Zombie Shooter 2 .:. Game review

Updated: 20.10.2009, views: 205
 


I remember, it was somehow brought with me to kill [sotni]-[tysyachi]-[milliony] of malicious [inoplanetyan], spreading their internal peace on the concrete sex of military laboratory, on the bridge the abandoned city and over any other surfaces. This was in 2004. The unknown command of developers Sigma Of team looked at the simplest idea - kill all - and personified it in likable isometry. Of decorations are flat, and enemies and character three-dimensional. Game came out by very bright, colorful, charmingly “[nakolennoy]” and hyper-bloody. We kill monster - it leaves after itself small puddle, but they do not walk on one - toward the end missions around spill the Red Sea. Of [dinozavriki], such as the flying creatures, mastodons, and then they all, but only in the whimsical suits with the laser, the rocket and another god knows by what guns.

On the whole, with the volumes of meat and associated goods the game subjugated… all. Were obtained appreciations, warm opinions and comfortable places in the hearts, and two additions tightened after all subject. Instead of dull [rubilki] of monsters appeared ominous corporation MAGMA (in the original there stupid points after each letter, it appears terribly). Strictly, insidiousness it lies in the fact that this scientific desks secretively carry out experiments with the advanced technologies. Here and they [doprovodilis] - from the sequential portal climbed the not very friendly representatives of another civilization.

On the same cursor, by the way, on happiness the company let out alternative [strelyalku] - Zombie Of shooter. It everything about the same - people of steel of [zombi] through the fault of ominous corporation. Some became mega- -[zombi] and acquired by stylish hand- lasers and build it where it fell by signal pistols. Game was not so popular, therefore as the change only of enemy without other innovations - this is not [dao]. We saw this all already - it is boring.
Zombie Of shooter 2

By here this girl I played. It pumped through by it instruction… for some purpose.

In 2006 left known widely Alien Of shooter 2, which was published already by the efforts “of 1[S]”, and therefore, strictly, and it became popular. Essence was not changed - main hero all so resists hordes dinosaur-what- that -there, but into the game they added role system. Innovation? It is indisputable - because of the levels and the skills appeared the present interest to begin entire anew and to go with different way. Yes even cursor as a whole grew prettier - environment remained flat, but more than interactive elements appeared. I.e., we can visit into the usual office with the [raketnitsey], explode there anything, to kill hundreds of monsters, but environment will not remain after this in the protoplastic form. Moreover is drawn all this is so class and it is natural that, it would seem, obsolete [dvukhmernost] appears organically, appropriately, yes even it generally gives to game individuality.

Why I so for long do tell about Alien Of shooter 1-2, if survey- that of the game Of zombie Of shooter 2? Everything is simple - into Sigma Of team it is banal on the customary even from the first parts of the way. The same cursor took as the basis, they drew new locations, somewhat simplified role system, and instead of the dinosaurs now [zombi]. Will help “ingot” of such successful Of alien Of shooter 2 brother- twin to become popular?
Zombie Of shooter 2

Machine with the machine gun!

Brains…

Everything begins familiarly - we select one of the almost ten starting characters. Men, woman, with the pistols and without - what you want, similar take. True, in all different habits. One here money more greatly finds, and another - better masters the collected experience. The third - physician, and the fourth fights by naked hands. Each soldier has unique ability, but… Role system became more simply, and the lion's share of its influence was lost because of this. Earlier the assortment of habits was more widely, and glasses for their development they gave more. I.e., if we pump through machine guns, then we shoot of them better than from the signal pistol. Hence there was [reigrabelnost]. there are no 2 specialized habits for the guns in Zombie Of shooter, and glasses of statistics issue on one to the level. So I [zaporol] the first passage, therefore as persistently rocked to my ward the increased collection of experience instead of the speed, the accuracy also of health, and then game ended…

Generally, beginning discourages - characters one into one are copied from Alien Of shooter 2. even equipment in them almost identical. Importunate sensation immediately appears, that we this already saw that this all was already. But I nevertheless harvest button “start”, pass to the location, which… as two drops of water is similar to first into Alien Shooter 2.

Small puddle so here slowly from the similar drops is collected. We go around servicing, we reveal after it secret - as in AS2. Then we go further, slowly begin to [peret] lonely [zombi]. We kill them, we gather from the corpses cartridges. Somewhere along the way I fall through into the secret cave. It is well-packed by money, but it is worthwhile to approach [vkusnostyam] - from everywhere appear [zombi]- rats, which although die from the light breeze, rod hundred. Deja vu, such exactly were already in AS2. Recollections are still fresh - in the same cave me the beetles were attacked. But they are “warm” encounter- that it was - to crush by a quantity. Directly as here…
Zombie Of shooter 2

Here such type caves were also not a bit they did not change into Alien Of shooter 2.

I reached the barricaded house, found lonely that survived. He tightened to the machine multibarrelled machine gun, and we now at any cost should reach the city. We sit down ourselves for the instrument. A partner will go, we shoot. From the crowds of [zombi], which fly at the speed, it ripples in the eyes, but the rubbed over method go- " shoot” it does not carry along. First, if we tighten with [pokatushkami]-[postrelushkami], then they do not gladden, but they lull to sleep. In the second place, even at the heavy level of complexity the flows of meat cannot do harm to machine so that to generate some competing interest although. Actually it is possible to only rarely fire exclusively in Quest -[skriptovykh] pauses, and entire remained road to go with put out into the window naked backside. They will tickle perhaps that.

Trip lasts not for long (minutes 20). We are encountered the barricade, my satellite dispatches me further, but with the best wishes. To this stage in me already is some evil the gun. Rule AS2 works and here - it purchased in the store the most expensive gun (also between the levels), you will pass three additional missions generally without the problems. Then it is necessary to look new, it is still more expensive.

With combat I burst open to the block signal post - hurray, that survived! Immediately they harnessed to save their command, which got stuck in the mine,… [Khm], mine, something such were already. I leave in the proud solitude under the earth - decorations are not simply similar, they are copied. I already accurately saw this entire. Even monsters, that, like, entirely others - to the horror remind AS2.

After successful relief operation I returned conversely, and for the following mission they gave tank to me. Not with the atomic rockets, as - armor is thick in AS2, but principle of the same, monsters is many, everything they strong, here and kill. The infinite flow of [myastsa] tired after 5 minutes (but entire trip engaged somewhere 20 with the tail). More to return to Zombie Of shooter 2 it was not wanted…
Zombie Of shooter 2

Tank! It shoots rapidly by infinite rockets. Any resistance, it presses all.

Copy brings the quantity

Zombie Of shooter is 2nd madly dull. And reason, honestly speaking, is so simple and commonplace, which to developers as the minimum must be shamefully. Yes, they drew many new locations, devised after all tasks, altered role system, introduced additional weapon, but… this little it proved to be. Why it is so popular it was popular AS2? For which appreciations? Not for the play process, in reality, but for the innovations, for the ideas, which to that this already rolled by the first part (and by set countless of other games) [geympleyu] tightened.

What was plus of ancestor - it became minus of copy. The cloned principles and innovation no longer entertain, they do not intrigue, they do not pull to studies. By the hordes [krovozalivayushchego] the sex of [myastsa] such serious deficiencies you will not smooth out.

Pluses: thousands of gallons of the blood, ton of guts and mystical company M.A.G.M.A.
Minuses: too strong monotonous play process; the small usefulness of role system; it is small new weapon.


buy advert on this place
 


Download game - last updates:
20.10.2009
16.10.2009
15.10.2009
15.10.2009
15.10.2009
12.10.2009
10.10.2009
10.10.2009
07.10.2009
06.10.2009
01.10.2009
01.10.2009
26.09.2009
26.09.2009
23.09.2009
22.09.2009
15.09.2009
15.09.2009
14.09.2009
12.09.2009



Last updates in Game review:
20.10.2009
17.10.2009
17.10.2009
16.10.2009
13.10.2009
13.10.2009
13.10.2009
12.10.2009
10.10.2009
10.10.2009


Most popular in Game review:
Views: 6929
Views: 2863
Views: 2511
Views: 2313
Views: 1908
Views: 1875
Views: 1769
Views: 1736
Views: 1700
Views: 1687


Random records:
22.02.2006
22.02.2006
22.02.2006
22.02.2006
22.02.2006
30.04.2008
22.02.2006
22.02.2006
22.02.2006
22.03.2009
22.02.2006
14.05.2006
22.02.2006
22.02.2006
09.09.2009


Advert









Go to the top   Go top the top