This class machine Of volvoSevere crisis by compressing any tender places [dlanyu] very painfully sufficed to auto-PROmA. People became poor, long and cheap money ended, credits nowadays do not give, but indeed to sell somehow necessary. Here in the course go on any methods - advertising actions, wild reductions, interest free credits and other tricks. Game - than not area for the advance? But so that the effect would be more feasibly, it is possible to make its entire in the form of one large advertising roller. Similar we already saw -
GM Of rally, for example (we competed on the automobiles of the concern Of general Of motors in order to understand, what they class). In this time on the scene the concern Of volvo… and annular races on the usual urban automobiles. The strangely this, since coaches of this model value for the reliability and the safety, but in no way not for the high-speed qualities and other [sportivnosti]. Nevertheless, game free, so that it is possible to try Swedish horsepower.

Form from the cab in the components demonstrates whole heap of screens and whimsical instruments. Does cause interest, indeed truth?
We present what by ourselvesGames to the automobile thematics occur different, but conditionally it is possible to divide them into two categories: realistic simulators and the simplified arcades. In other words, either race is nearer by spirit to
Space Of invaders or these are serious game with thousands of tuning and hostile attitude to the novices with the keyboards (since control - not button, and have more positions, than 0/1). Simulators - this beast is special, is here important process, authenticity, depth of tuning and adjustments of bolide - for this play. In the arcade increasingly simpler - sat down and went, physics conditional, peace conditional, but the purpose was necessary: why all this to do. With this in
Volvo: The Of game happened strong oversight. Cannot be bustle with the automobile, championships and tournaments there does not exist. Compete and all. It is simple so, to the interest. In any [pokataykakh] of a middle hand (of type
Of europe Of racer) although the route yes of machine new it was possible to open… or to buy something unnecessary, but here also this do not exist.
With the sense failure (although it is, generally, intelligible - to show that Volvo - very class [pepelats]), let us pass to the rest. In the game there are 7 automobiles: S60, S60 Of concept, S60 Of concept Of race, S40, S30, 230, 850. You do note that S60 is mentioned three times? Figures on the boards honestly differ, but machine one and the same. By something resembles recent
Communism Of muscle Of cars, where they also artificially fanned the motor park due to the phantom variety.
Routes generally shamefully low- only two. Whom it does interest, that these are the real copies of tracks in [Getenburge] and Kiev? These are not Formula 1 and not GP (for which the players created the plywood copies of bolides, for the sheerest sinking), where the authenticity of track - part of the mystery.
Volvo: The Of game to no [simulyatornym] sacraments is trained; therefore routes it would be possible to make and a little more, but still better - to apply editor, then any negligible chances to the interest, possibly, would appear.
Competitions also scarcity - entire vapor of forms. In the first case we roll ourselves with the enemies, and in the second - to the period. Taking into account that motivations to play no generally, hardly both regimes although to someone will be interesting.
Finally, it is possible to chase with other people through the Internet, but server they are empty as [avtomoyki] into the rain, so that it is necessary for us to [posrazhatsya] with the computer blockheads, which drive in the machines of the same coloring, yes even generally, as a whole, from each other they differ in no way.

Machine is terrible, it is not sufficient to it Shader Of model 3.0 and [poliroli]. To the left on [solnyshke] are warmed [spraytovye] little fellows.
They turned the key[Zaurchal] motor, the pointer of tachometer lazily crawled up to “unmarried” mark. Red, yellow, green, twelve identical bolides broke into a run along the route. Absolute clones - model, coloring, even names of drivers coincide. Enemies attack, they press, they [podrezayut], and then depart forward, indistinguishable, as if the flock of machines from the film “I, robot”. The copied rivals finally attains game - everyone, even to conquer nobody, not on anyone to be concentrated. You will recall, in many autos-simulator in enemy is a name, the manner of driving, other special features. This is almost character, although often, also, without face. In
Micro Of machines there was, for example, Dwayne, which easily went around player and frequently occupied the first places. In
Road Of rash was memorized Rhonda, most of all it loved to beat by anything heavy, and then always it was interfered under the feet.
Volvo: The Of game more greatly resembles some test version. We as if check - does work game generally; therefore we chase themselves with itself. Already at the start it is not desirable to [doezzhat] to the finish, it is it's a pity, that Alt F4 does not work (not randomly!).
However, in game there are several merits (which, in general, even is amazing in light of the deficiencies). Machine behaves honestly: it does not convey along the road, as if on ice (regards,
GM Of rally), there are no miracles with the instantaneous stoppage and the super-cohesion also. Physical model, true, by places nonweakly fibs. It is worthwhile to tenderly push rival into the rear wheel, as it three times is turned havoc and flies away from the route. Volvo Of s60 - machine with the front drive, to beat it into the back is almost useless - front wheels draw out stern, retain apparatus on the road.

In the game there is a camera on the passenger seat. It is useful to the Japanese… and passengers.
The separation of the levels of complexity is executed worthily. “Novice” quietly is governed from the keyboard, but on “the professional” without the control not to manage. Moreover even clutch pedal is supported, and only experienced simulators can brag by this. Game knows into the person majority (if not all) the sets of controls with the pedals and without. For each even there is the predetermined profile of tuning, here is it - the present concern about the player.
However, the more or less realistic behavior of machine not is capable of extending everything else. The artificial intellect is dull, technical level hardly will be compared from
Need Of for Of speed Of underground.
Volvo: The Of game does not spoil by [sheyderami], specks of light and reflections, but models and views appear even worse than into
Need Of for Of speed: Porsche Of unleashed, although by that already nine and the more of years. This, on the truth speaking, especially strangely. Why to make the advertising game, in which the machine into is hundreds of thousand times worse than in the life. After similar I did not on no account purchase it, it is honest.

This advertising poster cannot be passed, it hang seconds five and it does not give to pass to the output.
***On the essence,
Volvo: The Of game - this is such very large advertising roller, inside which there are still several advertising rollers. New step in the advance of goods - interactivity. Only here as, however, and everywhere, is very important the quality of performance. Faded, plain, tasteless, dull and uninteresting advertisement will cause rejection, and you do not compensate even gratuity of this.
Pluses: Volvo - actually class machine, the especially luminous emblem casts a spell.
Minuses: Machine- that class, and game - [net].0.9/5