Complete transmission with the presence of all
artifacts
Chapter 1 - Ceylon
Gates of the forgotten city
You begin game in India, on Ceylon island. Take
away to the apex of hill on the small protrusions. Far away you
will see waterfall. Get down downward and jump into the seething
flow, then pass through the waterfall. You will prove to be in
the secret cave, here is located artifact - statuette Of ramba Of
vikhara (Idol of Ramba Vihara). Take it and you leave from the
secret cave conversely through the waterfall. Iditol towards
arch. From the takeoff jump over through the large pit and you
will continue motion. Approach the small fountain. You
will fill your flask with invigorating water. Now as soon as by
you it will be necessary to restore health, drink water from the
flask. But you, of course, understand, that water in the flask
sometimes will end, and it is necessary to again fill it. Turn
yourselves to the right and on the protrusions be taken away upward.
After driving away, jump over break and enter into the
accomodation. Select you dip next to the skeleton. Get
down by other already way downward. Approach the entrance into
the cave and, using you dip, you will cut lianas, which intercept.
With the aid of the whip move to other side of break.
Advance along the corridor. Again use you dip in order to
cut lianas, and you will reach the entrance into the forgotten city.
Camp of the hunter
You will hack lianas with the aid of you dip and pass
directly. After the survey of the scene, where Indiana sees
competitors, turn yourselves to the right and pass into the large
accomodation, where one of the hunters lurked. You will be
examined with it, using hand- feet. Reach you dip and cut the
rope, which holds large block. Jump downward and you will be
examined with one additional hunter. Iditol on the corridor,
until you leave into the internal court. Note that you can
destroy the boxes, in which can be located something useful. In
the deepening of internal court to the left select shovel and iditol
on two hunters, which were arranged near the bonfire. After you
will be straightened with them, reject shovel and rise on the stairs
upward. If you should repair health, then there is an entrance
into the accomodation, which is tightened by liana. There you
will find small fountain with the invigorating water. Using a
whip, you will fly over through one break, then approach the wall and
you will lean on it (when appears the corresponding prompt on the
screen). Move to other side, and, having again used whip, you
will fly over through another break. You do not hurry to go
further. You will stop before the boxes and, using you dip or
the cam of Indiana, break large box. All the remaining boxes
will fall downward, there, where hunters near the bonfire were
located. Jump downward and select the second artifact - mask To
makhavatu (Mahavatu Mask). You will anew repeat all actions in
order to reach that place, where there were the boxes (on the whole,
from where you they jumped). Pass for the large arch, and you do
not hurry to run forward, since here trap. Use a whip on the
head of alligator and you will fly over through the formed break.
So you will fly over through another break. You will go
down on the protrusions downward and jump into the reservoir.
Swim to the lowest protrusion, to which Indiana will be able to
be taken away. Approach one additional small fountain and just
in case be stored up by invigorating water. Pass from the
fountain to the very edge of protrusion and jump to the protrusion in
the reservoir, which is located more left than the fountain.
Rise upward along the rock blocks. After the survey of
scene, jump to the hanging rod and rapidly you will fly over through
the break. Using you dip, you will hack the entrance into the
accomodation and you will be examined with the hunter with the
fowling-piece. You will catch with itself fowling-piece and
leave to the small balcony. Jump to the platform to the left and
then you will fly over through the break. Pass further along the
corridor, until floor falls through. You will prove to be in the
reservoir. Swim directly, and then to the left, to the
protrusion. On the blocks rise to the top itself. Approach
the switch and press it. The opened door will leave two armed
hunters. Ustroyte skirmish with them, and then, when they be
killed, pass into that door, which they left.
Ways Of the ancient
With the aid of the whip move to other side of break.
Iditol directly, then displace to the left. Along the way
you will be examined with two hunters. Moving further, you will
see the entrance into the room. Inside shovel lies on the table.
Take it and you leave conversely. On the opposite side of
temple zhurchit the small fountain. If in the battle they a
little beat you, then use im. jump downward to the grassy carpet.
Iditol forward, visit into the accomodation. Then rise
upstairs. Above you will enter the struggle with the armed
guard. After overcoming him, take away cartridges. Press
on the lever, you will see from the window, that in the wall on the
opposite side was opened the secret motion. Be sent there, in
the boxes it is possible to reveal first-aid kit and cartridges for
the fowling-piece. You leave from the accomodation and iditol to
the left, along the way jumping over pits you you will run so far as
far as the large break, through which it cannot be jumped over.
You will look to the right wall, be caught for the protrusion
and move to other side. Further run forward to the voice of
bandit. You will be examined with it and rise on the steps.
You will focus attention on wall with the crack, explosive is
necessary, in order it to destroy. On the steps get down
downward and iditol to the quite neighbor sacred thing, killing all
encountered along the way guards. You go inside the sacred
thing, good door is now opened, take explosive and return conversely
to the wall with the crack. You will establish the explosive
before the wall and as fast as possible run off up to the safe
distance. After otgremit the explosion, you pass into the formed
passage.
Palace of the forgotten kings
Stretch switch to the right of door and you pass into
the internal court. In it three hunters roam, one of them is
armed by fowling-piece. With the aid of the weapon kill their
all, then appears one additional armed hunter. Also do not stand
upon ceremony with it. Select all the belongings of hunters and
approach the fountain with the invigorating water, which is located to
the left of the entrance into the internal court. You will fill
flask with water, unroll and iditol to the opposite side of court.
It is now necessary to fall into the place, from where quite
last hunter left. Take away on the protrusions upward, then jump
on the columns and reach that place, where will have to use a whip
(head of alligator). Thus you will fall into the accomodation.
Traverse the broken wall and thoroughly finish one additional
hunter. Following along the path, you will reach the break.
Jump downward and, using you dip, you chop the rod, which
intercepts to the left. After you will enter into the small
cavity, rise on the protrusions and reach the placement, where is
located the third artifact - remainders of port Negombo (Port Negombo
Relic). Take it and return conversely to the small cavity.
Rise upward on the wall with the grapevine. To the right
there is the small room, in which is located the small fountain with
the invigorating water. But this so, to the note. The main
thing - iditol on the corridor, which is completed in the form of
snake, and focus attention on floor. As soon as you will note
the dangerous section (poor laying), it immediately jump over.
Also in the corridor there is a pair of the mechanisms, which
endlessly release arrows. Using a run and key Q, you will easily
pass them. As a result you must reach the large break. It
is possible to rush by him, using a whip, moreover immediately two
times. I.e., was used whip first on the head of one alligator,
then, after swinging, immediately use a whip on another head. It
remained to hack the passage, wrapped by rod, with the aid of you dip
everything.
River of the canine teeth
Iditol on the corridor, you should avoid lot to be
threaded on the shafts. After calculating the time of output
from under the floor of shafts, run forward. Successfully
passing this obstacle, you will prove to be in the large room with
three guards. After they will be killed, you will restore your
health with the aid of the invigorating water from the small fountain
(left wall between two columns). On the distant wall you must
see lever, stretch it, and will be opened door. Pass into the
opened door. You will wing hunter and its partner, who hid after
the left stone. In the tent on the right side take cartridges,
from the tent on the left side take away flask. Iditol to the
bridge, after three leaps on the boards you will prove to be in the
water. You it will approach crocodiles, it is clear not with the
good intentions, rapidly swim to the coast. On dry land, in the
grass take skull and throw it into the water. The crocodile,
drawn by sound, will swim up to this place, and you at this time swim
to another shore. After performing this operation several times,
you will prove to be before the entrance in the large of halls, before
this poprygav on the platforms. In the large hall you will wing
two guards, from the left tent take first-aid kit. Alternately
press lever on the right, and then on the left wall or vice versa.
When in the floor lattice is opened, jump into the water.
Temple Of the river Goddess
You in the water. It is rapid, until they choke,
swim on the tunnel to the grotto. Collect oxygen and again dive
into the water, but swim already on another tunnel. After
swimming out of the tunnel, be directed to the nearest shore, until
local crocodiles are attacked on you. As at the past level,
select skull and kin'te it into the water so that there would be the
possibility to you to reach another shore, on which was located the
entrance into the temple in the form of enormous head. From the
box take cartridges and rise along the stairs upward. Approach
the switch and press it. Only more left you will descend cell.
On the stairs rise somewhat upward, kill two hunters and
approach that place, where cell descended. Jump to it, and then
to another protrusion. You go in the accomodation, collect from
the small fountain of invigorating water or drink it directly there,
and then iditol on the corridor until the system of traps appears
before you. Avoiding shafts and arrows, reach the lever.
Press it, and will be opened the entrance into the temple.
Jump into the water or you will fly over on the rod, but,
nevertheless, reach the enormous head, which is the entrance into the
temple.
In the sacred caves
Rise upward along the stairs. When you reach the
placement, turn to the left. Approach the skeleton, but it is
not very close. You see, this is trap. Now you will begin
on the place, where skeleton lies, and rapidly jump back. Block
with the shafts on top will go down. Climb up to this block, and
it will raise you upward. Then from the block jump to the earth,
and then - into the pit. When Indiana will roll along the slope,
prepare to the quick actions. First of all, jump over break, and
then you zaprygnite to the beam. With the aid of the whip you
will fly over to other side. You will be examined with one
hunter and along several stairs rise to the top itself. In front
of you will await two hunters, one of them with the fowling-piece.
Kill them, and then on the wall with the grapevine rise upward.
Using the hanging rod, move to another protrusion. Iditol
forward, until you see fountain. After filling flask (if it is
necessary), iditol to the lever. Pull it, and cell will descend.
Again pull for the lever and as fast as possible be taken away
to the cell, it will raise you upward. If they did not have
time, then you will repeat operation on the call of cell. Above
you they await three bandits, moreover not armed. Be finished
with them, pull lever and you go in the opened large door.
Taciturn guards
Iditol into the red cave, you will focus attention on
the bats, that sit on the ceiling. They shoot in response to any
noise. Your task: to noiselessly pass those places, in
which are located the bats. In the first cave iditol along the
grassy carpet, in the second cave you will be hooked on the protrusion
on the right wall and move into the opposite end of the room.
Take skull and kin'te it into the middle of room. Thus far
mice are removed, run further. You will repeat the same action
at the output. Directly before yourselves you will see
waterfall, rise on the steps. Destroy the guard with the
fowling-piece descending downward and one more it is above. You
will fill your flask from the small fountain. Iditol directly,
you will visit into the enormous hall with the mice. Using
skulls, reach the break, throw one additional skull and takeoff jump
over break. Then jump to the green patch and run to the output.
Idol Crust The cotton
First of all approach the water. Will appear
simply enormous alligator, to it it is sufficient one bite in order
you to kill. Pass to the left to the skulls. Select one
skull and throw it into the water as further as possible to the right.
From all forces meanwhile swim to the left into the large
accomodation. Be taken away to the protrusion, and you out of
danger. Alligator also must be in this accomodation. Jump
over across the destroyed bridge and pull for the lever. Kha!
Alligator in the trap, but we exactly there are no. Return
conversely to the protrusion, to which you stepped in this
accomodation, and rise on the stairs upward. Press switch, cells
will descend. Your task - of reaching following room, in which
one additional lever. After harvesting it, will descend the
following cells, on which it is possible to reach another room and so
until artifact, idol crust cotton, becomes accessible (in all rooms
with levers 4). When this occurs, jump into the water and swim
to the idol. Take away it, and Indiana will fall through
downward, into the water. With the aid of you dip you will cut
into two lianas vyplyvayte to the coast, from which they began this
level (closed alligator it will be freed and it will float on you).
Chapter 2 - Prague
Gates of the lock
Iditol forward, kill Nazi and take away in it
"lyugger". Use invigorating water from the small fountain, if it
is necessary for you. Moving further, you will meet with one
additional Nazi. You will be examined with it and then
zaprygivayte to the flower bed with the colors, and from there be
caught for the protrusion on the opposite wall. Run directly and
to the left, then rise on the steps. Run along the corridor to
the end, and you leave to the balcony. You will wing Nazi, who
stands to you by back. Jump to the chain and get down downward.
Iditol directly. From gruzovichka take away first-aid kit.
You will be examined with the armed Nazi, and after the right
column select cartridges hidden by someone. Return to the place,
where they jumped from the chain, and iditol to the left. Get
down on the steps, you will prove to be before the break, where
effluents merge. As it follows after driving away, jump to the
drain pipe. Move to the piece of the earth. Using a whip,
be caught for the chain, and from it jump to the earth. Pass to
the left, select "lyugger" and cartridges. Run directly and to
the left and through the small door you go in the lock.
Cave
Iditol forward until the image of whip appears on the
screen. You will fly over to other side and along the stairs
will go down downward with the aid of it. On the large stairs
get down downward to two Nazis. You will be examined with them
and you pass into the narrow passage. Stop. Here and now
act with the maximum caution. The fact is that for you is in
prospect to pass the corridor, which conditionally can be named the
"corridor of death". On your way will fall in essence the
blades, which appear of all slots, and also bars with the shafts.
One way or another, after overcoming all obstacles, you will
reach the switch. After harvesting him, will be opened the
lattice, which earlier was closed. Pass to the right to the
fountain with the invigorating water, you know that with it to make.
From the fountain iditol to the left to that place, where it is
possible to fly over to other side of accomodation (beginning of
level). Press switch, will be opened the door, which will leave
two Nazis. Be finished with them and you pass into the door,
through which they recently entered.
Iditol on the corridor to the precipice. You be further
maximally careful, since if you fly away downward, then it is
necessary to begin level first. First of all it is necessary to
fly over to other side of break. For this reach whip, scatter
and in the leap use whip. After proving to be on other side, be
forced against wall and thus on the cornice here reach the switch.
Press it and then again approach the break. You zaprygnite
to the chain, rise on it and, having thoroughly swung, jump towards
the protrusion lower than window. Be taken away through the
window into the accomodation, in which you it expects three Nazis,
armed by "lyuggerami". Napoddayte by it thoroughly, and then
press the switch, which will open cells. In the cameras it is
possible to find much what useful, but not this main thing. Get
down along the path, which leads downward, and you will fall into the
jail, filled by rats. By the way, in the jail is a small
fountain, if should them use, then favor I please. You
zaprygnite to the protrusion in the middle of jail, pull only right
lever. On the descended chains reach the upper protrusion, on
which there is one additional lever. Press it and again reach
the protrusion in the center of jail. Press already left lever
and on the chains reach the output from the jail. Press switch
and you leave to fresh air.
Internal court
In the internal court a large quantity of armed Nazis
expects you. Skriptovyy roller will show you the truck, next to
which lies the automaton. Run so far as far as the automaton and
with its aid be finished with the Nazis. When an innumerable
quantity of Nazis falls, in the same truck take explosive. You
will establish it to the pit cover, and themselves hide somewhere.
After progremit the explosion, jump into the well. Swim on
the tunnel until you swim out to the surface. Visit to the coast
and pull for the lever before you. The nearest gates into the
small room will be opened. Pass into the recently opened gates
and press switch. Way in the tower is found.
Large of the halls
As soon as you will prove to be in the room, in the
door aperture the Nazi will seem. When he is disarmed, get down
downward on stairs and iditol to the door, which is located between
the knightly armors. You will prove to be in the dining room.
Rising along the stairs, you will meet Nazi, and one more awaits
you after the turning. Run until you see chandelier. If
you should touch up its health, then run downward and to the right to
the small fountain. But if no, then scatter and with the aid of
the whip move to other side. They will show you roller about the
encounter of Nazis. Above these Nazis will hang the large
chandelier, behind which there is a lever. Pass on the parapet
to the lever. After harvesting to it, chandelier will fall it
will downward and cover entire gang. Jump to the chain and get
down downward. Take weapon and knife for the throwing.
Rise upward, there on the stairs, where lever is located.
Be sufficient at the chain, be turned to the right and jump to
the balcony. Open left door and prepare to fight with the Nazis.
Use all improvised means for the dismantling with the Nazis.
On the table take key from the library, while on the regiment to
the left - cartridges for the fowling-piece. You leave from the
room and be sent for the opposite door. Get down on the stairs,
use a key on the right door - and you in the library.
Library
After beginning this level, immediately you will be
examined with the Nazi, who walks on the second floor of library.
You will go down downward on the stairs. Behind the door
to the left there is the small fountain with the invigorating water,
which guards one additional Nazi. Kill it, make a water supply
and rise to the second floor, from where you began this level.
Pass to the left, be taken away on the blocks and with the aid
of the whip you will fly over to the third floor. You will be
examined on this floor with the Nazi and along the stairs rise to the
fourth floor. Of you there will to the left be one additional
Nazi, that with it to make - you know. In the alcove, that to
the left, is located the lever. Pull it, chandelier will
descend. Using a whip, you will fly over to other side of floor.
Then pass to the left to the central book cabinet and along the
local stairs be taken away to the uppermost floor of library.
Press on the switch and get down to the second floor, to the
recently opened secret room. You will be examined with two
appearing themselves Nazis and take away from the room the book.
In the same manner, that also is earlier, reach the third floor.
In the alcove pull for the lever so that the chandelier would
descend. From the same floor with the aid of the whip you will
fly over to other side. In the book cabinet, which stands before
you, you will place the book. You will prove to be in the secret
room. From the table to the left take the map of lock and you
leave from the room. From one additional secret room on the
first floor will leave two armed Nazis, but you thus far not iditol to
them. On the third floor pass to the central alcove and there
take artifact - locket Libuse (Libuse). You will go down now to
the first floor, kill two Nazis and you leave from the library through
the door, into which visited last Nazis.
Hours of astrologer, part 1
Take crown in the center of accomodation and as fast as
possible run forward in order to have time to leave this accomodation
(run Q). Continue to go forward to two statues of death.
Pull lever by ryazhom with the left statue - will appear article
on to center. Give this statue crown, and a number of switches
will appear behind you. To solve this problem will not compose
labor. Approach the levers and you will look on them this
nothing else but hours. Press the left button of mouse in order
to see the image of bull. In its horns of izbrozheny of the
number, and also sun and moon. Press again the left button of
mouse in order to switch over back to hours. So here, pointer in
the form of moon you will move for the number OF THE IV, and pointer
in the form of the sun to number II (all operations they are made with
the aid of keys W, A, S, D). On the top it is hour place the
image of bull. Door with the image of bull will be opened, you
go inward.
Arsenal
Pass forward, in the box to the right take first-aid
kit. Along the stairs rise to the roof. Indiana will see
stolen nindzya. Turn to the right, on the parapet you pass to
other side. Run until you are rested into the wall. On the
stairs take away to the tower. To the right you will see chain,
jump to it. Get down downward, until you see before itself
vitrazhnoye glass-. Swing on the chain, break glass- and jump
into the room. Without loitering, destroy Nazi. Iditol
into the right door, rise on the stairs. You will wing Nazi in
the inspection tower, and then take away there. You will focus
attention on the stretched wire - this is your way to the flight from
the lock, but not now. Evidently glass roof, get down downward
from the adjacent window. On the roof look cartridges to
"lyuggeru". After breaking roof, you will land to that not being
suspecting of this meanness of guard. Break shop window and take
sword. Be turned and run along the stairs to the door. The
heap of Nazis on the contrary will run out of the door, run into this
door. Climb on the stairs, then into the tower. Use a whip
on the wire. On the stairs get down downward at the beginning of
this level and you leave into the door to the left.
Hours of astrologer, part of 2
Stretch lever next to two statues of death, then return
sword to statue in the center. Approach a number it is lever you
will look on them. On the astro-logical hours, in the very to
their top, place the image of scorpion. Pointer with the sun
place on the number OF THE XII, while pointer with the moon - on III.
Door with the image of scorpion will be opened, you go inward.
Observatory
You begin this level in the accomodation. You
leave through the door to the street and pass barely to the left.
You zaprygnite to the small cornice and, after leaning on the
wall, go around the building, from which you began at this level.
As soon as you will see the entrance into the small room, jump
into it. On the table take artifact - the fragment Of stochov
(Stochov Fragment) and return conversely to the place the beginning of
level. Traverse the arch, rise upward on the stairs. Reach
the door, which will leave the Nazi. You will be examined with
it and then leave the room through the door to the left. One
additional Nazi there rests. After being finished with it,
zaprygivayte to the chain, rise on it and then, after swinging, jump
to the protrusion to the right. Pass around the roof of lock.
You must see two Nazis, but them do not thus far touch.
Rise on the stairs, which is located to the left of you.
On the roof of tower take automaton. There is to the right
of a way downward roof, jump and select first-aid kit there.
Again jump downward and pass forward to the stairs. After
being finished with the Nazis, pass to the small protrusion to the
left of the stairs. After using whip, move to the opposite side,
to the building of observatory. Enter into the observatory and
you will focus attention on the absence of lever near the mechanism.
On the stairs rise upward and take from the table lever.
You will go down conversely downward, put lever into the
opening, and then stretch it. Again rise upward. Approach
the wall, press on it and take the manifesto of Vega. Now, if
you do not want to be connected with the Nazis, rise along the
telescope to the roof of observatory. From there be rolled up on
the rope downward with the aid of the whip. Obezoruzh'te one
Nazi and pass into the accomodation, from where it left. You
will go down on the stairs to the fountain and obezoruzh'te there
guard. Somewhat you will go down on the stairs and through the
door leave to the street. Kill guard and iditol to the output,
such as is the beginning of level.
Hours of astrologer, part of 3
Stretch for the lever near the statues of death.
Return manifesto to statue in the center. Approach a
number it is lever you will look on them. On the top it is hour
place the image of twins (two people). Pointer with the sun
place on the number OF THE VI, while pointer with the moon - on THE
XI. You leave through the opened door with the image of twins.
Tower Of vegi
You will take from the table first-aid kit and enter
from the room. Turn to the right and jump to the chain.
After landing on other side, obezoruzh'te Nazi. Rise along
the spiral staircase, skin'te in the precipice one additional Nazi.
Jump to the protrusion on the contrary. Iditol on the
parapet clockwise, when you hear voices, prepare weapon. After
running out because of the angle, shoot all Nazis, until they have
time to reach weapon. Rise on the stairs and jump to the round
protrusion. Go around turret, with the aid of the whip jump to
another protrusion. Then be caught for the chain, you will go
down below and, after swinging, jump to another chain. On it
climb into the tower. Get down into the opening, which was being
formed from the fallen bell. Take The tsistergianskuyu mask
(Cistergian Mask). Jump to the chain and return upward tower.
Use a hoist in order to rise to the upper level. Rise
along the stairs and pull for the lever. Indiana will fly in the
flying machine. After flight the machine will land you on the
protrusion, you go in the room. Take the crystal of soul next to
the statue. The gas will begin to enter into the room.
Rapidly be turned and run to the book shelf behind you.
Take away upward. Use a whip on the chandelier and jump
into the stained-glass panels. You will go down downward on the
chain, jump to the protrusion and be sufficient at another chain.
Get down downward, until you see the open window, climb up into
it. Then get down downward on the stairs.
Hours of astrologer, part of 4
And here already which once pull by the lever, then
return to statue in the center the crystal of soul. You will
look to the appeared number it is lever. Place at the apex it is
hour image it is weight. Pointers with the sun and the moon
place on number X you go inside the door with the image it is weight.
Laboratory
This is the last level in Prague. For you one
must be slain with the local terminator. Fight will consist of
two parts. In the first part you should destroy the skin of
terminator. For this take flasks with the acid and throw them in
robot until roller is neglected. The second stage on the
destruction of robot will begin from this point on. Take stick
with the acid and already with the aid of it fight with the
terminator. It is best to deliver the impact, when terminator
will be in the confusion after run on the room. After overcoming
it, you leave from the room.
Chapter 3 - Istanbul
Flight from Istanbul
This level consists in essence of fights with the
guards. As soon as control will pass into your hands, you will
be examined with two Arab guards. You leave from the camera and
napoddayte to one additional guard with the knife. Select knife
and get down on the stairs. Reach the patrol and you will be
examined with it. To the left, behind the boxes, grenades lie,
take one and pass forward. On the roofs they to the left and to
the right stand two guards, armed by automata. Throw in them
grenades and then, when they be disarmed, jump to the protrusion to
the left. Select everything that only you will find. Get
down on stairs into the accomodation and iditol on the corridor,
disarming the armed escort. At the end of the corridor select
your haversack, and also everything else. You leave to the
street, approach the edge of protrusion and with the aid of the whip
you will fly over to other side. Jump from the roof to the earth
and you will be examined with two guards. Pass a little forward,
and you will see, as Arabian it will run up to the stationary machine
gun. To the left of you exactly lie grenades, throw them into
the Arab, and then rise to the stationary machine gun. When you
note that on you go two guards, use machine gun and shoot all.
You will also wing the Arab, who looms in the window. On
the stairs get down downward and run to the large area. Three
guards will appear, and also Mey Young together with it you will be
examined with all guards, and then already some you will be examined
with one additional Arab. You go in the open accomodation and
rise upward on the stages. You zaprygnite to the chain, rise on
it upward and then jump to the protrusion. Leave to the balcony
and on the cornice to the left move to another part of the building.
From there jump on the stages until you reach the platform with
two boxes. Throw out one box downward (key E), and you rise
upward. From the roof, using a whip, you will fly over on the
rope downward, to another building. On the stages reach the
earth. You will be examined with the guards, who will arrive on
your track. On others to stages reach upward, to the higher
building. Kill protection and through the door can leave to the
following level. But I will ask not to hurry. To the left
of the output from this level is a cornice. Jump to it and pass
on it to the end. Jump to another building, in which there is a
fountain with the invigorating water and an artifact - Peary's
manuscript Reyb (Piri Reib manuscript). Take away the manuscript
and by accurately the same way, such as dispatch here, return
conversely and you go in the mosque.
Secret of mosque, part 1
Run into the left room. With the aid of the whip
move to other side. You will roll down from the slope, on the
middle of way you will use whip turn to the right and iditol along the
wall, near the skeleton take first-aid kit. Return conversely,
destroy two Fritz, who stand near the break. Be stolen along the
wall, after the columns hid Fritz and Arabian with the knife. In
the corridor near the right column take automaton and a little
cartridges. Get down downward, kill two Arabs. You will
prove to be in the hall with the broken floors. On the opposite
side you will see small fountain. After reaching to it and after
supplementing your health, jump into the water and swim to the left
protrusion. On the stairs climb upward and return to the output.
Iditol forward, jump over through the pair of breaks. Get
down to the ground floor, scatter also in the leap use a whip you you
will prove to be in the corridor, run directly. The half-wrecked
wall will bar way, explosive will here by you be necessary.
Displace to the left, destroy the group of Fritz. C of
right table take explosive, and from the leftist - first-aid kit.
You will establish explosive within the cracked wall and rapidly
hide after the column. You go in the formed passage.
Secret of mosque, part of 2
The crack is visible in front of Indiana in the wall,
the artifact is located beyond it. But before there to go, visit
into the large accomodation to the left. Kill Nazi and Arab, and
then take away artifact - Ottomanskuyu press (Ottoman seal).
Return to the large accomodation and along the stages, that to
the left of you, take away upward. Make on the stages circle,
until you reach the small window. To the left you zaprygnite to
the protrusion, and then to the window. Jump over through the
break to the left and rise on another protrusion in order to reach the
window. Using a whip, you will fly over through the break and
then jump downward. Approach the large fountain and you will be
examined with three Nazis. When they be finished with them, two
additional Nazis will go down on the hoist to you. Kill them,
with the aid of the fountain repair health and you go inside the
hoist. Stretch for the lever, and you will go upward.
Iditol forward to the crane. Pass to the control panel and
press key E. Using keys W, A, S, D and the left button of mouse,
raise the head of statue and you will place it exactly above the
precipice. When you this make, two Nazis will go down from the
roof of crane. Kill them and then rise on the stairs to the
roof. Rise to the pointer of crane and pass on it to the end.
When the image of whip appears on the screen, use it so that
Indiana I could fly over to the head of statue. Sunken palace
Having satisfactorily landed into the reservoir, swim
to the low protrusion. Be taken away to it and select tank with
oxygen, and from the box take first-aid kit. Dive into the water
and swim into the passage. You be careful, everywhere scurry
about sharks. Swim until you see outcrop. You will step to
the earth and pass to the house, which guards Nazi. After being
finished with it, you go in the house. From the table take the
map of the sunken city, and also take harpoon and arrows to it.
You leave from the house through another door. Break two
boxes, small passage will be revealed after them. Using a
somersault, fall inward. Small fountain there is located.
Make a supply of invigorating water and you leave from the
house. Jump into the reservoir to the left of you. Swim to
two enemies and with the aid of the harpoon kill them. Take
entire explosive and vyplyvayte to the surface. You will return
into the place, where you took tank with oxygen. Indiana will
focus attention on crack in the column. Swim up to it and put
explosive into the crack. Leave up to the safe distance, and
when it will occur explosion and column it will fall, raise on it to
the top itself. Jump over from the column to the platform to the
left. Pass to two hooks and with the aid of the whip move to
other side. Pass somewhat forward to another hook and, after
reaching whip, you will fly over to the box. Reach you dip and
cut the rope, which retains box. You will fall downward, and
from the box will fall out artifact - Delhi proclamation (Delian
Proclamation). Select it and you will step to the platform of
crane. Approach the control panel and, using the same keys as
earlier, you will take the head of statue and direct it to the right
wall. Nurse to the destroyed wall and jump downward. On
the stairs be taken away upward and pass to the right to the edge of
platform. Using a whip, you will fly over to other side, and
then, after completing the enormous leap through the break, reach the
output.
Gates Of Neptune
Dive into the water, swim hearth by two arches.
Vynyrivayte and swim to the small protrusion. After being
selected to the land, be turned and with the aid of the whip fly over
to other side. Climb to the block, and from there to the
protrusion in the wall. Dostignuv of end, descend. Move
directly, jump over to another protrusion, then to one more.
Unroll to the right and from the takeoff you will complete the
leap through precipice. Rise along the stairs, jump through the
enormous pit. After being dismantled with the Arab, run downward
along the stairs. One additional guard here you waits.
After dismantling with it take the coin of wine. Be turned
and run to the edge of break, jump into the water from the right side.
Swim to the wall, then to the right to the half-submerged
structure. On the bottom you will find steps, take away upward
on them. Iditol to the edge, jump over through the pair of
breaks, jump over one break with the aid of the whip. You will
focus attention on the bonfire burning far away. Get down
downward on the protrusions, turn to the right and on the protrusion
rise upward. Select the pair of grenades and jump into the
water, only warn yourselves sharks. Swim towards distant wall,
without swimming to it, turn to the right, you you will see protrusion
and crack in the wall. Be selected upward and move to the place,
where they saw bonfire. On top you will see several Arabs, for
their damping throw the pair of grenades. Then get down downward
and next to the bonfire in the basket take entire explosive.
Return conversely along the same way, but to halfway roll up
towards the half-wrecked columns. One of them formed unique
bridge. Having successfully overcome all breaks after passing
along the bridge, you will prove to be before the wall with the crack.
After placing explosive, hide after the column. Iditol
into the formed passage, from the pedestal take the coin of trident.
Return and jump into the water, swim to the wall with the crack.
In the water you will place one additional explosive and swim
off further. In the flooded accomodation take the coin of sea
horse. Vyplyvayte to the surface and return to the bonfire.
Move along the corridor, and you leave into the half-wrecked
hall. In front in the floor opening gapes. Displace to the
right, use a last explosive on the wall with the crack. After
explosion you will see not coin, but small fountain with the
invigorating water. Approach the edge of break, jump to the rope
to the right and rise upward. Jump to the protrusion and run
towards gallery. Take garnets, use them for dealing with the
Arabs. Run on the gallery, along the way jumping over through
the breaks. When you reach enormous precipice with the water,
jump downward. Utikhomir'te shark by shot from the harpoon.
On the bottom take last coin - coin Of krakena. Be
selected from the water and iditol to the closed gates. There
you should establish coins in the columns in the following order:
First column to the right - the coin of the wine Second column to the right - the coin of the trident First column to the left - the coin of the sea horse Second column to the left - the coin Of krakena
After the installation of all coins turn the gates
between the columns from two sides and you go in the opened gates.
Drop in the marine king
Pass forward, until is neglected the roller, in which
Indiana will focus attention on crack on the bottom of reservoir.
Jump into the water, dive and swim into the aqueous passage,
which regards you to the stairs. Rise along the stairs.
Jump downward and open gate. Be finished with two guards,
who appeared themselves from the exploded passage, and vyplyvayte
conversely to the statue of Neptune. Swim up to the statue, will
appear two enemies in the diving gears. Shooting the harpoon, be
finished with them, and then select explosive next to that place, from
where they left. You will establish the first explosive to the
right foot of statue. Along the narrow columns rise to the place
the beginning of level. Jump over through the break to the left
and with the aid of the whip you will fly over one more. As fast
as possible nurse through the floor, which will begin to be destroyed
under you. Using a whip on the trident, you will fly over to
other side of passage. Go around statue you will from behind and
establish there explosive. Jump into the water and swim to the
destroyed column, which was shown in the roller. From the
destroyed column jump to the higher protrusion. Climb upward on
the grapevine. Go around statue from behind, but already at the
level of its head. Use a whip on the lamp and, thus, Indiana
will fall into the formed opening on the bottom of reservoir.
Lair Of krakena
You proved to be in the reservoir Krakenom. In
order him to conquer, it is necessary to destroy four columns near its
lair. Swim up to the protrusion to the left of you and be taken
away to it. Select the pair of explosives, and also
super-harpoon. Now dive into the water and you pass into the
regime of aiming (key C). Aim into the eyes of krakena, but you
be in this case careful, since it lets out jellyfish. They will
be caught for you and pull to Krakenu. Therefore in proper time
them fire back from the harpoon. When you fall into the eye Of
krakena, it for some time will hide in its lair. Use this moment
in order to establish explosive at one of four columns. When one
column is destroyed, you will repeat the same actions for the
remaining columns. All in all, I repeat, four. When all
columns will be destroyed, and Kraken is killed, to you only it will
remain to take from the pedestal the fragment of the mirror of sleep.
Chapter 4 - Hong Kong
Gold lotus, part 1
When control passes into your hands, prepare to fight
from nindzya. Them there will be sufficiently much. They
are very adroit and deliver sensitive impacts; therefore I recommend
in the fight with them to use the objects at hand, such as are chairs
and legs of tables. When the wave of attacks is repelled, you go
in the door to the right of scene. Pass along the corridors and
get down downward on the stairs. Be finished with two waiters,
pass forward and along the stairs rise upward. From the box take
first-aid kit and along the stairs rise to the top itself. Enter
into the door and kill one nindzya. Pass into another door and
there be finished with two nindzya. Pull lever and iditol to the
gray door. You leave through it and on the stairs get down to
the second floor, to the balconies. In the second balcony take
artifact - mask conceal -Tsu (Tai-Tsu Mask), but before this kill
nindzya, which guards it. Iditol it is further along the
balconies, until towards you leave nindzya. Be finished with
them and you go in the door, through which they entered. On the
stairs get down downward to the fountain with the invigorating water
and nindzya, which there was placed. What with it and with the
fountain to make - you know. Through the door to the right you
leave to the main floor, into the hall. Stretch for the lever to
the right of scene and as fast as possible zaprygivayte to it.
Kill the armed waiter, break box and select entire contents.
Along the stairs rise upward to the balcony. From there
you will fly over on two hanging ropes to another balcony and through
the door leave to the second level. Gold lotus, part of 2
After the boxes the waiter, armed by fowling-piece, to
the right you is on the watch. Without loitering, approach it
and obezoruzh'te bandit. Reach Mauser and iditol into the
following accomodation. There after the boxes you they wait two
armed waiters. You will shoot down them from Mauser and iditol
it is further downward on the stairs. Kill all bandits and pass
into the make-up room. Inside take first-aid kit and artifact -
idol Of longshian (Longshian Idol). You leave from the room and
iditol to the only unlocked door, such as will bring you to the
streets of Hong Kong.
Streets of Hong Kong, 1 and 2 parts
These two levels are continuous shooting. You
only should in time fire back from the enemies, who will go after you
on the motorcycles and the automobiles. Cannot be lost
practically, the main thing - shoot and shoot. At the first level of the streets of Hong Kong was noted the
nameless artifact, which lies at the box on the protrusion to the
left. You will not pass box, open on it fire, and artifact will
be reached to you.
Chapter 5 - The lagoon Of peng The barking
Secret of the lagoon Of peng barking, part 1
You begin level under water, rise to the surface and
swim to the right. Along the stairs rise to the moorage, from the boxes take oxygen
cylinder, harpoon and spears to it. Jump into the water and swim
downward, to the sunken submarine. You keep in readiness harpoon
as means for the protection from the sharks. Swim in inward
through the opening from the left side of the housing of boat.
Inside the boat take explosive, and then vyplyvayte outside.
Be sent for the side of diver. Destroy it from the harpoon
and you will establish explosive on the spot of crack. After
explosion swim into the formed cave, only udostover'tes', which in you
will be sufficient the reserve of air. After swimming out of the
cave, rise upward. In the grotto take spears for the harpoon.
Dive back into the water, swim downward and to the left.
Surface and move to the side of the section of land with the
tree. On the shore take first-aid kit from the box. Jump
to the liana, and then, after swinging, jump to the nearest
protrusion. From there - to another protrusion, and it is
further, using a whip, jump to the following protrusion, and from it
to the cliff. Destroy two Fritz, take away upward and you go in
the door.
Secret of the lagoon Of peng barking, part of 2
Pass forward to the wall. In the angle reveal
explosive and you will establish it to the wall with the crack, which
is more left you. Visit into the formed passage. Inside
lies the Bazooka, which for the passage of level is not completely
necessary, or artifact - plate Of sanday (Sandai Plate). Take
artifact and iditol directly to the stationary machine gun.
Occupy place pointer and you will stuff to shoot at those being
appearing it is angular to Fritz. When the wave of Fritz ceases
(you you learn this on the title melody of Indiana Jones), jump
downward and run directly until roller is neglected. Iditol to
the right and, jumping on the protrusions, you will go down to the
earth. Obezoruzh'te soldier, who patrols the adjacent territory,
and will step to the hoist. Pull lever so that you could rise
upward, to the watch tower. Kill one additional guard and on the
stairs rise to the roof. Along the rope you will fly over
through the water to other side of coast. You will be examined
with two guards (one of them it is located in the house), behind and
somewhat more left than the house take from the box first-aid kit, and
then pass to the crane. Be taken away into the cab and you
priniknite to the control panel. Raise the platform being rocked
on the water highly into air and move crane beam to the end to the
right. Along the internal stairs rise to the roof of crane.
Be taken away to the arrow and pass to its end itself.
Using a whip, you will fly over to the platform, which you
raised, and from the platform jump to the protrusion. Press to
the left switch in order to cause hoist.
Iron cross
In this level and following two you must not provoke
raising anxiety, otherwise it is necessary to join the battle with the
Nazis, armed by flamethrowers, and this to nothing good will not lead.
Pass along the corridor and you otoprite door. After the
survey of roller, rise along the stairs upward and be finished there
with two Fritz. Pass accurately to the boxes, and on them be
taken away to the protrusion. Break the box, from which take
first-aid kit. Pass into the office, from where second Fritz
left, and from the table take automaton. Approach the button of
anxiety, turn yourselves to the right and visit into the door.
On the stairs rise into the office, in which near the window
stands Fritz. Kill it so that it would not fall into the window
and would not harvest the button of anxiety. From the table take
artifact - the roll Of sima Of kian Of shidzhi (Sima Qian Shiji
scroll), return conversely to the button of anxiety. To the left
get down downward on the stairs, where you had to kill one additional
Fritz. Enter into the double doors and shoot all guards.
If they are caused anxiety, then you will immediately open it.
You will go down on the stairs downward and through the double
doors leave to the following level.
Base of submarines, part 1
After the survey of roller, pass into the door to the
right. Rise upward on the stairs and on- quiet kill guard.
Visit into the door to the left and be finished there with the
two additional guards. Select cartridges and weapon, you leave
from the room. Pass into the double doors. Obezoruzh'te
Nazi with the automaton before it you will note, and rise on the
stairs upward. You leave into the court through the door to the
right of you. Prepare to the shooting range. Occupy place
after the stationary machine gun and shoot at everything that it
dvizhetsya. When one Fritz leaves winch, kill it, and then
approach the button of anxiety and press it in order to turn off
anxiety. Pass for the gates to the truck. Break box and
select cartridges, in the body of truck from the box take first-aid
kit. Rise on the stairs, that in front of the truck. You
will focus attention on ventilation lattice - this is your way to the
following level. In order to open lattice, jump to the truck,
and from it to the building with the window open on the roof.
Jump into the window and press switch. Open door, kill the
armed Nazi and return to the ventilation lattice.
Base of submarines, part of 2
Pass past the stairs to the end of ventilating shaft.
Select first-aid kit and cartridges and return to the stairs.
Rise upward and iditol to the dock. Jump downward to the
platform and follow the guard to the right after roller. Do not
give to it to include anxiety, kill it, and then approach the lever,
which is located on the end of the platform. Pull it and
immediately be finished with the Nazi, who will arrive at you.
Pass to another end of the platform (from where you arrived) and
from that place, where there is no fence, jump downward to the
platform below. Break two boxes, select the fallen cartridges.
Behind two metallic boxes break two additional wooden boxes,
select first-aid kit and artifact - plate Of londzhian (Tablet of
Longjian). Jump into the water and swim to the right to the
stairs. Rise on it to the platform. Break two boxes,
select first-aid kit and proceed on the stairs upward. Approach
the place of your leap downward and, already using a whip, move to
other side of dock. Enter into the door to the left, be finished
with the Nazi and pass into the door to the right. From the
table take the passage of guard and now get down on the stairs
downward, into the cloakroom. Change clothes in the clothing of
Nazi and you will examine the roller, which will show you output from
the level. It is now quiet, no one killing, leave the cloakroom
into other doors (to the right of Nazi clothing) to the platform, but
from there, after passing past the guards, enter into the door to the
left.
Chapter 6 - The peng Mountains The barking
Road to Peng the barking
As soon as you will reach The peng mountains barking,
immediately be finished with Fritz, whom in front of you. Here
prepare to repel the attack of two additional Fritz, who will leave
the office. When they be finished with them, you go in the
office. Press switch in order to open the gates of garage behind
the truck. In the body of truck from the box take first-aid kit,
and then you go in the open gates of garage. Rise upward along
the boxes. After traversing the opening in the wall, along other
boxes rise to the roof. Iditol towards office and, without
reaching, jump into another garage. Break the box, from which
take artifact - statuette the privately held company mho of riton
(Zhao Mo rhyton), and on the boxes return back to the roof.
Visit into the office. Open door to the right and press
the switch, which will stop fan in the ventilation system. Kill
the arrived Nazi from the weapon and leave the office through another
door. Pull for the lever on the platform, and then approach the
boxes there. Zaprygivayte on them and, using a whip, move to the
ventilation system. You will give a ride under the off fan, and
then on two those switch oned. When Indiana will roll along the
slope, know how to rapidly jump over precipice and to be hooked on the
protrusion, otherwise - death. Pass to the pit and turn to the
right. After giving a ride under the fan, reach the end of the
ventilation system, where you will reveal skeleton. Select
first-aid kit and cartridges, and then return to the pit. Jump
over it and pass to the air flow. Flow they will pull you to the
precipice, to you it is necessary, resisting, to roll up to the left.
Jump downward, into the pit and then pass a little to the left
so that you could be selected from the ventilation system. Break
the box, from which the first-aid kit, will be thrown out, and through
the most distant double doors you pass to the following level.
Penetration
You penetrate the dual doors. To avoid anxiety as
fast as possible destroy two Germans. Get down on the stairs
downward, in the room, filled with boxes, find first-aid kit.
You leave from the room and go around all around building.
In the angle you will find box with the artifact - Gouy's roll
Dzhian (Gui Jian scroll). Take artifact and return conversely.
You pass to other side and go in the double doors. In one
of the boxes take first-aid kit and rise upward along the stairs.
Above stretch for the lever and rise still above. At the
end of the flight take away to the box. Jump to the chain, from
there to the suspended platform. Unroll to the right and with
the aid of the whip jump into the ventilation system. After run
soing far as far as the edge of mine, jump to the platform. Run
to the end of the flight, you will be examined with the guard, then
jump to the flight on the contrary. Get down downward, move
directly to the door. You will prove to be in the control room,
stretch for the lever for including the electricity. From the
box take first-aid kit. Get down into the generator hall, fear
electrical discharges. Shooting at the soldiers, run so far as
far as the middle of hall, stretch for the lever. You leave
through the door above to the right, then iditol directly and to the
right. You will prove to be in the beginning of level. You
go in the door to the right. After stretching for the lever,
return conversely. Two soldiers will appear on area. Be
investigated with them, get down downward and you sit down yourselves
into the railroad car.
Terror to 2000 feet
You begin level on the roof of railroad car. As
soon as your railroad car it will join with the railroad car to the
right, on which two Nazis will go, jump to it and rapidly throw down
Nazis downward. Occupy place after the stationary machine gun
and until level ends, fire back from the countless aircraft, which
will attempt to destroy the railroad car, on which you will go.
Air base
From the railroad car pass to the right into the arched
accomodation. Break boxes, select automaton and cartridges to
it. Prepare to destroy two Nazis so that they would not have
time to cause the alarm signal. Two, will then appear. As
in the first case, kill them, without having raised in this case
anxiety. When with all it is finished, on the large red block,
that to the right accomodation, rise upward. Select cartridges
and first-aid kit and get down downward. Pass into the open
accomodation to the left, where kill two additional Nazis. Visit
into the door to the left, take from the box first-aid kit and return
conversely. Now press switch at the end of the accomodation in
order to open gates. You pass further, divide boxes and on the
stairs rise upward. Kill all falling themselves on way Nazis and
on the stairs comprised of the boxes rise to the roof of accomodation.
Jump into the window downward and you pass into another room.
Kill Fritz, and in the following last room kill two more.
You leave through the door to the right to the suspension
bridges. From the box to the right select artifact - Changanskiy
stone (Changan Stone). Now iditol to the distant door, such as
is output to the following level, after killing in this case one
guard.
Lift to the adventure
Open door and leave to suspended gangway. Kill
two Nazis and pass forward, into the room. From the box reach
cartridges to the revolver and you go in the following door, to the
balcony. More rapidly occupy place after the stationary machine
gun and prepare to destroy four taking off aircraft. As they
will be destroyed, return to the door, through which you here visited.
Two Fritz must appear from it. Kill them and then climb up
to the small protrusion of more left than the door. Using a
whip, you will fly over to another balcony. Visit into the door
and kill the Nazis (can use stationary machine gun). Break the
box, from which take cartridges. Pass to the hoist and, after
stretching lever, get down downward. Be finished with three
Fritz, one of whom is armed by flamethrower, and then pass to the
platform in the center of accomodation. Stretch lever in order
to cause railroad car, and prepare your weapon for dealing with three
Nazis. Wait for the arrival of railroad car and you go inward.
Indiana independently will climb up to the roof and will be
occupied place after the stationary machine gun. From you it
only is required to destroy aircraft in order to finish this level and
to begin the following chapter.
Chapter 7 - the black fortress of the dragon
Black fortress of the dragon
Move along the visor of roof. After reaching the
break, take away upward roof. After run soing far as far as the
red pagoda, get down downward on the protrusions. In front you
will see strazhnika, use weapon for his ubiyeniya. Run to the
winches. Inside take away on the bamboo stairs upward.
Encounter downward box, it will punch opening in the floor.
Get down downward, into the opening in the floor. Use
three times whip for overcoming the break. You will use whip on
the torch, and you will prove to be on other side. Jump over
through another break and on the rod climb upward. Go around
building and use whip in order to fall into the building. When
you will swing, you will knock out stones from the wall on the
contrary and then you zaprygnete there. Inside be straightened
with two strazhnikami. Return to the passage made by you in
order on the rod to be taken away upward. Iditol on the
protrusion prior to the entrance into the accomodation. Inside
take artifact - the mask Of kambalak (Mask of Cambaluc). Return
to the lower accomodation with the same way. Take away upward on
the stages, with the aid of the whip be selected from the
accomodation. Crawl upward on the rod. Get rid of the
protection and select the dropped arbalest. On the steps rise
upward and you go in the left door. Inside you will find small
fountain, in the boxes find: knife for the throwing, flask, the
medicine of the tigrinoy force (it increases the power of attack) and
the arrow for the arbalest. Behind the following door you it
waits still several strazhnikov. You will be examined with them
and run along the stairs downward. Pass into another room, and
on the slope you will from there go down downward to two guards.
You will be examined with them and you will go down still below.
You go in the double doors and pull for the lever (having been
preliminarily dismantled with the guard). Lower door and sluice
for the descent of water will be opened. Be sent for the door
opened recently. Take from the boxes of arrow and the medicine
of tigrinoy force. You will shoot down from the arbalest of the
guards, who will arrive to be dismantled with you, and, after
stretching lever, you will stop the descent of water from the sewage
ditch. You leave from the room and run to the left. On the
protrusions reach the sewage ditch.
Call of the battle
Pass along the water to the coast. Be finished
with two guards so that they would not have time to strike into the
gong. This is of its kind alarm signal, other guards will gather
to it, and to you it will be not sweet. After being finished
with the guards, approach the picker, unroll and you will focus
attention on glass shop window. Break glass- and reach artifact
- marble Ci of stela (Qi Marble Stela). Hence pass to the right,
rise on the stairs and reach the room, in which you awaits the guard.
Be finished with it, take explosive, and also all things, that
you will find in the box, and return conversely to the shop window.
Now pass to the left, rise on the stairs and reach the room, in
which is located the fountain. You will restore your health and
make a supply of invigorating water. You leave from the room in
order on the stages to to the right rise as a result to the roof.
Slomya head, rush to the guard with the arbalest in order to
throw down it from the roof. Using a whip, you will fly over
through the break to another roof. You will go down downward and
as past time, try to throw down arbaletchika from the roof.
Climb up to the small protrusion, and from it jump over to
another, higher protrusion. Visit the angle, you will establish
explosive within the wall and again be hidden for the angle in order
to avoid blast wave. When progremit explosion, pass into the
formed passage.
Tower of the storms
Break boxes to the left of you in order to take the
medicine of tigrinoy force and arrow to the arbalest. You leave
through the door and, using two times whip, you will fly over
precipice. Be forced against wall and thus here move on the
narrow cornice. Again using two times whip, you will fly over
precipice and hang on the rope. Rise on it upward in order then
to be taken away to the protrusion. You will be examined with
two guards (best anything skin'te them in precipice) and be taken away
to the higher protrusion in order there to be finished with some more.
Run so far as far as the scaffolds, be taken away on them and
skin'te the heap of stones. You will go upward, but, after
noting two boxes, jump to them. Break boxes and take away
artifact - statuette the yuan Of ksiang (Yuan Xiang statue). Be
taken away upward on the protrusions, where you it had to bring unique
hoist. Reach arbalest and with its aid kill three guards.
Iditol forward to the large precipice. In the leap you
zaprygnite to the platform. The platform, on which you cost,
will begin to descend, then another platform in front of you will
begin to rise. When both platforms are equaled, jump over to the
platform in front of you, and from it, with the aid of the whip, jump
over to other side of precipice. Pass forward for the angle and
you will be examined there with two guards, who guard output to the
following level. But before to go in the door, repair your
health with the aid of the small fountain with the invigorating water.
Rescuing
Level is very simple. You should kill two twins,
who will prevent you by joint efforts from making this. Drink
the medicine of tigrinoy force and join the battle. When twins
be killed, roller will load and level will be finished.
Chapter 8 - The temple Of kong Of t'en
Descent into the dark
At this level you continually will be rolled up along
the slopes to the bottom itself, to the catacombs. First of all,
after beginning this level, do not give to Indiana to fall down in
precipice. You will in time use whip in order it to fly over.
To the left in the alcove there is a fountain with the
invigorating water. Use it before leave further. Jump over
small precipices, and large precipice you will fly over with the aid
of the whip. You reach the first slope and jump to it.
Take in the hands whip and thus be rolled up downward,
travelling about, if then it is possible to be expressed, brown
plates. Somewhere at the end of the second slope you will see
above wooden boards, use a whip on the lamp in order to fall into the
secret room. From the box there take artifact - chute Yuyao
(Yuyao Pan). Return back to the slope and you roll already to
the end itself, "travelling about" the still and appeared fiery flows.
Catacombs
Jump downward, into the break. After the
half-wrecked wall take spear and prepare to fight from zombi, in which
the ghost is moved. I will say to you, they fight very well, so
that you be attentive. Be finished with two zombi below and then
take away upward on the protrusions. Run forward along the
corridor, being finished from zombi. Before the output from the
corridor, from the left tomb take the medicine of tigrinoy force.
Pull by the lever and iditol into the following flight.
After reaching the end of the flight, you will supplement health
with invigorating water from the small fountain. In the
following flight on the ceiling on you it will move sequential zombi,
take sword in the tomb and be investigated with it, and also with all
others of zombi, which will on you attack. After leaving the
door, you prove to be in the large hall. You will be slain with
three zombi, take Chinese spear in statue and advance, and then to the
left. Near the gong take clapper and knock by it on the gong.
You will fall through downward. Being rolled up from the
slope, have time to jump over to other side of break, and that you
will lose. In wall to the left remove dark-blue torch.
Using it, light up lamp on the wall to the right and through the
opened door you go in the hall. In the center of hall the
elevation with the Chinese hieroglyphs depicted on it is located.
You should light up eight torches in order to illuminate them.
Through the corridor iditol into the adjacent accomodation.
Using a spear, fight with two zombi. From the extreme left
niche take first-aid kit, from the left niche artifact - Lyaonin Of
miandzhin (Liaoning Mianjin). Get down to the small fountain,
from there iditol to the upper level. For the discovery of door
light up two lamps. You pass inward. Before rise upward,
reach torch. In its light you will see on the floor the
dangerous tiles, covered with drawings by red ornament. You will
begin on them - and lightning will strike you. Passing them,
rise upward. Pull switch and you go in the door. You will
prove to be in the accomodation with the gong. Here and
throughout be investigated with all of zombi, which will be
encountered in you on the way. Light up lamps in the opposite
ends of the accomodation. Return conversely, without forgetting
to go around tiles with the ornament, and then pass into the
accomodation with the Chinese hieroglyphs.
Claw of the dragon
Pass into the room with the riddle, and then pass into
the open doors to the left. Cross narrow bridge and with the aid
of the torch light up two lamps. As soon as this will be made,
on the bridge will appear together with the dark-blue plates even red.
You will memorize, dark-blue plates - they are safe, red are
not. Reach torch, also, on the bridge iditol conversely to the
output, jumping over red plates and freely beginning on the dark-blue.
Several times it is necessary to return conversely. After
reaching the output, you do not hurry to go in the door. On the
bridge you will begin on all dark-blue plates so that red it would not
remain at all. This simple operation will allow you to take away
artifact from this level, but this will occur only later. Return
to the room with the Chinese hieroglyphs and pass into other open
doors, that in the center of room. On the twisting corridor
reach the precipice. Holding in the hand torch, pass to other
side of precipice on only to visible red path. Light up two
lamps, and the path, along which you dispatch, it will break into the
platforms, which will in turn rise and lowered. To you it is
necessary on these moving platforms to reach to other side of
precipice and to pass into the room with the Chinese hieroglyphs.
Having satisfactorily reached the room with the riddle, approach
the table and you will look to it (key E). Time arrived to solve
puzzle. The principle of the solution is such: gray plates
are depicted around the table, to you it is necessary, revolving rings
on the table, to repeat these figures. This is how this must
appear:
The external ring (report it everywhere begins on top and
further clockwise): plate, plate, plate with the line, plate,
plate with the line, plate with the line, plate, plate with the line. Average ring: plate, plate, plate, plate with the line,
plate with the line, plate with the line, plate with the line, plate. Internal ring: plate, plate with the line, plate with the
line, plate with the line, plate with the line, plate, plate, plate.
When rings be placed correctly, will appear PaCheng. This
is of its kind the boomerang, which can be thrown into the enemies,
and it will return to you. Take PaCheng and you leave from the
room through the door behind you. With the aid of PaCheng be
investigated from zombi and by spectres until rock door above is
opened. Rise upward on the slope, from the small fountain
collect invigorating water and you pass further into the rock door.
Reach dark-blue torch and, passing tiles with the ornament,
reach the door. Be finished from zombi and approach the door
between two statues of dogs. Visit into the grave to the left
and take away artifact - Khenan beat (Henan Bei), if, of course, you
all correctly did on the bridge in the beginning of level. You
pass into the door between the statues and fight from zombi and by
spectres. When quite last grave to the right is opened, you go
inward.
Shadow Of kong Of t'en
In the last level of this chapter, you must destroy
three spheres in order to banish Kong Of t'en from the body Of mey Of
ying. For this at first kill four spectres, which cause Mey Of
ying. After noting that Mey Of ying conjures electric charge,
you will deviate from it, and then apply impact to it, using PaCheng.
Thus far it will come into itself, throw PaCheng again in order
to destroy one of three it is ball. This process you will repeat
two additional times in order to destroy the remained spheres.
Chapter 9 - the tomb of the emperor
Tomb of the first emperor
Run forward along the long corridor to the large turned
column. You krutanite it so that one round door would be opened
behind you. But, unfortunately, at this moment you will fall
through into the pit. Rising along the blocks with the shafts,
be selected from the pit, but you follow the fact so that the blocks
would not spread you on the wall. Pass a little back and visit
into the door to the left. Your task - to pass corridor to the
end and to remain living. Using a whip, fly all breaks together
with the fiery flows. After reaching to the end, press lever on
the right wall, and on the left wall you will supplement your health
from the small fountain with the invigorating water. After
visiting into the door, you will prove to be near the column.
Pass a little back and visit into the round door to the right.
Tests continue, at this time you should pass past the electrical
is ball, yes so that you would not be killed by the current.
Take skull and throw it forward. When spheres cease to be
electrified, jump over precipice. Select one additional skull
and thus move through one additional break. In the following
break secret room waits you. Jump quietly downward and select
artifact - the statuette Of shan' (Shang Statuette). Be selected
conversely upward, jump to the protrusion from the front for this.
Jump over one additional precipice and reach another. Now
you should reach the small alcove to the right of precipice. So
with the aid of the operation with the skull distract spheres and
reach the alcove. Press switch and with the aid of the casting
of skull again distract electrical spheres and thus reach the output.
You again will prove to be near the column. Output to the
following level hides itself behind the door behind it.
Way of the invisible threat
Go around wall and on the steps get down downward.
The small fountain is located in the niches of wall - if it is
necessary by you. Together with Mey Of ying you will be examined
with three nindzya, and then with the ghosts. For their
ubiyeniya use PaCheng. When all enemies be killed, you go in the
opened passage. Reach the mirror of sleeps, it will show the
concealed traps and platforms you. Traverse the being moved
blocks and shafts. After approaching the break, get down to the
lower platform, then jump to the opposite platform. Get down
downward and be stolen along the wall to the following platform.
With the aid of the whip move to other side. After descending below, jump over through the small break and on
the stairs rise upward. Stretch for the lever between two
columns and the pit, from which you recently were selected, platform
will shut. After passing forward, you will meet with Mey Of
ying. You penetrate the round door to the large of halls.
You will reflect the attack of zombi and ghosts, but not all.
Leave one zombi to the care Of mey Of ying, and themselves climb
up to the protrusion in right wall. Above take artifact - the
code Of tsin' (Qin Lawbook) and medicine of tigrinoy force.
Return to Mey Of ying, kill last enemy, and you will complete
the level by drop into the sequential trap.
Bells of the corpses
As soon as you will land to the earth, on you
immediately will attack two zombi. Be finished with them, and
also with the spectres, which will depart from their bodies, and you
go in the opened door. Cross the bridge, after which you they
wait two soldiers. With the aid of PaCheng be finished with them
(only in the close battle) and with the spectres and visit into the
opened wooden door. Take in the hands the mirror of sleeps in
order of the door to to the left see invisible stairs and on it climb
upward. Select artifact - Nefritovuyu board any (Jade Liubo
Board) and get down conversely downward. Pass into the round
door in order to reach the most important place at this level.
The riddle of bells awaits you here. Pass to the center of
room in order to hear the first melody (all in all it will be 4).
You must repeat this melody and following on the bells, which
will be illuminated. To reach the bells it is possible along the
invisible path, holding in this case in the hand the mirror of sleeps.
Thus, let us approach (are indicated the numbers of the bells
from left to right, which it is necessary to harvest):
1 melody: 1, 3, 5. 2 melodies: 2, 4, 5, 1. 3 melodies: 2, 4, 3, 5, 1. 4 melodies: 3, 2, 1, 5, 4.
After doing everything correctly, will be opened the door,
through which you must leave to the following level.
Von Beck's vengeance
This is very bad level. Jump over with the aid of
the whip through the break, and you will understand why. The
fact is that on you will begin to collide von Beck to some to the
boring machine, outwardly similar to the tank. For you one must
run and run to the victorious end, jumping over, with the aid of the
whip and without the afore-mentioned, numerous breaks. The
matter this is very thankless: one error, one promashka - and
you are corpse. To give advice - is thoughtless, main thing to
have a unusual skill and a reaction. Thus, here you run soed far
as far as the end of the corridor with the obstacles. Jump
rapidly to the steep slope. After reaching to the end of the
slope, you will in time use whip in order to fly over precipice.
But that, you will agree, it will offensively, after passing
this complex way, fall down into some measly precipice. To von
Beck will transport less you, it into it will fall through. You
pass into the round door and, jumping over precipices, reach the
portal, which leads into the netherworld.
Chapter 10 - the netherworld
Columns of the the other world peace
Take in the hands Of paCheng and approach two statues.
Will appear the dark-blue spectre, which it will cause the
yellow spectres, which will in turn be moved into the statues and
attack you. Here this here circle is obtained. First of
all one should destroy dark-blue spectre so that it would no longer
cause other spectres and did not attack you directly itself, and then
already and all rest. When all be destroyed, approach the
columns. Take in the hands whip (moreover take into the hands of
it always before turning columns) and you rapidly turn the columns:
at first right, then average and finally leftist, and so rapidly
jump on the risen platforms in order to reach the safe "earth".
, where it is necessary, use a whip again it will appear
dark-blue spectre and... you know that it is necessary to make.
When all essences be destroyed, approach other columns, at this
time their 4. You turn at first 2-uyu, then the 4th, the then
1st and finally the 3rd of the column (counting, as usual, from left
to right). And rapidly move on the platforms to the following
safe place. Here again be investigated with all essences and you
approach two columns. You turn right, then the leftist of column
simply so jump over on the platforms to the safe place. Be
finished with the essences and thus far not iditol to the columns.
To the left of the platform there is a small protrusion.
Jump to it and take artifact - the plate Of khalberd (Halberd
Plate). Return to the platform and pass to the hanging lamps
(opposite side from the columns). Using a whip on the lamps,
move to another distant platform (it is necessary to use whip three
times). Be finished with the essences and then take one
additional artifact - funeral mask Gao (Gao Burial Mask). Be
returned by the same way to the platform with the columns.
Approach six columns, reach whip and you turn columns in the
following order: 3, 5, 4, 1, 2. Then with the speed of
light move on the platforms to other side, to the black pagoda.
Heart of the dragon
Iditol forward, until you reach break. On the
platforms you must move to other side. The process of passage is
sufficiently simple. Move only on the dark tiles, without
turning the attention to the draconic, which emit electric current.
After reaching other side, you will supplement your health with
invigorating water from the fountain, that to the left of you, and on
the opposite side from the fountain take artifact - Shi Khuandi Of
kong (Shi Huangdi Cong). Pass upstairs past the red columns.
After the survey of roller, you will return at the beginning of
level. Together with Mey Of ying you will be slain with the
soldiers, and level will be completed.
Ascending of the black dragon
This is the last level in last, y0-oy chapter.
For you is in prospect to destroy marshal kaya. to make this it
will not compose labor. Run to the blazing elements and touch
them. You will be transferred at the beginning of level, holding
in this case in the hand Of paCheng. Kin'te PaCheng in marshal
kaya and run to another blazing element. Continue to perform
this operation three additional times, until roller is neglected.
When it ends, run so far as far as the only blazing element in
order to subsequently deliver with the aid of PaCheng one additional
impact to marshal Kayu. when it it will fall down to the earth, to you
only will remain to apply to it one additional smashing attack, in
order to finish it to the end.
If for the elongation of entire game you gathered artifacts with
a total quantity into 30 pieces (but I spoke, where they everyone are
located), you expects surprise. In the main menu of game will
appear the division "gallery", after visiting which you will be able
to admire to the most beautiful pictures.
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