Passage of basic subject.
Arrival:
You will come to in the hold of ship in small coastal po.chlenii
Seide the Nina (Seyda Neen). After the process of the generation
of character the old man on name Socuelus Ergalla will return to you
documents. You leave to the street (not to the ship) and you go
in the door before you. Return papers to man with name Sellus
Gravius.
1. the delivery
As a result of dialogue, to you it will assigned
deliver message to a certain Kaiusu To kosadesu (Caius Cosades), which
lives in Balmore. There it is possible to reach Silt By
strayderom (Silt Strider) or on foot. The house Of kaiusa is
located in the northeastern part of the city (by number another tree
it grows). After delivery you will be accepted in the secret
espionage organization of empire - blades (Blades). Kaius will
be your teacher (i.e. Quests give it will be). Will also reward
you 200 by septimami.
2. the mysterious object
You will have a talk with the teacher about "orders
(orders)". To kaiusu is necessary information from one person of
the guild of soldiers. As to reach the guild - from the
southwestern entrance into the city (it it is located somewhat west of
the port Of silt Of strayderov) iditol directly. In front you
will see house (by number three boxes and stairs upward). Go
around it and continue motion, until you are rested into one
additional house (also three boxes, but house itself one-storeyed).
If we turn myself to the right, then it will be possible to see
two two-story houses with the stairs. On them will hang the
tables - eye (guild of magicians) and panel (guild of soldiers).
You go, get down to the lowest floor and you speak with
Khasfatom In antabolisom (Hasphat Antabolis). He wants for
necessary information so that you would reach to it the mysterious
dvemerskuyu box (Dwemer Puzzle Box) in ruins Arkngthand. These
ruins are located on the northeast from Moonmoth Legion Fort. To
them still leads the large rock bridge, at the end of which stands
evil magician.
Before the entrance into the ruins from the earth torchit the
pipe ventelem. Turn ventel' and you enter. You will go
down on the stones to the bottom itself. Before yourselves you
will see the first floor of artificial wall. After looking a
little upward, you must see the second floor. Zabiraytis' there
along the adjacent stones you go in the door. Inside take on one
of the shelves of small size cube - that which to you is necessary.
Return to Khasfatu, it will return some papers to you.
Them should be carried Kaiusu. By the way, if we then
return ourselves again to Antabolisu, then it will return to you key
from the lower part of the ruins. Possibly, to you very uncommon
sleep will dream after Quest's this.
3. searches for the skull
The second task from Kosadesa - it is necessary to have
a talk with the the orchikhoy (Sharn gra-Muzgb) in the guild of
magicians (as to reach see above). It stands on the ground floor
even he wants so that you would bring to it the skull of a certain
Llewle Andrano from Andrano Ancestral Tomb. If we ask in it
about that tomb, then to you they will present the enchanted sword and
four skrolla. Place is located on the south from Pelagiada
(Pelagiad) - if we go from this city along the road to the south, then
before the cross-road (from it they go road in Seyda Neen and Vivec)
it is necessary to roll up to the right. After visiting inward,
you will go down on the stairs to the room with two skeletons.
Pass into the door on other side of room and follow downward,
visit into the right door and take skull. Return to the guild
and return thing. You will ask in orchikhi o "Nerevarine", then
carry to teacher the obtained records. You they will increase to
student (Apprentice) in the blades.
4. visit into Vivek
As always, you should something koye in whom learn.
For you one must to leave for the large southern city Of vivek
and have a talk with three people: Addhiranir (khadzhiitka in
St. Olms), Huleeya (argonets in Foreign Quarter) and Mehra Milo
(priestess in Temple). Use the guild of magicians in order to
fall into the city. Now you be situated in Foreign Quarter.
You leave to the street and visit into the door with inscription
Lower Waistworks (it is located on the second tier). There you
enter into Black Shalk Cornerclub, where sits argonets. After
having a talk with it, you learn, that he wants to leave hence into
the book store, but local bandyugi it interfere with. You will
have a talk with one of them, raise its relation to you and you will
ask o "filthy lizard". If he says "they don't care", then
everything is good. Otherwise kill all scoundrels. After
this, again you speak with Huleeya, you leave from the bar and conduct
it in Jobasha's Rare Books. As soon as had on the spot you will
ask it o "Nerevarine Cult" - you will obtain the papers, which will
have to carry Kosadesu. Now iditol in St. Olms. There
enter into Waistworks, you will go down downward on the stairs and -
in Canal Works. Again you will go down on the steps and
polezayte into the hatchway on floor (Underworks). Addhiranir is
located in the northeastern part of kanalzatsii. It will mention
about some difficulties. You rassprostite its o "Census and
Excise Agent". Now rise conversely in Waistworks and find there
Duvianus'a Platorius'a. You will have a talk about khadzhiitke,
lie, after selecting option "she went to the mainland". Now
return to the canalization and you will ask in Addhiranir o "Sixth
House Cult". The last person, with whom you should have a talk
it is located in temple (Temple) in Hall of Wisdom. As soon as
you will reach, visit in Library. Find Mehra Milo. She
will propose to pass into the tail end of the library. There
again you will address to it and will ask o "Nerevarine Cult", also,
about the book "Progress of Truth". The book can be reached in
the southwestern angle of library or purchased (to steal) in Jobasha's
Rare Books. After this, return to Kaiusu and describe
everything. It will increase you to Journeyman'a.
5. Eshlender
And again master blades requests so that you send and
they had a talk with one eshlenderom on the name Of khassur (Hassour
Zainsubani). Kaius will also say that Khassur loves gifts and it
will give 100 coins. Take Silt Of straydera to Aldus- fleece
(Ald-Ruhn). Eshlender sits in Ald Kkar Inn (northwestern
square). As soon as rise to the second floor, get down on the
stairs to the right. You will have a talk with Khassurom and
will ask o "Gift giving customs", then o "thoughtful gift". He
wants book about the poetry. You will ask in local salesman
about Khassure - you learn the name of book, which it follows kupit'u
it. To otneste book eshlenderu, you will obtain in exchange for
paper. With them iditol conversely to Kaiusu. You pmonite
the message, which you did bring to it at the very beginning of game?
So here, you will obtain it conversely, but already deciphered.
Still teacher will say - iperator itself assumes that you are
possible that, about anyone it is written in the prophecies.
6. cult Of nerevarina
This time you must leave for the camp To urshilaku
(Urshilaku Camp) and find Sul-Matuula (Sul-Matuul) and Nibani To
mayesu (Nibani Maesa). In order to fall into the camp, it is
necessary to arrive at the Aldus- fleece on Straydere, from there also
to maar Ghana (Maar Gan). From the city iditol a little to the
West, and then directly to the north almost to the coast. In the
camp you will have a talk with the local, that stray on the street o
"Nerevarine Prophecies". Always select option "you fulfill the
prophecies, and wish to speak with Sul-Matuul and Nibani Maesa".
They will send you to Zabamund'u (Zabamund's Yurt). After
having a talk with it, select "to pay 200 coins". It will send
you into the the adjacent Ashkhan's Yurt. In the yourta it costs
Sul-Matuul. After conversation with it, you will obtain Quest to
the return to family relic - Sul-Senipul's Bonebiter Bow from
Urshilaku Astral Burial. Tomb
it is located in south- south east of the camp (or
exactly on northwest from Falasmaryon). In order to find bow,
from the entrance follow to the south, visit into the door and iditol
to the large cave, filled with water. There turn to the south
and, after passing further, enter into Laterus Burial Chamber.
Move on the rock steps upward to the door in Juno Burial
Chamber. There kill spectre, after searching its remains, you
will find family bow. Return to Sul-Matuulu and show bow - you
will be acknowledged by the friend of the tribe Of eshlenderov
(Clanfriend), bow can leave to itself. Now to you it is possible
to have a talk from Nibani (Wise Woman's Yurt). You will ask in
it about the prophecies, then o "pass the test". Nibani it tells
that you - not Nerevarin, but we could become them. Also it will
ask to bring to it the book "The Lost Prophecies", will give to you
other two books "The Seven Visions" and "The Stranger". Return
to Balmoru. Kaius will promise to ask about the book in Mehra
Milo.
7. Sturm the base of the sixth house
At long last Kaius gives the task, where it is
necessary to kill someone. Kaius will say to you popodrobneye to
question Raesa Pullia. Find it in fort Buckmoth (inside).
After having a talk, leave into Gnaar Mok. Not far on the
north is located cave Illunibi.
After proving to be inside, iditol forward to the first
cross-road. There roll up to the left and you prodite into door
Tainted Marrow. Prdolzhayte motion to door Marowak's Spine,
visit and on the cross-road follow to the right. Pass into door
Blackened Heart, advance, there will be bifurcation - to the left,
then one more - again to the left, also, into the sequential door
Souls Rattle. That will be here, after whose life you arrived -
Dagoth Gares. After killing him, you will infect yourselves by
disease corprus desease (cannot be avoided this). Search corpse
and report To kiusu.
8. treatment of the disease of korprusa
Teacher will say that there is the possibility to cure
from this infection, and soak in to us in this it can magician Divayth
Fyr. Kaius it will give to you dwemer Artifact, 1000 septimov several
drugs of levitation. You must reach Tel Fyr'a - from Balmory,
using services to the guild of magicians in Wolverine Hall, from there
to the southwest. In Tel Fyr'e only one tower. Enter
inward through Onynx Hall, turn yourselves to the right and follow
upward on the corridor into door Hall of Fyr. here pass the pair of
steps forward and you will look into the ceiling. There is no
ceiling here, then there is a vertical corridor. Bottles with
the flight here there and will prove useful. Take away upward,
you will have a talk with the magician and will propose dvemerskiy
artifact as the gift. Now you will ask o "divine desease" and
"corprus desease". Further say: "you May fulfill the
prophecy". It will send you after the dvemerskimi boots to
Yagrum'u Bagarn'u in Corprusarium. To reach it is possible as
follows: as soon as they entered into the tower, roll up to the
left, get down to the door in Corprusarium. Along this place
walk the victims of disease, medicine for which you search for.
Do not attack them (although they will be a little hostile).
Further: after reaching the bifurcation, follow to the
left, on the following - to the right. You go into Corprusarium
Bowles. On the cross-road iditol to the left - you will see
dvemera with the iron spider feet. It will return boots - carry
them conversely to the magician. That will give medicine to you.
Return to Balmoru in order to learn, that Kaiusa take aside in
Imperial City. It leaves at your disposal its house.
9. the differently thinking priests
However before finally to leave, Kosades will say to
you to have a talk with the old familiar Mehra Milo in Viveke.
Again the region of temple, Hall of Wisdom. After reaching
the middle of accomodation, pass considerably to the south, then to
the right. Rise on the stairs and enter into the last door from
the right side (it it is closed). On the table read note.
From there take bottles with the flight. Now you should be
stored up by two skrollami Divine Intervention (guild of magicians in
Foreign Qarter'e, Vivek) and boldly leave to Ministry of Truth - to
the hovering above the temple chunk. With the aid of the flight
be taken away to the top. Say to guard that they arrived to see
anyone - it it will give key it will describe, where is located Mehra,
and also that strazhnikov it is better not to kill (I do not know that
it will occur otherwise). Inside reach the bifurcation, then to
the left or to the right and upward. Visit into the door
directly before you. You otoprite southern prison door.
Mehra will be inside. You will have a talk and return one
skroll. By another use themselves. You will prove to be in
Ebonheart'e. Follow to the pier, there you will have a talk with
Blatta Hatera. Say that they would want to porybachit' (you want
go fishing) now it can deliver you in Holamayan. When you reach,
you will have a talk with Vevrana Aryon on pristai. Wait to 6 or
to 18 it is hour. Door into the monastery will be opened.
Inside you will find Mehra together with master Barelo.
After having a talk with by both o "Lost Prophecies", you will
obtain them, and also "The Seven Curses" and "Kagrenac's Tools".
Return to Nibani to the camp To urshilaku. It will ask you
to pridti somewhat later.
10. the third testing
Have a talk from Nibani and you will ask its o "her
judgment". It will answer, that you already underwent the first
two tests, now the turn of the third. Then you will have a talk
with Sul-Matuulom about the testing. However, first for you it
is necessary to pass its test. Be sent for Kogorun (Kogoruhn).
It is located on the southeast from To urshilaku. Enter
into the door by the name Dome of Pollock's Eye. Inside kill
Dagoth Girer'a and take away from table Dagoth cup - one of three
objects from the task Of matuula. There you will find Corprus
Weepings in the urn (also take them). You leave to naulitsu and
it is further into door Hall of Phisto. Iditol to the left,
until you see the steps, which lead to door Hall of Maki. After
visiting into it, follow directly, open wooden door and you vokhodite
in the large of halls. Get down on the left corridor and - into
the door. Turn yourselves to the north, after traversing the
sequential door, you will go down downward and continue its way to the
north to the door in Nabith Waterway. Here be sent forward along
the left side, until you reach tunnel to the left. Iditol on it.
You must leave into the room with the door in Charma's Breath.
On the bifurcation iditol to the right into door Bleading Heart.
On the bifurcation it is necessary to turn to the right, on the
following again to the right. Directly before you on the stone-
will lie Shadow shield, which must be selected (by the way, in these
caves dwells the vampire with name Dagoth Uthol. From his dead
body take Belt of Heartfire. When you finish here, return to
Sul-Matuulu. It will leave all these objects to you (why then
Quest it gave?) and it will describe riddle about the third
testing.
It is now necessary to reach Cavern of the Incarnate. It
lies a little far on south east from the camp (in the small gorge).
You can learn this place on the massive iron door with the
uncommon ornament on it (however, as on the name). Wait to 6 or
18 it is hour. In the cave from the palm of statue take ring
(Moon and Star). Here they will show roller you. You will
have a talk with the perfumes. At the end of the conversation
each will give anything to you. Return to the camp to Nibani To
mayese. The third testing is passed.
11. the fourth testing
About it will describe entire the same Of nibani.
It is necessary to do so that all three great houses would
declare you "Hortator". House Of redoran (Redoran): First
reach the Aldus- fleece. Enter into the large structure on the
north of city - Manor District. Here find door in Sarethi Manor.
You will go down and will have a talk with Athyn Sarethi (it in
the red overalls) o "Redoran Hortator". Describe your history
(second answer). You will obtain task - to save its son.
You leave from this estate and search for door in Venim Manor.
Inside roll up on the first turning to the right. After
entering into door Right Wing and after going down, on the bench to
the right take note and key. In the room to the right is small
of korridorchik with the gobelin vkontse. Insidious door lurked
after it. Open by its key or simply force open. You will
have a talk with the son and lead conversely to the father. That
poblagodorit you and it will name the fact, by whom it promised.
So that other advisers would name you "Hortator", will have
simply to ask them about this. Arobar Manor = > Guard Bedrooms =
> Private Bedrooms = > Manor Bedrooms - adviser Miner Arobar.
Llethri Manor = > Manor Bedrooms = > the first door to the right
- adviser Garisa Llethri. Redoran Council Entrance = > Council
Hall = > Morvayn's Quarters - adviser Barara Morvayn. Ramoran
Manor = > Private Qarters - adviser Hlaren Ramoran. Last adviser
Bolvyn Venim in Venim Manor (Private Qarters). When all advisers
narekut you "Hortator", it will agree to the duel. You come into
Viveka region by the name arena. Visit into any door Waistworks.
Inside - door in Arena Pit. Bolvyn immediately will break
into a run on you with the daedricheskoy give- rolled. Be
finished with the opponent, select daykatanu and ebonite armor (how
many money to rescue from sale it is possible!). Return to
Athyn'u and require being named. In addition to this you will
obtain the note, of which you they convict as imeprskogo spy, one
additional note and the ring of that, whom you were named (Ring of the
Hartator). House Of telvanni (Telvanni): Be sent into Tel
Vos (that in the West from Vos'a, that in the West through the strait
from Tel Mora). You should be taken away (with the aid of the
levitation) almost to the very top of magic tower. Door into the
room of master aryon (Aryon's Chambers) leaves to the south inside
find master you will ask him all about the same. It will give
its agreement. Return in calve to Moore. Be taken away
upward main tower and you enter into door. Here you should have
a talk with Misstres Dratha. If your character of feminine sex,
then you will obtain agreement without the problems, and here if man,
toga raise the level of otosheniya with it. Then again you will
have a talk and select the first answer. Leave in calve Arun and
again be taken away into the upper part of the central tower.
You will have a talk with Gothren'om (it they guard two
dremory). It is unimportant that he will say. Reduce
relation with it, until not you are attacked. Kill it and
dremor. Take boat to It sadrit Moores (Sadrith Mora).
Approach tower Tel Naga, in addition you zeberites' upward and
into the door. Inside you will see Neloth'a. Increase
relation approximately to 70. After this, you must obtain
agreement in teranes (Therana). Lives she in calve To branore
(Tel Branora) in the upper part of the tower in the east of the local
port. Here pass into door Therana's Chamber. You will have
a talk with the woman. You will obtain agreement. By any
method reach Gnizisa (Gnisis). Master Baladas lives in tomb
Arvs-Drelen. There pass into the door, to the left, again to the
left, also, along the corridor upward. After obtaining
agreement, return to Aryonu. House To khlaalu (Hlaalu):
Vivek. Khlaalu region local of mold loft, estate Kurio
(Curio Manor). Describe your history Crassius'u Curio.
Return money - you will obtain agreement. Reach mold lofts
in the canton of holy Olmsa. In Yngling's Manor'e have a talk
with Yngling'om. You will pay 2000 coins in order to obtain
agreement. You leave on to mold loft. In Haunted Manor'e
you must find Dram'a Bero. Inside it is necessary to open the
closed door. You leave to the street and follow to the north
from Viveka to the plantation drain (Dren Plantation). Enter in
the estate of very drain. It is possible to say to it that you
altogether only desire the peace (it it will attack - kill), while it
is possible to increase relation and to say that you want to protect
Morrovind. two additional sovetnitsy - Nevera (estate on vstoke
from the plantation) and Velanda (you leave from Viveka across the
bridge in the east, then to the south - you will see estate).
Arrived time to return at Kurio. Nkoneq- that this tedious
Quest is completed.
12. the fifth testing
It lies in the fact that all four tribes of eshlenderov
would name you nerevarinom (Nerevarine). Tribe To urshilaku
(Urshilaku): you will ask Sul-Matuula about the right to be
called Nerevarinom tribe To urshilaku (Urshilaku Nerevarine). It
will be agreeable and will give this proof - amulet Teeth of
Urshilaku. You will report this Nibani Mayese and compulsorily
will ask about other three tribes so that it would note them on the
map. Tribe Of akhemmusa (Ahemmusa): in this tribe
immediately iditol to Sinnammu Mirpal into the yourta mudreyshey.
You will have a talk with it. To you it will said have a
talk with three more inhabitants of tribe - Kausi, Dutadalk and
Yenammu - all they must be asked o "Nerevarine". Return to
mudreyshey and say that you desire to be called Tyuis nerevarinom
tribe. It will send you in Ald Daedroth - daedricheskiye ruins
on the island to the north from the camp. There you will see
staff physician with name Drores Arvel, attacked by enemies.
Wait a little thus far it it will not conquer, then you will
address to it. Select version "Loot the Srine". It will
promise that other staff physicians not will on you attack.
Enter inside the ruins. Kill all, who will attack.
Now enter into the internal sanctuary. Kill daedr (Golden
Saint and Dremora Lord). Return to the camp to mudreyshey, after
which you will report to it that in the ruins it is quiet.
Together with it return conversely and bring it to the statue in
the internal sanctuary. There mudreyshaya narechet you
nerevarinom tribe, and also will give amulet Madstone of Ahemmusa.
Tribe Of zainab (Zainab): from the previous camp move to
south West. When you find road, further iditol on it. Soon
you will pass near Nerano Ancestral Tomb. You clean this place
(you will ascertain that they killed vampire Calvario) and continue
motion. When you arrive into the camp Of zainab, first of all
see mudreyshuyu of tribe. It will send you to Ashkhanu To
koshadu (Ashkhan Kaushad). Describe to it your history and
require acknowledgement itself nerevarinom. Ashkhan will send
you to be dismantled with the vampire at the tomb (which you killed
already at first, I I hope). Now For ashkhanu it is necessary to
find girl from the house Of telvanni. Mudreyshaya will propose
to you to leave in calve Arun and to purchase girl in market woman by
the slaves Of savil' Of imayn (Savile Imayn). But first better
to descend in calve to Moore and to purchase in local salesman a
little the refined clothing - jacket, skirt and shoe (exquisite shirt,
skirt and shoes). Here now you come in calve Arun. In the
drugstore of this city simultaneously you will purchase Telvani Bug
Musk. You will find Savil' near the cells with the slaves.
It will ask to bring to it the first refined clothing, and then
Telvani Bug Musk. Since you already purchased this previously,
then it is now necessary simply to pay 1200 gold to it. Open the
nearest cell and you will have a talk with the girl. Return
everything to it that they purchased. Return with the girl back
to the camp. As soon as you will enter into the tent to
Ashkhanu, it poblagodorit you. You will have a talk with quite
Ashkhanom. It will declare you nerevarinom and will give Thong
of Zainab. Tribe Of erabenimsun (Erabenimsun): As soon as
here you will prove to be, immediately iditol into the yourta
mudreyshey. That will report that here you they do not recognize
Nerevarinom, until the leader of tribe is replaced. In other
words for you it is necessary to kill present leader and his
associates - Ulath- fall (from the body take War Axe of Airan Ammu),
Ahaz (Saint Kil's Heart of Fire), Ranabi (Robe of Erur- DAN) and Ashu
Ahhe. Again you will have a talk with mudreyshey. Now you
still should convince Han-Ammu to agree to become leader. You
will have a talk with it in its yourta. Return robe and
pronounce speech. Then return amulet and say speech. By
the latter (in principle the order of the transfer of things it can be
any) you will entrust axe, furthermore with the speech. It to
finally agree to become the chapter of tribe and to name you
nerevarinom. Finally you will have a talk with mudreyshey in
order to obtain belt.
13. Lord vivek
Now begins the most interesting. Leave for the
temple in Viveke, you will have a talk with the priest, who stands in
the temple (say that they arrived to vtretit'sya with Archcanon'om),
further in Hall of Wisdom, then in Hall of Justice. There to the
south, on lesnitse and into the door (it is closed). You will
have a talk with Archcanon'om. He will say that lord vivek
desires to personally see you and he will give two keys. Iditol
to the entrance into the palace. You otoprite door by key, you
go and speak with Vivekom. Accept one of the artifacts,
necessary for the destruction Of dagot hurray - glove Wraithguard, and
also several records (map of red mountain, the plans Of dagot hurray,
the method of its destruction). When you be finished, leave to
spectral gates (Ghostgate).
Spectral gates
Gates are two towers and small sanctuaries. Here
it is possible to be stored up by spellami, by poushenami and so forth
also it is possible to acquire the complete set of glass armor.
Posprashivayte people in order to obtain the arrangement of the
citadels of red mountain on the map. After you will finish your
preparations, you leave to the street, harvest button, then one more
and you - on the red mountain.
14. return Of kininga
The second artifact for the destruction Of dagot hurray
be sent for the citadel Of odrosal (Odrosal). Enter into the
door and kill vampire Dagoth Odros'a. You sobrite from the body
the amulet of heart fire (Amulet of Heartfire), and also key leave
room, after going down on the corridor to the left, you otoprite by
key door. Zaberaytes' upstairs and take from the altar Of kining
(Keening).
15. return Of sandera
The last object, to which necessary taking possession
of before going to Dagot Of uru. is located in the lock Of veminal
(Vemynal) in vampire Dagoth Vemyn'a. After entering, iditol to
the right, then get down and pass into door Hall of Torque. To
the right, then into the first door to the right, downward to
polestnitse and through two doors. After killing vampire, take
in it the amulet of heart recovery and Sander (Sunder).
16. Fortress Of dagot Hurray
Turn gate next to the entrance and rapidly run into the
door. From the entrance follow downward on the stairs, enter
into the door, after going around hole in the floor, you go in the
door. Jump downward and you pass in Inner Facility, downward on
the steps, into the right door. Pass two doors and roll up into
the right. Get down to the door in Lower Facility. Here,
by the way, can kill one additional vampire - Dagoth Gilvoth'a (in it
there is a ring of the blood - Blood Ring). You will continue
motion to the door in Facility Cavern. You enter. Will see
Dagot hurray if you you arrive at it without Sandera, Kininga and
spectral guard, it not will battle with you. You will have a
talk with it. It will pose three questions, then it will propose
to make this to you. After finishing conversation, kill it.
Will be opened door in Akulakhan's Chamber. Before it
directly select the ring of heart (Heart Ring). You go.
Without turning attention to Dagot hurray, approach the edge of
break and you will go down (jump, if much health or with the aid of
the flight - there is sufficiently highly) to the lower bridge.
Near the large statue you will see heart. Dress spectral
guard and take those in the hand Of sander. Strike the heart by
the hammer of one times, take in the hand Of kining and knock on the
heart five additional times. Wait for, until Dagot Ur disappears
and you pass bridge. Control the collapse of statue, after being
seen enough, rise upward along the rock path along the wall.
Turn gate and you depart through the door. With the
attempt to leave the following room it will appear azure (they will
show roller). After small dialogue it will disappear, after
leaving in air ring azure. From the fortress you leave by the
same way, by which they arrived (but still better to use
recall/skrolly). Sky will be clean, the sandstorm rasseitsya,
evil again (as always) is turned down. But as will say at the
end of the game mudreyshaya Of nibani Of mayesa, previous Nerevar also
considered that Dagot Ur died, but it severely was mistaken.
Yes, and also, game itself will continue. You also can
carry out all the remaining Quests, who took earlier.
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