Star Wolves 2: The Civil War .:. Game review

Updated: 28.06.2009, views: 120

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Selection Of stopgameThe first “starry wolves” - game is not especially known and is popular, but very high-quality and interesting. On the spirit it for us was something akin Of fallout. But the second part proved to be only the gray shadow, calculated first whether for the mass audience, then whether on those, who thus far not at all saw computer. This strongly grieved worshippers, and they decided to correct the error Of xbow Of software and to make not simply, but valuable game.
Starry wolves 2: The Civil War

Here such transport workers fly along the universe. They would want so to adorn their machine?

History of one crash

The second part “starry wolves” was, between us, girls, by this strong sediment that the developers “of Civil War” decided to not at all take this project into the calculation. From it to us was reached only the cursor, everything else was rejected together with the space garbage, and then for long and it is entrancingly burned in the atmosphere of infinitely distant and disastrous planet (Dada, us it does not strongly please this game).

We begin for the former owner, who many years sat in the office, it led freight traffic and were covered with the small layer of dust. Once it itself flew, but office work corrupts, and large money can easily replace merry adventures.

Once in the morning it villages for is working the place, it attempted to be connected with the transport workers, who conveyed expensive load, but as the answer - only silence. Did not answer ships and next day, and in the week. It was necessary to sell house, office, wife and children, to climb up in [ubogonkiy] ferryman and to fly to the place of the loss of subordinates and goods. Entire past life left from the hammer, hero hardly was calculated with the debts, and now he does not have anything, besides the last desire - to learn although something about that occurred.

First our character flies one, but other pilots soon are joined to it. Together we will blaze a trail through space, be hit on the trouble and slowly save peace. Small investigation will prove to be in the center of present war between the different fractions. And for us it is necessary to select, to which of five sides to join. On the whole, it will not boringly be - we promise. We already our flew away, but, until now, under the impression from the subject.
Starry wolves 2: The Civil War

The volumes of text in the game are enormous. It is necessary at the most to read.

How it does work?

The universe is divided into tens of sectors. In each several stations, where we can deal, read the news, recruit mercenaries, obtain reward for head of pirates, overhaul spaceship and by the like are moved throughout the world we on the ship- base. This is something like the aircraft carrier, in which small fighters sit and they wait their hour.

In contrast to “space Rangers” we should think, where to fly, there is no need for searching for adventures to its head. They us themselves find and do not release. If we compare with other role games, then nearest of all “starry wolves” there will be “Gothics”. There also we practically did not loaf and always they moved on the basic [kvestovoy] branch. But here is The Of elder Of scrolls vice versa - it is madly distant. Cosmos only seems open, it is in reality practically thoughtless to fly along those systems, where they do not wait us. But now and then heroes simply and do not let out of one point of the universe into another. We leave through the portal and immediately we perish from shot of hundreds of enemies.

However, this is heavy to name a deficiency in the project. Yes, to feel itself completely free it is desirable, but developers send to the artificial limiters for this reason we with you would obtaining of more than pleasure. So that we would not stray and randomly would not involve proceeding. Then, where selection can make a play process more interesting - it is compulsory to eat.
Starry wolves 2: The Civil War

In contrast to “space Rangers” to sit down on the planet here cannot. Only it is possible to be mated to the stations.

[Samorealizatsiya] in space

Selection - here, which makes it possible to feel itself in “the Civil War” by the part of the peace. It there is practically in each Quest, and it also strongly influences the general motion of game. , In general, precisely, because of it five topical lines… Let us dismantle for example one of the missions.

We fly with the contraband load of new empire in the sector of old empire. It is worthwhile for us to only fall with it to local bloodhounds - it is necessary to be beaten with tens of strong fighters. Therefore, as soon as we fly into the border zone, comrades ask us - as to move further, along the edge of sector or through the center. We say that let us move straight, so it is less than suspicions. Pedal into the sex, the spaceship rushes on the local super-speeds, and again one of the NPC- comrades [oklikaet] us. Here near the group of merchants did attack [strazhniki], can, let us help? - This imperial riff-raff has already long ago tired from one side, and we signed the code of the merchant, in whom they promised to rescue each other, if it is required, but with another - let us get in into the fight, we can blow through, fall in the search, and then load no longer to carry. Player thinks, then it answers: “Certainly, let us help!” And here us again ask: “Chief, and to whom precisely?” Now selection does not cost after the fact, to fly or to get in into the fight, this we already solved. Important understand, on whose side come out we will be.
Starry wolves 2: The Civil War

It is worthwhile to comment on? It is simply devilishly beautiful. Here and everything…

But now you follow the hands, what versions of the solution and their consequence were altogether only in one Quest into altogether only one sector of the universe. If we flew along the edge and did not stumble on the checking, then everything it would be a good thing. Quietly they would carry load with the clean conscience. If we fly on to center and do not interfere in the battle, then in the following sector of [impertsy] they sound the alarm and attack us. We, as civil, are obligated to help servicemen. For the inaction - death. Third version - to get in into the battle and to help protection. They will give out a good reward to us, will say that the merchants were smugglers, then they will thank and will pass - we can carry out Quest, no one will detain. The fourth method - to protect merchants, to after which obtain from them important information about that, where it is possible to find outstanding ship, and to then with the battle burst open forward and to complete mission with tens of new asterisks on the fuselage.

I will resemble, this only one sufficiently simple and not especially deep Quest. Even then - not entire, but only part. There are more diverse, where the selection is richer and more interesting.

I will not indicate that all this makes it possible to [pereprokhodit] game millions of thousands of times and to constantly learn something new. This is simplest consequence. It is much more important that for us they actually make possible to solve something. Here there are correct answers and not very, are transactions with the conscience (both the aid to hateful [impertsam]) and exploits for this reason the fact that you consider it accurate. For me somehow it was necessary to [nashpigovat] its expensive spaceships to explosive and to leave on them to the pirates in order to explode entire their fraternity. I lost expensive ships, he was dragged along in the rescue capsule and the following battle was carried out to some space ruins, but not on the powerful fighters. Although there were the different versions. But I solved, what so to enter - is best anything. Not developers for me determined, not hero decided before the ladies to [pokrasovatsya], namely I thus wanted. “Starry wolves” will not, perhaps, allow you to get accustomed to into the role of merchant and to become another person, but here to win back themselves in another peace - it will come out.
Starry wolves 2: The Civil War

Some meteorites freely fly in the space, but to cut into in them is very complicated.

Let us remove cases from the spaceships

The important part of the play process - battle. They pass to real time, but they possess clever pause. To name their merit of project - is very complicated. Entire our role is reduced to the fact that we simply select to fighters purpose, we now and then request pilots to use skills and we force them to let out rockets or to beat from the guns. In the rare exceptions we only make still something although. However, even such combat help to get accustomed to into the role. This is complicated to explain, as fight with the minimum participation of player it contributes to sinking, but this is fact. Moreover, the more complex it is to pass missions, and the worse the ships, the more interestingly it is to live in this peace.

If, for example, you already have an experience of contact with “starry wolves”, and you passed the first two projects, then, perhaps, even on the maximum complexity you will not be able to feel those experiences, that experience the heroes. For them each battle - testing, improbable difficulty. But experienced player can one easily destroy all base alone. To developers it is necessary to let out any of [patch] for the veterans so that they could prove to be in the skin of starry wolf.

Let us speak also about role system. In “starry wolves” it to the surprise is imperceptible. Nevertheless rate is here done first of all to the fighters, and a good ship even with the poor dancer flies normally. Therefore we spend large part of the experiments for obtaining of the habits of piloting, rest although is useful, nevertheless for a second time.

By the way, glasses of experience are obtained unnoticeably. They do not tell us that for this Quest we will obtain new level, and after its end near the ship will not fly inscription “ 200 exp”. This all would make peace unreal, and developers applied too many efforts so that we would believe in it…
Starry wolves 2: The Civil War

One of the most mysterious places in the game. Until now from it under the impression.

Dust of the distant planets

If in you weak computer, and you, looking at local [skrinshoty], imagine how game will [lagat] in you, then cease to survive. “Civil War” is so undemanding to iron that you are given even wonder. In me it issued about 500 fps, and, around the lethal factor fighters, pirates somewhere far away fought, and meteorites attempted to collide any station.

To depict views here indeed and not must, they as counters hang. But in this case even from these static figures is created this atmosphere. You now and then simply revolve camera in different directions and you admire… Moreover, in “space Rangers 2” background figures are inferior to this… It's a pity, of course, there is no music grow prettier. Then many dialogues and news are supply with sounied. This makes peace more living.

I want to warn those, who love space simulators and do not love to read. In “starry wolves” it is very small dynamics. Combat, as it was said above, are passed without your active participation, spaceships move on the pressure of mouse, but not on WASD, but here text here so many, which it now and then is necessary to read 80% of time.

Before us present role game. In the best traditions of genre and an example for hundreds of domestic and foreign projects. We are simply struck by the level “of Civil War”. She became for us something like “corsairs. Return of legend”. And if you love RPG and want for the week to leave for another living and realistic peace - this project for you.

Ah yes, by the way. When I drove to Ino- Co to look Majesty 2, then the discussion turned also to “the Civil War”. The developers of the first part “starry wolves” greatly praised addition and said that it is made in the best traditions of the original.

Pluses: the realistic peace, in which even news depend on the actions of player; the most interesting subject; [reigrabelnost]; the set of alternative solutions in each Quest; splendid views and low system requirements.
Minuses: combat are sufficiently monotonous, now and then are not sufficient [dinamiki].4.5/5


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