Tunnel Of rats directs horror immediately for two reasons: action occurs in the times to the pain of the been bored with Vietnam War, and is created [strelyalka] on the motives of film to Ball's [Uve]. Everything is correct, we did not seal up and words do not skip in you before the eyes. “Film - game” - precisely this sequence. In this time. And if we recall, how many talentless screenings “of maestro” it had time to remove on the popular games, then it does not somehow believe that this project came out better. But to verify stands.
Entrance roller consists of 10 photographs and 15 minutes of announcer text. There was no money, apparently, to the normal headpiece.
As heroes they arrived peace to saveEverything is understandable with the subject - it is transferred from the ultimate source. Hero - member of special-group “tunnel rats”, rejected into the Vietnamese province in order to clean it both on the earth and under it. [Popivaya] Coca-Cola and dreaming about the hamburgers, gallant Americans go forward and… suddenly all die. Besides us. Thus command fighter in three minutes literally becomes single.
What to us to make in Vietnam to one? Correct soldier will answer: “All forces to try to carry out the order of command, sir!” We speak more simply: “To flee hence…” Strictly, to last desire dear us is dedicated game. It is necessary to come to in the camp, where all are dead, and to reach somewhere, where there are many democracy, jokes about the squint-eyed and the helicopters, which take away soldiers home.

Here is the first sequence from the game. It is optimistic.
WhimsTunnel Of rats immediately shows that Vietnam - place unfriendly. Only we appear in the game, as it is immediately incomprehensible, what to make. [Obbegaem] hamlet, we look at the corpses, to us they for some purpose propose to tear away their marks from the comrades. Apparently, hero nevertheless continues to bear debt before the native land and he wants to return to command identification information about those been killed.
But only later we will understand that our character is simply commonplace collector. Since it is worthwhile for it to find corpse and not to find on it mark - it cuts off in corpse ear. Thus and we play: found American - took mark, they saw Vietnamese - they placed into the pocket the part of his body. The question arises to the finale: where are accomodated good thousand take in? :.
Why I do just as thoroughly examine this trifle? Everything is simple - this is one of the main aspects of [geympleya]. No-no, I do not joke. This is the chip of project. It is very original…

It is now and then better to shoot the revolver. It for some reason is much more precise than the automatic weapon.
Who here lives?First enemies are encountered rarely. Nevertheless starts game at night, all around dark and terribly, only very brave Vietnamese would leave to the street in this hour but game American, and brave here can be only they, therefore enemies in a cowardly manner sleep in their hamlets. For us it is necessary to suffer with the traps arranged by them. We run forward, we wave by head, suddenly explosion. They died, they began from the latter check -[pointa]. It occurs, stretching somewhere stood. And them here - hundred. Therefore rapidly to run will not come out on the levels, it is necessary accurately to pace, to look along the sides. It is worthwhile to indicate that to wander in the local jungle from this it is begun still duller? Enemies appear rarely, graph it is terrible, entire around turbid and plain, but we even to run sad level do not can, it is necessary to slowly go forward.
But the first Vietnamese at long last show. Some or rush on us from meters of three (they jump out bastard from the bushes, and how rapidly- they do not clearly fear to the stretching to be plucked…), or they sit somewhere far away and then our primitive weapon cannot in them fall. Well and enemies, it goes without saying, send bullets for sure, and therefore to be raised to the check -[pointakh] it is necessary increasingly more frequent and it is more frequent.
No, now and then there are completely usual battles. As in thousands of other fighters. We shoot, we hide, we run to another shelter. Or we recall how Rambo here battled, and then we jump out to ten enemies with one knife… Speaking in general terms, skirmishes generally are memorized in no way and only they tire. There is nothing in them, that it is possible to recall. Besides, of course, the terribly curved weapon, which makes it necessary to spend one cartridge clip on the man, and then to be cursed and to search for cartridges.

If you saw this sequence, you saw 90% of game.
We depart under the earthEnemies, beside the fact that clearly spoiled to us weapon, another road constantly overlaps. It is necessary not to go for a walk among the palms and the lianas, but to creep along the damp earth, where the heap of rats and snakes. By the way, first [zveryushki] are introduced for the environment, and the here second bite. The tooth of snake taking hero better than the bullet of Vietnamese. Therefore it is necessary and here to walk very accurately, all the more, the stretchings also are encountered besides the snakes. You crawl and cry, you crawl and cry…
System of tunnels - this, like, the chip of game. But it is not especially clear, in what sense? Sometimes and truth it is necessary to guess, where precisely to climb and from where in this case you will come out, but in the majority of the cases simply we jump into the pit and we move in a low crawl…
Another
Tunnel Of rats attempts us to frighten, but makes this terrifically unskillfully. As the talentless films of horrors. Word “nightmare”, of course, is here appropriate, but not with respect to the fear, but in application to play process. Nightmare - better and you will not say.

Local skirmishes thus appear. Views, furthermore, all the same.
Small budgetsStrongly affects game small budget. Dock-tailed picture, monotonous enemies, jungle, road and tunnels. The sound none in order although somehow to play, is necessary to include its music.
All missions are monotonous, to advance is very despondent. Be pleased this project can perhaps that to the children, who earlier never played in [strelyalki]. Even then - only first head although is any viable, rest either repeat it completely or they take some part and turn its entire hour…

In five seconds to this head will not obtain ear, mVA -ha-ha-ha!
If you [fanateete] from the films to Ball's [Uve], you adore gray and talentless projects and do not represent that it would be with the peace, do not bear Americans freedom by all and entire each hour, then Tunnel Of rats will become your dear game and will be obtained title “the fighter of year”. All remaining better not to [vlyapyvatsya] into this, project is so talentless that also [treshem] it you will not name. There is not one reason even to transfer [internety] and to rock it of the network.Pluses: developers did not steal, they did not rob, but made game.
Minuses: entire result of their [deyatelnosti].0.8/5