It is no secret that
F.E.A.R. 2: Project Of origin perceptibly differed from the original. And although in [sikvele] terrible scenes were sufficient, and dead girl Alma regularly appeared in the most unexpected places, aiming to meet with the main hero more closely, in
F.E.A.R. 2 developers laid larger emphasis precisely on active skirmishes. The enemies of [perli] by ten, we discharged in them cartridge clip after the cartridge clip, everything around sparkled and exploded. The apotheosis “of [mochilova]” it is possible to boldly consider the moment, when to player issued combat robot and proposed with the breeze to rush past on the level, [vynosya] of all counter with the aid of the heavy machine gun and the rockets. Finale
F.E.A.R. 2, as it is accepted in
Monolith, left more questions, than it gave answers and, alas, the addition by the name
OF F.E.A.R. 2: Reborn light on the mysterious tail piece does not spill.
F.E.A.R.

Any terrible places in the addition also are sufficient.
If we speak openly, then to name
Reborn by valuable additive language is not turned. Developers did not become to trouble themselves writing the salient topical line, but simply they built the history, which is developed in parallel to events
F.E.A.R. 2. play in this time one must for one soldier- clone on the nickname “foxtrot 813”, and military operations start sharply and without the warning. At the very beginning we occur in the cab of already familiar on
Project Of origin of robot, and literally through the pair of seconds boils up furious battle. Enemies rod of all slots, as if cockroaches, from somewhere from the sky fall the robots of enemy, around fire and corpses.
F.E.A.R. 2: Reborn from the very beginning ties the very active style of game and, on the whole, the rate to the end, successfully is maintained. And although new episode easily it is possible to overcome hours so for one-and-a-half, during these minutes is plotted a imposing quantity of entertainments. It is necessary to be slain with the armies of the same clones, to [pouchastvovat] in the severe sniper duel on the streets of the destroyed city, to wander through the covered sideways building (this, by the way, one and the most uncommon levels), to [postrelyat] mutants into some of gloomy canalization. To be bored especially there is no time, and so that we would not weaken, at the scene regularly appears the [Pakston] Of [fettel], which whispers its crown reckless speeches, then is dead girl Alma, who with the maniacal perseverance sticks to our hero.
F.E.A.R.

Developers again very often use their crown trick with the corpse unexpectedly being fallen down from the ceiling.
The degree of skirmishes is also high. there are now not only many enemies, but they became only clever. They learned actually accurately to shoot, they attempt to work in the command and even very often they go around from the rear and from the flanks, after hiding after the boxes. The attempts AI to depict tactics most frequently appear they pitifully and stop themselves by the neatly deserted grenade, but sometimes villains succeed in being organized and taking by the number. , in addition, problem in the fact that first-aid kits a little, and ammunition end rapidly, so that it is necessary to be on the alert.
In spite of all pluses, to name
F.E.A.R. 2: Reborn by valuable addition language, as we already said, is not turned. Major problem, of course, in the fact that in the game there is nothing new. Enemies and almost all their phrases are undertaken from
Project Of origin, the design of levels, yes even generally graph also moved from the previous release, arsenal the same, methods old, the sounds also of graph… Well, you understood. Game it is necessary on the soul only to those, coma shooting was not sufficient into
Project Of origin, although, like, it and it was there with the surplus.
F.E.A.R. 2: Reborn is not obtained to receive seriously. It is too transient and it is excessively similar not the original. However, those, to whom on the soul furious skirmishes, rapidly will reach the finale, after obtaining its piece of happiness. But we hope that
Monolith will not bring the worshippers of series and will let out normal addition. With the responsible subject, the new guns and the levels.
Pluses: dynamic skirmishes; the grown smart enemies; it is sometimes actually terrifically.
Minuses: there is nothing absolutely new; game is too short.