It is no secret that developers
Dragon Of rising of practically no relation to the original
Of operation Flashpoint had. I.e., nominal- that they were participating, but the very development of their hand they did not reach. Everything did gentlemen from
Bohemia Of interactive. Specifically, they recently let out
ArmA 2, which we tenderly love even now and then we start in order not to weaken and to remember: this only in the games (and films about Rambo) it is possible into the lone person [tyshchu] of [tyshch] of enemies to smash; real severe men on two hours creep on the belly and shoot only at the worst. Our today's hero, on the assertion of his creators, also does not recognize all these [kazualnye] relaxations and it must transmit the atmosphere of present war. But will be able
Codemasters Of studios from the first attempt to reach ten? After all, their chief competitors much more experimental and narrower dog ate on the military simulators, but nevertheless they make mistakes… However, doubts away, this only of ram salivas dissolve, soldiers analyze and shoot. Let us begin from the first.

The style Of dragon Of rising strongly differs from the fact that we saw into ArmA2. Some it… [glamurnyy].
Amorous triangleIf you decide to create your simulator of military actions, then call all friends, you will plant them for the round table and say: “Children, devise any illogical delirium about the war, where the USA of all conquers”. Is such first step on the way to a good project.
Apparently, this of the expenses of genre - to make a priori delirious history. As in Quests there is no normal warhead, so also here - subject. Only some rags something its, even potential uninteresting and second-grade as to [vtorsyre]. But if it is more concrete specific, then Russia and China entire of life did not love each other. Moreover very often expressed hostility they on [Skira] island. They seized it, repulsed, again took away.

On the map are visible the allies and enemies, and also points, where it is necessary to follow. And even at the high level of complexity for us it is not necessary to break head, to which side to run. This even is a little sad - too simply everything.
After the centuries China became super-power and it realized, that nowadays there is no life without the oil. All the more, if in your country of two billion inhabitants, and each wants its own automobile. Energy crisis, decrease in the production and sudden finding - to [Skire]- that it is simple bottomless pit to eat, where this viscous black wash so many, that although people to it transfer - by all will be sufficient. And here there serious war began. Asiatics were attacked the island, and Russians began to cry and in the grief broke into a run for the aid to call Americans. Allegedly, without you, about the USA, we will not maintain this war.
And let in the entrance roller us they for long tell about how Russian champions still several centuries [Skiru] ago protected, in game itself there is no Russia supposedly. Only courageous Americans, who help to brothers by its smaller, and evil Chinese - main “[ugrozhateli]” of democracy. As I already spoke, if you are going to make the simulator of war, do not forget to call friends. It is desirable - far from cleverest of them.

Reserved missions - special entertainment into Dragon Of rising. However, there is no to sense from the night vision device. Vividly here with the light of stars.
Classical diagramAs you, probably already understood, the matter will occur precisely on the ill-fated islet. Moreover, as it is assumed in the genre, entire territory is opened immediately, and we can run, where it will deem necessary. No corridors and new levels. They passed one mission, burn into the main menu and again they returned to the island. It is simple not into the same place, but only it is further - it is closer to the fundamental base of Chinese.
For 11 missions we will completely study [Skiru]. Let us be slain on it at night, will go for a drive on the tank, let us run tens of kilometers on foot. If you already played into the military simulators, then you will understand everything instantly. Rest will be dismantled already to the second task.
Dragon Of rising is very affable and rapidly it introduces into the policy of the affair of novices.

It is small technology in the game. And only in the last missions we will see tank attack.
Where fear divide?Actually you fear in
ArmA 2, when they shoot on you. Game from the first minutes and to the final captions holds in the light fear. Someone always can suddenly open fire, and one- only bullet is capable either of killing or of crippling. Therefore if we saw hamlet, then they tried to go around by its side or to from a distance cast aside by grenades. But as it was complicated in the cities, when enemy snipers could sit on each roof… Ten-second running through, [shlep] to the belly we lie, we listen to. Or we do look into the binoculars - accurately whether there is no enemy, everything whether is quiet? There was no place for [gusarstva]. Even into the head it could not arrive - to arise in entire increase, to jerk to the side of enemy, to fire cartridge clip from the automatic weapon and personally to smash the heels of enemies.
However, but that into
Dragon Of rising? Also large maps, also many enemies, who can prove to be in the most unpredictable places, but only play process
of another. Very frequently it is necessary to enter into the mass battles, where immediately enemies it is such to [desyat]-[pyatnadtsat] against us. Moreover Chinese it is far from most precise pointers. If they fall, then this faster misunderstanding - stars in the sky were formed not into our benefit, eruptions in the sun, God interference - something of this number clearly occurred. But even if bullet and [ugadila] into the hero, then it is not worthwhile to despair, we can itself cure or call up the medical orderly, who with the aid of the syringe and the reproach in the eyes will heal us.

Physician does not clearly love his work.
However, and that as a result? There is no fear -. Here by way of things misfortune to the group of enemies and into the lone person to smash them. Yes, bullets whistle overhead, in any second it can catch us, and it is necessary to begin everything first, but… It is boring to crawl on the stomach, to wait lazily. Indeed there is no motivation, there are no reasons for some purpose once more to be dragged along in the grass. Enemy indeed is very foolish and behaves so, as if automatic weapon for the first time sees. On top of that and with the logic it has strong problems. There is so that we we kill one of two soldiers, who stand next to each other: one dies, the second continues to look somewhere far. Chinese very often do not react to the explosions of grenades. You will think, something banged in three meters - we in war, here this is normal!
Therefore we run into the attack, as if in the true
Of call of Of duty. And about the atmosphere of war yes some realistic sensations to speak thoughtlessly. There are not.

Now and then game issues here such pictures. Very [nedurstvennaya] color range.
Arcade?Let us approach
Dragon Of rising from the other side. Allegedly, can, this is plain [postrelushka] with serious face? Developers created enormous monolithic map, bullets learned to fly along the realistic trajectory, but they introduced regime “novice”, in whom and to stray complicated and to perish is not too easy.
But badly this entire fact that the minimum complexity strongly does not improve play process. Yes, now not so it is terrible to [geroystvovat], and if it perished, then you begin from the last control point. But to in abundance [postrelyat], to be enjoyed, as into
Modern Of warfare, here will not come out. The arrangement of enemies, maps themselves - everything was created with the caution to “[khardkornyy]” regime. But therefore you dashingly kill seven enemies, and then minutes ten simply you run along the forest. Then three additional Chinese you will nail, and again scurry… Moreover themselves skirmish- that dull. There is neither complexity nor dynamics nor beauty - there is nothing. So why they are generally necessary?

At large distances grass is not reflected. This is the terrible disease of net regime.
We consider that it is not possible to immediately make one game both for the amateurs of realistic military operations and for the worshippers of [arkadnykh] fighters. Indeed very much depends on the design of location, on that, where enemies stand, what we have purposes and task. But this does not depend on the level of complexity and together with it does not change. And it leaves, that if you want difficulties - play into both parts
Of armA, original
Operation Of flashpoint or
America's Of army. Well and if is not sufficient entertainment and dynamics, then
Call of Of duty,
Medal of Of honor and tens of other outstanding projects to you to help.
Dragon Of rising - classical “not about which”.

One of the most popular [multipleernykh] maps. Directly in the center the airfield, which is visible practically from everywhere. To cross it - the another entertainment.
Hope does die or does live?We calculated afterward gray campaign only for the net regime. Nevertheless
ArmA 2 in many respects pleases us precisely because of it. But
Dragon Of rising immediately greets by limitation into 32 players. On 16 in the command, and [basta]. Greater it is cannot.
It is good, let there will be local skirmishes, the main thing - not to feel miserable. First regime - cooperative. Campaign to pass together much more interestingly, than one. But large claims to AI there are no allies, and here Chinese it is clear and secondary school did not conclude, fools they. Yes even all basic problems, supply with sounied above, remain also in the cooperative. Is so that good regime only because during the game you associate and interact with the friends. But so bags to the tenth floor to merrier together drag…
Other two regimes the also completely classical: diversion and destruction. In the first one command tries to take object, another - to hold it. The secondly two groups of soldiers kill each other of twenty minutes.

On the launches, the tanks and the helicopters it is possible to go for a drive in the net regime. Here only maps are too small, and technology looks there somehow even ridiculously.
And there is nothing special. Yes, combat with the nuance of realism, the strip of health is absent, and bullets fly as present, but battles resemble that the fact that there is into
Battlefield or
Call of Of duty. And
Dragon Of rising practically in everything is inferior to them, and if one is will leave
Modern Of warfare it is 2nd about new
In operation Of flashpoint forever they will forget.
But everything because this
Operation Of flashpoint no longer
Of operation Of flashpoint. The strange attempt to make a complex game for those, who do not love to be strained. When developers said that the project leaves also on the consoles - immediately much explained. You only represent, as generally it is possible from [geympada] to play, for example, into
ArmA 2? In vain there is no auto-sight, the system of shelters - all this makes possible “for [pristavochnikam]” gay to spend time after the fighters. But as in the military simulator all this to realize? Yes in no way, here and left
Dragon Of rising by anything. Everything, to set aside conversations. Analysis is produced, conclusion is clear - game does not stand attention. To place to the wall. To shoot.
Pluses: general stylistics is sustained; the [bodrenkiy] net regime, into which it is possible to play a little week- other; the realistic characteristics of weapon.
Minuses: neither fish nor meat - game it is incomprehensible for whom, it will not approach nor for [khardkorshchikov] nor for the amateurs of rapid and entertainment battles.