

Hired killer: Malir (Bounty hunting: Malir)Kvestodatel6: Dzhouz (Jose)
Passage: It is necessary to kill Malira, which is located in the cave, to the West from the city.
Reward: Braga 10, 1000 exp; 300 golds, 250 exp - from Dzhouza.

Hired killer: To asaru (Bounty hunting: Asaru)
Kvestodatel': Dzhouz (Jose)
Passage: To kill Asaru, is located in the cave, into which you will lead Riordian.
Reward: 1500 exp, Braga 15; 500 exp, 500 golds - from Dzhouza.

Tracking Riordiana (Escort Riordian)
Kvestodatel': Riordian - to the south from the city, in the ruins.
Passage: You will accompany Riordiana to lair Asaru.
Reward: 1500 exp, the possibility to study all that the fact that it is possible to study in the statue Of innosa, with the replacement of incantations to the water.

Hunting snepperov (Snepper hunt)
Kvestodatel': Diego
Passage: Diego wants to go with you it will be hunted to dark sneperov, when you reach the pasture of snepperov you will have a talk with Diego.
Reward: 1500 exp.

Dark skin of sneppera (Dark snapper leather)Kvestodatel6: Pommel (Luca)
Passage: It is necessary to bring to pommel 5 versions of the skin of dark snepera. Diego will show, where are located dark sneppery. The habit of hunting for removing the skin does not be required.
Reward: 1000 exp, the light armor Hashishin.

Aila (Aila)
Kvestodatel': Nafalem (Nafalem)
Passage: Nafalem he wants so that you would lead to it to ailu, which took Asaru. You go into lair Asaru, you will be joined to it or kill, then you will have a talk with Aila and lead its Nafalemu. You also can sell it Jose for 500 coins, in this case Quest will be abolished.
Reward: 1500 exp, Braga 15, 300 golds; 500 exp - from Asaru.

Preparation for the release of Braga (Preparations for the liberation of Braga)
Kvestodatel': Marus - cave Asaru
Passage: To bring 3 bonds of weapon, 1 it is possible to take from the body Bernado, 3 more in the lair Of malira (cave, to the West from the city).
Reward: Nomads 5, 1500 exp.

Secret transactions (Secret dealings)
Kvestodatel': Marus - cave Asaru
Passage: Marus asserts that Bernado deals in weapon with Nomads. In the corpse Of taklara you will find the note Bernado, which is the proof of the words Of marusa. Shchelnuv LKM on the note in the inventory is activated Quest. It is necessary to report about this Nafalemu. It is possible to sell this note Bernado for 500 golds; also it will agree to pay taxes (Quest Bernado'.s tribute) without the fight, but Quest will be abolished.
Reward: Braga 10, 1500 exp, 400 golds.

Destroyed Fields Of Braga (The ruin fields of Braga)
Kvestodatel': Ayitos (Ayitos) - cave Asaru
Passage: It is necessary to clean territory for the successful attack of nomads on the city. For this it suffices to kill Malira (in the cave to the West from the city) and Taklara (to the south from the city on the road into Moore Of sul).
Reward: Nomads 5, 1500 exp; 500 exp - from Ayitosa.

Release Of Braga (The liberation of Braga)Kvestodatel6: Asaru
Passage: Kill all Hashishin in the city.
Reward: 2500 exp, Nomads 5; 1000 exp - from To asaru

Faring

Hunting the trolley Mitchem (Troll hunting with Mitch).Kvestodatel6: Mitch
Passage: Kill three trolley, next to the city. Mitch will show, where they are located.
Reward: Faring 4, 500 exp; 500 exp - from Mitch; 500 exp - from Gorok.

Cave of fates (Rocko's cave).
Kvestodatel': Rocko
Passage: Kill 14 goblinov in the cave, not far from the crossing into Nordmar.
Reward: Faring 4, 1500 exp; ore, 500 exp - from Rocko.

Give alcoholic to orkam (Distribute booze to the orcs).
Kvestodatel': Flint
Passage: Carry the alcoholic Gnar, Gorok, Mojok with the best wishes from Flint.
Reward: Faring 12, 1500 exp; 500 exp - from Flint; 500 exp - from Gorok.

Lock Of faringa (The castle of Faring)
Kvestodatel': Gorok
Passage: You will obtain approval Gorok, Gnar, Mojok in order to fall into the lock. For this you will carry out their tasks or collect 75% of respect in the city.
Reward: 2500 exp.

Hunters Of faringa (The hunters of Faring).
Kvestodatel': Tom
Passage: You will carry out all tasks Tom and Wilson. Afterward you will have a talk with Wilson.
Reward: Faring 4, 2500 exp; 500 exp, the possibility to traverse crossing into Nordmar - from Mojok; 500 exp, Ancestor Stone - from Tom, if you say to it that you will carry Ancestor Stone to owner.

To sell skin to gnaru for 500 coins (Sell the skin to Gnar for 500 gold coins).
Kvestodatel': Wilson
Passage: Sell skin Wilson'a Gnar'y. In this task the main thing is honesty. Gnar will purchase skin for 400 coins, if say that this is skin Wilson'a. Wilson'u it is necessary to say that Gnar paid 400 coins for the skin. Only in this case Quest will be executed.
Reward: Faring 8, 2000 exp; 400 golds - from Wilson.

Artifact Of Ali (Ali's artifact).
Kvestodatel': Tom
Passage: Open trunk Ali (second floor of tavern) and take from there Ancestor Stone. Key from the trunk in Ali, can be stolen or thrashed Ali and taken away key.
Reward: THF 1, 500 exp.

Take the artifact of Ali for Toma (Take Ali's gift to Tom).
Kvestodatel': Tom
Passage: You will carry out Quest Ali's artifact and return Ancestor Stone Tom'y.
Reward: DEX 1, Faring 4, 1000 exp.

Wolf skins for Gnara (Wolfskins for Gnar).Kvestodatel6: Gnar
Passage: Bring 20 wolf skins.
Reward: Faring 4, 2000 exp.

Pobedit of Goran in the arena (Defeat Goran in the arena).Kvestodatel6: Curtis
Passage: Pobedit Goran in the arena. For the permission of conducting the battle it is necessary of 100 gold.
Reward: STR 1, Faring 8, 1000 exp; 150 golds, 500 exp - from Curtis.

Pobedit Of moffa in the arena (Defeat Moff in the arena).Kvestodatel6: Curtis
Passage: Pobedit Moff in the arena. For the permission of conducting the battle it is necessary of 100 gold.
Reward: STR 1, Faring 8, 1500; 150 golds, 500 exp - from Curtis.

Pobedit of spike in the arena (Defeat Spike in the arena).Kvestodatel6: Curtis
Passage: Pobedit Spike in the arena. For the permission of conducting the battle it is necessary of 200 gold.
Reward: STR 1, Faring 8, 2000 exp; 300 golds, 500 exp - from Curtis.

Alcoholic For Modzhoka (Booze for Mojok)
Kvestodatel': Mojok
Passage: Mojok wants 2 nordmar Nogginfog. One bottle sells Mitch, the second - Tippler (cabin to the south from the city), each costs 200 coins.
Reward: Faring 4, 1500 exp.

Destroy goblinov in the ruins Of faringa (Eliminate the goblins in the ancient ruins of Faring).
Kvestodatel': Tippler
Passage: Tippler requests to destroy goblinov, in the ruins to the south from its cabin.
Reward: DEX 1, Faring 4, 1000 exp, the instruction in habits of hunting.

To make alcoholic with Tipplerom (Making booze with Tippler).Kvestodatel6: Tippler
Passage: Tippler will make Nordmar Nogginfog, if you bring to it 10 boozeberry and 2 healing plant.
Reward: ALC 1, Faring 4, 1000 exp.

Iditol to hunt lurkerov with Wilson (Go lurker hunting with Wilson).
Kvestodatel': Wilson
Passage: Kill 9 lunkerov in waterfall, afterward you will have a talk with Wilson
Reward: DEX 1, Faring 4, 2500 exp; 500 exp - from Wilson.

Kill lurkerov! (Kill the lurkers!)
Kvestodatel': Wilson
Passage: Kill 9 lunkerov in waterfall.
Reward: DEX 1, Faring 8, 1000 exp; 500 exp - from Gorok.

Become the champion of arena in Faringe (Become champion of the arena in faring).
Kvestodatel': Tarok
Passage: It is necessary to say Tarok that you are the champion of the arena into Moore Of sul. But for this you must be it.
Reward: 2500 exp; 1000 exp - from Tarok.

Bring to Ur- Hoche 3 roots of tsarist sorrel (Bring Ur-Gosh three king's sorrel plants).
Kvestodatel': Ur-Gosh
Passage: Bring 3 king's sorrel.
Reward: ALC 1, Orcs 2, 1500 exp.

Pobedit of whigs in the arena (Defeat Vigo in the arena).Kvestodatel6: Tarok
Passage: Pobedit Vigo in the arena.
Reward: Orcs 2, 2500 exp; 1000 exp - from Tarok.

Pobedit Of tukasha in the arena (Defeat Tukash in the arena).Kvestodatel6: Tarok
Passage: Pobedit Tukash in the arena.
Reward: Orcs 2, 3000 exp; 1000 exp - from Tarok.

Pobedit Of mortisa in the arena (Defeat Mortis in the arena).Kvestodatel6: Tarok
Passage: Pobedit Mortis in the arena.
Reward: Orcs 2, 3500 exp; 1000 exp - from Tarok.

Pobedit Of rozhova in the arena (Defeat Rozhov in the arena).Kvestodatel6: Tarok
Passage: Pobedit Rozhov in the arena.
Reward: Orcs 2, 4000 exp; 1000 exp - from Tarok.

Smithy in Faringe (Forging in faring).
Kvestodatel': Zakosh
Passage: Raise round stone, for this pump through force to 250.
Reward: Orcs 1, 2500 exp; instruction in working threw.

Kill three trolley on the hill near Faringa (Kill the three trolls in the hills near Faring).
Kvestodatel': Zakosh
Passage: Kill three trolley, next to the city. Mitch will show, where they are located.
Reward: Faring 12, 2500 exp.

You will clean orkov (Liberate Faring from the orcs!) from Faring
Kvestodatel': ---
Passage: Destroy all Orkov in the city.
Reward: Rebels 5, 10000 exp.

Last jerk of Moore! (Break the last resistance of the Morras!)
Kvestodatel': Kan
Passage: Kill: Javier (Reddock), Roland (Okara), Russel (Nemora), Anog (camp to the north from Okary), Rhobar (Vengard).
Reward: Orcs 7, 5000 exp; 3000 exp, the armor of orka (25/100/100/100), the possibility to study habit "to cure itself" and instruction in increase of force - from Kan.

Trelis

Bring the shovel of Ben
Kvestodatel': Ben (eastern farm)
Passage: Bring the shovel of Ben, which it lost in the temple, to the south from the farm. Shovel is located in the temple, 1 floor, on the bags.
Reward: Stealing 1, 1000 exp; information about that, where it hides its economy Of derek.

You will clean the corpses from cave
Kvestodatel': Stiv (to the north from the temple)
Passage: You will clean corpses (4 howling skeletons) from cave. The cave of corpses is located opposite the refuge of rebels.
Reward: Rebels 1, 1500 exp; 300 golds, 500 exp - from Stiva.

Conduct Cole to Nemory
Kvestodatel': Cole (southern farm)
Passage: Conduct Cole to Nemory
Reward: Rebels 1, 500 exp; 2 ragout - from Cole.

You will take lock in Trelise
Kvestodatel': Conrad
Passage: Kill all orkov in the city, Conrad will help you, if you brought the blessed fiery cup to it and talked with the tank.
Reward: Rebels 5, 7500 exp; 1500 exp, tracking in the journeys - from Conrad.

Kill orkov near the temple Of trelisa
Kvestodatel': Charlie (cave, to the north from the temple)
Passage: Kill Tempeka (at the entrance into the temple), Camac (in the temple).
Reward: Rebels 2, 1500 exp; 300 golds, 500 exp - from Charlie.

Rebels do ruin farm?
Kvestodatel': Kapotkh (western farm)
Passage: On the north from the farm you will find the camp of Rangers. You will have a talk with Thorn.
Reward: Trelis 8, 1000 exp; 300 golds, 500 exp - from Kapotkh and 500 additional golds even 500 exp, if Thorn is dead.

Find the destroyer of eastern farm.
Kvestodatel': Torus
Passage: Leave for the western farm, there you will have a talk with Kapotkhom. You will report situation to torus.
Reward: Trelis 8, 1500 exp; 200 golds - from the torus.

Find the fugitive of the alchemist of Avogadro.
Kvestodatel': Pranch
Passage: Iditol to the northern farm. You will there meet Avogadro.
Reward: Trelis 4, 1000 exp; 500 exp - from Prancha.

Help shaman to Camac to be selected from the temple.
Kvestodatel': Camac (temple)
Passage: Derive shaman from the temple.
Reward: Trelis 8, 1000 exp; 5 therapeutic potions - from Camac.

Teach lesson to Ben.
Kvestodatel': Ben (eastern farm)
Passage: Pobedit Of Ben. So that Quest in the conversation with Ben would be activated, select dialog box "you it is worthwhile to learn to good manners".
Reward: Force of 1, 500 exp; 250 exp - from Ben.

Camac's Artifact.
Kvestodatel': Feast (northern farm)
Passage: Take away artifact in Camac. For this beat it and remove amulet.
Reward: Stealing 1, 500 exp.

Kill the grunting creation under the farm Of dzhosha.
Kvestodatel': Dzhosh (northern farm)
Passage: Kill 3 monsters in the cave, under the northern farm.
Reward: Trelis 8, 1000 exp; 1000 golds, 500 exp - from Dzhosha.

Kill mean ogrov in the scaffolding.
Kvestodatel': Torus
Passage: Kill 5 OGRA - Soviet thermonuclear mirror machine in the cave not far from the torus.
Reward: Trelis 8, 1250 exp; 1000 golds, 500 exp - from the torus.

Kill pilferers -goblinov near the farm Of dereka
Kvestodatel': Derek (eastern farm)
Passage: Iditol to the north along the river. Visit into the cave and kill 10 pilferers -goblinov.
Reward: Trelis 8, 1000 exp; 300 golds, 500 exp - from Dereka.

Milok searches for its old sword.
Kvestodatel': Milok
Passage: Sword is located in the cart in temple. It is necessary it to return Miloku.
Reward: Trelis 4, 1000 exp; 400 golds, the instruction in craft of blacksmith for 500 coins - from Milok.

Deliveries from the eastern temple do not come.
Kvestodatel': Torus
Passage: You will have a talk Tempekom in the temple Of trelisa. You will report situation to torus.
Reward: Trelis 8, 1500 exp; 500 golds - from Tempeka.

To rob the lock Of trelisa.
Kvestodatel': Feast (northern farm)
Passage: In the basement of the residence of tank are a trunk "urban values". Take away to itself its contents.
Reward: Stealing 1, 2500 exp; 500 exp - from feast.

Rob farm!
Kvestodatel': Dadli (Nemora)
Passage: Take away contents of trunk in the cabin Of farmora (southern farm).
Reward: Stealing 1, 1250 exp.

Find those survived in the temple Of trelisa
Kvestodatel': Tempek (temple)
Passage: Derive shaman from the temple. You will have a talk Tempekom.
Reward: Trelis 8, 1000 exp; 400 golds - from Tempek.

Mean gobliny will attack the farm Of dereka.
Kvestodatel': Derek (eastern farm)
Passage: Kill appeared goblinov.
Reward: Trelis 4, 750 exp.

You carry out the alchemist of Avogadro into Trelis
Kvestodatel': Avogadro (northern farm)
Passage: Conduct Avogadro to the city. If you let go it you will obtain 150 golds, 500 exp.
Reward: Alchemistry 1, Trelis 8, 1000 exp; 3 therapeutic potions - from Avogadro; 500 golds 500 exp - from Prancha.

You will report situation in the temple Of trelisa to leader Nemory.
Kvestodatel': Charlie (cave, to the north from the temple)
Passage: You will report situation in the temple Of trelisa to leader Nemory. In order to learn who leader you will carry out the task of Russell collect 75% of respect in the camp.
Reward: Rebels 1, 1000 exp.

To orku Pranchu is necessary the potion of treatment.
Kvestodatel': Pranch
Passage: Give Pranch therapeutic potion.
Reward: Trelis 4, 500 exp.

Ork Of pranch wants 20 potions of the treatment
Kvestodatel': Pranch
Passage: Bring 20 therapeutic potions.
Reward: Trelis 4, 1500 exp.

Paladin Conrad wants to return his magic.
Kvestodatel': Conrad
Passage: Give Conrad in the blessed fiery cup.
Reward: Rebels 1, 2500 exp; 1500 exp, will support in the seizure of city - from Conrad.

Suspicious cave near the farm
Kvestodatel': Kapotkh (western farm)
Passage: Kill 3 sablezubykh tigers in the cave, next to the western farm.
Reward: Trelis 8, 1250 exp; 500 exp - from Kapotkh.

Vaca are necessary 50 000 golds for asassina.
Kvestodatel': Vak
Passage: Bring Vaca 50000 golds. To pay necessary from its own pocket. After the fulfillment of Quest can return gold, after thrashing Vaca.
Reward: Orki 7, 5000 exp; the amulet Of adanosa - from Vak; 1500 exp, amulet, the information, where is located the godly artifact Of trelisa (if you yet do not know) - from Kkhabira.

Fitter

Defeat Dan In the Arena (to conquer Dan in the arena)

Kvestodatel': Dan
Passage: It is simple to conquer Dan in the duel in the arena
Reward: 1000 experiments, reputation in fitter 7, force of 1. after conversation with Dan you will obtain 500 additional experiments and Dan will return his slave as the prize

Defeat Fedor In the Arena (to conquer Fedor in the arena)

Kvestodatel': Fedor
Passage: It is simple to conquer Fedor in the duel in the arena
Reward: 1000 experiments, reputation in fitter 7, force of 1. after conversation with Fedor you will obtain 500 additional experiments and 500 gold

Defeat Goose In the Arena (to conquer Gusa in the arena)

Kvestodatel': Goose
Passage: It is simple to conquer Gusa in the duel in the arena
Reward: 1000 experiments, reputation in fitter 7, force of 1. after conversation with Gusom you will obtain 500 additional experiments and 300 gold

Defeat Ugo In the Arena (to conquer UGO in the arena)

Kvestodatel': Ugo
Passage: It is simple to conquer UGO in the duel in the arena
Reward: 1000 experiments, reputation in fitter 7, force of 1. after conversation with UGO you will obtain 500 additional experiments and UGO it will become to teach the stealing

Defeat the champion Ashton in the arena (to conquer champion eshtona in the arena)

Kvestodatel': Ashton
Obtaining conditions: Victories above UGO, Gus by, Fedor and by Dan in the arena
Passage: It is simple to conquer Eshtona in the duel in the arena. In order to cause it to the battle, it is necessary to conquer all previous gladiators fitters in the arena.
Reward: 1250 experiments, reputation in fitter 10, force of 1. after conversation Eshtonom you will obtain 500 additional experiments and 1000 gold

Change of shift in the slave camp (changes in the camp of slaves)

Kvestodatel': Bradley
Passage: You will have a talk with Bengardom and Osko on the excavations of temple, compulsorily you will ask in Bengarda about Fire Chalice and promise, that you will help it. Then to have a talk with Bradley IS COMPULSORY to select version, that the hero will help Bradley to change slaves. On no account you tell in Bradley that it and itself will manage. Now you should select 2 slaves, who will leave from the excavations to work on the farms. As you already surmised, this Bengard and Osko. Do not forget to ask in Bengarda Fire Chalice as the prize. Then iditol you will report Bradley, that slaves they changed.
Reward: 1000 experiments, reputation in fitter 4, 50 gold

Tell Dennis That Bradley Needs A new Slave (to communicate to Dennis that Bradley are necessary slaves)

Kvestodatel': Bradley
Obtaining conditions: To carry out Quest Change of shift in the slave camp (changes in the camp of slaves)
Passage: You will have a talk with Bradley, then leave the city through the gates with two orkami before the lattice. You will go down downward and iditol to the dairy farm. Find at the end of its mercenary Dennis and transmit to it, that Bradley are necessary new slaves, since it already sent 2 slaves to the farms, and he wants someone instead of.
Reward: 1000 experiments, reputation in fitter 4

Dennis wants Bradley to go easy on the slaves (to transmit Bradley, in order to the coast of slaves)

Kvestodatel': Dennis
Obtaining conditions: To carry out Quest "Tell Dennis that Bradley needs a new slave (to communicate to Denis that Bradley are necessary slaves)
Passage: To select option in the conversation with Dennis that Bradley are better the coast of their slaves, and then they not will so rapidly get tired. To transmit Dennis Bradley's opinion
Reward: 750 experiments, reputation in fitter 4, 500 gold

Kelvin the slave wants certainty (To otmazat' Kelvin from the work in the temple)

Kvestodatel': Kelvin
Obtaining conditions: To carry out Quest "Tell Dennis that Bradley needs a new slave (to communicate to Dennis that Bradley are necessary slaves)
Passage: Kelvin - this is one of two slaves at the dairy farm, whom must be sent to the excavations. It requests not to make this, and as the answer it will describe to you the "secret", which will help you to earn. We go to Dennis even we say that Kelvin it does not be worth sending to the excavations, after which we return to Kelvin even we say that it remains at the farm. Kelvin says about nychku Of eshtona. After this, his nevertheless can be sent to the works into the temple.
Reward: 500 experiments if to have a talk with Dennis. 250 experiments if Kelvin describes about nychku Of eshtona

The slave Leon is working in the temple again (to send Leon to the work into the temple)

Kvestodatel': Leon
Obtaining conditions: To carry out Quest "Tell Dennis that Bradley needs a new slave (to communicate to Dennis that Bradley are necessary slaves)
Passage: To select Leon as the new slave for the excavations. Leon - this is one of two slaves at the dairy farm, whom must be sent to the excavations. If we promise not to send it, then it will give out interesting information about Elbere. After this, its nevertheless can be sent to the works into the temple.
Reward: 750 experiments, reputation in fitter 2, 100 gold. 500 experiments, if we have a talk with Elberom, about the fact that they learned from Leon

Kelvin goes back to work in the temple (to send Kelvin to the work into the temple)

Kvestodatel': Kelvin
Obtaining conditions: To carry out Quest "Tell Dennis that Bradley needs a new slave (to communicate to Denis that Bradley are necessary slaves)
Passage: To select Kelvin as the new slave for the excavations
Reward: 750 experiments, reputation in fitter 2, 100 gold

Find the stray wolves and kill them (violence with the wolves)

Kvestodatel': Dennis
Passage: You must kill 8 it is Volkov in the cave. In order to find cave, leave the city from the side of excavations and camp of slaves, you will go down along the road past the forest with the rebels on the clearing and you will be rested into the cave. Problem in the fact that in cave glyuchat of wall, and the wolves can filter through them both to the mountain and into the cave of bandits, which is located between The the monteroy and the farm Of domenika. So that compulsorily be written before the fulfillment of Quest, and count, it is how much Volkov they killed. Also at the cave lies the sword of the paladin of monogram, to which it it is possible to entrust only after purification Cuyp Duna from orkov
Reward: 1000 experiments, reputation in fitter 4. after conversation with Dennis you will obtain 500 additional experiments and 500 gold

Milk for the warehouse keeper (milk for zavsklada)

Kvestodatel': Sanford
Passage: You will have a talk with Denis and that will permit you to very to bring 5 barrels with the milk into the city, Sanfordu. Barrels - such round elongated objects of brown color, which stand outside in each house on dairy farm, usually in side walls. Milk can be borne to it by any parties, Quest will end, as soon as he will obtain 5 barrels.
Reward: 750 experiments, reputation in fitter 2, 50(?) gold

The grain thieves must go (pilferers of grain)

Kvestodatel': Elber
Passage: You will have a talk with Elberom, and it will complain itself to the pilferers of wheat. You leave from the farm with the the mel'tsniyey for the road and iditol perependekulyarno to road, past the mountains. You will meet wild block, then several snepperov. After them far away you will see the fence, because of which will trample the bandits. You must kill 7 pilferers in order to carry out this Quest.
Reward: 1250 experiments, reputation in fitter 7. after conversation with Elberom you will obtain 500 additional experiments and 1500 gold

Wheat for the warehouse keeper (wheat for by zavskladom)

Kvestodatel': Sanford
Passage: You will carry out Quest The grain thieves must go (pilferers of grain) in order to obtain 6 bags of grain, and select 10 additional bags in the different places on the earth at the farm with the mill. Then carry their Sanfordu. Grain can be borne to it by any parties, Quest will end, as soon as he will obtain 15 bags.
Reward: 750 experiments, reputation in fitter 2, 500 gold. If we describe To elberu that the bags carried, then you will obtain 500 additional experiments and 200 gold

How loyal are the orcs ' mercenaries? (loyalty of mercenaries)

Kvestodatel': Marik
Passage: You must learn in all mercenaries in the fitter, that they think about their boss. Part of them will be cleft and will say its opinion immediately, because hero they see for the first time even they do not know that it works on Marika. Part of them will say its opinion, also, in others, for example, from the gladiators we much what interesting learn about Eshtona, from the slaves at the farm - about Elbera, Dominic and Dennis. Only person in the city, about which nothing it is necessary to learn - this Ford, since it is simple merchant, and not mercenary. For fulfilling Quest it is not compulsory to say about all, simply the more you learn - the greater the experience you will obtain. Marik searches for traitor, and to it it is not important that some mercenaries think about it badly, since it is confident, what they - not traitors. Traitor, who works on the rebels - this by zavskladom Of sanford. After carrying out Quest Derila "to remove the protection of the camp of slaves" or Quest Mason the "murder of cows", you learn the password of rebels. Him it is possible to say Bradley and To sanfordu. The first will answer nothing (dull), the second acknowledges that it - svyaznik of rebels. After this, Sanford will give letter to the leader of the rebels Of okary Roland. If we this letter show Mariku, Quest the "loyalty of mercenaries" will be executed, and Marik will give to you task to kill Sanforda. However, it is better than this not to make (thus far), since Sanford is mixed and in others Quests, in particular - in osobozhdenii fitters from orkov. If you already returned the letter to Roland, him is possible to beat, letter to select and to skastovat' incantation "amnesia", he everything will satisfactorily forget.
Reward:
Information about Trano - 500 experiments, 100 gold
If we ask Sanforda - 500 experiments
If we ask Bradley - 500 experiments
If we ask Dan - 500 experiments
If we ask Fedor - 500 experiments
If we ask UGO - 500 experiments
Information about Fedor - 500 experiments, 200 gold
Information about Dan - 500 experiments, 100 gold
Information about Bradley - 500 experiments
Information about Sanforda - 500 experiments, 200 gold
Information about UGO - 500 experiments, 200 gold
Information about Dennis (from Leon) - 500 experiments, 200 gold
Information about Eshtona (from Kelvin) - 500 experiments
If we ask Gusa - 500 experiments
Information about Gusa - 500 experiments, 100 gold
Information about Elbera - 500 experiments, 200 gold
If we return Sanforda - 500 experiments
1500 experiments, reputation in fitter 5, 2000 gold

Let the mercenary Trano know his pay has been cut (to force Trano to work)

Kvestodatel': Marik
Passage: You will reveal Trano by that sleeping beyond the limits of city, on the hill in the destroyed tower, it is not far from the camp with 4 rebels. After this, complain to it to mariku, and that will say that this was for the last time, after which it will ask you to return to Trano and to transmit to it, that its wage is reduced doubly.
Reward: 750 experiments, reputation in fitter 4. after conversation Marikom you will obtain 500 additional experiments and 200 gold

Marik wants Bradley's slave list (to bring Bradley's list To mareku)

Kvestodatel': Marik
Obtaining conditions: To carry out Quests "changes in the camp of slaves" and "to transmit to Denis that Bradley are necessary slaves".
Passage: After you learn the opinion of Denis about Bradley, then that it badly is turned with the slaves, it is possible to describe Mariku. Then that it solves, that Bradley too strongly uses slaves, and this means that it earns more money, than it reports. As the proof of this theory Of marik it will ask you to steal in Bradley the list of his slaves. Wait for for this, until Bradley leaves his house, sneak to the list on the table (holding Ctrl) and, after verifying, it does not look on you Bradley through the window, select list. Bring its Mariku, after which that will say that the list like accurate, and will say so that the hero in any manner would return Bradley list conversely. He will note that the hero most likely stole him, but these are not the problem Of marika, the problem of hero - to return list conversely
Reward: 750 experiments, reputation in the fitter of 4. I of 500 additional experiments and 200 gold from Marika

Return the stolen slave list to Bradley (returning Bradley the list of slaves)

Kvestodatel': Marik
Obtaining conditions: To carry out Quest Marik wants Bradley's slave list (to bring Bradley's list To mareku)
Passage: We go conversely to Bradley. There are two versions of conversation - to entrust the list of Bradley and to say that "we more not will" or entrust list, after colliding with it for the fight. In any event, after Bradley's scutching Quest nevertheless there will be zaschitan
Reward: 750 experiments, reputation in fitter 2

Bring Marik Proof That Ashton Embezzles Gold (to bring Mareku of proof about Eshtona)

Kvestodatel': Marik
Obtaining conditions: To carry out Quests "changes in the camp of slaves" and "To otmazat' Kelvin from the work in the temple"
Passage: We report Mariku about our suspicions about the fact that Eshton conceals the part of the money. Then we go to the arena, we pass for it and to angle, in the wall of city, it is discovered the "trunk Of eshtona". We obtain the list of gold and we show its Mariku.
Reward: 200 gold

Report to the leader of the orcs ' mercenaries in montera (to transmit communication from to Dominic marik)

Kvestodatel': Domenik
Passage: With the first encounter Domenikom that orders hero to report about its appearance on teritorii fitters to the leader of mercenaries To mariku. 2 days are given to you, in order to reach from the farm of Dominic to the city, and then to Marika. You can select one of two roads to fitter - long (obokhod around the mountains, with Lyurkerami and flies as the monsters, and also wild blocks. Along the way you also can meet with the druid and Rangers, and also force of thievish orkov) or short (along the way you they must pass through camp with dozens of bandits, plus still so many it sits in the cave).
Reward: 500 experiments, reputation in fitter 2. after conversation with Dominic you will obtain the 500 additional experiments

Collect the rent for Domenik's farm (to gather rent from the farm of Dominic)

Kvestodatel': Marik
Obtaining conditions: To carry out Quest "to transmit communication from to Dominic marik"
Passage: We report Mariku about the caddish behavior of Dominic. After this, that will order to return and to gather rent from its farm. We return to the farm of Dominic and we take in it money, then we return to Mariku and it leaves these money in you as the wage of hero. There are no alternate routes on the fulfillment of these two Quests, and Dominic is not offended to the requirements to give out rent. Money conversely to Dominic nevertheless cannot be returned
Reward: 1000 experiments, 6 reputation, 400 gold. After conversation Marikom you will obtain the 500 additional experiments

Do away with Sanford (to remove Sanforda)

Kvestodatel': Marik
Obtaining conditions: To carry out Quest How loyal are the orcs ' mercenaries? (loyalty of mercenaries)
Passage: To kill Sanforda, since that is traitor.
Reward: 1250 experiments, reputation in Orkov 3. after conversation Marikom you will obtain 500 additional experiments and 500 gold

Yorik needs old weapons (old weapon for Yorika)

Kvestodatel': Yorik
Obtaining conditions: to obtain 75% of reputation in the fitter and to fall into the lock
Passage: To return To yoriku 20 bundle of Weapon. About 10-12 bonds with the weapon it is possible to find in 3 camps of rebels all around fitters, still somewhat lie on the walls of lock. It is possible to return on several pieces immediately, Quest will be carried out, when Yorik obtains all 20. Not boytes', this will not interfere with carrying out all the remaining Quests rebels with the same weapon, it will be sufficient on all, even despite the fact that Yorik will obtain azh 20.
Reward: 1250 experiments, reputation in Orkov 3, 1000 gold

Make Folleck Go Back To Work In the Castle Yard (to force Folleka it is returned to the court)

Kvestodatel': Kor-Shach
Obtaining conditions: to obtain 75% of reputation in the fitter and to fall into the lock
Passage: You will have a talk with the Crust- Shah, it will complain itself, that one of orkov eludes from the work. We take away to the walls of lock, then to the towers. Follek will sleep at apex of one of the towers. We run foul of it, we strike, after which it agrees to go to the work. We report about the successful accomplishment of mission to the Crust- Shah
Reward: 1500 experiments, reputation in Orkov 1. after conversation with the Crust- Shah we will obtain 500 additional experiments and 200 gold

Folleck is asking for it (to beat Folleka)

Kvestodatel': Folleck
Obtaining conditions: to obtain 75% of reputation in the fitter, to fall into the lock, to obtain Quest Make Folleck go back to work in the castle yard (to force Folleka it is returned to the court)
Passage: Pobedit Of folleka in the duel
Reward: 1000 experiments, 1 forces

Eliminate the rebel positions around Montera (to destroy the patrols of rebels all around fitters)

Kvestodatel': Varek
Obtaining conditions: to obtain 75% of reputation in the fitter and to fall into the lock
Passage: To destroy 3 camps of rebels all around fitters. 11 camp is found in the scaffolding in vyoda from city from the side of excavations, there 2 rebels. 21 camps are located in the road between two outputs from fitters, there 4 rebels. 31 camps are located between the dairy farm and the sgorevshey village, which is located between the dairy and grain farms. Simply you will go down from the mountain, on which dairy farm stands, holding in this case the sgorevshiye houses to the left of itself, and you will see bonfire below. For fulfilling Quest to you it suffices to kill Derila, Otis and Mason
Reward: 1500 experiments, reputation in Orkov 3. after conversation Varekom you will obtain 1000 additional experiments and 2000 gold

Basir wants his old gold casket (to find gold box for Basir)

Kvestodatel': Basir
Passage: You will have a talk with Otis, which stands together with 3 rebels in the road between the winches fitters. It will describe, how they beat "desert merchants". After this, iditol a little to the West along the road you will see the inverted cart and junk on the earth. The box Of basira lies after the cart.
Reward: 500 experiments. Reputation in assassins 1, 1000 gold

Sobota wants Dan's slave back (Sabota it wants the slave of Dan)

Kvestodatel': Sobota
Passage: We conquer Dan in the arena in the duel, and it returns to you its slave. Since slaves - this the rate of Dan in the arena, it type does not have 500 gold input pays, and it places on KON of the battle slave.
Reward: 1000 experiments, reputation in assassins 1, 1000 gold

Sobota wants Thorek's slave back (Sabota it wants the slave Of toreka)

Kvestodatel': Sobota
Passage: We ask in the slave Of toreka, he does not want to return conversely to Sabote. We check, is there in our inventory 5 it is lump Magic Ore (dark-blue kruglyashi with the white border). Then we order slave to follow us and leave from kuzni. Torek is agitated and it appears several versions of the course of the events: to y)Pobit' Toreka and to take away slave Sabote. Orki will not offend, if we do not catch them during the battle. 2) to pay Toreku of 1000 coins and to take away slave Sabote. to e)Skazat' To toreku, that we will pay to it 1000 coins after slave, and then to state that we do not have such money. As a result we obtain Quest "magic ore for Toreka".
Reward: 1000 experiments, reputation in assassins 1, 1000 gold

Thorek wants magic ore for his smithy (magic ore for Toreka)

Kvestodatel': Thorek
Obtaining conditions: To obtain Quest "Sabota wants the slave Of toreka"
Passage: Torek gives to you 2 days so that you would find 5 it was lump magic ore. In essence it it is possible to find either in the mines or in the metallic trunks, thinner - to purchase from the merchants. If you to it return to 5 it is lump magic ore, it will permit taking away its slave. I.e., 1 rab=y000 of monet=shch is lump magic ore.
Reward: 1500 experiments, reputation in fitter 4, and also Torek will return their the slave

Follow Arakos To Find The Orc Patrol (to follow Arakosom to the patrol Of orkov)

Kvestodatel': Arakos
Passage: You will have a talk with Arakosom at the entrance into the cave of the druid Of porgana. Druids stand by camp in the destroyed village on the long way from the farm of Dominic in to fitter. It will describe that Rangers interfere withs the patrol of orkov, and it is caused to show, where it is located. After this, run after it and Quest will be carried out, when you seem in the visibility range of orkov.
Reward: 500 experiments, reputation in Rangers 5

The thieving orc patrol (patrol of Orkov- pilferers)

Kvestodatel': Arakos
Obtaining conditions: To carry out Quest "to follow Arakosom to the patrol Of orkov"
Passage: Kill 3 orkov, do not give to them to kill Arakosa. Do not forget to select the broken stone of druid from body of one of orkov.
Reward: 1500 experiments, reputation in Rangers 10. after conversation with Arakosom you will obtain 500 additional experiments, 300 gold and 3 therapeutic beverages

Porgan's druid Stone (to return the stone of druids To porganu)

Obtaining conditions: To carry out Quests "to follow Arakosom to the patrol Of orkov" and the "patrol of Orkov- pilferers"
Kvestodatel': Porgan
Passage: Return Porganu the broken stone of druid, that you found to tele- orka.
Reward: 750 experiments, reputation in rangers 15

Stoneroots for the druid Porgan (Ingredients For The druid Of porgana)

Obtaining conditions: To carry out Quests "to follow Arakosom to the patrol Of orkov", the "patrol of Orkov- pilferers" and "to return the stone of druids Porganu"
Kvestodatel': Porgan
Passage: Find 20 stoneroot so that Porgan could restore its broken stone of druid. Stoneroot grow along the banks of river, to the stand of Rangers. Prover'te both banks of river, sometimes they grow directly into the stone- mountains. You will entrust Porganu ingredients, it pochinet stone and it will return it to you, after saying that once stone was damaged, this means that Porgan itself is not worthy it to manage.
Reward: 2000 experiments, reputation in Rangers 15, the stone of transformation into ripperbista

Cowardly goblins in the night (cowardly gobliny in the night)

Kvestodatel': Armon
Passage: The camp of the rebels, where is located Armon, is found not far from the crossroads from Cuyp Duna in to fitter. Now represent - if you entered into the camp of rebels from the south, then in the West from you there will be road further, and in the east from the camp there will be the cave, where they are located by this of 8 cowardly goblinov. Kill them and return conversely, you will report To armonu. The main thing is not to depart far, further along the road to the West there will be the pair of goblinov before the cave with Shadowbeast'ami, this not cowardly.
Reward: 750 experiments, reputation in rebels 1. after conversation reinforced-Nome you will obtain 500 additional experiments and 100 gold

Get rid of the slave camp guards (to remove the protection of the camp of slaves)

Kvestodatel': Darly
Passage: Very ambiguous Quest. For its fulfillment it is necessary to entice orkov downward along the road so that the camp of slaves in excavations would cease to be guarded. It is necessary to otmanit' all 4 orkov. Sometimes remaining orki nothing note after the murder of orka, they sometimes charge with the murder you. 4 I do not know, with which this is connected, and as to assuredly kill entire four so that no one would suspect nothing. Orki get down downward along the road, when you throw by them to weft about that run out to rabe/bol'shoy lizard and the like then they they go downward, dostignuv of forest, are turned and go through the forest to the camp Derila. Deril and second nameless rebel 2 to 1 not by one orkom will manage without your aid.
Reward: 1250 experiments, reputation in rebels 1. after conversation with Derilom you will obtain 500 additional experiments and 1000 gold

Make the tired mercenary leave the rebels ' meeting point (to secure the point of rendezvous of rebels)

Kvestodatel': Otis
Passage: Otis - leader of camp with 4 rebels in road all around fitters. Above the point of rendezvous of rebels sits the mercenary Trano and the destroyed tower. With it it is necessary to have a talk and to order him to be removed back into the city, it can be agitated, but nothing terrible from this not it will be. When Trano leaves its maturation, Quest is considered vypolnenym.
Reward: 1000 experiments, reputation in rebels 1. after conversation with Otis you will obtain 500 additional experiments and 50 gold

Kill the cattle in the stockyard (murder of cows)

Kvestodatel': Mason
Passage: You come to the dairy farm at any time of day and night. You approach the cow into the support. You rapidly take out weapon and press the left mouse of button, this impact must be sufficient so that the cow would die. If you do not kill it from the first impact or you will hold weapon in the hands too for long, slave and mercenaries will begin to be agitated and to run foul of you. Also it is possible to use magic or bow, killing cows, being located far from the farm. It is also desirable from one impact. By the way, from the cows remains meat and sometimes milk. You should kill 7 cows.
Reward: 750 experiments, reputation in rebels 1. after conversation with Mason you will obtain 500 additional experiments and 400 gold

Rufus escapes from the grain farm (Rufus it runs away from the mill)

Kvestodatel': Rufus
Passage: Rufus wants to run out from the mill. For the beginning of the fulfillment of Quest's this it suffices to order it to run away, and it will break into a run. Follow it even you follow so that the monsters would not kill it. It is desirable to clean way from the monsters to the beginning of flight. Rufus will break into a run upward to the side of hills, and it will stop in the rock circle. After this, this Quest is considered executed. If we place Elberu Of rukusa already after that will prove to be in Okare, you will obtain khalyavnye 500 experiments. Rufus nevertheless not obidetsya.
Reward: 500 experiments if to place Rufusa To elberu. 500 experiments, reputation in rebels 1

The slave Rufus wants to go to Okara (slaves Of rufus it wants into Okaru)

Fulfillment conditions: To carry out Quest "Rufus runs away from the mill"
Kvestodatel': Rufus
Passage: You obtain this Quest, after having a talk with Rufusom in rock circle on the hill. After order "run" it it will break into a run into Okaru. It is desirable to clean entire locality from the circle to the wooden bridge through the cleft from the monsters, then on the hill there will upward be the forest, where tusuyetsya is much it is Volkov and Kabanov. If you do not kill monsters thus far, run into Okaru together with Rufusom will be the practically impracticable task - any wolf will compulsorily kill it, there is too much them in the scaffolding. With reaching Of okary to living Rufusom next Quest is considered executed
Reward: 1000 experiments, reputation in rebels 1, 15 gold

A message for Okara (communication for Okary)

Obtaining conditions: To carry out Quests "to remove the protection of the camp of slaves" or the "murder of cows", to obtain from one of the rebels password for Sanforda "Long Live Okara"
Kvestodatel': Sanford
Passage: To take note in Stemforda for the leader of the rebels Of okary, Roland. To reach Okary and to entrust to its Roland. After this, Quest is considered executed.
Reward: 1000 experiments, reputation in rebels 1

Liberate Montera From The Orcs! (to free to fitter from Orkov!)

Obtaining conditions: To carry out Quests "to remove the protection of the camp of slaves", the "murder of cows", "to secure the point of rendezvous of rebels" and "communication for Okary".
Kvestodatel': Sanford
Passage: After carrying out entire Quests rebels in the fitter and after reporting about the situation to Roland in Okare, you will obtain only one phrase from it - that there is "another way", besides the straight assault of city. What? Return in to fitter and you will have a talk with Sanfordom. That will ask you to attain encounter Varekom (Varek) - by the leader of orkov in the fitter. For this it is necessary to collect as the minimum 75% reputation in the city. You will have a talk Varekom and return to Sanfordu, that it will propose to kill Vareka. Return to Vareku, attack and finish it. Then very rapidly run out from the lock, without having forgotten to trace so that Sanford itself would remain among the living. Reach to one of the camps of rebels and fire back all orkov, which will attempt on you to attack. Quest is considered executed, when the losses of orkov become critical and they will run out away from the city.
Reward: 5000 experiments, reputation in rebels 5

Gel'dern

Bring more energetic slaves to the wolf mine.
Type of the mission: Communication
Experience: 1500
Increase of the reputation into: Gel'dern 2
Purposes: Energetic of the slaves
Begun to operate NPC: The especially energetic of slaves (Geldern) is energetic of slaves,
Energetic of slaves, energetic of slaves. They all are located in the mine Of gel'derna,
in the evening either in bonfire or in the hovels they sleep.

Bring Nemroku artifact from the ruins on the north.
Type of the mission: To gather the objects
Experience: 2000
Increase of the reputation into: Gel'dern 6
Purposes: Shady sceptre
Begun to operate NPC: Nemrok (Gel'dern)
It is necessary to go past the wolf mine, past the trunks, guarded 3 by trollyami and as
once above trollyami is located necessary place on the cliff, we go around cliff to the right,
we take away to it, on it stands the destroyed fortress, which guard 4
mrakorisa, in the fortress, on the barrel lies roll with the shady sceptre.

Bring Renviku rare plant royal sorrel.
Type of the mission: To gather the objects
Experience: 1000
Increase of the reputation into: Gel'dern 2
Purposes: Royal sorrel
Begun to operate NPC: Renvik (Gel'dern)
Sorrel near Gel'derna can be found if we leave the city from the southern gates
the sides of smithy to immediately turn to the left, in ovrazhke grows sorrel.

Bring to shaman Grimbollu sulfur.
Type of the mission: To gather the objects
Experience: 1000
Increase of the reputation into: Gel'dern 2
Purposes: Sulfur x 5
Begun to operate NPC: Grimboll (Gel'dern)
To leave the northern gates and immediately to the left to the sulfuric mine, in it is possible
to collect sulfurs with the interest also of native ores, and it is lump.

Pobedit Of dimitara in the arena.
Type of the mission: Arena
Experience: 1500
Increase of the reputation into: Gel'dern 6
Bonus of the habits: Force (STR) of 1
Purposes: Dimitar
Begun to operate NPC: Agenak (Gel'dern), Dimitar (Gel'dern)

Pobedit Of gembaka in the arena.
Type of the mission: Arena
Experience: 1500
Increase of the reputation into: by klney 6
Bonus of the habits: Force (STR) of 1
Purposes: gembak
To perdvaritel'nve Quests: Inflict defeat To dimitaru in the arena.
Begun to operate NPC: Agenak (Gel'dern), Gembak (Gel'dern)

Pobedit of cam in the arena.
Type of the mission: Arena
Experience: 1500
Increase of the reputation into: Gel'dern 6
Bonus of the habits: Force (STR) of 1
Purposes: Kulak
To perdvaritel'nve Quests: Inflict defeat To dimitaru in the arena. Apply
defeat To gembaku in the arena.
Begun to operate NPC: Agenak (Gel'dern), Kulak (Gel'dern)

Open the secret of the druid Of runaka.
Type of the mission: To gather the objects
Experience: 2000
Increase in the reputation: Orki 2
Purposes: Stone of the druid Of runaka
Begun to operate NPC: Turned bitter (Gel'dern) Runak (near Gel'derna)
Runak is located far in the mountains on northwest from gel'derna, the route
by the same as after the shady sceptre, only to the cliff it is not necessary to take away, A
to go around it to the right and in waterfall you will find the cabin of druid, on the map в„–shch.

Find eenergichnykh slaves for the wolf mine.
Type of the mission: Communication
Experience: 1250
Increase of the reputation into: Gel'dern 6
Purposes: Especially energetic of the slaves
Begun to operate NPC: Especially energetic of slaves (Gel'dern), Nemrok (Gel'dern)
In the mine Of gel'derna find slave with the inscription the "especially energetic of slaves", this
your client.

Find the helmet of the first paladin.
Type of the mission: To gather the objects
Experience: 500
Bonus of the habits: Stealing (THF) of 1
Purposes: Helmet of the first paladin
Begun to operate NPC: Dzhared (Gel'dern), Schoen (Okara)
Helmet find in the placement of shamans within the boundaries of city on the table.

Find orchiy the scouting force of the druids
Type of the mission: Communication
Experience: 1500
Purposes: Ballok
Begun to operate NPC: Grok (Gel'dern) Of ballok (near Gel'derna)
Group is located in the plateau scarcely higher the cabin of the druid Of runaka.

Follow the especially energetic slave to the wolf mine.
Type of the mission: Follow NPC
Experience: 1500
Increase of the reputation into: Gel'dern 2
Purposes: Especially energetic of the slaves
Begun to operate NPC: Especially energetic of slaves (Gel'dern), nemrok
(Gel'dern).
Simply bring slave to the wolf mine, desirably preliminarily cleaning from the monsters way.

Gembak wants to thrash Ivan, traitor of mercenary.
Type of the mission: Follow NPC
Experience: 1500
Increase of the reputation into: Gel'dern 2
Purposes: Gembak
Begun to operate NPC: Gembak (Gel'dern)
To leave the northern gates directly, to pass rock columns and to immediately turn to the left to the hill, be taken away to it and you clean the camp of bandits headed by Ivan.

Gold plates for Laresa.
Type of the mission: To gather the objects
Experience: 2000
Bonus of the habits: Stealing (THF) 2
Purposes: Gold plates x 6
Begun to operate NPC: Lares (Gel'dern)
5 plates are located in the temple in poyemeshchenii of shamans even 1 in the accomodation of the chapter of orkov, on the lectern to the right of entrance.

Gunok, lazy ork.
Type of the mission: Communication
Experience: 1500
Purposes: Grok
Begun to operate NPC: Grok (Gel'dern), Gunok (Gel'dern)
simply you will report To groku that Gunok - lazy ork.

Khamil', the audacious merchant of artifacts among the slaves.
Type of the mission: Communication
Experience: 1500
Increase of the reputation into: Gel'dern 4
Purposes: Peratur
Begun to operate NPC: Khamil' (Gel'dern), Nemrok (Gel'dern), Peratur
(Gel'dern)
You will have a talk with Peraturom, it lives in the building opposite the magician of fire on the second
floor.

Dzhared, the merchant of artifacts, wants to meet with Laresom.
Type of the mission: Communication
Experience: 1000
Increase of the reputation into: Gel'dern 2
Bonus of the habits: Stealing (THF) of 1
Purposes: Lares
Begun to operate NPC: Dzhared (Gel'dern), Lares (Gel'dern)

Kill hunting force to the druids from Gel'derna.
Type of the mission: To kill
Experience: 1500
Increase in the reputation: Wanderers 10
Purposes: Ballok, Okhotnik to druids x 6
Begun to operate NPC: Runak (near Gel'derna)
Is located group in the plateau scarcely higher khizhini Of runaka.

Kill the druid Of runaka.
Type of the mission: To kill
Experience: 2500
Increase in the reputation: Orki 4
Increase of the reputation into: Gel'dern 4
Purposes: Runak
Begun to operate NPC: Grok (Gel'dern) Of ballok (near Gel'derna)

Kill the druid of Thorn.
Type of the mission: To kill
Experience: 2500
Increase in the reputation: Orki 4
Purposes: Thorn
Begun to operate NPC: Grok (Gel'dern), Of gunok (Gel'dern), Kappotkh (near
Trelisa)
it is necessary to leave the southern gates of gel'derna, to pass only directly and it will to the right be
the camp of wanderers headed by Thorn.

Kill the leader of the southern scouting force of druids.
Type of the mission: To kill
Experience: 2000
Increase in the reputation: Wanderers 15
Purposes: Gunok
Begun to operate NPC: Runak (near Gel'derna)

Kill terrible snepperov near the sulfuric mine.
Type of the mission: To kill
Experience: 1500
Increase of the reputation into: Gel'dern 6
Purposes: Snepper x 10
Begun to operate NPC: Salfok (Gel'dern)
To leave the northern gates and to immediately turn to the left, past the sulfuric mine and to
support, you will not pass by!

Kill Volkov in the tunnel of wolf mine.
Type of the mission: To kill
Experience: 1500
Increase of the reputation into: Gel'dern 6
Purposes: Cave wolf x 8
Begun to operate NPC: Nemrok (Gel'dern)
Simple to kill all it is Volkov!

Kill evil mercenary Ivan.
Type of the mission: To kill
Experience: 2000
Increase in the reputation: Orki 2
Increase of the reputation into: Gel'dern 8
Purposes: Ivan
Begun to operate NPC: Gembak (Gel'dern), Marius (Gel'dern), Dowson (near
Gel'derna)

You will free Gel'dern from Orkov!
Type of the mission: Free is the enclave
Experience: 7500
Increase in the reputation: Rebels 5
Begun to operate NPC: Lares (Gel'dern), Marius (Gel'dern), Torn
(near Gel'derna), Innostian (monastery) Of dzhosh (farm Of trelisa)

You sobirite people into Gel'dern for the stone of the druids of Thorn.
Type of the mission: Communication
Experience: 1500
Increase in the reputation: Supervisors 15
Purposes: Thorn
Begun to operate NPC: Thorn (near Gel'derna)

Nemrok expects the delivery of gold from the mines.
Type of the mission: To gather the objects
Experience: 2000
Increase of the reputation into: Gel'dern 6
Purposes: Gold nugget x 40
Begun to operate NPC: Nemrok (Gel'dern)

Nemrok expects the delivery of sulfur from the sulfuric mines.
Type of the mission: To gather the objects
Experience: 2000
Increase of the reputation into: Gel'dern 6
Purposes: Piece of sulfur x 30
Begun to operate NPC: Nemrok (Gel'dern), Salfok (Gel'dern)
Sulfuric mine near Gel'derna will ensure you with gray completely!

Be opened mine on the north Of gel'derna, and kill all predators there.
Type of the mission: To kill
Experience: 1500
Increase of the reputation into: Gel'dern 6
Purposes: Sliders x 6
Begun to operate NPC: Semyuel' (Gel'dern)
To leave the northern gates and to go directly along the road of Law of support into the mine, to kill
all kraulerov.

You will have a talk Semyuelem about the destroyed mine.
Type of the mission: Communication
Experience: 1750
Increase of the reputation into: Geldern 4
Purposes: Semyuel'
Begun to operate NPC: Semyuel' (Gel'dern), Dowson (near Gel'derna)
You will have a talk Semyuelem, it is located by rad with the house of skleroznogo alchemist.

Teach Mirzo lesson.
Type of the mission: Defeat
Experience: 1500
Bonus of the habits: Force (STR) of 1
Purposes: Mirzo
Begun to operate NPC: Agenak (Gel'dern), Mirzo (Gel'dern)
To beat Mirzo, but not to kill.

You will report To orkam about the left mine in the south.
Type of the mission: Communication
Experience: 1500
Increase of the reputation into: Gel'dern 4
Purposes: Nemrok
Begun to operate NPC: Agenak (Gel'dern), Mazina (Gel'dern), Mirzo
(Gel'dern), Nemrok (Gel'dern)

The shaman of orkov Of grok wants all cups of fire.
Type of the mission: To gather the objects
Experience: 10000
Increase in the reputation: Orki 7
Purposes: Cup of fire x 12
Begun to operate NPC: Grok (Gel'dern), Mil'ten (another)

Secret Mirzo, asassina- merchant.
Type of the mission: Communication
Experience: 2000
Increase of the reputation into: Gel'dern 4
Purposes: Mazina, Mirzo
Begun to operate NPC: Mazina (Gel'dern), Mirzo (Gel'dern)
You will leave the southern gates and to the right, past three ogrov and will find in the cave in
by which digs the brother Mazina's Mirzo, you will have a talk with it.

Seven ancient rings of alchemists.
Type of the mission: To gather the objects
Experience: 1500
Bonus of the habits: Stealing (THF) of 1
Purposes: Ring of the ancient alchemist x 7
Begun to operate NPC: Dzhared (Gel'dern)
1 in the magician of the fire
2 in lazy orka
3 in the skleroznogo alchemist
4 in the shamans
5 v to the treasure-house
6 in alchemist on the second floor
7 on the second floor of building next to the magician of the fire

Nemora

Communication for the rebel of Charles.
Type of the mission: Communication
Experience: 1000
Purpose: Charles
Begun to operate NPC: Russel (Nemora), Charles (near Trelisa)
Charles can be found if we go along the road to the left of the temple Of trelisa of that leading upward, in the cave Charles is situated, you will have a talk with it.

Bring Russelu goods from the desert.
Type of the mission: To gather the objects
Experience: 1000
Reward to the reputations: Nemora 15
Purpose: Goods from the desert
Begun to operate NPC: Russel (Nemora)
From Nemory it is necessary to go to the south along the road in the desert Of varant. You will see tent guarded chetyrmya shityu snepperami. In the tent the box with the goods, which is necessary For russelu, is located.

Bring Treslottu rare plant grassy of lobeliya
Type of the mission: To gather the objects
Experience: 1000
Reward to the reputations: Nemora 15
Bonus of the habits: Alchemistry 1
Purpose: Grassy of lobeliya x 5
Begun to operate NPC: Treslott (Nemora)
There, where three monsters are located, grows grassy of lobeliya, see Quest "kill three monsters to the north from Nemory".
So in it it is possible to take fiery cup!

You will clean Trelisa from farm to West.
Type of the mission: To kill
Experience: 1500
Reward to the reputations: Rebels 1
Reward to the reputations: Nemora 20
Purpose: Kapottkh
Begun to operate NPC: Kippler (Nemora)
In the West from Trelisa is located the destroyed farm. Find the leader of orkov, Quest will be executed if you it you kill, but before it killing advise to carry out Quests which it gives it.

Destroy the camp of rebels in Nemore.
Type of the mission: Free is the enclave
Experience: 2500
Reward to the reputations: 7
Begun to operate NPC: Vak (Trelis) Charles (near Trelisa)

Finley will attack Trelis.
Type of the mission: Follow NPC
Experience: 1250
Reward to the reputations: Rebels 2
Purpose: Finley
Begun to operate NPC: Finley (Nemora)

Finley did everything for the attack on Trelis.
Type of the mission: Follow NPC
Experience: 1000
Purpose: Finley
Begun to operate NPC: Finley (Nemora)
You will have a talk with Finley. He will speak about its readiness to attack Trelis, if Russel gives to it order. You will obtain 75% of reputation and we request permission in Russela to attack Trelis. You will have a talk with Finley and will propose to approach more closely Trelisu. Tayler will be joined to you if you with it you have a talk. After Finley will prove to be near Trelisa, you will have a talk with it and Quest there will be to vypolnen.Posle of the fulfillment of Quest's this you can give Finley command about the attack on Trelis - it immediately will rush into the attack.

Karlen paladin wants to venut' its magic.
Type of the mission: To gather the objects
Experience: 2500
Reward to the reputations: Rebels 1
Purpose: Blessed cup of fire (fire)
Begun to operate NPC: Karlen (Nemora)

Kill three monsters to the north from Nemory.
Type of the mission: To kill
Experience: 1500
Reward to the reputations: Nemora 20
Purpose: Snorting is monster x 3
Begun to operate NPC: Rendell (Nemora)
From Nemory iditol to the north, there and you will find these monsters. On the spot of the inhabiting of monsters it is possible to find plant to lobeliyu (5 pieces), they will be necessary to you for fulfilling Quest "bring Treslottu rare plant to lobeliyu"

Rebels stole lease pay from the farm Of farmona.
Type of the mission: Communication
Experience: 1000
Purpose: Khenli
Begun to operate NPC: Khenli (Nemora), Cole (Trelis, Farm), Farmon (Trelis, Farm)
At the farm is located Farmon. It will report to you that the rebels robbed it. Robber is Khenli, pilferer from nemory, is situated in the far end of the cave Treslottom. You will have a talk with it and Quest will be executed.
Reward: 1000 experiments, 1000 coins. After conversation Farmonom of 500 additional experiments.

Khenli robber to the farms.
Type of the mission: Communication
Experience: 1000
Purpose: Russel
Begun to operate NPC: Khenli (Nemora), Russel (Nemora)
After carrying out Quest "rebels they stole lease pay from the farm Of farmona" it is possible to report on Khenli to Russell. Khenli to pokine To nemoru.
It is possible to go for Khenli. It will derive you to the paladin To karlenu with which it is connected Quest "traitor paladin in the passage into Varant it must die".

Karlen paladin shows to you desert.
Type of the mission: Follow NPC
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: Karlen
Begun to operate NPC: Karlen (Nemora)
Kill all bandits in the place, where you will lead Karlen. After this, you will have a talk Karlenom.

Traitor paladin in the passage into Varant must die.
Type of the mission: To kill
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: Jackets
Begun to operate NPC: Karlen (Nemora)
In the camp of bandits, into which you will lead Karlen it nazoditsya the paladin of jackets, kill it. You will compulsorily look around its corpse, in it fiery cup is located!

New person for Nemory.
Type of the mission: Communication
Experience: 1500
Reward to the reputations: Nemora 10
Purpose: Karlen
Begun to operate NPC: Karlen (Nemora), Russel (Nemora)
Kill jacket, and then you will convince Karlena to go into Nemoru.

The paladin Of karlen wants to return its magic
Bring karlenu the charged fiery cup.

Weapon For Nemory.
Type of the mission: To gather the objects
Experience: 1000
Reward to the reputations: Nemora 15
Bonus of the habits: Stealing 1
Purpose: Bond of weapon x 10
Begun to operate NPC: Dadli (Nemora)
Bring Dadli of 10 Bonds Of weapon. If we question Dadli, then it will give already Quests for Trelisa.

Who - boss in Nemore?
Type of the mission: Communication
Experience: 2500
Reward to the reputations: Rebels 2
Purpose: Russel
Begun to operate NPC: Dadli (Nemora), Finley (Nemora), Khanli (Nemora), Kippler (Nemora), Rendell (Nemora), Russel (Nemora), Treslott (Nemora), the guard of Masonic lie (Nemora)
It is necessary to collect 75% of reputation in Nemore, and then in all those enumerated above NPC to ask "who - boss in Nemore?", it is possible to try immediately to ask in Russela.

Cole wants into Nemoru
Type of the mission: Follow NPC
Purpose: Cole
At the farm next to Trelisom is located Cole, whom to prosti you to lead of him into Nemoru, make this and mission there will be zashchitana, is desirably to preliminarily clean from the monsters way to Nemore.

Sil'den

Packet of wild berries for fisherman sten.
Type of the mission: To gather the objects
Experience: 500
Reward to reputations in this city: Sil'den 2
Purpose: Basket Of bozepa of the wild berries
Begun to operate NPC: Sten (Sil'den), Bozep (near Sil'dena)
Bozep in the camp of lumberjacks gives the basket of berries, carry its Stenu, it is located next to the fishing cabin on the shore of lake.

Brontobb will stand on the guard in the city. It is necessary To say Denpok.
Type of the mission: Communication
Experience: 1500
Reward to reputations in this city: Sil'den 6
Purpose: Denpok
Begun to operate NPC: Brontobb (Sil'den) Of denpok (Sil'den)

Pobedit Of dzharoka in the arena.
Type of the mission: Arena
Experience: 1000
Reward to reputations in this city: Sil'den 6
Bonus of the habits: Force of 1
Purpose: Dzharok
Begun to operate NPC: Barracks (Sil'den)

Pobedit Of dzharolla in the arena.
Type of the mission: Arena
Experience: 1000
Reward to reputations in this city: Sil'den 6
Bonus of the habits: Force of 1
Purpose: Dzharoll
Preliminary Quests: Pobedit Of dzharoka in the arena.
Begun to operate NPC: Barracks (Sil'den)

Pobedit Of trompoka in the arena.
Type of the mission: Arena
Experience: 1500
Reward to reputations in this city: Sil'den 6
Bonus of the habits: Force of 1
Purpose: Trompok
Preliminary Quests: Pobedit Of dzharoka in the arena. Pobedit Of dzharolla in the arena.
Begun to operate NPC: Barracks (Sil'den) Of trompok (Sil'den)

Defeat Of uilla.
Type of the mission: Defeat
Experience: 1000
Bonus of the habits: Force of 1
Purpose: Uill
Begun to operate NPC: Uill (Sil'den)

Denpok must know that Frillok now guards city.
Type of the mission: Communication
Experience: 1500
Reward to reputations in this city: Sil'den 6
Purpose: Denpok
Begun to operate NPC: Denpok (Sil'den) Of frillok (Sil'den)

For denpoku it is necessary to say that Irmak now guards city.
Type of the mission: Communication
Experience: 1500
Reward to reputations in this city: Sil'den 6
Purpose: Denpok
Begun to operate NPC: Denpok (Sil'den), Irmak (Sil'den)

Follow Pavelom to its place of hunting.
Type of the mission: Follow NPC
Experience: 500
Reward to reputations in this city: Sil'den 2
Purpose: Pavel
Begun to operate NPC: Pavel (Sil'den)
Lead Pavel to the hunting house on the north, there where Lucian and Falk, after this Pavel you can train to acrobatics and the endurances of wolf.

You will free Nordmarianina Of larsa from the prison camp.
Type of the mission: Communication
Experience: 1000
Reward to the reputations: Nordmar 3
Purpose: Zapotek
Begun to operate NPC: Lars (Sil'den) Of zapotek (Sil'den)
You will pay Sapoteku of 300 coins for Laresa.

Follow Larsom to the passage into Nordmar.
Type of the mission: Follow NPC
Experience: 1500
Reward to the reputations: Nordmar 2
Purpose: Lars
Begun to operate NPC: Lars (Sil'den)

Cook gambal needs the heaps of damp meat in order to feed Orkov in Sil'dene.
Type of the mission: To gather the objects
Experience: 1500
Reward to reputations in this city: Sil'den 4
Purpose: Damp meat x 50
Begun to operate NPC: Gambal (Sil'den)

Hanka remains in the city. Denpok must know this.
Type of the mission: Communication
Experience: 1500
Reward to reputations in this city: Sil'den 6
Purpose: Denpok
Begun to operate NPC: Denpok (Sil'den) Hanka (Sil'den)

Okhottes' to sneppera with Falk.
Type of the mission: Follow NPC
Experience: 1000
Bonus of the habits: Hunting habit 1
Purpose: Falk
Begun to operate NPC: Falk (Sil'den)
You descend to the hunting with Falk to snepperov.

Grompel knows way to the rebels in the passage Of nordmar.
Type of the mission: Follow NPC
Experience: 1000
Purpose: Grompel
Begun to operate NPC: Grompel (Sil'den), Umbrak (Sil'den)
Collect 75% of reputation in Sil'dene. You will ask Grompela to show from where they will attack rebels.

Lost tools Of khatloda.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 2
Purpose: Hammer Of khatloda, The saw Of khatloda
Begun to operate NPC: Khatlod (Sil'den)
Hammer is located in the stomach in shnyga on the shore of lake, saw inside the pangolin on the opposite shore.

Okhot'tes' on the silver it is Volkov Bramom.
Type of the mission: Follow NPC
Experience: 1000
Bonus of the habits: Hunting habit 1
Purpose: Ray's breams
Begun to operate NPC: Ray's breams (Sil'den)
Kill all silver it is Volkov, not compulsorily Bramom, it is possible after murder it is Volkov simply with it to have a talk.

You will improve your reputation in Sil'dene.
Type of the mission: Communication
Experience: 2000
Reward to the reputations: Orki 1
Purpose: Denpok
Begun to operate NPC: Denpok (Sil'den)
Collect 75% of reputation in Sil'dene.

Inog needs five bonds of weapon for the resistance.
Type of the mission: To gather the objects
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: Bond of weapon x 5
Begun to operate NPC: Inog (Sil'den)
Give Inogu of 5 bonds of the weapon, where orki, there and weapon.

Inog secretly helps the rescuing of slaves.
Type of the mission: Communication
Experience: 1500
Reward to the reputations: Orki 1
Purpose: Zapotek
Begun to operate NPC: Inog (Sil'den) Of zapotek (Sil'den)
You will report Sapoteku that Of inog it secretly helps the rescuing of slaves.

The halberd Of irmaka Is lost.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 4
Purpose: Krash Of irmak
Begun to operate NPC: Irmak (Sil'den)
Halberd will hang on the wall in one of the fishing cabins on the shore in Sil'dene.

Tubs lost its sledge hammer.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 2
Purpose: Hammer Of kadoka
Begun to operate NPC: Tubs (Sil'den)
Hammer is found in one of the mud huts on the arena.

Kill snepperov around Sil'dena.
Type of the mission: To kill
Experience: 1500
Bonus of the habits: Hunting habit 1
Purpose: Rude fellow x 5
Begun to operate NPC: Falk (Sil'den)

Kill slaves, who ran away from Sil'dena.
Type of the mission: To kill
Experience: 1500
Reward to the reputations: Orki 1
Purpose: Slaves from Sil'dena
Begun to operate NPC: Zapotek (Sil'den)
slaves are located on the north from Sil'dena sufficiently far from the city, to go necessary towards the house of hunters (there where they sit Lucian, Falk can be Pavel), further towards lift into the mountain so as to city, hunting house and necessary to us place would be located on one straight line, on the mountain near the bonfire sit the slaves, in me I sat about one bonfire even 1 separately in the same scaffolding, you be more carefully around much wild beasts! I advise you first to carry out Quest "save slaves from Sil'dena", and then to kill their their, it is possible bow from a distance (in me it was not by the way obtained unnoticeably), it is possible to become monster, you will obtain glasses for two Quests immediately.

Kill strange lurkerov in river.
Type of the mission: To kill
Experience: 1000
Reward to reputations in this city: Sil'den 6
Purpose: Strange lurker x 8
Begun to operate NPC: Brontobb (Sil'den)

Kill The orkskogo shaman Of grompela.
Type of the mission: To kill
Experience: 2500
Reward to the reputations: Khashishin 1
Purpose: Grompel
Begun to operate NPC: Zapotek (Sil'den)
It is not compulsory to attempt to kill shaman in his cabin, you will combine his ubiyeniye with Quest "Grompel it knows way to the rebels in the passage Of nordmar".
But I advise not to kill it prior to the fulfillment of mission "Tragak it wants to see The orkskogo shaman Of grompela in Sil'dene".

Kill secret rebel.
Type of the mission: To kill
Experience: 2500
Reward to the reputations: Orki 3
Purpose: Inog
Begun to operate NPC: Umbrak (Sil'den)
Kill Inoga.

Kill Volkov around Sil'dena.
Type of the mission: To kill
Experience: 1000
Reward to reputations in this city: Sil'den 2
Bonus of the habits: Hunting habit 1
Purpose: Silver wolf x 6
Begun to operate NPC: Ray's breams (Sil'den)

Say To anogu that its brother inog needs aid in Sil'dene.
Type of the mission: Communication
Experience: 1000
Reward to the reputations: Rebels 1
Purpose: Anog
Begun to operate NPC: Inog (Sil'den), Anog (camp near Sil'dena)
you will have a talk with Anogom.

Say To inogu that its brother anog cannot help it.
Type of the mission: Communication
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: Inog
Begun to operate NPC: Inog (Sil'den) Of anog (camp near Sil'dena)
You will have a talk with Inogom.

You will free Sil'den from Orkov.
Type of the mission: Free is the enclave
Experience: 7500
Reward to the reputations: Rebels 5
Begun to operate NPC: Falk (Sil'den), Inog (Sil'den), Anog (camp near Sil'dena)

Hunting Of kvadira the new slaves for Sil'den.
Type of the mission: Bring NPC
Experience: 1500
Reward to the reputations: Khashishin 1
Reward to reputations in this city: Sil'den 4
Purpose: It will be
Begun to operate NPC: Kvadir (Sil'den) Will be (Sil'den)
In the camp of lumberjacks next to Sil'denom it is located it will be, force it to follow you and lead it to Kvadiru.

Save slaves from Sil'dena.
Type of the mission: Bring NPC
Experience: 500
Reward to the reputations: Rebels 1
Purpose: Slaves from Sil'dena
Begun to operate NPC: Freman (near Sil'dena) of slave from Sil'dena (near Sil'dena)
See Quest "kill slaves, who ran away from Sil'dena", it is necessary to lead them into the camp of rebels.

Fried Meat For Frilloka.
Type of the mission: To gather the objects
Experience: 750
Reward to reputations in this city: Sil'den 2
Purpose: You fry meat x 5
Begun to operate NPC: Frillok (Sil'den)

You will supply the criminal Of dzhereka with fried meat.
Type of the mission: To gather the objects
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: You fry meat x 25
Begun to operate NPC: Gambal (Sil'den) Of dzherek (Sil'den)

You will supply the criminal Of dzhereka with weapon.
Type of the mission: To gather the objects
Experience: 1000
Reward to the reputations: Rebels 1
Purpose: Bond of weapon x 5
Begun to operate NPC: Dzherek (Sil'den)

Carry barrels with the fish to the farm.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 4
Purpose: Barrel of fish x 8
Begun to operate NPC: Givves (Sil'den) By temmi (Sil'den)

Carry the load of the skins of hunters to the farm.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 4
Period: 3 days
Purpose: Box mechanical ohm x 8
Begun to operate NPC: Givves (Sil'den), Lucian (Sil'den)
Lucian from the hunting house of that located to the north from Sil'dena requests you to carry 8 boxes mechanical ohm to the farm To givvesu, you will turn vnimayeniye, this task has a period of fulfillment.

Bring to hunter to Lucian money for the skins.
Type of the mission: To gather the objects
Experience: 2000
Reward to reputations in this city: Sil'den 4
Bonus of the habits: Hunting navyk y
Period: 2 days
Purpose: Coin x 1500
Begun to operate NPC: Givves (Sil'den), Lucian (Sil'den)
Carry to Lucian the rescued money for the furs, you will turn vnimayeniye, this task has a period of fulfillment.

Deliver the load of orkov from To nordmare to Anoga.
Type of the mission: To gather the objects
Experience: 1500
Reward to the reputations: Rebels 1
Purpose: Delivery from Normara
Begun to operate NPC: Anog (near Sil'dena), Tragak (near Sil'dena)
Carry out this Quest odnovremennos by Quest "Tragak it wants to see The orkskogo shaman Of grompela in Sil'dene", the group of orkov you will find if you go for the cabin Of anoga, further past the cave with mrakorisom, you will meet zombi (shran) you will leave to the necessary place, to the left you have it is located the razruzhennaya fortress guarded 2 by trollyami and goblinami. To ksatati at that moment, when you find the group of orkov they will conduct battle with the flock Volkov, your task of killing and those, etc., but... you will first carry all it is Volkov (experience to us it is necessary), then you cut down Tragaka (but you do not kill) and you take away in it message, then on one you entice orkov into the forest and kill "to death", when remains one Tragak again of it we cut down kastum "amnesia", we speak to it and we agree to lead it to Grompelu, after you will have a talk with Grompelom it does not be worthwhile to speak with Tragakom, first carry message To anogu, then you will have a talk Tragakom (plus another experience), otherwise Quest Anoga will be abolished.

You will have a talk with the military leader Umbrakom about the deliveries.
Type of the mission: Communication
Experience: 1000
Reward to the reputations: Rebels 1
Purpose: Umbrak
Begun to operate NPC: Inog (Sil'den) Of umbrak (Sil'den)

Of orki it needs Kuznets for Sil'dena.
Type of the mission: Communication
Experience: 1500
Reward to reputations in this city: Sil'den 6
Purpose: Tubs
Begun to operate NPC: Denpok (Sil'den) Of tubs (Sil'den)
Them becomes tubs after you you naytete to it hammer.

Searches for the perfect vessel.
Type of the mission: To gather the objects
Experience: 2500
Purpose: Design Of vessel (Varant)
Begun to operate NPC: Khatlod (Sil'den)
In seasoned a pipe asassina in Ben eray, near its house are located the fragments of ship. For the drawings it will ask 5 skins of icy wolf.

Military leader umbrak wants to kill Anoga, leader of rebels.
Type of the mission: To kill
Experience: 5000
Reward to the reputations: Orki 7
Purpose: Anog
Begun to operate NPC: Grompel (Sil'den) Of umbrak (Sil'den) Of anog (near Sil'dena)
Kill Anoga

Wood from the prison camp must be brought To givessu to the farm.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Sil'den 4
Purpose: Firewood x 10
Begun to operate NPC: Hanka (Sil'den) Givess (Sil'den)
Gather all firewood in the camp of slaves and carry to the farm.

Tragak wants to see The orkskogo shaman Of grompela in Sil'dene.
Type of the mission: Bring NPC
Experience: 1500
Reward to reputations in this city: Sil'den 4
Purpose: Tragak
Begun to operate NPC: Grompel (Sil'den) Of tragak (near Sil'dena)
See Quest "deliver the load of orkov from To nordmare to Anoga".

Ben eray

Work For Sancho
Type of the mission: Communication
Experience: 500
Period: 2 days
Purpose: Navaras
Begun to operate NPC: Navaras (Ben eray)
Passage: To report Sancho in the course of two days

Unexpected communication for Sigmora into Bakaresh.
Type of the mission: Communication
Experience: 500
Reward to the reputations: Asassiny 15
Purpose: Sigmor
Begun to operate NPC: Sigmor (Bakaresh, Temple)
Passage: Carry note to dark magician To sigmoru into Bakaresh and you will have a talk with it.

Reward for the head: Ben erey.
Type of the mission: Communication
Experience: 1500 ( 1000 for Kh'yurita, 1500 for Yespasa)
Reward: Ben eray 45 ( 15 for the murder Of kh'yurita, 10 - for Yespasa, and 20 more for the murder of all three from kvestodatelya)
Purpose: Kampa
Begun to operate NPC: Kampa (Ben eray)
Passage: To kill Leo shakiora, Yespasa and Kh'yurita. Shakior is located next to the logs, on the southwest from the city, Yespas - west of kvestodatelya, near the small hill, well and It kh'yurit - south of city in the ruins on the elevation.

Reward for the head: It kh'yurit.
Type of the mission: To kill
Experience: 1000
Reward to reputations in this city: Ben eray 15
Purpose: It kh'yurit
Begun to operate NPC: Kampa (Ben eray), Sugut (Ben eray, Suburb)

Reward for the head: Yespas.
Type of the mission: To kill
Experience: 1500
Reward to reputations in this city: Ben eray 10
Purpose: Yespas
Begun to operate NPC: Kampa (Ben eray)

Hunting on sliders.
Type of the mission: To kill
Experience: 1000
Reward to reputations in this city: Ben eray 15, ( 200 experiments after each slider), altogether 3400 experiments.
Purpose: Rigid krauler x 12
Begun to operate NPC: Basco (Ben eray)
Passage: To kill 12 sliders in the cave and its environments. Cave is located somewhat north Ben eraya.

Dirty affairs.
Type of the mission: Communication
Experience: 1000
Purpose: Sancho
Begun to operate NPC: Sancho (Ben eray), Basco (Ben eray)
Passage: To say Sancho, after saying that Basco nomads, robbed. For this it is necessary to possess a sufficient skill and it is simple to select the appropriate point in the conversation. If you return Basco, then you will in exchange for almost nothing obtain, Sancho will give a little experience and denezhek, but Quest will be abolished.

You will free Ben erey!
Type of the mission: Free is the enclave
Experience: 2500
Reward to the reputations: Nomads 5
Begun to operate NPC: Lukar (Ben eray)
Passage: To take Ben eray

Lukar must disappear!
Type of the mission: Aid in the trip:)
Experience: 1000
Reward to reputations in this city: Ben eray 10
Purpose: Lukar
Begun to operate NPC: Lukar (Ben eray), Sancho (Ben eray)
Passage: To kill Lukara, do not feel sorry its, all will be all around only glad!

Slaves For The logs.
Type of the mission: To bring NPC
Experience: 1500
Reward to reputations in this city: Ben eray 20
Purpose: Iznurennyy of the slaves
Preliminary Quests: Tunnel of logs.
Begun to operate NPC: Sancho (Ben eray), Fabio (log), Iznurennyy of slaves (log, suburb)
Passage: To have a talk with the exhausted slave, and then to lead him into the cave are more left from the entrance in the logs. If we do not force it to work, but to let go it to all four sides, then it will give 5000 ekspy.

Marshy grass for Basco.
Type of the mission: To gather the objects
Experience: 500
Bonus of the habits: Alchemistry 1
Purpose: Packet with the marshy grass
Begun to operate NPC: Basco (Ben eray)
Passage: To bring Basco the packet of bolotnika from log, the same small packet can be used as gift To ramiresu.

You speak to Basco.
Type of the mission: Communication
Experience: 250
Purpose: Basco
Begun to operate NPC: Sancho (Ben eray), Basco (Ben eray)

Ten are color cactus.
Type of the mission: To gather the objects
Experience: 1000
Reward to reputations in this city: Ben eray 5, the prescription Of shnapsa
Bonus of the habits: Alchemistry 1
Purpose: Flower Of cactus X 10
Begun to operate NPC: Eysebio (Ben eray)
Passage: Cactus - fairly often meeting plant, for example from the southern side of city, so that to gather 10 problem not it will be flowering. Eysebio can you obichit' after this,

Ten gold nuggets.
Type of the mission: To gather the objects
Experience: 2500
Purpose: Gold nugget x 10
Passage: To obtain 10 gold ingots, in the mine, where they will release after reaching of reputation 75%.

Ben ere's Gold.
Experience: 2500
Purpose: Coin x 2000
Begun to operate NPC: San (Ben eray)

Tunnel of logs.
Type of the mission: Communication
Experience: 1000
Reward to reputations in this city: Ben eray 5
Purpose: Fabio
Begun to operate NPC: Navaras (Ben eray), Sancho (Ben eray), Fabio (Log)

Way to gold.
Type of the mission: Communication
Experience: 1500
Purpose: Eysebio

... And we thump!
Type of the mission: To gather the objects
Experience: 1000
Purpose: Drinking bout x 5

Moore Sul

"gifts For Gonzalez"
Kvestodatel': Nazib
Reward: 2500 experiments.
Passage: Nazib predlogayet to raise reputation in the city via prepodneseniya of gifts to Gonzalez. You can present to it: To alimu, Yasmin, the packet of bolotnika, lunar blade, the bills of debt Of masila and 1000 golds.

"tasty gift"
Kvestodatel': Nazib
Reward: Moore Sul 5, 1000 experiments.
Passage: Bring the packet of bolotnika To nazibu as the gift to Gonzalez. The packet of bolotnika can be obtained in the logs, after carrying out Quest the "gardner" Of rasula on ubiyeniyu of bloody flies.

"woman for Gonzalez"
Kvestodatel': Nazib
Reward: Moore Sul 5, 1000 experiments.
Passage: During the fulfillment of Quest Yasmin you navestite Naziba together with Yasmin and you will present to its Gonzalez.

"alima"
Kvestodatel': Murat - oasis west of city.
Reward: Moore Sul 5, 1000 experiments; 500 experiments - from Alimy.
Passage: You will purchase Alimu in Murata, which is located in the oasis west of city and you will present to its Gonzalez.

"gold For Gonzalez"
Kvestodatel': Nazib
Reward: Moore Sul 5, 1000 experiments.
Passage: Bring Nazibu of 1000 golds as the gift to Gonzalez. This bag can be taken in debt to Hector in the tavern.

"sword For Gonzalez"
Obtaining condition: to activate Quest "gifts for Gonzalez".
Kvestodatel': Nazib
Reward: Moore Sul 10, 1000 experiments.
Passage: It is necessary to become the champion of arena, into the reward to you they will give lunar blade. It it is necessary to return to guard nazib as the gift for Gonzalez.

"lunar blade"
Kvestodatel': Ismail
Reward: 1000 experiments.
Passage: Ismail dreams to take possession of lunar blade. They issue blade to the champion of arena. After you will return blade to Ismail, already it will be it is not possible present him to Gonzalez.

"conquer Angar in the arena"
Obtaining condition: to carry out Quest "conquer Elka in the arena", "conquer paladin in the arena", "conquer Anktosa in the arena".
Kvestodatel': To felipe
Reward: Force of 1, Moore Sul 15, 1000 experiments; 1000 golds, 1250 experiments, lunar blade; 500 experiments, tracking in the journeys - from Angar; 250 experiments - from Hector.
Passage: Pobedit of Angar in the arena. For the battle the entrance payment of 500 coins is necessary.

"conquer Anktosa in the arena"
Obtaining condition: to carry out Quest conquer paladin in the arena.
Kvestodatel': To felipe
Reward: Force of 1, Moore Sul 5, 1000 experiments; 500 golds, 500 experiments - from To felipe; 250 experiments - from Anktosa.
Passage: Pobedit Of anktosa in the arena. For the battle the entrance payment of 250 coins is necessary.

"conquer Elka in the arena"
Obtaining condition: to carry out Quest conquer Anktosa in the arena, conquer paladin in the arena.
Kvestodatel': To felipe
Reward: Force of 1, Moore Sul 10, 1000 experiments; 800 golds, 500 experiments - from To felipe; 500 experiments - from Elka.
Passage: Pobedit Of elka in the arena. For the battle the entrance payment of 400 coins is necessary.

"conquer paladin in the arena"
Kvestodatel': To felipe
Passage: Pobedit of paladin in the arena. For the battle the entrance payment of 100 coins is necessary.

"interesting transaction"
Kvestodatel': Xamid
Reward: 1000 experiments; 100 golds - from Xamid.
Passage: Xamid requests to purchase to it amulet in merchant Ilya. When you will buy amulet, do not mention about Xamid.

"8 potions of endurance for the slaves"
Kvestodatel': Stout person - excavations of Moore's temple Sul.
Reward: 1000 experiments.
Passage: Bring 8 potions of endurance to stout person. Potions can be purchased from Fezula.

"overcome stout person"
Kvestodatel': Stout person - excavations of Moore's temple Sul.
Reward: Force of 1, 500 experiments.
Passage: Pobedit of stout person at the duel.

"trade in artifacts"
Kvestodatel': Fezul
Reward: Moore Sul 5, 1000 experiments; 4 medicinal potions, 400 golds, 2500 experiments - from Fezula.
Passage: Fezul will ask to renew the stealing of artifacts from the excavations of Moore's temple Sul. leave for the excavations, you will there meet the stout person, whom must be run on Fezula, so that it would agree, you will carry out Quest "overcome stout person" or "8 potions of endurance for the slaves".

"destroy all orkov in Moore's temple Sul".
Kvestodatel':
Reward: Nomads 5, 2500 experiments.
Passage: Kill all orkov, which are been located in raskopakh of Moore's temple Sul.

"carry out Mezira to Murata oasis".
Obtaining condition: to carry out Quest "follow Mizirom!".
Kvestodatel': Mezir - excavations of Moore's temple Sul.
Reward: 2500 experiments.
Passage: You will accompany Mezira to Murata oasis.

"open Moore's temple Sul"
Kvestodatel':
Reward: 2500 experiments.
Passage: When you find all keys to Moore's temple Sul approach the door put into it 5 keys. Door into the temple will be opened.

"find five keys from Moore's temple Sul"
Kvestodatel': Yusuf - camp northeast of city.
Reward: 2500 experiments.
Passage: Find five keys to Moore's temple Sul, which are located:
in Yusufa, the camp Moore's northeast Sull, it will return if you promise not to kill it;
in Ilya, will return if you promise to bring vase from Moore's temple Sul;
in Kalesha, is located at the entrance into Moore's temple Sul, key must be taken away from its inventory.
in Gonzalez, it sells for 10000 golds;
in Kirk, mercenary in Moore's tavern Sul.

"find the fifth key from Moore's temple Sul"
Kvestodatel':
Reward: 2000 experiments.
Passage: The fifth key is located in mercenary Kirk's inventory, who sits in the tavern. The passage of Quest's this you can combine with Quest
"Kirk and desert robbers".

"Kirk and desert robbers"
Kvestodatel': Kirk
Reward: 500 experiments.
Passage: To you will be encountered in Moore's tavern Sull - Kirk, who asserts that knows where it is found one of the keys to Moore's temple Sul. In exchange for 500 golds, it will agree to conduct to the place, where Kirk even two robbers will attack on you. After battle do not forget to take away key from Moore's temple Sul from Kirk's inventory.

"find the first key from Moore's temple Sul"
Kvestodatel':
Reward: 2000 experiments.
Passage: The first key is located in the slave Of yusufa. It will return it, if you promise to preserve life to it.

"find the fourth key from Moore's temple Sul"
Obtaining condition: 75% of reputation in the city.
Kvestodatel':
Reward:
Passage: The fourth key is located in Gonzalez. It sells it to you for 10000 golds.

"find the second key from Moore's temple Sul"
Kvestodatel':
Reward: 2000 experiments.
Passage: The second key is located in Ilya. It will return it to you, if you promise to bring to it artifact- vase from Moore's temple Sul.

"find the third key from Moore's temple Sul"
Kvestodatel':
Reward: 2000 experiments.
Passage: The third key find in the leader of orkov on the excavations of the temple Of kalesha. It will not return it to you, but when you will bring all the remaining keys it it will attack on you and you will take away key from its inventory.

"lead Kayora to the entrance into Moore Of sul"
Obtaining condition: to carry out Quest find crown.
Kvestodatel': Kayor - cave west of city.
Reward: 1000 experiments.
Passage: When you have godly artifact from Moore's temple Sul, Kayor will agree to free city from the assassins. Simply lead Kayora to the entrance into Moore Of sul.

"go into the battle after Merdarionom"
Kvestodatel': Merdarion - cave west of city.
Reward: Nomads 5, 1000 experiments.
Passage: Follow Merdarionom, it will conduct you along the places, where appeared generals to nezhiti. After each murder of general you will have a talk Merdarionom.

"destroy generals to nezhiti in the ruins"
Obtaining condition: to carry out Quest to open Moore's temple Sul.
Kvestodatel': Merdarion - cave west of city.
Reward: Ancient knowledge by 1, nomads 5, 1500 experiments.
Passage: Destroy together with Merdarionom four generals to nezhiti. In order to avoid bagov with the passage of Quest's this, after murder kazhdoko of general you will have a talk Merdarionom.

"follow Mizirom!"
Obtaining condition: to activate Quest "ramires, the disappeared assassin".
Kvestodatel': Mezir - excavations of Moore's temple Sul.
Reward: 1000 experiments.
Passage: After will ask Mezira to show place where it it saw Ramireza, it will break into a run there. Simply follow it.

"Khramovyy of the slaves Of orknarok"
Kvestodatel': Masil
Passage: Masil will ask to lead Orknaroka To fasimu to the excavations of Moore's temple Sul. when you will have a talk Fasimom it he will say that to it is not necessary man from the north, since to him said Mezir that it will bring misfortune. After conversation Fasimom we entrust Orknaroka To kaleshu in the quality slave, it will also send it where further and will propose together with it it will be hunted to the desert predators.

"get rid of the fearless desert predators"
Kvestodatel': Kalesh - excavations of Moore's temple Sul.
Reward: 1500 experiments.
Passage: Kill six desert predators (mrakorisov) in the ruins southeast of temple.

"Kalesh wants to obtain keys from Moore's temple Sul"
Reward: 2500 experiments.
Passage: When you find four keys to Moore's temple Sul, you will have a talk with Kaleshom.

"Khasan"
Kvestodatel': Ningal
Reward: 1000 experiments.
Passage: Kill Khasan, which is located west of Moore's temple Sul.

"gold Of Hector"
Kvestodatel': Hector
Reward: 2000 experiments.
Passage: In the tavern keeper of Hector it is possible to take 1000 golds in the debt. In the course of five days you are obligated to return 1400 coins to Hector.

"Ilya wants artifact from the temple"
Kvestodatel': Ilya
Reward: 2500 experiments.
Passage: Bring to Ilya artifact- vase from the temple of Moore Vasa's Sul. it is located in the trunk, which is located in Moore's temple Sul.

The "ranennyy slider"
Kvestodatel': Kruz - camp northeast of city.
Reward: 1500 experiments.
Passage: Kill the injured slider, which ate the fiery cup Of kruza, it is located not far from that place, where sits Kruz itself. Do not forget to take away cup from the inventory of slider.

"guards To kafu"
Kvestodatel': Bandaro, To kaffu
Reward: Moore Sul 15, 2000 experiments.
Passage: Kill three guards To kaffu, who find in the ruins south Of murata oasis.

"To kafuu he wants to return his gold"
Kvestodatel': To kafu
Reward: Moore Sul 5, 1000 experiments.
Passage: Return 700 golds To kaffu, which the guards stole in it. Gold is located in the inventory in strazhnikov To kaffu, which find in the ruins south Of murata oasis. Also it is possible simply to purchase something from it to the bag into 700 coins and Quest will be carried out.

"kill all magicians of water"
Obtaining condition: reputation in city 75%.
Kvestodatel': Gonzalez
Reward: Assassins 4, 2500 experiments.
Passage: Kill all magicians of the water: Saturasa, Kronosa, Merdariona, Miksira, Nefariusa, Riordiana and Vatrasa.

"kill Saturasa, chapter of the magicians of water"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Saturasa, which find in the ruins al of shedima.

"kill the magician of water Of kronosa"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Kronosa, which is located next to the cave south of Ben sal's temple.

"kill the magician of water Of merdariona"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Merdariona, which is located in the cave of Moore's west Sul.

"way to Merdarionu"
Kvestodatel': Senyuem - nomad, in Moore's ruins Sul.
Reward: 500 experiments.
Passage: Senyuem he wants to lead you to Merdarionu. Simply follow it.

"kill the magician of water Of miksira"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Miksira, which find in the ruins al of shedima, not far from Saturasa.

"kill the magician of water Of nefariusa"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Nefariusa, which is located in the camp north Of ishtara.

"kill the magician of water Of riordiana"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Riordiana, which is located in the cave To asaru or in the ruins of Braga's south.

"kill the magician of water Of vatrasa"
Kvestodatel': Gonzalez
Reward: Assassins 3, 1000 experiments.
Passage: Kill Vatrasa, which is located in the cell in the logs or in the ruins Of kh'yurita.

"Free Moore Sul!"
Obtaining condition: to carry out Quest find crown.
Reward: Nomads 5, 5000 experiments.
Kvestodatel': Kayor - cave west of city, or at the entrance into the city.
Passage: Kayor and several nomads will help you to free city. Simply kill all assassins.

the "bills of debt for Gonzalez"
Kvestodatel': Nazib
Reward: Moore Sul 10, 1000 experiments.
Passage: Bring three bills of debt Of masila. Notes are collected in the course of fulfilling Quest "debts and receipt".

"debt and receipt"
Obtaining condition: to carry out Quest The khramovyy of the slaves Of orknarok.
Kvestodatel': Masil
Reward: 1500 experiments.
Passage: Return Masilu its three bills of debt. Masil will give one billet of the magic ore, which it is possible either to leave to itself or to return it instead of the money for the receipt. The bills of debt are located in Ilya, Hector and Ramon. Ramon will return it gratis, Hector will ask 1400 coins, and Ilya 2000 golds, it will more rightly to the latter return billet of the magic ore instead of the money, indeed it costs two times more cheaply. The obtained receipts it is possible to also return To nazibu as the gift for Gonzalez, but Quest will be abolished.

"punish the slave Of yusufa!"
Kvestodatel': Bandaro
Reward: Moore Sul 5, 1000 experiments.
Passage: Kill Yusufa, which is located in the camp together with Kruzom of Moore's northeast Sul.

The "disappearance Of yusufa"
Kvestodatel': Yusuf - camp northeast of city.
Reward: 1000 experiments.
Passage: If you do not want to kill Yusufa you can say Bandaro that it was hidden.

"ramires, the disappeared assassin"
Kvestodatel': Bandaro
Reward: 1500 experiments.
Passage: You should find Ramire.cha. In order this to make you will have a talk with Mezirom in the excavations of Moore's temple Sul, it you will lead to it instead of to the fact that you will agree to then lead it into Murata oasis.

"persons Killed Ramiresa"
Obtaining condition: to carry out Quest Ramires, the disappeared assassin and reputation in city 75%.
Kvestodatel': Ningal
Reward: Assassins 15, 1500 experiments.
Passage: Ramire.ch investigated the matter about the stolen ore billets of Ben sal, and when it it found the guilty - it they killed. In order to explain, who this made necessary to question Giulio into Ben sala - he will say that Tyuey sugut and still someone they stole 10 billets of the magic ore, they were intended for Ishtara. We leave for the oasis, in which it is located Tyuey sugut (Ben sal's west). From the conversation with it it will be explained that it with a partner stole billets and sold its their, partner lately carried out into Moore Sul; however, then he left from the city. In Moore Sul it is possible to question Ismail and Masila about that, where they took ore billets. They will say, it is natural not free of charge that Khasan sold them to them, but it has already long ago left city. We go into Moore's ruins Sul, west from the corpse Of ramiresa is located the camp of Khasan. We talk with it and kill. In principle, can immediately go and kill its, without carrying out investigation.

the "goblets of soul"
Kvestodatel': Ramon
Reward: 2000 experiments.
Passage: In the city there are five goblets of the souls, who guard owners from the misfortunes during the sleep; therefore all cups are located on the beds. Steal and bring to their Ramon. Possessors of these cups: Xamid, Masil, Ilya, Ismail Fezul.

"yasmin"
Kvestodatel': Xamid
Reward: 1000 experiments.
Passage: Bring To Xamid yasmin. It is located in Murata oasis, you must exchange it for the amulet which it will give out to you Xamid. In the conversation Muratom do not assume his proposal to exchange amulet for the money, its last proposal it will be exactly Of yasmin. We take away and we conduct it to Xamid, so it is possible to bring it to Gonzalez, but Quest will be abolished.

Vengard

"to break through the ring of the siege of orkov around the barrier".
Kvestodatel': the hunter Of kris, in the circle of stones.
Obtaining condition: ---
Reward: rebels 2, 5000 experiments, 5000 experiments - from Robara.
Passage: To smash the camp of orkov around the barrier Of vengarda.

"to remove the commanders of orkov inside the barrier".
Kvestodatel': Marcus.
Obtaining condition: It is simple to have a talk
Reward: rebels 2, Vengrad 15, 5000 experiments, after conversation with Marcus - 1000 experiments, Kabrinom - 500 experiments.
Passage: To smash the commanders of orkov inside the barrier.

"help to paladin To tordiru to fall into the fortress".
Kvestodatel': Tordir.
Obtaining condition: It is simple to have a talk.
Reward: Vengrad 15, 2000 experiments, after conversation Kabrinom - 500 experiments.
Passage: Tordir is located on the very to the top of tower, which is located near 5- oho the commander of orkov.

"lead the paladin of Georg to Kobrinu".
Kvestodatel': Georg.
Obtaining condition: It is simple to have a talk.
Reward: Vengrad 15, 2000 experiments, after the conversation with Georg of 500 experiments.
Passage: Lead Georg to Kobrinu.

"bring Abe of the fried meat".
Kvestodatel': To abe.
Obtaining condition: It is simple to have a talk.
Reward: Vengrad 5, 1000 experiments.
Passage: bring Abe 30 it is lump the fried meat, desirably so that you have 30 or Quest is more lump otherwise (if it is 28-29) it will be shut, you will obtain experience, but itself Quest will viset' in the list of those not completed.

"bring Abe bread".
Kvestodatel': To abe.
Obtaining condition: It is simple to have a talk.
Reward: Vengrad 5, 1000 experiments.
Passage: bring Abe 30 grain crops, the same as with the meat.

"carry Marcus's goblet to the supreme magician of fire".
Kvestodatel': Marcus.
Obtaining condition: It is simple to have a talk.
Reward: rebels 1, Vengrad 5, 2000 experiments, after the conversation with Marx of 500 experiments.
Passage: Carry the goblet of fire Karripto.

"bring Keldronu weapon".
Kvestodatel': Keldron.
Obtaining condition: It is simple to have a talk.
Reward: rebels 1, Vengrad 10, 1500 experiments.
Passage: Bring Keldronu of 20 Bonds Of weapon.

"bring Vandoru of saw".
Kvestodatel': Vandor.
Obtaining condition: It is simple to have a talk.
Reward: forging 1, Vengrad 5, 1500 experiments.
Passage: Bring Vandoru of 15 saws.

"bring Vandoru hammers".
Kvestodatel': Vandor.
Obtaining condition: It is simple to have a talk.
Reward: forging 1, Vengrad 5, 1500 experiments.
Passage: Bring Vandoru of 10 hammers.

"bring Vandoru of hoe".
Kvestodatel': Vandor.
Obtaining condition: It is simple to have a talk.
Reward: forging 1, Vengrad 5, 1500 experiments.
Passage: Bring Vandoru of 20 hoes.

Bakaresh

"report from the north"
Kvestodatel': Silvio
Reward: Bakaresh 5, 500 experiments
Passage: You descend to the northern entrance into the city, near which you will find Akrabora. In order to obtain from it report it is necessary to carry out Quest the "riders of nomads". As soon as you will carry out, you will have a talk with it again - you will obtain the report, which should be transmitted Silvio.

the "riders of nomads"
Kvestodatel': Akrabor
Reward: Bakaresh 10, 1500 experiments
Passage: After you will ask Akrabora to report, it will ask you to be straightened with the nomads, who live in the cave near. It is simple iditol directly along the road and to the left of the road you uvidete cave. For fulfilling Quest it suffices to be straightened with the leader By rasarusom.

"report from the south"
Kvestodatel': Silvio
Reward: Bakaresh 5, 500 experiments
Passage: Benito patruliret city from the southern side. Simply you will have a talk with it, and then report by Silvio about the state of affairs. If we with the first conversation with Benitos say that you are robber, is possible bag, Benito simply not will talk with you and Quest zavisnet.

"conquer Irkhabara in the arena"
Kvestodatel': Gernando
Reward: Bakaresh 5, force of 1, 1000 experiments
Passage: It is simple the pobedit Of ikhabara in the arena. Do not forget, that if we exceed the limits during the battle, then Quest will be abolished.

"conquer Ahmet in the arena"
Kvestodatel': Gernando
Reward: Bakaresh 5, force of 1, 1000 experiments
Condition: Quest "conquer Irkhabara in the arena"
Passage: Your enemy he will be Ahmet- multiarmed this time. Try to win this battle.

"conquer Mufassu in the arena"
Kvestodatel': Gernando
Reward: Bakaresh 5, force of 1, 1000 experiments
Condition: Quests "conquer Irkhabara in the arena", "conquer Ahmet in the arena"
Passage: Win battle in Mufassy.

"fight for the title"
Kvestodatel': Gernando
Reward: Bakaresh 10, force of 1, 2500 experiments
Condition: Quests "conquer Irkhabara in the arena", "conquer Ahmet in the arena", "conquer Mufassu in the arena"
Passage: Battle in the arena with two soldiers. Special problems they deliver must not.

the "nest of sliders"
Kvestodatel': Silvio
Reward: Bakaresh 15, 2000(200khy0) of 1000 experiments
Passage: North of city is located the cave, in which you will find 10 sliders. They must be killed.

"is simple favour..."
Condition: Quest's part "convince merchants", connected with the Aldus
Kvestodatel': Aldus
Reward: 1000 experiments
Passage: You will have a talk with Sigmorom (temple Of bakaresha) about the Aldus. What to shut Quest, say that he actually good person. Otherwise you will obtain Quest to his elimination.

the "lesson of hospitality"
Kvestodatel': Tizgar
Reward: Assassins 20, 2500 experiments, on 1000 experiments from Silvio and Benitos.
Passage: You will clean nomads from oasis, which is located not far from the city, it is noted on the map of excavations. In principle, it will sufficiently kill altogether only of three nomads with the names, which are located in the oasis.
Note: Can take to itself in the assistant tos Silvio, but it is better than this not to make, since it will be impossible to get rid of it after the cleaning of oasis. If we order it to await, then each time with teleportatsii will jump out inscription "Silvio it awaits...", this it annoys. But if by Silvio already with you - kill him (you will ascertain that Quests "report from the north" and "report from the south" are already executed), after enticing it to any zverushke.

The "ruins Of bakaresha"
Kvestodatel': Carlos
Reward: Bakaresh 15, adroitness (hunting habit) of 1, 1500 experiments
Passage: Kill in the ruins Of bakaresha of all wild L'vov and jackals.

"three boxes"
Kvestodatel': Aldus
Reward: 1000 experiments
Passage: In the ruins Of bakaresha are hidden three old boxes. Investigate ruins and find them. By the way, in spite of promise to the Aldus, reputation in Bakareshe it will not grow.

"so it is much for the Aldus!"
Kvestodatel': Sigmor
Reward: Bakaresh 5, 2500 experiments
Condition: To abolish Quest "is simple favour..." in the conversation with Sigmorom.
Passage: Kill Aldus any method, but you look so that other assassins on you would not attack.

"convince merchants"
Condition: to obtain Quest "transmit Amulyu the tribute of merchants"
Kvestodatel': To ashnu
Reward: 1000 experiments.
Passage: You must convince merchants to return your tribute to you. First we go to the Aldus - it will return to us its tribute without the problems, in exchange for the promise to have a talk about it with Sigmorom (Quest "is simple the favour of..."). It is more complex with Dzhafarom - it should prove that you actually useful person not only in Bakareshe. Say to it, in what cities of assassins you worked, that it returned its tribute (in my case these they were Sancho (Ben eray) and Nafalem(Brago)). Generally, To dzhafaru it is sufficient even 500 coins, as the proof of its usefulness. Carlos, issues his recommendation if was executed Quest the ruins Of bakaresha. Then we go to Ashnu.

"transmit Amulyu the tribute of merchants"
Condition: in you there is only one day
Kvestodatel': Amul'
Reward: Bakaresh 20, 1000 experiments.
Passage: You will carry out Quest "convince merchants" obtain tribute Ashnu itself, and then carry it to the dark magician.

The "temple Of bakaresha"
Kvestodatel': Amul'
Passage: Collect 75% of reputation in Bakareshe and fall into the temple.

"nomads and robbers"
Kvestodatel': The whip (oasis of nomads, is located somewhat west Of bakaresha, it is noted on the map of the excavations of orkov)
Reward: Nomads 3, 1000 experiments
Passage: You will persuade Redzha and Aterisa misfortune to Bakaresh. To redzhu it suffices to pay 5000 coins, after which it to agree misfortune to Bakaresh. It is more complex with Aterisom - it anywhere will not go without its partner Of sinikara; therefore it is necessary to leave for its searches... After you will give Sinikara, report first To aterisu, and then to whip.

"find Sinikara"
Condition: to obtain Quest "nomads and robbers"
Kvestodatel': Ateris
Reward: 500 experiments
Passage: Sinikar is located in the cave, which is located somewhat to the west Of bakaresha, it is necessary to leave the city through the output, which guards Benitos, as soon as you will leave, immediately turn to the right and climb to the barkhan, there will above be cave. In it you will find Sinikara, which will order you to leave for Bakaresh and to search for slave- rebel.

"help"
Passage: Condition: to obtain Quests "nomads and robbers", "find Sinikara"
Kvestodatel': Sinikar
Reward: Kochevnii 3, 1000 experiments
Find in the temple Of bakaresha the slave of Murac, you will persuade it to raise uprising.

"some words it is small..."
Condition: to carry out Quest is "help"
Kvestodatel': Murac
Reward: 1500 experiments
Passage: Bring three bonds of weapon to Murac. The preparation for revolution in Bakareshe is completed, time itself to leave for the oasis.

"Free Bakaresh!"
Condition: (for the aid of slaves and nomads) to carry out Quests "some words is small...", "help", "find Sinikara", "nomads and robbers"
Reward: Nomads 5, 5000 experiments.
Passage: You will have a talk with the whip, and then attack Bakaresh together with the nomads. Slaves under the management of Murac will help you.
Note: You can take Bakaresh, also, without the preparation for revolution. Simply kill all assassins.

Log

"bloody hornets"
Kvestodatel': Rasul
Reward: Log 15, 1500 experiments; 500 experiments, the packet of bolotnika - from Rasula.
Passage: kill 10 bloody flies on the cliff, a little to the north from the village.

Generous hunting: Shakior, the desert lion
Kvestodatel': Fabio
Reward: Assassins 4, 2000 experiments; 500 golds, 1000 experiments - from Fabio.
Passage: To kill Shakiora, which is located next to the cave in two steps from the logs, along the road in Ben eray.

"pobedit in the arena Of mamuka"
Kvestodatel': Mamuk
Reward: 1000 experiments, log 10, force of 1; 500 experiments - from Mamuka; 500 experiments - from Fabio.
Passage: Pobedit in the arena Of mamuka.

"pobedit in the arena Of grubuza"
Obtaining condition: to carry out Quest "pobedit in the arena Of mamuka".
Kvestodatel': Grubuz
Reward: Log 20, force of 1, 1500 experiments; 500 experiments - from Grubuz; 1000 experiments, the packet of bolotnika - from Fabio.
Passage: Pobedit in the arena Of grubuza. For the payment it is necessary of 400 coins.

the "misty dreams Of sibura"
Kvestodatel': Sibur Of narad
Reward: Log 15, alchemistry 1, 1500 experiments; the drawing of ship - from Sibur Of narada, which will prove useful for fulfilling Quest ship builder in Sil'dene.
Passage: Bring 5 skins of snowy wolf.

"learn, who prisoner!"
Kvestodatel': Grubuz
Reward: 1000 experiments.
Passage: Grubuz asserts that in the logs there is the prisoner, who knows the arrangement of artifact. You will question to guard in order to activate Quest. Afterward you will have a talk Mamukom, it will give Quest the "trophies of lurkerov", after his fulfillment he will say who prisoner.

the "trophies of lurkerov"
Obtaining condition: activate Quest Find out who the prisoner is!
Kvestodatel': Mamuk
Reward: Log 15, 1000 experiments.
Passage: Bring 10 skins also of the canine teeth of shnygov To mamuku. Shnygov you will find on poberezh'e.Ne compulsory to remove the skin precisely from these shnygov, if in the inventory there are already such trophies, then they will approach and they!

"You will free Logs!"
Obtaining condition: to carry out Quest Find out who the prisoner is!
Kvestodatel': Shakior
Reward: Nomads 5, 2500 experiments; 2500 experiments - from Shakiora.
Passage: In order to free city, you must know who prisoner, and to say about this Shakioru. But it is then necessary to cut out all assassins. Do not forget to kill Fabio, since in it is located key to the camera, in which sits the magician Of vatras.

"lead Vatrasa to Kh'yuritu"
Obtaining condition: to carry out Quest you will free logs!
Kvestodatel': Vatras
Reward: Nomads 3, 1000 experiments; 1000 experiments, the blessings Of vatrasa (2500 experiments) - from Vatrasa.
Passage: Lead Vatrasa to Kh'yuritu. Necessary to go to the south from Ben eray you will not thus far see ruin.

the "stone of lion"
Obtaining condition: to carry out Quest you will free logs!
Kvestodatel': Shakior
Reward: 1500 experiments, stone -transformer into the lion.
Passage: You will have a talk with the main nomads (It kh'yurit, To asaru, Sinikar, Kayor) and you will carry out their tasks.

Clan of the fire

"the camp of orkov is destroyed!!!" X 5
Quest's type: To clean the region
Reward: Experience 2500
Reputation in Nordmare 2
Description: On entire Nordmaru they are scattered the camp of orkov, each of which has
Leader, if we entice and to destroy orkov by small groups, then the remainders of orkov will scatter at some moment and Quest will be shut.

the "stone of the ancestors Of ratgara".
Quest's type: Communication
Kvestodatel': Ratgar
Rewards: Experience: 2000
Reputation in the clan Of ognya e
Purposes: Ratgar
Description: Ratgar is found in the passage from Faringa into Nordmar in march bonfire,
you will have a talk with it, it will describe that at night, until he slept, it they robbed and stole the stone of ancestors. It had time to note pilferer, this was merchant from Ali vypolnite's south Quest in Faringe on the return of stone the "artifact of Ali". Return to Ratgaru.

the "grave Of eynara"
Quest's type: Search for the objects
Kvestodatel': Fleece pedestal
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Habits of okhotnika e
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: After Ratgar will lead you to the tomb, in Quest's process
"accompany Ratgara to the cave tombs", you will find fleece pedestal and this Quest will begin from this point on. Have a talk Kertom - by the chapter of the clan of fire you will obtain task to find all stones of ancestors and to return ancient knowledge to the clan. Return to Ratgaru, it will return to you its stone of ancestors, which you can place to the fleece pedestal in the grave Of eynara.

"accompany Ratgara to the cave tombs"
Quest's type: Tracking
Kvestodatel': Ratgar
Rewards: Experience: 1000
Purposes: Ratgar
Destination: -
Description: Ratgar is found in the passage from Faringa into Nordmar in march bonfire. After you will return the stone of ancestors To ratgaru, in the process of fulfilling Quest the "stone of the ancestors Of ratgara", it will agree to carry out you to the tomb. Along the way to you they will be encountered a large quantity of monsters, so that you will give special vnimeniye to the level of the health Of ratgara.

"raw material for Kalana".
Quest's type: Search for the objects
Predposylki/svyazan s: "the agreement of rudoplavov"Kvestodatel': Kalan
Rewards: Experience: 2000
Reputation in the clan Of ognya shch
Purposes: 30 x damp steel
Destination: Kalan
Description: Kuznets kalan in the clan of fire will give to you his agreement and it will agree to increase vyshi the habits of the blacksmith craftsmanship in such a case, when you to it bring 30 it is lump damp steel and hammer.

"kill orkov!"
Quest's type: Kill the purpose:
Kvestodatel': Kelin
Rewards: Experience: 2500
Reputation in the clan Of ognya y0
Reputation in Nordmare 3
Purposes: 4 x of the elite of the soldier
2 x of the scout
2 x of the shaman
6 x of the soldiers
Description: This Quest will be executed, if you in Quest's process "hunting orkov Kelinom" kill all orkov in the camp in the West from the clan of fire. Since in the camp two shamans be situated, then you be more attentively, they present for you ser"eznuyu threat.

"hunting orkov Kelinom".
Quest's type: Tracking
Predposylki/svyazan s: "kill orkov!"Kvestodatel': Kelin
Rewards: Experience: 1250
Purposes: Kelin
Destination: Elite soldiers
Description: At the entrance into the clan of fire, in cabin next to the bridge you will find Kelina, it
it will ask you soak to him with the orch'im camp, after the destruction of orkov, Quest will be executed.

"ten teeth of sablezubov for Leyfa".
Quest's type: Search for the objects
Kvestodatel': Leyf
Rewards: Experience: 2000
Reputation in the clan Of ognya shch
Gold from Leyfa 634
Purposes: 10 x the tooth of sablezuba
Destination: Leyf
Description: Leyf hunter in the clan of fire, it will agree to train you for hunting, instead of it will ask 10 teeth of sablezubykh tigers.

"hunting with Leyfom".
Quest's type: Tracking
Kvestodatel': Leyf
Rewards: Experience: 1500
Reputation in the clan Of ognya shch
Habits of okhotnika y
Purposes: Leyf
Description: The hunter Of leyf can show you, where it is possible to find a certain hunting output. You only had to follow it by short way from the city into the small valley, which abounds with wolves, sablezubymi tigers and potroshitelyami. Is desirably to preliminarily clean this valley itself from any poultry, since Leyf weak assistant in combat for long will not be held.

"armors for Toral'da".
Quest's type: Search for the objects
Kvestodatel': Shteynar
Rewards: Experience: 2000
Reputation in the clan Of ognya shch
Armor Of toral'da for Shteynara 1
Purposes: Armor Of toral'da
Destination: Toral'd
Description: Toral'd, whose cabin is located on the entrance into the clan of fire, experiences small inconvenience in the form of walking around Nordmara without the armor of any form. Therefore, you must purchase armor for it in Shteynara in the clan of hammer. Shteynar has the appropriate armor for sale for 1000 coined gold.

the "stone of ancestors Akashi".
Quest's type: Search for the objects
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Ancient knowledge by 10
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: The grave Of akashy is located on to the northeast Of nordmara (svertes' with the map of the head of the clan of fire). The ork- shaman, who dangles with his command before the entrance into the grave, possesses the necessary stone of ancestors. You will secure stone and will place into the nest of fleece pedestal after the cleaning of cave.

the "helmet Of eynara".
Quest's type: Search for the objects
Kvestodatel': Ratgar
Rewards: Experience: 2000
Reputation in the clan Of ognya shch
Purposes: Helmet
Description: After the fulfillment of Quest "accompany Ratgara to the cave tombs" will have to carry out cleaning from the evil of the cave, in the course of which in you will meet with revived Eynarom of that bearing the helmet, which searches for Ratgar. Bring helmet To ratgaru, after which it will leave it to you, since you were that person, who conquered the revived corpses, and therefore Ratgar it assumes that you more they are worthy to bear helmet, than it.

"duel Sivertom".
Quest's type: Duel
Kvestodatel': Sivert
Rewards: Experience: 2000
Reputation in the clan Of ognya shch
Reputation in Nordmare 3
Purposes: Sivert
Description: After being encountered the first time Sivertom at the entrance into the clan of fire, it will ask you, who you are friend or enemy. If you select "enemy", it will call you to the duel. Its pobedit and Quest will be executed.

the "stone of teleportatsii for whether".
Quest's type: Search for the objects
Kvestodatel': Whether
Rewards: Experience: 2000
Experience: from whether 1000
Purposes: Stone of teleportatsii
Destination: Whether
Description: The stone of teleportatsii is located in the room of the magician of fire Karripto, above the throne hall of king robar. After its stealing it is necessary to deliver the stone of teleportatsii to.

"find the shamans of orkov".
Quest's type: Tracking
Kvestodatel': Osmund
Rewards: Experience: 1500
Beverage of treatment 1
Purposes: Osmund
Destination: Shaman
Description: Far on the southeast Of nordmara, in the small valley is located the grave Of angira. Osmund stands before the entrance grave. His stone of ancestors was stolen by the shaman of orkov. Shaman is situated in the adjacent camp of orkov. Follow there Osmund. But better will very it will leave after the stone and return it independently, and then vernut'tsya to Osmund.

"kill the shamans of orkov!"
Quest's type: Kill the purpose
Rewards: Experience: 2500
Reputation in the clan Of ognya "
Purposes: Shaman
Description: Attack to orkov together with Osmund in Quest's course "find the shamans of orkov" kill shaman and Quest is executed.

the "force of ancestors".
Quest's type: Communication
Predposylki/svyazan s:
the "grave Of eynara".
"grave To snorre".
the "grave Of bal'dara".
The "grave Of angira".
"the grave Of bereka".Kvestodatel': Kert
Rewards: Experience: 5000
Reputation in the clan Of ognya y0
Reputation in Nordmare 5
Map of the arrangement of graves from Kerta 1
Stone of ancestors from Ratgara 1
Purposes: Kert
Description: Kert gives to you the task to find all graves of ancient ancestors and to return them
ability to clan. It also gives to you the map of the arrangement of graves. In order to carry out this Quest, it is necessary to finish following Quests:
The "grave Of angira".
the "grave Of bal'dara".
The "grave Of bereka".
the "stone of ancestors Akashi".
the "grave Of eynara".
"grave To snorre".

"Free Nordmar!"
Quest's type: To clean the region:
Predposylki/svyazan s: "the force of predkov".Kvestodatel': Kert
Rewards: Experience: 5000
Reputation in the clan Of ognya y0
Reputation in Nordmare 5
Experience: from Kerta 1500
Gold from Kerta 10000
Sword of nordmartsa from Kerta 1
Billet of pure magic ore 1
Description: After the fulfillment of Quest the "force of ancestors", Kert it will give to you the task of freeing entire Nordmar from orkov. You had to carry out five Quests "the camp of orkov it is destroyed!!!" and to clean melting furnace in the clan of hammer. Now return to Kertu and you will obtain your reward, after selecting the appropriate point in the dialogue.

"grave To snorre".
Quest's type: Search for the objects
Kvestodatel': Fleece pedestal
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Force of 3
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: Grave To snorre is located in the cave in the east of map. You appear there at the moment of battle between orkami and nezhit'yu. You can either be joined or wait, until some one of the sides conquers. The stone of ancestors To snorre is located in the shaman of orkov. In the cave you will meet with that revived To snorre, send it to that light again. You will place stone to the fleece pedestal after the cleaning of cave.

the "grave Of bal'dara".
Quest's type: Search for the objects
Kvestodatel': Fleece pedestal
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Force of 3
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: The grave Of bal'dara find far on northwest on the map of caves. Before the cave you will reveal the traces of the blood, which lead to latent mrakorisu. It does not be required enormous fantasy in order to understand that here it occurred. Thus: in the stomach of mrakorisa you will find the stone of the ancestors Of bal'dara, you clean cave and you will place stone to the fleece pedestal.

The "grave Of angira".
Quest's type: Search for the objects
Kvestodatel': Fleece pedestal
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Kuznets 8
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: The grave Of andgira is located on the southeast of map. The stone of ancestors is located in shaman in the camp of orkov, located near. You can kill shaman together with Osmund, confronting the grave. You will place stone to the fleece pedestal after the cleaning of cave.

The "grave Of bereka".
Quest's type: Search for the objects
Kvestodatel': Fleece pedestal
Rewards: Experience: 2500
Reputation in the clan Of ognya shch
Habits of okhotnika e
Reputation in Nordmare 5
Purposes: Stone of the ancestors
Destination: Fleece pedestal
Description: The grave Of bereka is located on the West of the map of caves. Near the entrance, several orkov, accompanied by the caused demon, arrange strange ceremony in the rock circle. They dance around the soldier -nordanqa, sacrificed. The stone of ancestors is located to tele- that killed. You will place stone to the fleece pedestal after the cleaning of cave.

Clan Of the hammer

"free melting furnace".
Quest's type: To clean the region
Kvestodatel': Mort
Rewards: Experience: 5000
Reputation in the clan Of molota yshch
Reputation in Nordmare 5
Experience: from Liska 500
Key from T'yalfa 1
Ore from Revol'da 10
Description: In essence, will have to kill orkov thus far remained they themselves will not run away. But you nevertheless can obtain a certain aid. Toral'd in the clan of fire, Mort in the clan of hammer, Lisk and Yorn in the clan of wolf. These four will meet you at the black entrance into the cave, if you ask them about the aid. After the release of furnace, the head of the clan Of t'yalf will give to you key from the trunk in its cabin.

"kill the leader of valley".
Quest's type: Kill the purpose
Rewards: Experience: 2500
Purposes: Leader of the valley
Description: After entering into the ore cave (melting furnace) through the back entrance, you will reach the valley, complete of orkov, including leader. Kill boss in order to finish Quest.
Purposes: Leader of the valley

"find force napadayushchiy to the mine".
Quest's type: Communication
Rewards: Experience: 3000
Reputation in the clan Of molota y0
Purposes: Reto
Description: b/o

the "agreement of rudoplavov".
Quest's type: Communication
Predposylki/svyazan s: "Ingvar wants sword"
Kvestodatel': Ingvar
Rewards: Experience: 2500
Reputation in the clan Of molota yshch
Kuznets 5
Reputation in Nordmare 8
Tseli:Larson, Petar, Kalan
Description: Ingvar will teach to you the skill of ore melting only after obtaining of the approval of rudoplavov. To petaru is necessary the horn of mrakorisa, Larson wants to go with you to the searches for ore, Kalan it will give to you its agreement immediately, into the appreciation for the release of melting furnace.

the "horn of mrakorisa for Petara".
Quest's type: Search for the objects
Kvestodatel': Petar
Rewards: Experience: 2000
Reputation in the clan Of molota e
Kuznets 1
Purposes: Horn of mrakorisa
Destination: Petar
Description: As soon as Ingvar it will give to you the task of obtaining the approval of rudoplavov, you will visit Petara. It greatly worries about the assignment of its agreement, since he does not want to make an error because of the adoption of new student. You must bring to it the horn of mrakorisa in order to prove that you can care about yourselves.

the "armors Of shteynara".
Quest's type: Search for the objects
Kvestodatel': Shteynar
Rewards: Experience: 2000
Reputation in the clan Of molota e
Light armors of nordmantsa from Shteynara 1
Purposes: 100 x the ore
Destination: Shteynar
Description: Shteynar, one of the blacksmiths in the clan of hammer, would be in the state to create armor of nordmantsa for you. But to it be required 100 samordkov of magic ore, in order to prepare armor. They can be found on the entire territory Of nordmara. The veins of ore are located in caves or on the surface of cliffs.

"Ingvar wants sword".
Quest's type: Search for the objects
Predposylki/svyazan s: "free melting furnace".
Kvestodatel': Ingvar
Rewards: Experience: 2000
Reputation in the clan Of molota y0
Sword of nordmantsa for Ingvara 1
Purposes: Sword of nordmantsa
Destination: Ingvar
Description: After the release of furnace, Ingvar it will begin to train you. But first you had to show it your craftsmanship. It will give to you the drawing of the sword, which you must forge. Components for the sword: one Normarskiy Padymok, four teeth of sablezubogo tiger even one ore form. As version, you will also obtain this sword, after carrying out Quest "free Nordmar!" and after selecting the appropriate point in the dialogue Kertom.

"kill sliders in the camp of prospectors".
Quest's type: Kill the purpose:
Predposylki/svyazan s: "go Houk into the camp of prospectors"
Kvestodatel': Houk
Rewards: Experience: 2000
Reputation in the clan Of molota shch
Kuznets 1
Reputation in Nordmare 3
Experience: from Houk 1000
Ore from Volkara 5
Experience: from Volkara 1000
Amulet from Houk 1
Experience: from Houk 1000
Ore from Brant 2
Purposes: Krauler
Description: Dostignuv of the camp of prospectors after carrying out Quest "go Houk into the camp of prospectors", you will immediately note that the mine was recently attacked by kraulerom. You had to hurry, otherwise slider will kill prospectors!

"go Houk into the camp of prospectors".
Quest's type: Tracking
Kvestodatel': Houk
Rewards: Experience: 1500
Reputation in the clan Of molota shch
Purposes: Houk
Description: Houk it brags to you about that which is the best prospector in all okresnostyakh. Since mine is seized by orkami, he wants to go into the small mine out of the city. You must accompany it.

"Ketilu is necessary of 12 bizon'ikh skins".
Quest's type: Search for the objects
Kvestodatel': Ketil
Rewards: Experience: 2000
Reputation in the clan Of molota shch
Ore from Ketila 12
Purposes: 12 x the skin of the bison
Destination: Ketil
Description: Ketil awaits the delivery of the skins of bison, and you must bring from to it. It does not have the value, where you will take the skin, you will purchase from the fleece in the clan of wolf or you will obtain in another manner.

"follow Mortom into the clan of wolf"
Quest's type: Tracking
Predposylki/svyazan s: "free melting furnace".
Kvestodatel': Mort
Rewards: Experience: 1000
Reputation in Nordmare 2
Purposes: Mort
Destination: Clan Of the wolf
Description: After Reto it gave to you the task of freeing melting to bake, you can ask so that Mort would show you way to the clan of wolf in order to search for there support. It will accompany you. You must, however, focus attention on its level of health, since entire way can be greased by the crowds of any monsters and orkov.

"follow Mortom into the clan of fire"
Quest's type: Tracking
Predposylki/svyazan s: "free melting furnace".
Kvestodatel': Mort
Rewards: Experience: 1000
Reputation in Nordmare 2
Purposes: Mort
Destination: Clan of the fire
Description: Mort can show you way to the clan of fire in order to hire champions for the release of furnace. Depending on that, where your way will begin, Mort will select different road. You must be prepared for the long road with "several" orkami and other crowds, which block your way.

"follow Mortom to the lower entrance into the mine".
Quest's type: Tracking
Predposylki/svyazan s: "free melting furnace".
Kvestodatel': Mort
Description: Mort can show you way to the lower entrance into the mine. It can select different road, depending on that, where your way will begin. Since the population Of nordmara sufficiently dense, you will focus special attention on its health.
Rewards: Experience: 1000
Purposes: Mort

"Houk is necessary ore".
Quest's type: Search for the objects
Kvestodatel': Houk
Rewards: Experience: 2000
Reputation in the clan Of molota shch
Kuznets 1
Purposes: 10 x the ore
Destination: Houk
Description: Houk - one of the best prospectors in the outskirts. It can train you, but it wants 10 native ores of ore in the exchange.

"To kh'yalti tortures thirst".
Quest's type: Search for the objects
Kvestodatel': To kh'yalti
Rewards: Experience: 1000
Reputation in the clan Of molota e
Purposes: Shnaps
Destination: To kh'yalti
Description: It is somewhat southwestern from the entrance in the clan of hammer, it is worthwhile To kh'yalti at the apex of the tower of observation and he wants to drink. The bottle of drinking bout would be the fact, than it is necessary for it. If you give to it shnaps, then this will a little "untie" its language.

"To kh'yalti tortures hunger".
Quest's type: Search for the objects
Kvestodatel': To kh'yalti
Rewards: Experience: 1000
Reputation in the clan Of molota e
Purposes: Fried meat
Destination: To kh'yalti
Description: After obtaining To kh'yalti drinking bouts, it will also want the fried meat of instead of small quantity of information about what places it is worthwhile to visit in Nordmare.

the "trunk Of t'yalfa".
Quest's type: Stealing
Predposylki/svyazan s: the "concealed ore"
Kvestodatel': To kh'yalti
Rewards: Experience: 2000
Stealing 1
Purposes: 1000 x gold
Destination: Trunk Of t'yalfa.
Description: Ugol'f and To kh'yalti can advise to you, what places it is worthwhile to visit in Nordmare. If you make a "gold" selection of dialogue, to you they will give the task of the robbery of the trunk of the head of the clan Of t'yalfa. However, to steal not necessary, since T'yalf will return key from the trunk to you after the release of melting furnace from orkov.

the "concealed ore".
Quest's type: Study
Kvestodatel': To kh'yalti
Rewards: Experience: 2000
Reputation in the clan Of molota e
Kuznets 1
Pick from Ugol'fa 1
Experience: from Ugol'fa 750
Description: Ugol'f in the clan of hammer will tell to you about the small concealed valley near the clan of the wolf, where you will find ore veins. You can reach valley, after leaving the village of the clan of wolf and adhering to path to the right, until you reach the trace of the blood next to the thrown-down tree, which leads in the plateau. The there small valley, which guard two sablezubykh tigers. But it will be much more simply, if you move out on the cliff directly after the house of fleece in the clan of wolf, you will land directly in the necessary plateau!

"orki in bridge".
Quest's type: Kill the purpose:
Kvestodatel': To kh'yalti
Rewards: Experience: 2000
Beverage of treatment from Ugol'fa 1
Purposes: 5 x of the soldiers
Description: After asking Ugol'fa or To kh'yalti, what it is worthwhile to visit in Nordmare and after selecting "ork" in the dialogue, five orkov will appear under the bridge at the entrance into the clan of hammer. Kill them in order to finish Quest you will visit Ugol'fa for obtaining the therapeutic medicine.

"grokhotun".
Quest's type: Communication
Kvestodatel': Ugol'f
Rewards: Experience: 2000
Reputation in the clan Of molota e
Reputation in Nordmare 3
Grokhotun from Ugol'f 1
Purposes: Ugol'f
Description: After aid To ugol'fu in Quest's course the "preparation of shnapsa with Ugol'fom", you can prove to it in what your real value, after making a swallow of drinking bout and to keep balance on the feet. In order to succeed, you should have with itself at least 200 units of endurance.

the "preparation of shnapsa with Ugol'fom".
Quest's type: Search for the objects
Predposylki/svyazan s: "grokhotun"
Kvestodatel': Ugol'f
Rewards: Experience: 2000
Reputation in the clan Of molota e
Alchemistry 1
Prescription from Ugol'fa 1
Grokhotun from Ugol'fa 1
Purposes: 20 x the drunk berry
2 x the jaw of slider.
2 x the ore
Destination: Ugol'f
Description: Ugol'f will tell to you, which is more in state to hunt. Reason is special drinking bout with the name "grokhotun". For the preparation of this strange beverage it requires 10 drunk berries, two jaws of slider and two native ores of ore.

"ore for Ugol'fa".
Quest's type: Search for the objects
Kvestodatel': Ugol'f
Rewards: Experience: 1500
Reputation in the clan Of molota y
Purposes: 50 x the ore
Destination: Ugol'f
Description: Ugol'f can train you to fight. In turn, he wants from you 50 native ores of magic ore. They can be found in the cave of the clan of hammer.

"reserves For Petara".
Quest's type: Search for the objects
Kvestodatel': Petar
Rewards: Experience: 1500
Reputation in the clan Of molota e
Purposes: 20 x the skin of the snowy wolf
10 x the ore
Destination: Petar
Description: Petar - blacksmith. It is more not the beret of new students, since previous were killed as a result of accident, searching for raw material. Now, it more does not obtain new deliveries and it will ask so that you would bring to it a little something. To him it is necessary: 20 skins of snowy are Volkov 10 native ores of ore.

Clan Of the wolf

Attack of goblinov!
Quest's type: Kill the purpose
Rewards: Experience: 1500
Reputation in the clan of wolf 3
Reputation in Nordmare 2
Purposes: 15 x Of goblin
Passage: Under the rock, on which is located Hansen, on the road to the east from the clan of the wolf of gobliny they broke its camp. Kill all goblinov and Quest is finished!

the "stone of the druid of wolf"
Quest's type: Search for the objects
Kvestodatel': Bogir
Rewards: Experience: 2500
Reputation in the clan of wolf 15
Reputation in Reynzherov 15
Purposes: Stone of the druid of the wolf
Passage: Bogir possesses the stone of the druid of that making possible for his possessor to user to be converted into the wolf into the wolf. It for long searched for worthy successor in order to transmit to it this stone, and very to leave to the rest. You must prove to it that you are precisely that person, which it so for long searched for after carrying out Quest "kill white Potroshitelya!".

the "search for ore Larsonom"
Quest's type: Tracking
Kvestodatel': Larson
Rewards: Experience: 2000
Reputation in the clan of wolf 10
Kuznets 1
Reputation in Nordmare 3
Experience: from Larsona 1250
Purposes: Larson
Passage: As soon as Ingvar will give to you task to convince all rudoplavov, leave for the clan of wolf, you will find Larsona leaving clan, follow it, until it reaches the concealed ore veins in the mountains if on some to reason you they did not find Larsona in the settlement, then you it can find in the east from the clan of hammer behind the road, on the cliff or near the bonfire only it is lower than the camp of prospectors.

"free bridge in the south"
Quest's type: Kill the purpose
Predposylki/svyazan s: "Free Melting Furnace", "Kill White Potroshitelya!"
Kvestodatel': Make-up
Rewards: Experience: 2000
Reputation in the clan of wolf 10
Reputation in Nordmare 3
Purposes: 4 x the soldier
Passage: The leader of clan make-up is perturbed with the group of orkov of those blocking bridge in the south from the clan of wolf, your task of cleaning orkov from bridge, leave the settlement, pass bridge and immediately turn to the left. Khogar will conduct you to this bridge. Iditol pyamo along the road thus far not you uvidete bridge it is left, this that bridge, about which us told the make-up. We kill orkov and Quest is executed, in the group the shaman is present, you be more carefully!

"go with Khogarom to the bridge in the south"
Quest's type: Tracking
Kvestodatel': Khogar
Rewards: Experience: 1000
Purposes: Khogar
Destination: Southern bridge
Passage: Khagor can carry out you, this is a good idea, since on your way will be encountered many monsters... and not only. Follow Khogarom to the bridge in the south!

"hunting white mrakorisa!"
Quest's type: Kill the purpose
Rewards: Experience: 3750
Habits of okhotnika y
Purposes: White mrakoris
Passage: after completion by you Quest the "stone of the druid of the wolf" Of bogir will leave the settlement, in order quietly to die. If you go after it, then vskorom time it will be attacked by white mrakorisom, at the same place where there was white potroshitel'. Help bogiru to kill mrakorisa and Quest will be executed. If you master habit "to remove skin from animal", then you can remove for yourselves the very valuable skin of white mrakorisa!

"lead Ronara into his hunting cabin"
Quest's type: Tracking
Kvestodatel': Ronar
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Purposes: Ronar
Destination: Cabin Of ronara
Passage: Ronar would want to return to the hunting house, but to boit'sya to go there one. You will go by very long way through the crowds of monsters, be prepared. But he does not always select one and the same way, it can turn to the left or to the right, after output from the settlement.

"skins for Yensgara"
Quest's type: Search for the objects
Kvestodatel': Yensgar
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Habits of okhotnika y
Composite bow from Yensgara 1
Purposes: 30 x the skin of the wolf
10 x the skin of the bison
Destination: Yensgar
Passage: To yensgaru are very necessary the new deliveries of the skins of animals, since its reserves are already exhausted. It is necessary 20 skins of snowy wolf and 10 skins of bisons, they easily are collected in okresnostyakh, if you possess the habit of the removal of skins.

"break the combat force of orkov!"
Quest's type: Kill the purpose
Predposylki/svyazan s: "skins for Yensgara".
Kvestodatel': Yensgar
Rewards: Experience: 2000
Reputation in the clan of wolf 7
Beverage of treatment by 3
Experience: from Yensgara 1000
Purposes: Drummer
Passage: Yensgar is a little irritated by the drummer of orkov, who by his music frightens animals and they depart from their constant places of inhabiting. You must pozobotit'sya about the talented drummer. Orki are located this force (6 soldiers, 2 elite soldiers, 1 shaman, 1 leader, 1 drummer) it is found on the crossing through the way from Sil'dena into Nordmar.

"To yornu are necessary explosive arrows"
Quest's type: Search for the objects
Kvestodatel': Yorn
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Purposes: 12 x the explosive arrows
Destination: Yorn
Passage: Yornu is necessary of 12 explosive arrows, it is possible to purchase them from Vibal'da, which is located in the cottage near the clan of hammer.

"To gariku is necessary shnaps"
Quest's type: Communication
Kvestodatel': Garik
Passage: To gariku it is possible to give simple of shnaps or Nordmarskiy padymok, if it is not pitifully certain.
Rewards: Experience: 1000
Reputation in the clan of wolf 2
Tooth from Garika 4
Purposes: Garik

"barkings for the woodcutters"
Quest's type: Communication
Kvestodatel': Runes
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Reputation in Nordmare 1
barkings from fleece 1
Experience: from fleece 750
Purposes: Korvin even 4 x Of lesurub
Passage: The storekeeper of runes in the clan of wolf wants so that you they would carry the certain quantity of bear ham into the camp of lumberjacks, barkings it is possible to find by that hanging on the wall in the cabin behind the fleece. You will leave the clan, pass bridge and run directly without displacing thus far not you uvidete lumberjacks headed by Korvinom, give ham to lumberjacks.

"duel with Khogarom"
Quest's type: Duel
Predposylki/svyazan s: "go with Khogarom to the bridge in the south"
Kvestodatel': Khogar
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Force of 1
Reputation in Nordmare 3
Gold from Khogara 400
Experience: from Khogara 500
Purposes: Khogar
Passage: Khogar - this that which is necessary for the training battle! Its pobedit! There is a selection for which to fight: for the honor or for the money (necessarily 200 golds).

"kill sablezubov near the camp of woodcutters!"
Quest's type: Kill the purpose
Kvestodatel': Korvin
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Reputation in Nordmare 3
Experience: from Korvin 1000
Gold from Korvin 200
Experience: from fleece 500
Purposes: 2 x Of sablezuba
Passage: Lumberjack Korvin, in the camp of lumberjacks, worries about his children, because of two large sablezubykh tigers, that dwell hereabout. To ubeyti them for it. Tigers can be found directly opposite the camp, in the south.

"kill white Potroshitelya!"
Quest's type: Kill the purpose
Predposylki/svyazan s: the "stone of the druid of wolf"
Kvestodatel': Bogir
Rewards: Experience: 2500
Reputation in the clan of wolf 10
Stone of the wolf of druid 1
Experience: from Bogira 1250
Purposes: White Potroshitel'
Passage: Bogir searches for for itself worthy successor, that person, which will kill white Potroshitelya it will become them! Wolf is located on the northeast from the clan of hammer, not far from bashnei Of ksaradasa. Along the way you will meet many goblinov headed by shamans, you be more carefully! It is possible to enter otherwise: to first thrash Bogira, to carry out Quest and to say that you killed white Potroshitelya, then you have 2 stones, one of which it is possible to return To eydanu in the monastery.

"meat for the gray"
Quest's type: Communication
Kvestodatel': Gray
Rewards: Experience: 1000
Purposes: Gray
Passage: You ugostite the manual wolf of Hansen by meat.

Follow the gray to the tower Of ksardasa
Quest's type: Tracking
Kvestodatel': Gray
Rewards: Experience: 1500
Reputation in the clan of wolf 3
Habits of okhotnika y
Purposes: Gray
Destination: -
Passage: Follow the wolf to the tower Of ksardasa, along the way you will meet several companies of different monsters, from golinov to the icy with Golem. If you decide to attack their, then Greypel't to you will be joined, but it is possible simply to nurse past all, no one touching.

"kill deer in the plateau!"
Quest's type: Kill the purpose
Kvestodatel': Hansen
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Habits of okhotnika y
Purposes: 11 x the deer
Passage: You should kill 11 deer in the plateau, you be attentive being missed on the scaffolding, since hereabout lives black troll'.

"carry the skins of snowy it is Volkov into the clan of wolf"
Quest's type: Search for the objects
Kvestodatel': Hansen
Rewards: Experience: 1500
Reputation in the clan of wolf 5
Reputation in Nordmare 2
The skins of snowy it is Volkov 20
Purposes: 20 x of the skin of snowy it is Volkov
Destination: Runes
Passage: Hansen requests you to carry the load of the skin into the clan of wolf, as soon as you will be gathered there, take load with yourselves. You will obtain your reward, as soon as you will have a talk with the storekeeper by fleece in the clan of wolf.

Monastery

"find grave Akashi!"
Quest's type: Search
Kvestodatel': Dargot
Rewards: Experience: 2500
Map of graves by ancestor from Kerta 1
Passage: Quest reveals with the reading of the book "chronicles of supremacy" at the lower level of library. Enter into the grave Akashi in order to carry out Quest. Do not forget to remove the sacred ring of magic Akashi. Map with the arrangement of graves gives the leader of the clan of the fire Of kert.

the "beverages of polygon for the pyran"
Quest's type: Search for the objects
Kvestodatel': Pyran
Rewards: Experience: 1500
Purposes: 5 x the beverage of the polygon
Destination: Pyran
Passage: Pyran stands at the entrance into the monastery, unfortunately it lost its magic habits because of the loss of runes, you can to it a little soak after bringing 5 beverages of polygon.

"bring Eydanu the stone of druids"
Quest's type: Search for the objects
Kvestodatel': Eydan
Rewards: Experience: 2000
Book Of eydana 1
Purposes: Stone of the wolf of the druid
Destination: Eydan
Passage: Eydan, in the monastery, lost the magic habits just as many others it he was earlier the master of transformation. It heard about the druid, who can change form without runes. Bring to it the stone of the wolf of druid. This stone can be selected in Bogira in the clan of wolf or obtained in the form of reward for the fulfillment of Quest "kill white potroshitelya".

the "plants of polygon for the monastery"
Quest's type: Search for the objects
Kvestodatel': Innost'yan
Rewards: Experience: 1500
Gold from Innost'yana 250
Purposes: 50 x of the plant of the polygon
Destination: Innost'yan
Passage: Innostian in the monastery can train you for the habits of alchemistry, unfortunately its reserves of the ingredients of ischarpany. Bring to it 50 plants of polygon to bring plants in any quantity. After 50 plants, Quest will be shut.

And general Quests (not assigned to the populated areas):

Priydi into Nordmar!
Quest's type: the study
Rewards: Experience: 500
Passage: Of priydi into Nordmar and Quest will be shut!

Stout person is killed!
Quest's type: Kill the purpose
Passage: Kill Ugluza of pot-bellied, which ferments with black goblinami, along the road from the camp of hunters into the clan of hammer.
Rewards: Experience: 5000
Purposes: Ugluz is pot-bellied

Ben sal

"embankment for the carrion vultures"
Kvestodatel': Julio
Reward: Ben sal 10, 1500 experiments.
Passage: Sugut it is one of the pilferers ukravshikh in Julio ore forms. Kill Suguta and its devotees. Suguta oasis is located to the West from the ruins Of kh'yurita either to the West from Ben sal, or Ben eray's south.

"will accompany Migelya into the village"
Kvestodatel': Migel'
Reward: Ben sal 10, 1000 experiments.
Passage: In the southern mine you will meet Migelya. It itself cannot leave, since it is blocked zombi. It will ask to lead it into the city and it is confident that Entso greatly it needs its services.

"You will free Ben sala!"
Kvestodatel': b/k
Reward: Nomads 5, 2500 experiments.
Passage: It is necessary to kill all assassins. You had to free Ben sala independently - there are hereabout no nomads or slaves, who could grant their aid to you. Begin release, after killing one of asassinov or orkov in the city. All inhabitants - except Migel'ya - will help you in the attack. After returning in Ben sale later you you uvidete, that it became the neglected city. Corpses will disappear, but city will not populate by nomads. One only lonely Migel', which sits in its cabin.

"rescuing By Ben saly"
Kvestodatel': Julio
Reward: Ben sal 5, 2500 experiments.
Passage: To indulge precipitates city, Julio is very perturbed by these. You clean 2 mines, ruins and temples next c Ben sal. After cleaning you will have a talk with Julio about your reward.

"six boxes of steel"
Kvestodatel': Entso
Reward: Kuznets 1, Ben sal 5, 1500 experiments.
Passage: Entso of ischerpal all its reserves of steel. Bring to blacksmith 6 yashchikikov with steel. They all are located in the mines, 1 box in Migelya. Lead it into the villages and it will return it to you.

"cursed!"
Kvestodatel': Marver
Reward: Ben sal 20, 2500 experiments.
Passage: After the completion of Quests "ruins" and the "tunnels", gift it sends away you to Doloku, which must lead to you to the temple. Entire way is greased zombi and by skeletons. In the temple, you will greet the protection of temple and immortal magician. After passage through the crowds of skeletons and zombi, you will encounter one additional immortal magician in the dark passage. Kill it and Quest will be shut.

the "matter concerning Basirom"
Kvestodatel': Julio
Reward: Ben sal 15, 1500 experiments.
Passage: Kill Basira, which is located in the tavern fitters. Can use incantation poison or derive it into the wilderness and kill so that the mercenaries would not attack on you, when you kill it in the tavern. I used incantation "horror", Basir departs as scalded from the city, there that we it kill so that no one not would see.

"ruins"
Kvestodatel': Gift
Reward: Ben sal 10, 1500 experiments.
Passage: Destroy 6 restless intelligence officers in the ruins, upward on the hill from the city.

"tunnels"
Kvestodatel': Gift
Reward: Ben sal 10, 1500 experiments.
Passage: Gift sent several svikh people into the mines and they became to indulge. You clean 2 mines approach city (one behind the city, the second on the southwest), in each of them on 4 cursed slave.

"way to the temple"
Obtaining condition: to carry out Quests "tunnels", "ruins"
Kvestodatel': Marver
Reward: 2500 experiments.
Passage: Simply follow Dolokom. It will lead you to the entrance into the temple.

the "stolen goods"
Kvestodatel': Jaures
Reward: Ben sal 5, 1500 experiments.
Passage: Jaures fell into the ambush on the way into Ben sala, robbers took entire his property. They hide themselves in the cave to the north from Ben saly. Return trunks with the goods, which are located in the cave.

Ishtar

"bring ore magic forms to blacksmith Sven"
Quest's type: Search for the objects
Kvestodatel': Sven
Rewards: Experience: 3000
Gold from Muntazira 1000
Experience: from Muntazira 2500
Purposes: 10 x the magic ore form
Destination: Sven
Passage: Kuznets Sven wants ten magic ore forms, for creating the special weapon for asassinov. Ore forms can be found in the trunks. Will report Muntaziru about the fact that you they brought forms to Sven and you will obtain reward.

the "access into Ishtar"
Quest's type: Communication
Rewards: Experience: 1500
Purposes: To aces
Passage: In order to obtain this Quest you will have a talk with Diego in Brahe, it will describe to you about Ishtare - the center of the authority Of zubena. Gates it guards to aces, it will let pass you into the city, if you collect 75% of reputation in asassinov. The fulfillment of Quests's these will help you:
Basic Quests
Kill king robara! 5 (Zuben)

Mirtana
Knot Of dun
Lead the slave Of khareka back, to Gamalyu 1 (Gamal')

Fitter
Basir searches for its gold box 1 (Basir)
Sobota wants to return slave it is given by 1 (Sobota)
Sobota wants to return the slave Of toreka 1 (Sobota)

Sil'den
Kill the urban shaman Of grompela 1 (Sapotek)
Hunting Of kvadira for the new slave for Sil'dena 1 (Kvadir)

Varant
Bakaresh
Lesson of hospitality 20 (Tizgar)

Ben eray
Unexpected information for Sigmora 15 (Sancho)

Home-brewed beer
Payment to taxes in Braga 10 (Nafalem)

Log
Reward for the head: Shakior, the lion of desert 4 (Fabio)

Moore Sul
Kill all magicians of water 4 (Gonzalez)
Kill the supreme magician of water Of saturasa 3 (Gonzalez)
Kill the magician of water Of vatrasa 3 (Gonzalez)
Kill the magician of water Of miksira 3 (Gonzalez)
Kill the magician of water Of riordiana 3 (Gonzalez)
Kill the magician of water Of merdariona 3 (Gonzalez)
Kill the magician of water Of nefariusa 3 (Gonzalez)
Kill the magician of water Of kronosa 3 (Gonzalez)
Killer Of ramiresa 15 (Ningal)

After you will collect the sufficiency of reputation to aces it will let pass you into the city!

the "pilferers of ore"
Quest's type: Kill the purpose
Kvestodatel': Kampa
Rewards: Experience: 3000
Purposes: Sugut, Khassan
Passage: This Quest is connected with Quests: "embankment for the carrion vultures", "ramires missing in action asassin", the "killer Of ramiresa" and the "instigator of ore stealing". Quest will be completed when Tyuey sugut and Khassan will be dead. Tyuey sugut and its associates it is located in the oasis on the West from Ben saly or on the south from Ben eray. Khassan is located in the camp in the ruins on the southwest from Moore Of sul or on the West from Moore's temple Sul.

"checking of asassinov"
Quest's type: Communication
Kvestodatel': Zuben
Rewards: Experience: 5000
Purposes: Ugrasal
Passage: In order to obtain this Quest, you had to have a talk Zubenom, who will send you to Ugrasalu. You had to increase your reputation in Ishtare to 75 %. when you will collect 75% of reputation you will have a talk with Ugrasalom again!

the "skins of mangy creatures"
Quest's type: Search for the objects
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': Musan
Rewards: Experience: 2500
Reputation in Ishtare 15
Habits of hunter 1
Purposes: 5 x the skin of the lion
Destination: Musan
Passage: Musan wants five skins of mangy creatures for the test. These lions can be found in the cave in the north-north- West of the hills Of ishtara, which go for a walk together with praydom of usual lions.

"jackals attack!"
Quest's type: Kill the purpose
Kvestodatel': Kafa
Rewards: Experience: 1250
Purposes: 5 x the jackal
Passage: After Quest's vypolneni the "wells near the city" and the conversation from Kafa in wells, wells will undergo the attack of the flock of jackals. Kill them and Quest will end.

"other jackals!"
Quest's type: Kill the purpose
Kvestodatel': Kafa
Rewards: Experience: 1250
Force of 1
Purposes: 7 x the jackal
Passage: After the destruction of the first flock the wells below will also be podverzhenv to the attack of jackals, if you want to save slaves, you must hurry.

"to kill the leaders of the flock of jackals"
Quest's type: Kill the purpose
Kvestodatel': Kafa
Rewards: Experience: 1500
Reputation in Ishtare 10
Experience: from Kafa 1500
Water from Giacomo 2
Gold from Giacomo 100
Experience: from Giacomo 1000
Experience: from Makasa 250
Purposes: 3 x the leader of the flock
Passage: After the destruction of jackals in the wells Of kafa will give to you task to kill the leaders of the flocks of jackals, they are located on the hill beyond the wells. One in the cave and two ferment on the hill together with their flocks.

"wells in city"
Quest's type: Communication
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': Makas
Rewards: Experience: 1000
Reputation in Ishtare 10
Purposes: Kafa
Passage: Assuming lots in the test of asassinov you you will obtain work from Makasa, he wants so that you they would care about the wells near the city. In order to carry out Quest you will have a talk from Kafa.

"conquer Makasa in the arena!"
Quest's type: Duel
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': Kasim
Rewards: Experience: 1000
Reputation in Ishtare 5
Force of 1
Experience: from Kasima 500
Purposes: Makas
Passage: After obtaining the task of carrying out the test of asassinov from Zubena and Ugrasala, go to Kasimu and say that they would want to be beaten in the arena. Entrance - 500 golds. Now, you they will permit to defy Makasu.

"conquer Musana in the arena!"
Quest's type: Duel
Predposylki/svyazan s: "conquer Makasa in the arena!"
Kvestodatel': Kasim
Rewards: Experience: 1000
Reputation in Ishtare 10
Force of 1
Experience: from Kasima 500
Purposes: Musan
Passage: The second duel will be against Musana. Entrance - 500 coins.

"conquer Yemeta in the arena!"
Quest's type: Duel
Predposylki/svyazan s: "conquer Makasa in the arena!",
"conquer Musana in the arena!"
Kvestodatel': Kasim
Rewards: Experience: 1500
Reputation in Ishtare 15
Force of 1
Gold from Kasima 600
Experience: from Kasima 500
Purposes: It emet
Passage: Yemet - your enemy in the third final duel! You they will permit to defy him, if you introduce 500 golds To kasimu. After you pobedit, you will obtain one additional small reward.

the "tribute of temple"
Quest's type: Search for the objects
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': Zuben
Rewards: Experience: 2500
Reputation in Ishtare 10
Ancient knowledge by 1
Gold from Amulya 1000
Gold from Amulya 1000
Gold from Tizgara 2000
Key from Sigmora 1
Purposes: 5000 x gold
Destination: Zuben
Passage: When you vo'zmete the test of asassinov you will have a talk Zubenom and say that you want to be by it checked. It will give to you task to gather to give from three dark magicians in Bakareshe. These are Sigmor, Amul' and Tizgar. After obtaining of gold you will return to Zubenu and return to it!

"order in Varante"
Quest's type: Communication
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': Surus
Rewards: Experience: 1000
Purposes: Ugrasal
Passage: Pobezhdiv three killers before the city, you will find in them the order Of surusa. Quest begins with this letter. You can show its Urgasalu, and it will give to you task to care about Suruse.

"precious goblet"
Quest's type: Search for the objects
Predposylki/svyazan s: "checking of asassinov".
Kvestodatel': To aces
Rewards: Experience: 1000
Reputation in Ishtare 10
Purposes: Cup
Destination: To aces
Passage: To aces will give to you task in exchange for its agreement in the test of asassionv. You must bring the cup, which Zarkos stole from it. You will find it to the north from Ishtara in the palm-tree grove. Cup is located in its inventory.

the "instigator of ore stealing"
Quest's type: Communication
Kvestodatel': Nerasul
Rewards: Experience: 500
Gold from Ningala 1000
Experience: from Ningala 2500
Gold from Nerasula 2000
Gold from Delazara 500
Experience: from Delazara 2500
Purposes: Nerasul
Passage: Ningal - magician in the palace of Gonzalez into Moore Of sul, will order so that you would find the instigator of ore stealing. It can be found in Ishtare. These are - Nerasul, dark magician. You will have a talk with it in order to finish Quest.

"battle with Surusom"
Quest's type: Kill the purpose
Kvestodatel': Nerasul
Rewards: Experience: 250
Reputation in Ishtare 5
Force of 1
Purposes: Surus
Passage: After the taking of the test of asassinov you will have a talk with Surusom about this, will appear three asassina, which will attempt to attack on you. In one of napadayushchikh there will be the order, which it is possible to show Ugrasalu, it will give to you task to care about Suruse. As soon as you will approach Surusu it itself it will attack on you, to guards everything will be unimportantly.

"arm slaves!"
Quest's type: Search for the objects
Predposylki/svyazan s: "Free Ishtar!"
Kvestodatel': Karmok
Rewards: Experience: 1500
Reputation in nomads 3
Purposes: 3 x the bond of the weapon
Destination: Karmok
Passage: In Ishtare you will meet the slave Of karmoka, which bears stones, you will have a talk with it about the uprising. it will help you if you you bring to it bonds with the weapon.

"8 beverages of endurance for the slaves!"
Quest's type: Search for the objects
Kvestodatel': Karmok

Location Of the goblets Of fire (Fire Chalices)
Knot Of dun (Kap Dun)
1. on the storage orka- merchant urkrass (Urkrass). It is possible to redeem after conversation with the captivated paladin on the lighthouse, or to steal
Bandits along the road from Trelis into Varant.
2. along the road will see bandits and in the most important (it with the name) the goblet of ognya.Esli to you it is difficult to attack the bandits in the south, the South- east, there is a paladin which you it will lead to the bandits it will help. This paladin sits in the bonfire to the southeast from Nemora.
Silden (Silden)
3. in orka on the name Of zapoteks (Zapoteks), about etotom will report the prisoner Of dzherek (Jerek) in the camp of slaves.
Trelis (Trelis)
4. in paladin on the name Conrad (Konrad) of that giving Quest to return to it magic.
Moore Sul (Mora Sul)
5. Paladin- traitor of jackets (Kurt).
6. from Moore Sul iditol to north east (only further from Orgov) it you will there meet with Yusifom (Yussif). Will have to kill kraulerov.
You vozmite Quest in Masila (Masil) to take 3 papers in people in Moore Of sul.Esli you want reputation to increase return as gift to Gonzalez (Gonzales), and then iditol to Masilu and it to you will return the goblet of fire.
Geldern (Geldern)
7. in the mine, which is located within the boundaries of city, in one of the blind alleys.
Fitter (Montera)
8. iditol to north West from the fitter. In the cave the magician of the fire Of rakus (Rakus) eksperementiruyet with the revival of corpses. You will carry out small Quests's vapor and it will return goblet.
9. in the slave of the working on the excavations temple within the boundaries of the city
Nemora (Nemora)
10. in the magician of the fire Of treslotta (Treslott). It will return after the fulfillment of its Quest with the plants
Vengard (Vengard)
11. in paladin Marcus (Markus) meeting in the urban portal
Monastery of fire (Fire monastery)
12. in Mil'tena (Milten)

Location of the stones of urban portals (Teleporter Stones)
Mirtana (Myrtana):

Ardea (Ardea) on the table before the house of warden (point of the beginning of game)
Reddok (Reddock) The kvestovaya southern cave
The knot Of dun (Kap Dun) inside the storage in which stands the ork- merchant
Fitter (Montera) in the neglected house to the right of the house of the chapter of the mercenaries
Goth (Gotha) box in the house of orka - the chief of village (house in which by prisoner sits Horn).
Second stone in village itself in kuzne
Faring (Faring) in the first cave to the right on the rise into the city. On the contrary peasant digs the ruins
Vengard [ Temple ] (Vengard Temple)
In the cave with the skeletons under the lock in the village of Goth (Gotha)
Vengard [ throne zal](.Vengard Throne room) in the room of the magician of the fire above the throne hall
Okara (Okara) on the stone-, to the left of the entrance if we stand facing the camp.
Sil'den (Silden) northern exit from the city, in the center of the circle of stones. Next small waterfall.
is on Grompel
Geldern (Geldern) on the stone- to the left of the southern gates, if we stand facing the city.
In the inventory Mirzo (Mirzo)
Trelis (Trelis) in the trunk after the statue Of beliara, out of the city. Output through the southwestern gates, in which it costs Sorus (Thorus).
Nemora (Nemora) stone lies at the trunk. Trunk is located out of the camp, to the right of entrance a little upward on the hill.

Varant (Varant):

Home-brewed beer (Braga) it is possible to take away in merchant Bernado (Bernado) in the course of fulfilling Quest "to gather tribute from the merchants" which gives Nafalem (N.afalem). For fulfilling Quest Bernado it is necessary to thrash, and then it is possible to take away tele-port.
Ben iray (Ben Erai) on the barrel by confronting the lift leading into the mines
Log (Lago) lies at the heap of mud east the slave Of rasul (Rasul). To pass past the arena to the east.
Ben sal (Ben Sala) if we enter into the city through the main entrance, we rise past kuzni, in which works Enzo, and we are abutted against house. Large pan with the grain lies on the porch, the stone lies on it.
Bakaresh
(Bakaresh) in the city. On the pit cover, near Silvio (Silvio), in the western part of the city
In the temple Of beliara (75 reputations in order to enter) in the small room to the right.
Moore Sul (Mora Sul) to north east from the entrance into the arena, we are abutted against house. Tele-Porta's stone lies on the table near the house.
Ishtar (Ishtar) lies on the table at the entrance into the city.
In the inventory Of delazara (Delazar
In the bedroom Of zubena (Zuben. bedroom this is the most distant room after the throne hall. Next there is a guard, so that is simple cannot be taken stone.

Nordmar (Nordmar):

Clan of wolf (Wolf Clan) in the house of the hunter Of ronara (Ronar)
Clan of hammer (Hammer Clan) in kuzne Of ingvara (Ingvar) on the bench.
Clan of fire (Fire clan) In the first secluded house. In the house of the leader of clan, on the shelf to the left of the entrance.
Monastery of fire (Fire monastery) in the box on the ground floor of library, under the stairs.
Tower Of ksardasa (Xardas tower) on the table in the tower

Location of the godly artifacts Of adanosa (Divine Artifacts)

Goth (Gotha)
Ring .SHCH0YUP is removed from the devastated demon of that dwelling in the former fortress of paladins.

Gobnitsa Of akasha (Akasha tomb)Kol6qo .shch0Mana in the tomb on the northeast, which there is on the map, which the leader of the clan of the fire gives

Trelis (Trelis)
Amulet is removed from the corpse of the orka- leader Of trelis, or it is bought in it, for 50000 money

Moore Sul (Mora Sul)
Crown is located in Moore's temple Sul, into which it is necessary to lead Orknarok.

Al let us shedim (Al shedim)
Mantle is located in the temple from which key it gives Saturas (Saturas)

The location of five keys from Moore's temple Sul (Temple of Mora Sul) temple is located to the south from Moore city Sul

1. within the boundaries of Moore city Sul in mercenary Kirk (Kirk)
2. leader of the expedition of orkov. Is located next to the entrance into Moore's temple Sul
3. within the boundaries of Moore city Sul in merchant Ilya (Ilja)
4. to the northeast from Moore Of sul in the oasis are located paladin and run out of the slaves Of yusuf (Yusuff). Slaves will return key for the fact that you you will not return it.
5. within the boundaries of Moore city Sul in the ruler 5. within the boundaries city of Moore

The location of five keys from the temple al let us shedim (Temple of Al
Shedim) temple is located in the east from Moore city Sul.

It is first necessary to have a talk with the magician of water By saturasom (Saturas), which is located
at the entrance into the location of temple al let us shedim from Moore's road Sul-Bakaresh. He will say that
will return to you your key only after you themselves you will find rest.
Saturas will give map on which indicated where it is possible to look the rest
keys. After going around temple find Lester (Lester) in it also there is a key, but it
will return it only when you you will destroy the orka- chief of expedition.

1. in the block of dead guards to the West from the temple.
2. in the ancient library to the northeast from the temple.
3. between the school of soldiers and the block of healers to the south, south east from the temple.
4. in Lester after you will finish off orkov.
5. in Saturasa, to northwest from the temple.

Location of 12 paladins
Vengard (Vengard)
Kobrin (Cobryn)
Georg (Georg)
Sodir (Thordir)
Marcus (Markus) - meets in the urban portal
Reddok (Reddock)
Leader of the rebels Of dzhaviyer (Javier)
Okara (Okara)Lider rebels Roland (Roland)
Knot Of dun (Kap Dun)
Prisoner on the lighthouse, paladin is monogram (Wenzel), or if you freed city it it is located near the lift to the lighthouse.
Moore Sul(.Mora Sul)
The paladin Of kruz(.Chruz) is located not far to the north from the city in ruins or east ruins in the tents.
Nemora (Nemora)
Not far from the camp of the rebels Of nemora (Nemora) to the southwest sits in the bonfire the paladin Of karlen (Karlen) or if is executed Quest "to lead people into Nemora" that he in the camp.
Trelis (Trelis)
Conrad (Konrad), paladin who lost the faith in Innosa, which gives Quest to return to it the magic
Monstyr' of fire (Fire Monastery)
In the altar Of innosa in the monastery paladin Oliver (Olivier) stores his faith and he dreams to return its magic

Okara does need additional people where it is possible to find them?

Here is the list:

Hunters Of kandel (Candela) and Frazer (Fraser)
- are located north Of okary, in the ruins fortresses. It is necessary to carry out their two hunting of Quest.
Kent (Kent)
- sits in small peshcherke northeast Of okary, it is deep in the scaffolding. Before the the peshcherkoy are located the monsters "malicious potroshiteli" (malicious ripperbeast) - they must be killed in order to pass into the cave.
Prospector Owen (Owen)
- cidit in the scaffolding south Of okary, not far from ogrov, on the elevation. It should give the bottle of alcohol.
Paladin Of rendall (Randall)
- it find near the mine on the way into Silden, west Of okary. It is necessary to carry out its Quests.
Magician Of the fire Of rakus (Rakus)
- is located south Of okary and northwest fitters, in the cave not far from the gorge, which is pulled from the cow's farm fitters. It is necessary to carry out his Quests.

Teachers, which teach rare and important habits, like the killer of orkov or resistance to poisons (this list thus far not final):

Combat habits:
Paladin - king robar after the selection of the way Of innosa.

Regeneration of the life
- king robar after the selection of the way Of innosa or the head of orkov Kahn (Kahn) in Faringe.

Killer of orkov
- Nordmarets Of khogar (Hogar) from the clan is Volkov.

III level of rotation with the two-handed weapon
- Nordmarets Of khogar (Hogar) from the clan is Volkov. Nordmarets Of ugol'f (Ugolf) from the clan of hammer. Nordmarets Of kayelin (Kaelin) from the clan of fire.

Master of the dvumechnogo battle
- In Ishtare.

Hunting habits:
Master- archer - hunter Falk (Falk) in the hunting house on the hill northwest Of sildena. Hunter is candela (Candela), which sits in the ruins north Of okary. Rebel Of rendell (Rendell) in Nemore.

Killer of orkov
- the hunter Of kris (Chris) in the circle of the stones between Ardea and By vengardom. Hunter is candela (Candela), which sits in the ruins north Of okary.
Magic habits:

Teach more rapidly
- the magician of fire Sebastian in Reddoke. The magician of water Of riordian, which sits in the ruins of Braga's south. Magician of water Of kronos near the cave between Bakareshem and al -Wedim. Magician of fire Karripto (Karrypto) into Vengarda. Magician of the fire Of dargot (Dargoth) from the monastery. Magician of the fire Of al'tus (Altus) from the monastery.
Dark magician
- the dark magician Of tizgar (Tizgar) in the temple Of beliara in Bakareshe.
Magician of water - the magician of water Of saturas near the temple al -Wedim Moore's east Sula.
Druid
- the druid Of runak (Runak) in his camp north Of gelderna. The druid Of porgan (Porgan), in the camp of Rangers southwest fitters. Druid Thorn (Torn) in the camp south Of gelderna.
Regeneration of the polygon
- the dark magician Of sigmor (Sigmor) in the temple Of bakaresha. Magician of water Of saturas near the temple al -Wedim Moore's east Sula. Magician of fire Karripto (Karrypto) into Vengarda
III level of battle by the staffs
- Shakior (Shakyor), druid with the lion near the logs. Nomad Of ateras (Ateras) in the oasis west Of bakaresha.

The forging:
Creation of weapon from the pure ore
- Kuznets Ingvar (Ingvar) in the clan of hammer.

Thievish habits:
III level of the breaking of the locks
- the old friend Of lares in Gelderne.

III level of the pocket thefts
- the old friend Of lares in Gelderne. Feast (Peer) at the farm near Trelisa.

Killer
- In Ishtare.

Alchemic habits:
Poisoned weapon
- alchemist Ezil' (Esiel) into the knot To dune. Shaman of orkov Of grompel' (Grompel) in Sildene. Alchemist Peratur (Peratur) in Gelderne. Alchemist Eusebio (Eusebio) in Ben eray. Gardner Of rasul (Rasul) in the logs. By merchant al'do (Aldo) in Bakareshe.

Poisoned arrows
- alchemist Eusebio (Eusebio) in Ben eray. Gardner Of rasul (Rasul) in the logs. By merchant al'do (Aldo) in Bakareshe.

Preparation of the poisons
- alchemist Eusebio (Eusebio) in Ben eray. Gardner Of rasul (Rasul) in the logs. By merchant al'do (Aldo) in Bakareshe.

Special habits:
Acrobatics
- Cbejavwi1 from the knot Of duna of the slaves Of kharek (Harek). It is necessary to free it and to bring to the hunter Of dzhensa (Jens). Hunter Pavel (Pavel) from Sildena, after his tracking to the hunting house.

Endurance of the wolf
- hunter Pavel (Pavel) from Sildena, after his tracking to the hunting house. Thorn (Torn), druid south Of gelderna, after the fulfillment of his Quest.

Resistance to cold
- Lars (Lars), nordmarets in Sildene. It is necessary to redeem it in orkov.
Resistance to heat - Tufail (Tufail), assassin in Brahe. It is necessary to carry out its Quest.

Resistance of the weakness
- Renvik (Renwik), old alchemist from Gelderna, after his Quest.

Resistance to the poisons
- Peratur (Peratur), alchemist in Gelderne.

How to fall into Nordmar?

passages into Nordmar there are many. The simplest way - to earn relation in Faringe into 75, and then to traverse their passage (which by three different ways derive into three different points Of nordmara). Also it is possible to redeem nordmartsa Of larsa (Lars) from the captivity of orkov in Sildene, and it will show another passage you. Well, and it is possible to run a little 0 0N throughout the world, and to find three additional passages independently.

In the game there are three branches of the passage:
1. for Innosa - it is necessary to free Mirtanu from orkov, i.e., to free all cities, and it means to smash all orkov... to free Varant, means to free all cities, and to also kill the king of assassins Zubara and to return 5 artifacts Of adanosa To innosu.
2. for Beliara - everything on the contrary, to kill nomads, rebels and to kill the king of people Of rkhobara and Ksardasa and to return 5 artifacts Of adanosa To beliaru.
3. for Ksardrasa - to kill Rkhobara and Zubena and to destroy 5 artifacts Of adanosa in the furnace Of nordmara.

To make revolution. And councils for passage.

Best selection - not to make this (Ardeya - not on account). At least until you are determined with the selection of further way. Since:
1. many Quests cross.
2. after making revolution in it is more than in three cities, for example, occupied shityu orkami, you lose big enough kollichestvo of possible- carried out Quests.
3. you will destroy play process. I.e. some versions of passage will be isporcheny/nedostupny.

And to vobshche, follow originally the instructions of precisely main Quests. One of the first - "to find Ksardasa". More frequently remain. Especially before the conversation with NPC, which has name. Since many can give Quest, whom you either will not manage or this Quest will enter into the crossing over with others by Quests. At first, carry out only, so to speak, neutral Quests. I.e. those, which do not influence the selection of your way and they do not lead to the confrontation between the associations. Pass around all cities. First - Mirtany. Further there will already be certain certainty. Plus - you will find many teachers. To the selection of way it is desirable to find Ksardasa. Prompts about its presence will be in each city Of mirtany and further. Afterward - simply you will be determined and act!


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