You will look to itself under the feet and take
vyazanku of brushwood. Be wrapped up to the exit side.
Aggressive lioness waits outside you. Select from the
earth wooden stick and detach the piece of ice floe from the arch of
cave. Iditol into the far end of the cave. You will look
downward. Select from the earth the beam of dry grass and log
from the coniferous wood.
You will look to the stones, lined on the earth in the form of
ring. You will place into the center of ring vyazanku of
brushwood, the beam of dry grass and the log from the coniferous wood.
Use a wooden stick on the log in order to kindle fire. Now
in the cave became light heat-. You will look to the stone
figures and the group of colored stones on the wall. Click to
any stone in order to reproduce the roller, which shows man of that
covered with drawings the walls of this cave. At the end of
roller in your inventory will appear the colored stone Of klema.
You will examine it from the close distance in itself inventory.
You will look to the earth. Find among the scattering of
small stones the heap of red pigment and pour it into your pocket.
Turn yourselves to the fire and iditol to other side of cave.
Select the heap of brown pigment from the earth. You will
focus attention on flat boulder with three tools. Turn
yourselves to the left and iditol to the wall with the stone figure.
Select from the stones black pigment. Turn yourselves by
face to the side of fire and take a step forward. Take small
belt from the earth.
Approach the wall with the colored squares. You will place
red, brown and black pigment to the flat stone lying on the floor next
to the wall. Be wrapped up to the fire and you will place the
piece of ice into the cup next to the stones. Through the pair
of instants ice will become water. Use water in cup- on all
three heaps pigment on the stone-. You should paint stones on
the wall, since they are painted on the colored of stone- Klema.
Upper number to the left - to the right: black, brown,
red
Average number: black, brown, black
Lower number: the brown, empty square, brown
You look roller with the instructions Of klema.
Approach the gigantic painting, where three hunters and bisons
are depicted. Click to the image of bison in order to revive it
in the figure. Take spear in the figure and return to its hunter
with the bow. Click by mouse on the bison, and spear into the
bison will let out hunter.
Select branch from the earth next to the wall, where this figure
is drawn. Approach the bonfire and you will look to the ceiling.
You will support the branch above the fire. Approach the
output from the cave and throw the burning branch into the lioness.
Remove boulder from the passage and you leave from the cave.
Near the entrance into the cave select spear and deer horns.
You go in the cave and iditol on the flat boulder with the
tools. To the right lies awl, in the center sharp silicon and to
the left scraper. You will place deer horns on the boulder.
Cut off by silicon three offshoots. Then by awl make two
openings at the opposite ends of the deer it is horny. Use a
scraper for the finish working and put belt into the opening. In
you the spear thrower came out.
Take branch near the figure with the bison and you will hold it
above the fire. Iditol to the output from the cave throw the
burning branch into the lioness. You leave from the cave.
Rise to the hillock and you go in another cave. In the
center of cave on the earth lie the stones, lined to the form of ring.
Inside is decomposed dry brushwood. You should divorce
bonfire in order to illuminate the walls of cave. Return to the
first cave. Take branch and you will a little support it in the
fire. Return to the second cave. Throw ob"yatuyu with fire
branch into the dry brushwood and, in the cave it will become light.
Let us study all back streets in this cave.
In the distant part of the cave there are four passages.
They them spoke Klem in their message from the past. The
colored squares are drawn near each passage on the cliff: black,
brown, red and the square, outlined by the white lines (empty).
Gather from the earth three torches: one in bonfire even
two torches next to the map, engraved on the rock plate.
Approach the map and attentively you will look to it. Map
is divided into nine squares with the pointers. The beginning of
labyrinth - two to lines are the outgoing for the external perimeter
maps. Map is similar to the colored ornament to stone- Klema.
If we compare paths on the map with the colored squares to
stone- Klema, then way from the labyrinth will be painted in these
colors: the brown - black - square, outlined by white lines -
brown - black - brown - black - brown - is red.
Take in the hands torch and you will support it in the fire.
You remember that the torch completely burns for eight steps.
With the lighted torch you go in the cave with the brown square
from the left side and by the figure of the sun from the right side.
After traversing the dark tunnel, you will visit into the cave
with many outputs. Turn yourselves to the right and you go in
the cave with the black square at the entrance. From there you
leave into the cave with the colorless square at the entrance.
In the tunnel light up the second torch from the burning torch
in your hand. From the tunnel you leave into the following cave.
From there you go in the cave with the brown square at the
entrance and further into the cave with the black square. From
it you leave into the cave with the brown square at the entrance and
it is further into the cave with the black square. Light up last
third torch and you go in the cave with the brown square at the
entrance. From there you leave into the cave with the red square
at the entrance.
After all these wanderings you must prove to be in the spacious
cave, where one wall is completely occupied with square tiles with the
imprints of hands. Approach the tiles. You must lay the
illuminated path to the quite upper tile. Use switches below,
also, from the right side for shaping of path. There are several
versions of the solution of this riddle.
When path to the upper tile is laid, you will be able to rise to
the protrusion. You will look to the wall with the fresco to the
left of you. On the fresco you will see the sleeping bear near
your den. One fragment of fresco does not be sufficient.
Find and select the piece of the skin with two openings from the
earth. You will focus attention on flat stone with the tool.
Approach the edge of break and you will look downward. To
the left of you below near its den living bear will sleep.
Directly the heap of stones lies above it on the edge of break.
Shift gaze upward and you will look to the stalactites under the
arch of cave. If you now jump downward, then bear will awake and
will attack on you. Be wrapped up back. Take the armful of
dry grass and throw it downward. Two armfuls of grass will be
required you, so that your landing would be downward noiseless for the
bear. Take the rope, which lay under the grass. Jump
downward and take the fragment of fresco. Rise upward. Put
into the fresco the missing fragment.
Riddle with the fresco
You will focus attention, that on the fresco is
depicted the real situation with the living bear. As on the
fresco, bear below will sleep under the break, on which lies the heap
of stones. That you will do everything on the fresco,
immediately it will be reflected in living bear. Take stone and
return to its hunter, which stands on the edge of cliff opposite the
den. Throw stone into the cliff only higher than the den.
Bear will awake and will begin to be viewed along the sides.
Throw one additional stone into the den. Bear will be
hidden in its den. Now very rapidly take stone and throw it into
the stalactite under the arch of cave. Throw last stone into the
heap of stones on the edge of break. Stones will fall they
downward and block bear in its den. The same lot of postigla and
living bear below.
Jump downward and approach the obstruction near the den.
Select from the earth one additional rope and three stones.
Rise upward. Approach the flat stone. You will place
on it the piece of the skin. Take tool. Make two openings
in the skin opposite two existing openings it. Use two ropes on
the openings and take from the stone turnpike with three stones.
Approach the break and click by the graphic representation of
turnpike into three stalactites of those hanging under the arch of
cave. Jump downward and approach the obstruction near the den.
Take three additional stones. You will shoot from the
turnpike at the last fourth stalactite. Stalactites, after
falling into the water, form islets at the equal from each other
distance. Move on these islets to the narrow strip of the land
of that dividing lake into two parts. Iditol into the right side
of the land, where select from the earth the horn of aurochs and long
stick. You will focus attention on extinct bonfire on the
opposite side of land. Return to the coast with the fresco.
Use a horn of aurochs on the bonfire. Now horn is
completely filled with the glowing pieces of coal. Return to the
island in the center of lake. Use a horn with the glowing pieces
of coal on the extinct bonfire. You see fresco on the wall of
cave. The deer, that are rushed from right to left, are depicted
on it. Directly 14 extinct lamps are located before you.
You must light up all lamps. Take in the hand long stick
and you will support it in the fire.
Let us calculate the lamps:
an upper number from left to right: 1 7
the lower number: 8 - 14
Light up lamps 14, 5, 10 and 1.
Arches it declares, that the deer could you soak to it be
selected from the cave. Let us examine fresco from right to
left. The figures of deer in the different positions are
depicted on it. At first it enters water, then it is selected to
the land in the center of lake and again it enters water in order then
to be selected to the coast. The hunter stands on the islet in
the center of lake.
1) all deer must be one color. Clicking to the figures of
the deer through one, you can change their color: red, yellow
and black.
2) above each deer pointer is located. Clicking to it, you
can change the position of deer. You will focus attention, that
in the deer of that enveloping in the water the front hooves must be
immersed in the water, and in the deer of that emerging from the water
rear hooves must find in the water.
For changing the positions of deer harvest to the small cross in
the right side of the wall.
3) the color of the figurine of hunter must coincide with the
color of deer. Select the position of the hunter of the prepared
to zaprygnut' for deer. If you are assured in the correct
selection of all positions of deer in the water and it is drier, then
harvest to the double arrow in the right side of the wall and you look
the gripping trip.
Now you cost on other shore of lake. You leave from the
cave. Two paths stretch before you into the valley. Step
to the left path and iditol on it to the coast of stormy creek.
Take from the stump the processed stone. Turn yourselves
to the right and iditol along the path along the creek. Tear
away camomile from the left side of path. On the bifurcation
displace to the path that exiting to the side of weeping willow.
Iditol on it, until you leave to the coast of creek. You
will look to the salmon of those floating in the creek. Raise
from the earth point for the harpoon lying between the stones.
Pass to the following location along the path along the creek.
You will look to the earth. Take the processed stone and
long stick. Continue to go along this path, and you reach rock
with the red figures. You will look downward. Raise from
the earth the processed stone and tinder. Pass along this path
to the following location. Gather from the earth the heap of
branches. Turn yourselves by back to the rock and iditol along
the path of that exiting to the side of large boulders. After
leaving to the clearing, you will look to the extinct bonfire.
You will focus attention on boulder with the red figures.
Raise from the earth the processed stone and belt.
Approach the flat stone.
You will place on it long stick, point for the harpoon and belt.
Take from the stone harpoon and iditol for the coast of creek.
In the creek between the stones there is the small space,
through which swims the salmon. Block this space, using for this
stones lying on the shore. At first throw into the water large
stone to the left of you. Turn yourselves to the right and throw
into the water stone neighbor stone to the right of you. Then
throw into the water the remained stones.
Now you look, as salmon it will overcome artificial obstacle.
Use the moment, when salmon will find in the water next to the
rock obstacle, in order to pierce fish by harpoon.
You will return to the clearing with the extinct bonfire.
You will have a talk with the man, who sits on the stone- near
the extinct bonfire. Pose all your questions to it. You
learn, that him they call Toar. It is occupied by the treatment
of stone and tree. At the end of the conversation it will give
marcasite and wooden capacity for welding of tea from the camomile to
you.
You will place into the pit, where they earlier lit bonfire
tinder, the armful of branches and marcasite. Use for breeding
the fire a silicon on marcasite.
Take and throw three small stones of those lying on the earth
next to the place of breeding bonfire into the bonfire.
Iditol to the coast of creek. Collect waters into the
wooden capacity, which to you gave Toar. Return to the clearing.
Place wooden capacity with the water to the earth before Toarom.
Take wooden stick from the earth and with its aid you will take
out of the bonfire all three stones. Try to touch the smoking
stone. After your vskrika Of toar it will give to you wooden
blade. Use a blade for the transfer of hot stones into the
wooden capacity with the water. Water in the capacity must boil.
Throw into the boiling water camomile, and Toar will be able to
ispit' fragrant tea.
With the aid of the wooden stick you will place large stone into
the bonfire. You will take out it with the same stick of the
bonfire. You will assume salmon on the hot stone. With the
aid of the blade overturn salmon to other side. Take from the
stone of fried salmon and give its Toaru. You will have a talk
with it again after meal. After the conversation Of toar will
assume on the flat stone the cloth, on which will lie three tools.
Under each tool lies the stone, on which it is possible to try
to use tool and to look which will come out from this.
To the left of you lies hammer from the deer horn, in the middle
- awl and to the left rock hammer. Take rock hammer and strike
three times by it the average stone. Now take hammer from the
deer horn and strike two times by it the average stone. Take
silicon and return to its Toaru. In exchange for you will obtain
from it knife with the knife edge.
You will have a talk with Toarom about the processed stones,
which you found throughout entire valley. Now in your inventory
four stones. After your question Of toar will give to you the
fifth stone. These are musical stones.
Approach the rock. Click by the right button of mouse to
the stone figure. In the lower by right to the angle of monitor
will appear the window with five musical stones, under which lies
small hammer. Take hammer and strike by it 4, 2, 5 and 1 stones.
Calculation goes from left to right. Turn yourselves to
the left and iditol along the path to another stone painting.
Click to it by the right button of mouse. Passage under
the hanging cliff is now accessible to you. Iditol along the
path forward and rise along the slope to the habitable caves on the
apex of rock.
You will have a talk ticks, that lives in the first cave at the
apex of rock. After conversation leave the cave and approach the
break. Find the mountain of the bones of animals. Deer
horns lie next to it on the earth, take them. Return to the
cave, where it lives ticks. Take from the left shelf engraving
with the fish and engraving with the deer. Take stone from the
shelf to the left of ticks. Turn yourselves to the right and
take from the shelf the statuette of woman, the bone with engraving of
lion and vertebra.
You leave from this cave and go in the following cave along this
side. Take the fat of animal from the left shelf. Approach
the flat stone in the center of cave. Next to the stone on the
earth lies belt and the stick with the opening. Add them into
your inventory.
Leave the cave and approach the skins animal of those hung on
the walls. Raise from the floor bubble and remove the skin from
the fence.
Return to the cave ticks. Pass into the left side of the
cave. You look at the wall, on which are drawn eleven symbols.
Click the right button of mouse to any symbol and listen to the
short story Of aroka about its journey in the distant paleolith.
You will place symbols in the correct sequence of your journey.
After the arrangement of symbols in the correct order of
arches he will say that good to illustrate each episode of your
journey by the appropriate object from the inventory. Lay out to
the plate of thing from your inventory in this order (from left to
right):
deer horns, the bone with the engraving, the colored stone Of
klema, spear thrower, stone with the image of hand, stick with the
opening, engraving with the deer, harpoon, engraving with the fish,
knife and the statuette of woman. Approach ticks and bring with
it conversation against stone- Klema and about your artistic
abilities. She indicates that it is necessary to restore fresco,
which is located in most distant cave.
You leave from the cave and iditol to the blind alley.
Shift gaze you to the left and look at the curtain that closed
with gigantic horns. Move to the side of horn and you go in the
ceremonial hall. Be examined along the sides. On entire
hall are arranged the long posts, to which are put on head of animals.
Approach the flat plate in the center section of the hall and
take from it black pigment, piece of thickening resin and section of
the skin. You will look to the large flat stone to the right of
you. Try it to move. Grease by animal fat from both sides
the stones, on which lies flat stone. Now you will be able to
move it to the side. Under it you will find the scattering of
the chaotically lying on the earth tiles. You must gather
frescoes to the original position. You will focus attention on
two fixed tiles on the earth. This is the nucleus of frescoes.
Between two fixed tiles is located dark spot. Here you can
to the period move tiles, if they interfere with the collection of
frescoes.
After gathering from the tiles of fresco, you had to glue
together them. In the right fresco in the center large hole
remained. You leave from the ceremonial hall and iditol into the
cave with the separated bonfire. Approach the lattice, on which
smokes the fish. You will place the piece of thickening resin on
the flat whitestone lying on the earth before the lattice. Raise
from the earth stone with molten resin.
Return with it to the ceremonial hall. Flood molten resin
in the joints of tiles on two frescoes.
Return to the cave ticks. You will ask it about the fresco
with the hole. Return to the ceremonial hall.
Take perforated fresco and direct it to the wall between the
scarecrows of deer.
Return to the cave ticks. Along the way you will focus
attention, that in the cave with the separated bonfire in the cup-
appeared water. You will have a talk ticks about the water and
about Kleme. It agrees soak to you to restore fresco. You
will have a talk with it again. You must at first wash out wall
and then already approach the coloring.
Visit into the following cave on this number. You will
support in the water the piece of the skin. Iditol into the
ceremonial hall. Wipe the part of the wall with the fresco of
deer with damp skin, until arches he says that the wall is
sufficiently clean.
Approach the flat stone near the wall. Dip the piece of
damp skin into the heap of black pigment. You will return to the
fresco. Use a piece of damp skin on three active points of
fresco.
You will have a talk ticks in its cave. It requests so
that you would bring for it the reed. Get down into the valley.
Iditol to the weeping willow on the shore of river. Tear
away the reed, which grows next to the tree, and return with it to the
apex of rock. Return reed ticks. It requests so that you
from improvised materials would make a flask.
Iditol into the adjacent cave. Approach the flat stone in
the center of cave. You will place on the stone the skin.
Now you will place on the skin bubble and vertebra. Use a
belt on the large needle of that lying on the stone-. Take
needle and use it on the convoluted skin. Take flask.
Iditol into the ceremonial hall. Here you will meet ticks.
She will give to you reed with the black pigment. You will
look to the left fresco that lying on the earth. Overturn
fresco. You will see thirteen black points on the reverse side.
Use a reed with the pigment on the fresco with the deer.
Bring a quantity of points on this fresco to thirteen.
Knife will return ticks to you, so that you would engrave the
last symbol on the fresco. Click two times by knife on the
vertical line in order to make a square. You completely restored
fresco.
Together with ticks you arrived to the coast of stormy creek.
You should find the method to move to another shore.
Collect into the flask of water. Iditol to the clearing,
where you met Toara. Describe to it about your problem. It
will give axe to you. Return to ticks. Reach axe.
Strike three times by it the trunk of tree. You pass to
another shore.
White grotto
Night. Ticks it requests you to gather for it
leaves of mint and berry of juniper. Turn yourselves to the left
and begin to rise to the hillock. On the first halt you will
focus attention on cave. The entrance into it is blocked by
logs. Tear away the berries of juniper from the bush of that
growing to the left of the cave. Raise from the earth to the
right of cave the branch of juniper. Rise to the following
location. Tear away mint and continue to rise upward, until you
prove to be before the entrance into the white grotto. Raise
from the earth small stick and take from the stone the piece of crust.
You go in the grotto. Take from the stone to the left of
you black pigment and thickening piece of the pigment of the color of
ocher. Raise from the earth rope. Approach the man sitting
on the skin near the curtain. Bring with it conversation.
It they call Lakhrik. He wants so that you would make for
it the easel with the paints and the equipment for the drawing.
Again you will have a talk with it, and take the beam of hair
from the plate to the left of it.
You leave from the cave. Approach the bonfire. You
will decompose on the flat the stone- before the bonfire beam of hair,
small stick and rope. Take brush. Now turn yourselves to
the right. You will see stone with the deepening and mortar.
You will place the piece of the thickening pigment into the
deepening. With the aid of the mortar you will convert it into
the powder. Take yellow pigment. You will place on the
right side of the stone the piece of crust. On the crust you
will place yellow pigment, black pigment, brush, reed and piece of the
skin.
Turn yourselves to the side of stream. Click by the right
button of mouse to the stream in order to obtain the drop of water.
Add water into the yellow pigment. Make the same with the
black pigment. Take easel.
You go in the grotto. Return easel To lakhriku. He
indicates that here does not be sufficient one additional paint.
Take in the grotto the piece of the thickening pigment of the
color of ocher. You leave from the grotto. You will place
the piece of pigment into the bonfire. It will become red.
With the aid of the wooden blade you will take out pigment of
the bonfire and will place it into the deepening in the stone-.
With the aid of the mortar you will convert it into the powder.
You will place easel on the stone and add in it red pigment.
You will moisten pigment by water.
You will return into the grotto and return easel To lakhriku.
It will place on the easel black stone in order to outline the
edge of pictures.
Visit the curtain. You will look to the stone figures.
You will have a talk Klemom and learn, why precisely you were
selected for this journey.
You speak with Lakhrikom about the proposal terminal to
pouchastvovat' in the painting of grotto. It will be able soak
to you, if you find its rattle.
Leave the grotto and you will have a talk ticks. Give to
it the berries of juniper and leaves of mint you will have a talk with
it again. Learn in it, where to you to search for rattle.
You will return to the location, from where your night journey
began. Be examined all around. From all sides you are
surrounded by wolves. You should find the method to climb the
tree.
The stones lie next to the tree. You will accumulate them
into the hill before the trunk of tree. Begin to construct hill
from the greatest stone and you will finish building by the smallest
stone. Climb to the tree. Take rattle and turnpike with
the lumps. Get down downward. Use a turnpike with the
lumps on the wolves. Shoot until they are hidden in the
darkness.
You will return to the white grotto. You will have a talk
ticks about the wolves. You go in the grotto. Return
rattle To lakhriku. It will give to you the statuette of bull.
You pass into the following part of the grotto. Place
statuette on the plate with the spark plugs lying on the earth.
You look at the shadow of bull that appearing on the ceiling of
grotto. You cannot without the special attachment suffice to the
ceiling. You will ask in Lakhrika of aid. You leave from
the grotto and iditol to the clearing, where you found mint. You
look at the trunk of tree on the earth. By axe cut off two
branches from thinnest part of the stem. Then you will chop off
the part of the stem of that purified of the branches. Raise
from the earth stem.
You will return into the grotto. You will study the new
technique of painting from Klema. Put to the wall trunk of tree
so that it would be under the shadow of bull.
Click by the right button of mouse to the shadow of bull.
Dip brush in the black paint. Then by brush encircle the
shadow of bull.
Take reed and collect in it black paint. Find active
points on the unfinished figure and click on them by mouse in order to
paint bull. If everything was made correctly, then the second
head of bull must appear on the ceiling.
Click by the right button of mouse to the image of bull.
In by right the lower angle of screen will appear musical
stones. Strike by hammer for each stone in order to explain to
what sound it does react the another hoof of bull. Strike by
hammer stones 1, 3, 2 and 5. Repeat series of impacts until bull
revives in the figure.
After this, for you it is necessary to revive one additional
bull. Click to the image of the second bull and you postuchite
by hammer on the stones. Only the hooves of this bull react to
two musical sounds. Visit into the personal cave terminal and
take from the skin two musical stones. You will look to the
image of bull on the ceiling. Strike by hammer stones 1, 7, 5
and 2. Make this several times, and bull on the ceiling will
begin to move.
You speak with Klemom about the spirit of cave. After
conversation be wrapped up back and you will look to the skin,
stretched to the wooden framework. The unicorn is depicted on
the skin. This is - the spirit of cave.
You will look to the side Of lakhrika of the grotto occupied
shityu razrisovyvaniyem of walls. Click by the right button of
mouse to the unfinished figure with red- black animal to the right of
Lakhrika. The grid, divided by squares, will appear on the wall.
Only three numbers, in each on five squares. Red points
are intended for rotating the squares clockwise. Flick on the
square will lead to a change in the color from the red to the black
color and back.
Click to all squares so that their color would be black.
On two squares there will be only black lines and two additional
squares will be absolutely empty. Now begin to press on the red
points, in order to form figure as on the skin, stretched on the
framework.
One of the methods of solving the puzzle:
Harvest to the following red points:
3 - 1x, 4 - 1x.
1 - 1x, 2 - 1x.
5 - 1x, 1 - 3xs, 5 - 1x, 1 - 1x.
8 - 1x, 6 - 2xs, 7 - 1x, 5 - 1x, 6 - 1x, 5 - 1x.
8 - 2xs, 7 - 1x, 8 - 1x, 6 - 1x, 7 - 1x, 6 - 1x.
8 - 3xs, 7 - 3xs, 8 - 1x.
You will have a talk Klemom after you will finish to
compose the figure of unicorn. Klem he indicates that now the
cave revived, but in it life and paints do not be sufficient.
Take the gnarled trunk of tree, which you put to the wall under
the shadow of bull. Turn yourselves to the opposite wall and
place stem under the unfinished fresco with the deer. Click by
the right button of mouse to the unfinished fresco in order to derive
its closeup for the screen of monitor. You should encircle by
brush and completely paint three deer.
Take brush and dip it into the red paint. Encircle body
and the horn of upper deer.
Then encircle horn and the hoof of lower left deer.
Take brush and dip it into the black paint. Encircle horn
and the hoof of lower right deer.
Take reed and collect into it yellow paint. Paint the body
of lower right deer by yellow paint. Then collect into the tube
from the reed of black paint and paint by it the neck of the same
deer.
Take tube from the reed. Collect into it yellow and red
paint. Paints will be mixed between themselves, and in you
orange paint will come out. Paint by this paint of the body of
upper and lower left deer. Now fresco with the deer is finished.
You speak with Klemom about three deer. He wants so that
you would free from the sticks passage into the cave hereabout from
the white grotto and would take away from there holy head-gear and oil
lamp.
You leave from the grotto and iditol into the cave, the entrance
into which is blocked by sticks. Click by the right button of
mouse to the cave.
Riddle with the cave
Each stick can revolve clockwise and counterclockwise.
It is possible to turn that lying on the branches of sticks
around its axis and to shift bar to the left or right side. On
the rock arch only higher than the entrance are located two sliders
even two pointers.
Harvest on them, when you should turn stick around its axis or
move its bar to that or other side.
Let us calculate all vertical sticks from left to right from 1 -
12.
1. Turn stick 1 by twig to your side. Turn
black bar, so as to its lower part would be without the twig, and move
it to the left.
2. turn stick 12 by twig to your side. Turn right brown
bar by twig upward and move it to the right.
3. turn stick 11 by twig to the left and move brown bar to the
right.
4. turn white upper bar by twig to the side of cave and move it
to the right.
5. turn brown upper bar by twig to the side of cave and move it
to the left.
Turn sticks 7, 8, 9 by twig to your side. Turn black
average bar by twig to the side of cave and move its two times to the
right. Turn upward black lower bar by twig and move it to the
right.
6. turn sticks 3 and 4 so as to would look upper twigs into your
side. Turn black upper bar by twig upward and move its two times
to the left. Turn white average bar by twig to the side of cave
and move it to the left.
Take from the cave the sacred head-gear and oil lamp.
Iditol into the white grotto. You will place head-gear and
oil lamp to the earth before Klemom. It requests you to light up
oil lamp.
Place oil lamp to the earth. You will place into it the
fat of animal. Insert the branch of juniper into the fat.
Take bar from the rock plate with the burning oil lamps.
You will hold bar in the fire. Now very slowly turn
yourselves to the lamp of that standing on the earth near Klema.
Present bar to the branch of the juniper of that inserted into
the fat of animal.
After conversation Klemom turn yourselves to ticks. Drink
that prepared by it beverage. Klem it will describe to you about
the secret of musical stones.
Click by the right button of mouse to the stones, decomposed on
the earth before Klemom. In the lower by right to angle will
appear seven musical stones. In the beginning you should
explain, sounding what musical stones coincides with sounding of the
stones of those decomposed before Klemom. Strike by hammer to
any musical stone and find the appropriate sound on the stones of
those lying on the earth. If sounding coincides, then symbol
from the stone of perfumes will appear on the musical stone-.
You will repeat this for all seven musical stones.
Strike by hammer to the following musical stones (from left to
right 1-7):
7, 6, 6, 6, 4 pauses 1, 3, 2,4, 3, 5, 4, 6 pause 4, 6, 6, 6, 4
You look the final roller of game.