Jack Keane .:. Passage of game

Updated: 28.06.2009, views: 126
 

Also for game Jack Keane:
 


Entrance.

Several words about control in the game: in order to have a talk with the character of game, it is necessary to click on it by the right button of mouse. Dialogues branch out, and you always will not be be able to achieved necessary result from the very first; therefore do not fear to sort out the versions of dialogues. For the call of inventory it is necessary to harvest key “Enter”. In order to obtain the description of any of object in the inventory, it is necessary simply to click on it by the left button of mouse. Objects in the inventory can be connected with each other, and used out of the inventory with the aid of the right button of mouse. So that Kane or Amanda would begin to move more rapidly, it is necessary twice to click by the left button of mouse on the screen. In the passage the descriptions of all objects will not be always given, therefore, after falling into the sequential location, do not forget to thoroughly look around entire, and you will obtain from the game true enjoyment.

Part 1. trap (London)

After entrance roller we see main hero, Jack, attached to the chair, and before it stands the pair of the unpleasant types, which require in it the money (these money Jack once lent in one [rostovshchika] and “forgot” to return debt, for which now he pays), and they threaten in this case, to do irreparable damage to health our hero. In order to be freed, we should begin conversation with one of the bandits and in the process of dialogue insult it. After this, the cutthroat will strike us, the knife will fall out from our pocket and it will fall to the box behind the chair. Let us try to suffice to it. No, knife lies another [dalekovato]. But that, if we try to insult bandit again? Result did not slow down to be said, because now it is possible to suffice to the knife, it is necessary to move by mouse to the right for this. As soon as knife will prove to be in our hands, Jack automatically will be be able to freed. After proving to be on the roof of the famous Of [big] of Ben, we go to the left and we go to the repair “cradle”. Let us be inspected, we focus attention on heavy barrel. We select mop from the sex, and we then untie unit on the rope, which retains construction “cradle”, which will allow it to descend, barrel will move, and we will be able to select rag. It is now necessary to get rid of the bandits, who hang on the rope: we use to the barrel mop and we shift barrel from the place. When we again prove to be above, we go to the left on the horse of the roof to the bucket with the water. Along the road we will see our knife in the beak of crow. After moistening by water rag, we get down downward to the nest, in which sits the bird. When we prove to be above the crow nest, let us use moist rag to the bird dung in order to clear to itself way, we after which get down downward. We try to take away our knife in crow - it will not come out. We go to the left, we raise from the rails sandbag and it is jettisoned it to head of one of the bandits, who stand on the pointers of the famous Of [big] of Ben. To wretch largely it will not transport: it will fall inside the tower, after causing thus the ringing of bell, which will frighten off bird, and we will be able to take away knife. Now knife in our hands, bandits are occupied with their problems (not without our aid, certainly); therefore we quietly go upward. In “the cradle” we use knife to the insurance winch in order to go down downward. We look videotape.

Part 2. of quarry of messenger (London - Capetown)

We speak to our command, and we then go to the left past the Mexican, who will not want to speak to us, near the store we speak to the unlucky businessman, and then we go in the store and will be inspected. We speak about everything to the salesman, and we then to the left reveal the fitting cabin, drawn by screen. Without the constraint we jerk back cloth, and we see charming girl. At this moment into the store will visit [byvalyy] traveller. After being presented to girl by ship captain, we begin conversation with the [byvalym] traveller. In the being appeared lists of dialogues we consecutively select remarks with the numbers: 2, 1,2, 2, 2, 1. after this we obtain the bottle of rum as one of the proofs. We return to our ship and we return rum to our sailors. After they will leave for their desired short leave, we approach the front guys (the rope ladder, fastened alongside and exiting to the upper part of the mast), we grope active point, click on it and it is torn off white board. In the inventory will appear the torn board even 30 shillings. After this, we approach the Mexican, who stands at some distance, and we start with it conversation. Ugh, you! Occurs that this Mexican and not Mexican completely, but the agent of Montgomery - best colleague of the Secret Service of Great Britain. In the conversation with it is necessary compulsorily to mention about the tea crisis, which broke out recently, and about the fact that the only tea plantation, which can save empire from the crisis, belongs to doctor [Ch]. [Poluchiv] from the secret service agent its first task, we go to the right to the edge of pier. After going down downward, we find there boat with the pierced bottom, let us inspect it and we are sent for the side of store. Along the road near the barrel we note the girl, whom they met for the first time in the store. We do not pass by, but we say to it in order to explain, who it such, from where she arrived and how it is occupied. The postcard from Amanda must appear at the end of conversation in the inventory. In the inventory let us inspect it, and we see on the postcard the most usual post stamp. We approach the businessman- unlucky wretch and we use to it the board, torn from the housing of schooner. After obtaining from it as the gift the tube (do not forget to take away it from the barrel), we go in the store and we speak to the salesman about the sending of messages. Salesman is ready to send packet, if post stamp will be stuck on the packet. We leave from the store and go to the boxes to the right of of entrance. On them we will be able to rise to the protrusion, which goes along the wall of building. We go along the protrusion to the left, and then we get down and look at the window. There lies the fruit of the dark-blue color, around which is twisted the cluster of wasps. So that it will get rid of the insects, we use on them smoking tube, and we take away our output. It is possible to go down downward in order to find some [bonusnye] objects. We return with the same way back, and we go to the perforated boat. We use to the pierced hole dark-blue fruit in order to fill by its water. In the inventory we unite the postcard of Amanda and fruit in order to obtain post stamp. We use stamp on the secret packet, and then we go into the store and is lowered packet into the mailbox, which is located to the right of salesman. Again we speak to the salesman and we buy in it any three things on 10 shillings each. After completing purchases, we leave from the store, i. we go to the right to the end itself. On the edge of pier stand our sailors, who only that wait so that they would have a talk with them. We speak to them, we praise by purchases, and we also turn their attention to our sharp mind and sagacity. After sailors will be hired, we go to Montgomery, and we speak to it, and we then give sending to ship. We look to [videorolik].[Chast] 3. shipwreck (coast)

When Montgomery destroys temple at the apex of cliff, let us look around the board, which floats in the water, after this again we speak to the secret agent. At the end conversation we will obtain from Montgomery rope and piece of Bickford fuse. We select the starfish, which lies in the feet of agent, and the rock figurine of elephant, which lies behind Montgomery. We go in the cave, let us be inspected and we find trunk with “the treasures”. Maybe, once this entire rubbish presented for someone wealth, but we take away only old musket, which is leaned against the trunk. In the inventory we click on it by first left button, and then right - we will obtain a little powder. The second output from the cave was overgrown with wild vegetation. We use to it our knife, passage will be freed. We leave from the cave, let us be inspected let us, including inspect everything which remained from our schooner. We find stairs and we rise on it upward. We reach the obstacle, let us inspect large boulder and we focus attention on the fact that behind the stone is a small deepening. In the inventory we unite powder, rock snout beetle and Bickford fuse with the rope, then we pick out lens by knife from the compass. We place the prepared home-made bomb into the slot and we use to it lens. After exploding stone, we will be able to jump over through to disappear. Montgomery will follow us. Let us inspect the rock column lying on the path and we pass along the wooden bridge. [Dostignuv] of our ship, we cut by knife the rope, which was hooked on the cliff. We get down downward to the schooner and we pass aboard the ship on the piece yards. We take the fishing rod confronting in trunk, we remove from the board the larva of [koroeda]. During the movements by the locations it is possible to gather starfishes as the [bonusnykh] objects. We return to the coast to the place of shipwreck, we go toward the end pier and look at sea, we note in the water board. In the inventory we unite rope with the fishing rod, and as the bait we then use to it larva. We catch from the sea board. We rise along the stairs, we speak to Montgomery. We use board to the rock column, we speak to the agent, then we take away to the stone to the right and we jump to the board. After the unsuccessful attempt to transport agent upward, we speak to Montgomery again, and we request him to be changed with us by places. As a result this simple operation we occur on upper area, we raise from the earth stone. We go in the niche in the cliff, we take cylinder even we look how rock head downward will be rolled, in order to serve as counterweight for the transport upward by Montgomery. M-[da], unsuccessful proved to be attempt, although the idea was good. We will think further. We go to the left along the stairs, we select packet with wax for the hair and piece of rock head, which lies not far from the door at the cliff. We approach the winch, installed on the break, we raise the second piece of rock head and fishing hook. Let us inspect from all sides winch, we attempt to rotate occaisonally the lever of winch, but all components rusted in the inventory by scissors it was discovered packet with wax, and we use wax to the winch, and we then turn lever. On the gone down rope we descend to the ship, where we find the third piece of rock head. Let us attentively inspect the bottom of our vessel, we after which rise again upward. We return on the area, located above Montgomery, we speak to the agent we request him to undress so that it would become more easily. After conversation with the agent we add three parts of the rock head into the red trunk in the niche, and here already Montgomery is above (praise to our keenness). On area the local girl, whom call [Shari], to the right appears, we speak to it. It will agree to help only when will be obtained its back wedding diadem. We go upstairs to the door in the cliff, and it is discovered it with the aid of the hook, which they found next to the winch. After traversing the door, we select the sharp Indian spices spilled from the jar. We go to the left along the cliff, we focus attention on flagstaff in the cliff, raise, and then the broach, in which there are no precious stones, we return to the girl, we attempt to return to it diadem, but [Shari] it is capricious, because its diadem was decorated with precious stone. We go to the winch, we get down on the rope downward, and we use to the [nalipshie] shells sharp Indian spices in order to obtain beautiful pearl. In the inventory we put pearl into the diadem, rise we upward and return to girl her diadem. Again we speak from [Shari], thankless girl will drop to us only piece of liana. We raise it and we go through the door in the cliff to the flagstaff, where to us it is necessary to use liana. We look the videotape

Part 4. reward and return? (Coast. Village. Jungle)

It did not transport Montgomery, him carried off into the jungle whose- that terrible shaped-clawed paw. We are sent for the jungle, we go along the path into the village. To before cross small creek, we rise to the heathen figurine, which stands on the elevation in cliff. We read declaration, we take away from the hands of [skulpturki] the remainders of the been charred rod. We pass creek and we go to the left to the local hotel. We go inward, let us be inspected. We focus close attention on two dark-blue bottles, which stand on the cart, and to the brass star, which is nailed to the counter. Let us look around the fireplace, which is located in the right side of the accomodation. We press on the bell on the counter in order to call owner. We speak to it about everything. From the conversation we learn, that in this hotel of Montgomery armored the number. We compulsorily request in owner the container of water, which is smoother to guests as the courtesy.

After obtaining container with the water, it is utilized it to the fireplace. Thus far owner will again kindle fire in the fireplace, we rapidly change by the places of the bottles, which cost on the cart. When the angry owner of hotel returns in his working place, let us smear by the been charred rod the star, of which the owner so is proud. As a result our manipulations star will fall off, and we rapidly put in order it to the hands. Here now time itself again to discuss with the obstinate owner, who this time will become much more compliant. After obtaining from it key from the room of № 7, we rise to the second floor, we unlock by key room and enter. After visiting into the number, we go to the bed. Next to it the utility cabinet, with which we should take away secret packet, stands, in the inventory we reveal it by knife, and we obtain the certification of the secret service agent and folder with the matter. We raise the red nose edge, which is dragged along on the sex near the bed. We leave from to hotel and attempt to pass upward along the path, which conducts into the jungle. Passage is closed; therefore we return and we go to the barrier, in which bear duty British soldiers we speak to them, then we use. to one of them Montgomery's certification. Then we should answer several of their questions in order to prove its right to be called by true Briton. To the first question answer - crows. To the second question it is possible to select any answer. After this, we speak to the protection we again and report to them that we are ready to name our present name. After naming its name, it is possible boldly to go into the village. We look at the prison, located next to the barracks, and we then go forward along the street. Before the chute of the first woman we read declaration about the poetic evening, and we take it with itself. Then we speak to the rupee, which costs at the first table, we use on local [rieltore] the folder with the matter, which we reached from the secret packet. We in exchange for obtain from it the bond of keys from the house of № 3. you will have a talk with the woman again in order to learn, where house necessary to us is located. We go downward along the street, we get down on the wooden stairs we downward and go to the left. After proving to be before the grave, we take spark plug, after which we return to the stairs. Then we pass on the board and we attempt to open by keys input door. M-[da], evil joke played with us Montgomery. We focus attention on hatchway, we attempt to open it. Vexed, we return to the rupee, and we tell in it that this house is not necessary to us. Woman will redeem it for 10 pounds even 1 shilling. We go to the barrier, and then before the entrance to the market area we displace to the right and we go to the store. Near the entrance we speak [Gopeshem], which is the father Of [shari], on top of that and attempts to depict from itself local mafia boss. To visit thus far will not come out in the store; therefore we are sent toward the block signal post, near which we noted the driver of elephant, local “taxi driver”, so to say. We speak to it and we decide to help it for mercenary purposes: without the elephant to us not to fall into the jungle, but it is very must. We speak to the soldiers and we pay to them 10 pounds - this is the penalty, superimposed to the driver for the ride in the intoxicated form. After returning money, we return to the market area and you will have a talk with Louise, elderly woman, who on the pluralism is the grandmother Of [shari]. Conversation must be tactfully conducted only about its granddaughter and jam, which the woman prepares. You will ask in it a little jam, and you will without delay obtain it. Further we speak on the turn to the small humpbacked old man and [Shari], which stand and they converse here, over the area. To bank with the jam we give to girl, conversely capacity returns to us with already empty. In the inventory we place into the jar the candle, and we cover construction with red nose edge. The improvised red lamp will come out. We return to the block signal post and is used lamp on the tail end of the elephant, in order to replace the damaged lamp. We go to the market area, we speak to Louise about the driver of elephant and the soldiers. After [babulya] will be assured in the innocence of driver, [vozvrashchae]6[msya] and we speak to the soldiers. We converse To [pandu] about the airfield, and we leave on the elephant for the jungle. After finding on the road before the obstruction, we go along the road to the formed obstacle. After the inspection of obstruction we return to the elephant- taxi, whose driver arranged picnic and already unloaded animal. The box with the tools stands next to the elephant on the road. We will use situation and let us glance into it, and we then take away from there cutting from the shovel, bayonet from it and hook. We go forward and we displace to the stream, we attempt to pass to the other side, but way will bar Anaconda. Well that zh, we then will go by different way. We click on the thick root of enormous tree, and we rise to the foot of majestic statue. Next to the enormous of soles on the protrusion we to the left raise large nut and we focus attention, that under us is located the place, where Anaconda hides. Then we rise along the stairs and we pass between hand and body of statue. After leaving upward through the arm of rock sculpture, we go along the hand of statue we for the road and pass to the right to the obstruction. Let us again inspect obstruction and we select branch. We depart from the obstruction and, without getting down downward, we go into the right screen and it is detected the strange place, enclosed by metallic fence. We read strange table with the drawn lightning and attempt to climb over the fence. M-[da], it did not transport. We raise the screwdriver, which lies near the dead rat, sign and we return to the statue. We pass on the branch to face of statue and we place in its mouth the obtained nut. We then go to the left, it is utilized branch to the hollow, and we rise upward. Let us be inspected, we see the dear house, in which the monkey sits and it turns pedals, manufacturing thus electricity. We focus attention on the part of the broken fence, and with the aid of the screwdriver we obtain the piece of grid. We see on the door bell, but to us to there not suffice; therefore we use hook to the rope of door bell. That zh, is very amusing, it is necessary this to somehow use. We return back, we get down on the stairs to that place, where we raised nut, and we throw downward to the nest of [anakondy] the part of the fence. Hurray, reptile in the trap. We get down downward to the stream, and we pass to the other side of stream along the thrown-down tree. We go to the left to the ruins, let us inspect them. With the aid of the knife we cut off the liana, which overhangs above the arched passage. And we go to the left to the altar, where the rock figurine of elephant is located. After pulling it for the trunk, we will put into the action the mechanism, with the aid of which large statue will shut mouth and nut will be cleft. To the left of the altar there is the passage, which was overgrown with stormy vegetation. With the aid of the knife we clear to itself the passage, which was overgrown with plants, and we rise along the path. On small area we reveal plant- predator and bones, scattered all around. We look on the bone and at the plant, we then use to it liana in order to tie up the predatory jaws of plant. In the inventory we connect cutting and bayonet of shovel and we dig the captivated plant from the earth. We go conversely to the ruins, we cross the stream and we rise along the stairs. We take away from the mouth of statue the half of the split nut and we go to the house, in which turns pedals the monkey. In the inventory we unite the split nut and plant, we place plant on the verandah, we cut liana from its jaws with knife, and here already our biological weapon is prepared to the battle. We ring into the door bell with the aid of all of the same hook and look, as predatory plant has a snack by small small monkey. We return to the fence, which is now de-energized, we climb over it and we occur in the airfield site. Dully we associate with the cashier, role of which at the given moment carries out Madame cartilage, and we look videotape.



buy advert on this place
 



Also for game Jack Keane:


Download game - last updates:
20.10.2009
16.10.2009
15.10.2009
15.10.2009
15.10.2009
12.10.2009
10.10.2009
10.10.2009
07.10.2009
06.10.2009
01.10.2009
01.10.2009
26.09.2009
26.09.2009
23.09.2009
22.09.2009
15.09.2009
15.09.2009
14.09.2009
12.09.2009



Last updates in Passage of game:
18.10.2009
17.10.2009
17.10.2009
17.10.2009
17.10.2009
02.10.2009
02.10.2009
26.09.2009
24.09.2009
24.09.2009


Most popular in Passage of game:
Views: 13005
Views: 12199
Views: 9316
Views: 8215
Views: 7865
Views: 7706
Views: 7655
Views: 7125
Views: 6888
Views: 6625


Random records:
31.03.2006
22.02.2006
26.06.2006
22.02.2006
06.06.2009
22.02.2006
02.04.2007
22.02.2006
22.02.2006
24.09.2009
22.02.2006
22.02.2006
22.02.2006
22.02.2006
22.02.2006


Advert









Go to the top   Go top the top