Sacred 2: Ice & Blood .:. Game review

Updated: 10.10.2009, views: 204
 


There are such captivating games, glory and popularity of which does not give quietly to sleep to many developers. How many they did already award by term “clone” only for the similar to Fallout atmosphere? But let us recall Armies of Of exigo - project practically shamelessly copies Warcraft 3. of imitators among the fighters also several, but there there are special distinguishing features of any kind not in order to call by clones. But it is here in RPG - such differences exist. In our case in [podzhanre] of hack'n'slash with the elements of role game all harmoniously steal, appropriate, they imitate over and simply are used ideas from ancient already Diablo and Diablo 2.

You remember, probably in 2004 the German company Of ascaron it let out Sacred. Project, in reality, is plain. Drawing - so to themselves, tasks are dull, [bagi] by bouquets… On the whole, to rot with it in the pit of [prokhodnyaka], but was located the raisin, it is more accurate, even entire long loaf with the kilogram of raisin - huge peace, in which dwell millions of [neubitykh] monsters, creatures, draconic, magic essences, spectres, sorcerers and other, other, other. The boundless fields of experience and [shmotya] falling out from everywhere subjugated players. Then this was [svezho], indeed worthy [ubivalki] after Diablo 2: Lord of There were no destruction simply. But into Sacred even on the horses to fight it is possible! On the whole, they crushed by variety and extensiveness. Under the impression from the globality no one noted oversights, but developers quickly let out addition, which, in general, the buyers also accepted well.
Sacred 2: Ice & Of blood

Next to the devil must be new character. Is not. This is [bag].

By track on the rolled already track left Sacred 2. outwardly a series, certainly, it grew prettier, but the fact remained before. The again enormous peace, in which live million, no, billions of [neupokoennykh], [neuspokoennykh] and simply evil creation. True, in this time play community not [lopukhnulas] - the second part was accepted more badly, it was no longer original, it was not separated against the background, and on one name leave could not - nevertheless Sacred - not Diablo.

On the whole, because of not best sales of the main project (but [reliz] it took place year ago - at the height itself themselves you know what) studio is slowly banal to the bottom. And it went to this bottom practically this entire year, but now - everything. Addition Of ice & Of blood - farewell. Ascaron Of entertainment sold all rights, after leaving only Sacred 2, to which it all this time made. What it - this swan song?

On [proshchane]

Farewell games occur not too and rarely, especially recently. It is logical, that the developer in the last project tries to do everything how possible better so that they would remember for long and by the good word. There is and other side - game remains without the support, most frequently without the [patchey]. Here and the server of the renovation Of sacred 2 have long ago they not worked… Yes even farewell - not valuable new RPG, but addition. However, what it does introduce?

To even without that not the small peace Of [ankarii] were added two additional pieces - cursed forest and crystalline regions, from where by birth the Serafims. Together with them and all assumed attributes - monsters, [shmotki] and the entire class Of dragon Of mage. Nothing new developers to invent began - simply they tightened standard collection. So already it was in the addition Of underworld, for example.
Sacred 2: Ice & Of blood

Peace and is so enormous, and to it added two additional localities. One in the upper left angle, and another - on the contrary.

And, certainly, if this Sacred 2, in the expansion appeared many new [bagov]. Thus, for instance, only tenth reinstallation gave to me the possibility to try in the affair of [drakonego] magician. Game persistently protested - first it threw out during the basic load, first it fell out to the working table in the starting roller, then instead of the hero empty place appeared… On the whole, even to look at the new class proved to be the entire matter, and to already [popriklyuchatsya] by them… Yes even what sense? Sacred 2 and early- that was not fountain, and two fresh enormous territories do not somehow change position. To whom are necessary these bosses? But no one. Their novices will see not soon - locations high-level in order them simply to reach, it is necessary to have adult hero. Here and it turns out that addition - for the rested and very patient worshippers of a series. Only they can subdue all [bagi] (customary, Sacred is generally rich to the imperfections), conquer all monsters, and - you better pass by for the rest. Sacred 2: Ice & Of blood too strong poor farewell song in order it to listen to.

Pluses: no.
Minuses: [bagi]; it is small innovations; brake.


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