Patriotism nowadays into some directly after all to rabid mode. Films, the books and [multiki] have already long ago illuminated Great Russian thematics from all possible sides. Supposedly, tendency arose not without the appropriate order from “the [gornikh] sow”, but not only. Simply now this enjoys demand in the people, and it means - it is necessary. Here and patriotic shaft reached to the play industry. But what genre best anything is suitable for the embodiment of a similar thematics? Certainly, the military strategy!
Developers from the Ukrainian studio
Of unicorn Of games were also penetrated by [panslavyanskim] spirit. As a result, following “international” game by the name “
XIII the century: Glory or death”, to made it possible [geymeru] to feel itself in the skin of diverse generals by birth from the century indicated, arose interesting [addon] - “
XIII the century: [Rusich]”. To player has already been here proposed to conduct party exclusively with the use of guards of the native fatherland.
If in the original project only historical study and fascination of [geympleya] could compensate sufficiently weak drawing and inconvenient control, then already in the addition everything… remained in exactly the same manner. Yes, for developers it was possible “to pull” some trifles there and here, but as a whole impression little changed.
![XIII the century: [Rusich]](/images/games/xiii_vek_rusich-1226340606-s.jpg)
But here also real landscape.
Arise, people Russians…Game consists of eight sequential campaigns, connected together by united hero, nationality of both sides of conflict and with gradual gaining of experience by our under wardship, of the sense - valiant soldiers. Character is called by prince Dovmont, he guides in Pskov and it passionately desires to destroy armies, and to also take riches (simply speaking, to rob) diverse Germans. [Tevtontsev], [livontsev] who there even under heavy [knyazevu] hand will fall. Let us immediately give the information: developers not by bast sandal cabbage soups gulped. There was this ruler it really and conquered it [nemchuru] of every kind, moreover repeatedly.
Generally the creators “
Of [rusicha]” with respect to historical truth decided to enter, just as they made with initial “
glory or death”. I.e. - to strictly follow that presented in the textbooks, how this is possible under battle conditions with the artificial intellect. For us one must not only feel real historical situations, but also perceive all charms of the use of a landscape, maximally approximating documentary, or learn to distinguish the rates of movement and the specific character of conducting battle, for example, heavy cavalry from the light. On the whole, continuous coarse cloth truth. For the amateurs of historical reconstruction generally and the Russian old times - in particular, a similar thoughtful relation to the history will become present gift.
![XIII the century: [Rusich]](/images/games/xiii_vek_rusich-1226340607-s.jpg)
The present army so appears…
… to the glorious battle, to the mortal battleFrom the innovations in comparison with the basic game, in [addone] it is possible to note “the fog of war”, which partly hides survey, and therefore the dark affairs, [obstryapyvaemye] by enemy out of the field of our sight. To include and to disconnect “smoke screen” is possible at will which is pleasant.
In entire rest “
Of [rusich]” it differs little from “
glories or death”. Let us note that on the disk [addonom] of [geymery] they can find the slightly [podnovlennuyu] original game - with the minimum minor repairs of drawing and artificial intellect.
The latter makes it necessary to [popotet]! In contrast to their wretched fellows from many analogous military strategies, in “
[Rusiche]” the enemies will behave exceptionally reasonably. They do not throw by all in a heap in the near subdivision, but is used the tactics, which is optimally suitable our strategic approach. Therefore to the brains it is necessary to move and not one hours the regime of real time only aggravates the complexity of our tasks.
Then the reward of [geymera] expects not bad. From one level to the next survived in the struggles and [podnabravshiysya] of experience the soldier will become ever more terrible combat unit. Therefore it is not worthwhile to sell old loyal combatants in order to replace with their fresh, but foolish recruits.
![XIII the century: [Rusich]](/images/games/xiii_vek_rusich-1226340608-s.jpg)
… and so - battle.
Do not believe to the promisesAlas, in spite of the sincere desire of developers to suffice to graph to the decent level, came out in them, let us directly say, unimportantly. Remarkable [skrinshoty], lined in the government sources, are in reality the fragments of rollers. However, [Geympley] it appears entirely differently. Everything so is not sufficient detailing textures, so “wooden” remained the motions of soldiers. Game as before it is not possible to name either beautiful, or entertainment. And, if we govern camera now somewhat more easily - about this developers they cared - that as a whole interface remains puzzle, not very appropriate in the genre strategy.
***“
XIII the century: [Rusich]” seems not so much valuable [addonom], as by additional campaign, on the strange chance of that not fallen into the basic game. , The original was pleased to whom, renovation also it is necessary to those on the taste. [Geymery], which repelled from strategy weak drawing and inconvenient control, most likely, will remain with its opinion. This here is simple calculation.
Pluses: some trifles are touched up, appeared “the fog of war”, control is partly improved.
Minuses: everything, as it was in the original, so also [ostalos].3.5/5