Several councils: 1) this game is built on the presence and the correct
application of objects of your inventory; tyuere are no
pazlov, as such, in it practically; 2) many results in the game can be obtained by several ways,
for example, to kindle the bonfire is possible of e-mya with methods.
For each correct action the glasses (with the repetitions of
glasses they do not give), are added to; 3) for each undertaken object they give 1 point (mark), such
things, as clay, water, saltpeter it is possible to take many times
and each time will be added glasses; 4) for the composition from several objects of one new 1 point
is given only one time. The assembled objects can be
dismantled; 5) since this not entirely linear Quest, subject can be
developed not entirely in the same way as it is described in the
passage (some events they will occur sooner or later); 6) NOT BATTLE TO EXPERIMENT!!! On the whole, dare, and in you everything will come out!!!
You is girl the mine, rejected to the uninhabited (or
inhabited?) island. First of all read a little the current
task in the inventory (right button of mouse) and further in the flow
of game do not forget to examine task, sometimes this helps to solve
some problems. On the uninhabited islands greatly it is
desirable to eat (ask in "the last heroes of"..). Approach the
cliff, below take rusty key, for this you will obtain 1 mark (1 b),
from the bird nest take egg (1 b), look around the top of cliff.
Egg can be eaten damp or boiled (but for this necessary to
divorce bonfire), a quantity of units of health will be identical.
Use to the egg the rusty key (1 b) = of 2 un. of health.
Go along the cliffs, well that, tryakhanulo? That whether
still will be. Approach the smoky cliff, are below visible the
traces of bonfire, to the right take silicon (1 b) and piece of
sandstone (1 b), turn yourself to the right and make a step toward the
foot of the path, which leads upward between the cliffs. Look
under the feet, raise the metallic plate (1 b) and worms (1 b) from
the stone, use to the plate sandstone (1 b) = sharp knife. Cut
off by the knife of prickle from the tree to the right (1 b) = the
shafts of acacia. Go upward along the path to the support, until
you collect complete health, further not to pass. In old tree to
the left take tinder (1 b) and boar-spear (1 b), on top cut off rod by
knife (1 b). Unroll, go downward to the remains of boat; strike by
sandstone the torchashchemu from the sand keel, it will be broken,
take the rusty metal (1 b) and is more floating tree (1 b), to the
right of boat from the stone take the wet algae (1 b). If we use
sandstone to the rusty metal, you will obtain the second knife.
Go further to the cliffs in the form of arch, remove from the
wet stones of the oyster of 3 pieces (3 b), them also can be eaten
with both the damp and with boiled. Cut of oyster by the knife
(1 b) = of 1 un. of zdor. It is more than two oysters with
knife better not to open, otherwise it will be broken. Pass
under the arch, from the stone to the right take lichen (1 b), from
the sand to the left dig up the tortoise eggs (1 b) and trunk.
Open trunk by rusty key, take the broken telescope (1 b) and the
silver coins (1 b). Use on the telescope knife (1 b) = lens.
Go to the palms, from the tortoise laying to the left take eggs
(1 b). Enter into the shadow of palms from the earth take the
green coconut (1 b) and leaves of palm (1 b). Two are crab it is
possible to take only when they they turn away to the small carcass of
porcupine (2 b), after this take the corpse of porcupine (1 b).
Cut off by the knife of needle from the porcupine (2 b) = the
small carcass of the porcupine of the needle of porcupine.
Unroll, take the brown coconut (1 b), go to the arch, on top
will fall one additional green coconut, take it (1 b). Use knife
to the brown coconut (2 b) = the purified coconut coco threads.
Pierce by knife the purified coconut (1 b) = of 3 un. of zdor. Now there is everything in order to divorce bonfire and to eat
up, go to the smoky cliff. Bonfire can be divorced by several
methods: 1) silicon rusty threw = igniter (1 b) tinder palm =
bonfire (1 b); 2) silicon knife = igniter (1 b) lichen palm = bonfire (1
b); 3) lens lichen palm (or tree) = bonfire (1 b). Unfortunately, marks give only one time. Divorce bonfire
in any manner (tree I recommend thus far to keep), use to the bonfire: 1) the oyster = of 1 un. of zdor., 2) the egg = of 2 un. of zdor., 3) the crab = of 5 un. of zdor., 4) the shafts of acacia (1 b) = the bent journals of
acacia. Bent journals can be obtained and differently: to use a
knife to is more floating the tree or a branch (1 b) = knife with the
knob. Knife with the knob to use to the tree on the ledge of
cliff (1 b) one step upward from the bonfire. Now it is possible to make a fishing rod, there are two methods: 1) boar-spear rod bent journals worms = fishing rod (1 b) 2) are more floating the tree of the thread of
coconut shafts worms = fishing rod (1 b). Go to the arch, where oysters were gathered; using a
fishing rod catch small fish (1 b). Fry fish on the bonfire =
of 5 un. of zdor. You eat, until the scale of health is filled
up and picture in the left angle not propadet. Descend to the
bird nests, use to the upper nest a branch or more floating tree, the
feathers will fall from the nest, take them (1 b). Go upward along the path, now force it is sufficient in order to
remove the log, which interfere withs passage. Here is you and
it is above (4 kings of peace, or it is more accurate - queen!),
but here entire island again healthily shook, get accustomed:
now shake will be frequent. Take from the path the branch
of young palm (1 b). Cut off by knife leaves (1 b) = the billet
of bow. Go forward, here bifurcation to 3 sides, look to the
left, where is seen yellow smoke below cut off the white flowers of
rose mallow (1 b) = durable and flexible rope. Connect the
billet of bow with the threads of rose mallow (1 b) = bow. We go to the smoke: this proved to be not house, but the
hot sulfuric source of в„–y. look around, the snake rests under the
tree, use to it a boar-spear, cut off medicinal plant to the right of
snake (1 b). On the tree make a knife cut (1 b) = rubber.
Take away boar-spear and connect it with rubber (1 b) =
turnpike. Turn yourself so as to see volcano go forward.
Cut off narcotic plant next to the mouse (1 b). Go in the
direction of wires on the posts, again bifurcation - turn to the left,
now directly to the scarecrow on the tree. Take rags from the
scarecrow (1 b) = of 4 pieces of dirty cloth. Turn yourself to
the ruins of the rock structures, there populate malicious monkeys,
which will throw by sticks and stones, but also we not by bast the
sheet rubber: take turnpike and to otvet' by him the same.
In general, monkeys can be expelled and differently, having
simply gone around them from other side, but then will not give 10
marks of bonusa. Well, then "wild monkeys" they drove away, look
around, under the scarecrow we below take 2 oranges (2 b), under the
small tree of 2 lemons (2 b), in large tree we cut off wheat (1 b) =
of grain of wheat straw. It is pivoted by back to the ruins
and we go forward to the water. In water we take the red clay (1
b), from the stump we cut off crust and flights (1 b) = of 2 vyazanki
of willow rod and willow bark. We cut off the small flights of
bamboo (1 b), we take the large bamboo stick (1 b) = of 2 pieces of
large bamboo, cut off bamboo of average size (1 b) and bush of pith (1
b) = the core of pith. We make arrows (1 b) = feathers the
willow rod of the needle of porcupine. We connect arrows with
the bow (1 b) = prepared for the battle of pommels. We go back
to the scarecrow, then to the left, then to the right to the pulled
down stairs: we take form for preparing the bricks (1 b), is
utilized it to the clay (1 b) = unfired bricks. From under the
tree we take 3 pine lumps (3 b). We go to our bonfire on the
shore and we burn bricks (1 b). We plot finished bricks to the destroyed stairs (5 b) - way is
opened. Rise on the stairs, visit to the mill, leave.
Rams... It is painful! Well nothing, to the wedding
it will heal, then now we have a pick (1 b). Take grapes (1 b),
wooden turnpike (1 b), durable cloth (1 b), copper coins from the
trunk (1 b), metallic boar-spear (1 b). Read inscription on the
trunk. Go to the mountain, if yet I could not expel monkeys,
then now they will run away. Here we see the slomanyy furnace
(furnace), take logs from below (1 b), use bricks to the hole in the
roof of furnace, kindle bonfire from the logs with any method.
Try to rock furs, they are also broken. Enter into the
shed, there in the angle sit the oppressed small monkey, our task to
cure and to tame it, then it becomes loyal companion. To the
right take one additional form for the bricks (1 b). Descend
after the clay (1 b), use it to the form, take clay again (1 b).
Now go directly, to the right and again to the right to the red
maple and it is further to the water. Drink and expiate, wash 4
pieces of the dirty cloth (4 b) = of 4 pieces of clean cloth. Now it is possible to make the simplest storage battery, about
which prompted the inscription on the trunk. Storage battery (1
b) = clean cloth lemon bamboo of average size silver coins
copper coins. Cell phone is again charged and is accessible
encyclopedia, and so GPS and last news. Break wall in water by
pick, cannot be passed there thus far. Go to the bonfire anneal
bricks (1 b). Descend to the palms bring down by turnpike or
arrows one green coconut take it (1 b). Approach that place,
where it rejected you to the coast, dead seal there lies, take away it
(1 b). Dress to the flourish of seal by the knife (3 b) = of 2
pieces of seal oil the skin of tendon. Run to the furnace,
replace skin by the furs, furnace again works. Go to Dzhepu
(small monkey), tie up to it head by the clean cloth = of 10 un. of
zdor., to the right stands potter's wheel, use to it clay (1 b) = damp
dishes. Anneal in the furnace the damp dishes (1 b) = the
infinite reserve of dishes. Go to the red maple, make a knife
cut on the stem, gather maple syrup into the basins (1 b) = of 2
basins of maple syrup. Approach the water and scoop by its basin
(1 b), place there the crust of willow (1 b) = medicinal infusion.
Scoop water to be basin of 2-1 times (1 b), assume there
medicinal plant = 2-1 medicinal infusion. Scoop water by basin
for the 3rd time (1 b). So that the infusion of steel useful,
they must be brought to the boiling (2 b), in principle, this can be
made above any bonfire or sulfuric source. Run to Dzhepu and
give to it to drink finished infusion, 2 infusion = of 8 un. of
zdor. Now Dzhep itself feels well, but it should eat up.
Nourish by its assembled fruits: 1) the pine lump = of 4 un. of zdor. 2) the orange = of 4 un. of zdor. 3) grapes = of 4 un. of zdor. 4) the cut coconut = of 6 un. of zdor. After sleep, go to the furnace heat in it the maple syrup (1 b)
= sugar. The monkey, that sits on the tree, does not give to
blades to revolve in mill. Give Dzhepu anything tasty from the
food (orange, coconut, lump so forth.) (1 b) use it to the
monkey. Use durable cloth on the blade of mill. Enter
inward, use a seal oil to Dzhepa (1 b), and then it to the axis of
millstone. Grind grains of wheat = flour, take it (1 b).
It is possible to make pirogues (1 b) = flour water an egg
sugar (or maple syrup) any fruit (orange, coconut, lemon, grapes).
Go down on the restored stairs, give Dzhepu knife (1 b), use it
to the long rods, which overhang from the tree (1 b) = 2 rope ladders.
Descend after the clay (1 b) and the water (1 b). Run
downward to the bonfire in cliff, bake on it pirogues (1 b). Approach the bird nests, give Dzhepu rope ladder (1 b) and use
it to the cliff. Way is opened, we climb up upward, let us be
inspected. We behind take egg from the nest (1 b) and read
inscription above the entrance: "granite house", we to the right
take the diving gear (1 b), key (1 b) and notes (1 b). We go
forward, to the right, we forward to the left take boards (1 b), we
take from the shelves: the grit (1 b), screwdriver (1 b), hammer
(1 b), nails (1 b); from below - bundle of wires (1 b). Be
wrapped up to the window, open trunk to the left, take 2 jackets (1 b)
and 3 wicks (1 b), look around pictures on the walls. Approach
the window, take in the gun nucleus (1 b) and barrel with the powder
(1 b), open the lock of gun and place nucleus there. From the
table we to the right take photographs (1 b), rods and pipes (1 b) and
read the part of the note of captain silently and the diary of
chemist.
We go further: from the shelf we take 2 boxes of charcoal
(1 b), also, from the floor iron chain (1 b). In window we take
boiler (1 b), tank (1 b), tinder (1 b), glass coil (1 b). It is
possible to divorce ogn' in the fireplace, using one box of charcoal
(or the piece of tree). Connect boiler glass coil tank =
distillatory apparatus (1 b), place it on the fireplace. Use on
the distillatory apparatus maple syrup (1 b) = alcohol. Now let
us care about the burial of captain silently. Hammer together
coffin (1 b) = hammer the nails of board. Place the body of
captain into the coffin, for the descent use a tripod with the block
(2 b). Well, then now the soul of captain must find rest.
Ugh you! It has the gift: follow spectre to the arch
and take the gigantic oyster (1 b). Open oyster by knife = large
black pearl (1 b). Go to the granite house, nasty monkey threw
out stairs, take stairs (1 b) and give its Dzhepu, try to send it
upward. It did not come out. Let us go by another way.
You do remember hole in lake? If we conduct there light,
it will be possible to pass into the granite house through the passage
in the cliff. We go to the mill, we grind keg with the powder,
we take the powder, suitable to the battle (1 b). In the furnace
we burn the dry algae (1 b) = soda. Light for the tunnel can be obtained, after making an oil lamp
or a spark plug. Let us connect wick with the seal oil = oil lamp (1 b). Let us connect soda with the seal oil (2 b) = soap of 2 basins
of glycerin. Warm up water and add into it glycerin = candle wax
(1 b) wick = spark plug (1 b). We go to the stream with the
destroyed bridge, is utilized Dzhepa with the stairs to the post.
We pass to other side, is again the aggressively disposed monkey
does not release us. It is it's a pity, that mine (i.e., the
developers of game) such amateurs of animals, then would shoot down
this monkey from the bow and all matters, and so it is necessary to
run a little. But can and no... the 1st method without scurry. Throw into the
sulfuric source в„–2 the large piece of bamboo, it will begin to explode
with the sounds, similar to the shooting (5 b); 2-1 methods with scurry. Take broken cell (1 b) to the
right and sulfur to the left (1 b). Make cell, using willow
twigs (1 b). Run to the snake in sulfuric source в„–y, obezdvizh'
by its boar-spear and plant into the cell. Use a cell with the
snake to the monkey, it will frighten and will run away (5 b). Take coal (1 b), step forward to the right - sulfate of iron (1
b), to the left at the roots ashes (1 b). Go to the tunnel in
lake, collect waters (1 b), wash Dzhepa with soap (3 b), make a
mattress (1 b) = the straw of tendon. Use mattress on Dzhepe
(6 b). Use a spark plug or an oil lamp to the dark entrance into
the tunnel. Yes there will be light! In the tunnel, we go
forward thus far we are not encountered the sequential malicious
monkey, give to it alcohol and it will fall asleep (5 b) or snake in
the cell (5 b) (if they did not use it earlier or in you there is no
alcohol). Take lamp (1 b) and gun from behind (1 b). Can
load gun (1 b) = gun the grit powder. Enter into the granite
house, go to the right, from the shelf take lamp, sulfur, broken
projector, sulfuric acid (4 b). Load lantern from the storage
battery (1 b). Read inscription on the wall, go down downward,
where water flows. We below take helmet, air tank and saltpeter
from the wall (3 b), try to enter into the water. Horror is
truth? "jaws" rest. To get rid of the shark is possible of
e-mya by the methods: 1) the lightest. Crowd the small carcass of porcupine and
throw it into the water with narcotic grass (1 b); 2) average. Wing shark from the gun, it is sufficient one
entry; 3) the most difficult. Try to wing shark from the bow, it
is necessary two entries. Gather the diving diving-dress (1 b) = diving gear helmet
air tank the burning lamp. We go into the water. Here
and the "Nautilus": we rise upward. What this after red
knopochka does blink? But give it let us press, socket some left
also let us press on it, the robot- killers run out of the submarine,
well must who could think! It is more drapayem into the granite
house, we go to the gun, to the nucleus we add the grit (with them
fall in robot it will be much more simply) and powder. It is
necessary to bring down robot (10 b). Read the note of captain
silently, now it complete. We go to the fireplace and the a
little pokhimichim. Temper in the distillatory apparatus sulfate of iron = sulfuric
acid (1 b). Add into the sulfuric acid saltpeter (1 b), use a mixture on the
distillatory apparatus = the nitric acid of low concentration (1 b). Nitroglycerine (1 b) = nitric acid glycerin. Dynamite (1 b) = nitroglycerine clay wick. Powder (1 b) = saltpeter sulfur charcoal. Pyroxylin (1 b) = the core of pith nitric acid sulfuric
acid. Battery of Becquerel (1 b) = nitric acid wood ashes clay
rods and pipe. Let us load gun, but before the withdrawal let us look
photographs on the projector = lantern (burning) the broken
projector the lens of photograph. Go to the stool and place
on it the assembled projector, examine slides (2 b). Tie stairs
at the entrance, go down downward, take engine from the robot (1 b).
Hold gun at call, they will otherwise you rapidly kill. Go
to the arch, carefully: there robot, try to fall in it as fast
as possible (13 b). Under the arch. We take the engine of
robot and key in stones (2 b). We go to the bonfire, there lies
the fallen robot, open it. Above on the plate inscription
"NAUT.ILUS 1860", this is prompt. It is below 4 letters, which
are the code of turning off of robot, its number corresponds to each
letter. We spread word NAUT.ILUS to the numbers: N A U T I L U S 1 2 3 4 5 6 7 8 Any other letter = 0. We disconnect robot (10 b),
take engine and key (2 b). Now robots fly on the island, upward
it is possible to reach in two ways: 1) light: through the tunnel in the cliff; 2) it is somewhat more difficult: through the laser guns
upward along the path. Make a lightning rod (1 b) = metallic
boar-spear steel chain, use it to the laser beams (6 b). Two
methods of turning off of the laser guns: 1) give Dzhepu dynamite (1 b) and use it to the red sensor on
the cliff. Way is free. 2) give Dzhepu screwdriver (1 b) and use it to the red sensor on
the cliff. The panel of turning off of guns now look around,
turning numbers on the vertical line and horizontals necessary to
attain so that all red lamps would become green. The connected
chains are illuminated by white color. For this you will obtain
5 balls. However, normal heroes always go into the circuit; therefore I
recommend to go through the tunnel, at the output from the gun we
bring down robot (13 b), take engine and key (2 b). We go to the
post in red maple. It seems, rain begins... Well, not
rain, so thunderstorm. How this to use? Let us make kite
(1 b) = jacket willow twigs (or the flights of bamboo) the coil of
wire. We give snake Dzhepu (1 b) and we send it to the post, to
one additional robot of kirdyk (10 b). We run to the robot
fallen in stream, we take away engine and key (2 b). We go to
the mill, we shoot (from the gun or the bow) not in robot, but into
the rope with the being rocked bough above it, then you obtain not 3b,
but wholes 10. We take engine and key from the steps (2 b).
We return to the granite house through the laser guns, we pass
them with the lightning rod and with the aid of Dzhepa we disconnect
in any above-indicated manner. In you must prove to be 6 engines
even 5 damaged keys with one green crystal even one entire key with
the extinct crystals. Using a screwdriver, take out died-out crystals of the entire
key (1 b) and 4 burning crystals from the damaged keys (1 b).
Connect entire key and 4 green crystals = the repaired key (1
b). We rise to the "Nautilus", the gun at call, rise upward,
kill one additional robot (3 b). We put the repaired key in the
panel with the red button. Prompt to the code of the discovery
the hatchway of boat exists in the note of captain silently, also, on
panel itself - this is number 1860. To the number of upper
number necessary to add 1860 and to collect result on the lower panel
= this there will be the code of the discovery hatchway (10 b).
Go to the boat, try to send Dzhepa, press the lever of the
discovery doors. It did not come out. Then we plant it to
the engine from the robot (1 b) and forward - to the lever. Door
is opened, we enter and are utilized 2 engines to the fallen bridge
and we move the part of some conduit to it, now it is possible to
approach both the upper and the lower door. In order to enter into the cabin of captain, sufficient to open
one of the doors (upper or lower - not importantly), but of the love
for the skill and for an increase in the prize glasses I recommend to
open both: first upper, then lower. For each open door
they give 10 marks. On the upper door it is necessary to gather
letter N, after stationing the missing small squares and revolving
them. After the discovery of door do not go forward, otherwise
you will fall down into the cabin of the captain through the hole in
the floor, but lower door automatically will be opened, and you will
lose 10 marks. On the lower door in an upper number it is
necessary to collect numbers 1860, and in a lower number to collect
only those letters, which there is in word NAUTILUS. We enter
into cabin, opa - here also robot, but destroyed it must not be, since
only it can open the force field, which surrounds island. So
that it would be subordinated to your orders, you should correctly
answer 7 questions of robot. To be mistaken is possible only
time, after the second error - shooting. Robot poses questions
in the form it is verse, and things, which are located in the room,
serve as answers. But, before answering, approach the safe and
gather on its panel letter N in the oval on to center (5 b).
Press on two levers in the safe, then the cover of organ and
illuminators is opened. Attentively look around objects in the
shop windows, on the walls and in the safe. Approach the organ,
use the notes on the note sheet obtained in the granite house and
press lever on the organ. Organ will play sufficiently beautiful
melody. Have a talk with the robot. Remain before each
answer. After each correct answer also.
Answers to some riddles.
1) appearing from the water, growing and arising, By girls being turned with four krylami. (dragon-fly)
2) if time and distance was measured together, They will become known place. (chronometer)
3) all its flickering sisters, shine above the waves, Its eyes are directed toward the underwater depths, Cut by it feeler and they will grow, They never will miss food, Its stomach covers victim and it departs to the depth. (starfish)
4) of all essences in the underwater reign, It is more rapid than all, and nose is similar to the
sword. (Fish- sword)
5) to beat and to strike is not complicated, but when
will arrive misfortune, To use it is possible, if in this there is a need, It is possible to beat, but carefully in order head not
to snest', It is possible cheaply, reliably and when already is
not there is, Once, and there is no cockroach, two there is no
hooligan! If daring - do not quail, took it, well... beat grow bolder. (cudgel of aborigine)
6) this surprising device, which tracks by its one eye After the sun he is precious ally, The straying themselves seamen, who desire to return
home. (sextant)
7) where all my supporters?, but the sun is
far... Say to me that for the vessel on the bottom it lies the
strait of whigs, Spaniards stole me, from the distant countries of the
holy earth, But they suffered the crash of hopes, the hand of
gospodnya punished them. (Atstekskiy sceptre)
8) captain, show me these strange essences, Which we did not eat, but which always drink. (Sponge- polyp)
9) its silvery surface made us invisible For it is wind so terrible. (barometer)
10) I again found precious object after five it was
age-long, On the bottom sea in the abyss of waves, it is wearied
aboard the ship, In the spaces of the ocean of quiet. (Vasa Chinese porcelain, dynes. Yuan)
11) Slonov'i incisors arise to each other, How many victims, only god knows! Show me, captain this pearls, poison, Reason for misery, the reason for pain. (teeth of shark)
12) it floated in the shell as in the ship, Dark-blue ocean wrapped you, in so peaceful a sea, Captain It is silent, This - Your Double. (argonaut or the Nautilus)
13) the animal, that saves life, is worthy praise, And seamen regard with favor to it, indeed it such
beautiful. (dolphin)
14) everything that on it zapechatleno, It stands more than its weight in gold. (photograph on the safe)
In the game there can be other riddles. After 7
correct answers the robot disconnects force field, and we look final
roller. If everything were carried out on the maximum, then must come
out approximately 330-340 points (or more). If it was less than
300, try to pass game again, possibly, you will open something new.
I desire success!!!
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