Chapter 1
Ten Little Sailor Boys Went Out To Dine, One choked his self and then there were nine.
First night - acquaintance with the house.
Rodzhers thanks Narrakota for help. Return back to the
pier and click on the boat. You will see, that the boat is
flooded. Return back, turn you will to the left and meet
Marstona. You will have a talk with it and return back to the
house you will have a talk with Rodzhersom. Visit into the house and follow Rodzhersom to the kitchen.
Visit into the dining room and through it to the kitchen. Listen to the conversation Of rodzhersa and Etel' Of rodzhers.
You will have a talk with rodzhersom. Leave into the door
to the right of refrigerator. Visit into the door in the anteroom. Take the letter Of
rodzhersa, sewing needles and invitation Of rodzhersa. In the
window of inventory take the invitation Of rodzhersa and click by them
to the lens of below window. To make the same with the letter Of rodzhersa. Read
letters from A.N.Onima in the periodical. Also can verify tank.
Leave and rise on the official stairs. You will have a talk with missis rodzhers. Help it with
the silk sheets. Leave this room and prover'te room on the
second floor. Not in one room not will work hours. Doctor Armstrong's room - turn to the left of official stairs
and visit into the room to the left of the tank. Take doctor
Armstrong's letter and read in the periodical. You will look
inside the bag of doctor on the chest of drawers. The room Of blora - take the invitation Of blora and read.
Attempt to take the diary Of blora on the utility cabinet and
you will be stopped By blorom. You will have a talk with it. The room of pawnshop - you will look into the lock fissure and
you will see pawnshop with the pistol. You postuchite into the
door and you will have a talk with the pawnshop. Room faith Clayton - you will have a talk with the faith. Room Emilie Brunt - you will have a talk with Emilie. General Mackenzie's room - you will have a talk with the
General. You will go down into the play room. Listen to the
conversation of judge vargreyv and doctor. Bell to the dinner is
audible.
Inspection of the house
Kitchen - you will lean ear against the door and
overhear conversation. Take copper fruit basket from the table. Storeroom - take Turkish brush, wheel of cheese, covered with
gauze, and scoop. Use a scoop on the bag of flour in order to
take flour. Use a scoop again in order to take small batteries.
Leave the kitchen, rise on the official stairs. Linen room - take silk sheets. The room Of marstona - take the coded communication from the
chest of drawers and read. Take note from the utility cabinet
with the statue of lion to the right of bed. Take the invitation
Of marstona and enter it into the periodical. The room of General - take the invitation of General and enter
him into the periodical. Room Emilie Brunt - take the invitation of Emilie and enter him
into the periodical. Take king James's bible. You will
look contents of kosmetichki. Visit into the tank.
Prover'te table and take the card of medical warning. Read
it in the inventory. Take the base of old tube to muzhdumuzhdu
of tank and by wall. Leave through the door into the following
room. Room faiths - you will look for the hours in the form of bear
next to the bed. They do not work also as rest in the house.
You will look to the contents of kosmetichki on the table.
Take cuts from the newspaper and enter into the periodical.
You will look to the picture on the wall above the chest of
drawers. Take the invitation of faith and enter into the periodical.
Leave through the balkonnuyu door. Take telescope and
metallic tripod in the angle of balcony. Enter into the
following room. The room of pawnshop - take the invitation of pawnshop and enter
it into the periodical. The room Of blora - take the diary Of blora and enter into the
periodical. Judge vargreyv's room - take tobacco bag and tube from the chest
of drawers. Take the invitation Of vargreyva and enter it into
the periodical you will go down downward on the stairs take cane with
the bear to the left of the main door. Approach the door of
dining room and overhear further. Listen to, as the absent owner he speaks, charging all
prissutstvuyushchikh, except Narrakota. Ms of rodzhers falls
into fainting. Take the bag of doctor from his room.
Iditol into the room Of rodzhersov return bag to Dr. Armstrong. Gostinnaya - listen the consideration of charges. Doctor
Armstrong reports, that he gave ms of rodzhers calming you will have a
talk with all nine times guests in gostinnoy. Prover'te ms of
rodzhers in the bedroom. Approach the gramophone in the foyer
and take plate. Listen to conversation further. Marston choked to death or
it was poisoned. You will have a talk with all guests again.
Chapter 2
Nine Little Sailor Boys Sat Up Very Late: One overslept himself and then there were eight.
Everyone sleeps Gostinnaya - you will look above kaminomi and read
rhyme about ten moryachkakh. Take from the fireplace of match.
You will look on the radio next to the window. You will
look to the liqueur table behind the sofa. Take three
containers, containers Of marstona and mixers of cocktail. Library - open door into the library, you will look on the map
on the wall and click on Shiprek island. The books - you will look to the book shelf and you will see
judge vargreyv's composition. Take to the book "birds of
Devonian shore" on the following left book shelf. Take the book
on the chair "history of South Devonian coast" and the book from the
table under the map - diary. You zanestite 3 books into the
periodical and prositayte them in the periodical. You will look
to the picture of svrava from the map - on it the previous masters of
house. Approach the table and take table lamp with the lamp. Take
Scotch tape from the average box and press and die from another box.
Take from the box the map of island, card. Upper left box
is closed. Read card. You will study map in the inventory. Gramophone in the foyer - take plate in the inventory.
Present plate to the gear wheel and overturn it to other side.
You will see marker "TO svidan'ya". Lose side with this
marker on the gramophone. After hearing click on the panel of
gramophone and take the large high-vacuum tube Ux-201a and small
high-vacuum tube to 80"-.Yu. Dining room - take lantern from the upper box of chest of
drawers under the picture. In the inventory press the icon of gear wheel combine lantern
and small batteries. Rise along the stairs and prover'te each
room. When the morning comes, return to the bed. Dining room - visit into the dining room and hear morning
conversation. Learn about ms of rodzhers. Emilie Brunt still insists on the obeshchannom orange juice.
You will have a talk with each. Return stick with the bear
to General and you will have a talk with it about the pawnshop.
It is necessary to leave island or to light up the signal light.
Chapter 3
Eight Little Sailor Boys Traveling To Devon One said he'd stay there and then there were seven.
You will look to the statuettes of moryachkov on the dinner
table. Iditol into the play room listen to the conversation of
doctor and judge. You will have a talk with the judge and the
doctor. Door into the cinema is closed. Leave the house
through the main door and you will have a talk with Emilie.
Iditol along the path roll up to the left. Iditol twice
forward and visit into the shed. Try to take axe. Take
shovel, lamp and card. Read card. Take stairs and bucket.
Prover'te generator. Garden - iditol to the right around the garden. Take
garden hose on the pump. Click bucket on the pump, you will fill
bucket by water. Iditol to the left directly and to the left
leave to the front of house. The southern side of cliff - iditol along the central path
forward, to the left, you will directly and meet Blora also of
pawnshop. You will have a talk with them. Dom'ard will
give the plan of parachute. Enter it into the periodical and
read. Iditol forward and click to the cliff Of shiproka this the
highest point of island. Beach - iditol to the beach forward and to the left roll up to
the left and you will have a talk with the General. Rise to Shiprok point and you will have a talk with the faith. Leave on the screen with three paths, iditol along the upper
path and leave to the apiary. Take the crossed apples. You will look to the bee beehive.
Iditol forward, to the left. Garden - you will look on yabdoki from both sides of garden.
Use stairs on the right side, gather fresh apples. Iditol
downward and along the upper right path. You will look to the sunflowers then iditol you will forward and
meet goat. Click on the goat - he does not want you to pass.
Take the bucket of water and pour out it into the trough.
Way is free. Destroyed village 1 - prover'te all houses. Take gas tank
in the first house. Take leather drawgear in the second house. Iditol back to
the bifurcation and iditol on lower tropipke - you will see, that the
road of zagorozhena by the grown bushes. Next two hungry goats. Return back to the house. Iditol into the library. Library - secret room - book cabinet in distant wall - iditol to
the book cabinet to the left of the table. Take three books from
the shelves in the center of shelf - dark red book, the bright book,
the bright red book. To read them is not compulsory.
Arrange these three books to regiments for the color of
rootlets. You will hear the flick, when you place the book on
its place. Secret room - enter into the secret room. Take and read
card on the chair. Read poster - Rule Britannia! Britannia
- rule the waves. You will look to the short-wave radio and the
cord lying next. Open panel and reach 305GT lamp. Safe - you will look to the closed safe. Combine the coded
message, the card of the breaking of the code and the bible of king
James from the room Emilie Brunt and you will obtain the deciphered
communication. Enter the deciphered communication into the
periodical. Give communication. You will preserve game here. Open safe, moving by left
pointer lock to number 28, right pointer to number 11 and left pointer
to number 49. After hearing shelchok, turn the knob of safe.
If the code incorrectly was collected, return to the preserved
game. The room of safe - take rubber boat. You will look - in
wall they stand boxes with the letters. Prover'te boxes - open box E - take link crow, N - scrap of
document, S - microphone, and V - card. Read card. Move
boxes and gather phrase "Rule the Waves". Panel in the wall will
be opened. Grotto - enter into the secret door and click switch in order to
include light. Iditol forward into the grotto. Iditol to
the right and you will look to the underwater apparatus. Take
propeller. Return back and iditol on another metallic bridge to
the grotto. You will look next to barel'yu to the right of door.
Take oars. Underground passage - open door. Take on the earth tongs.
Open panel in the wall and visit into it. You will look at
protrusion in the earth. Use a shovel in order to dig out the
earth. Take pump pass into the end of the cave and and you see
the closed door. Return back to the grotto. In the inventory combine inflatable boat, pump and oars.
The inflated rubber boat with the oars will come out. You
will place it on the water from gangway in the far end of the grotto.
You look roller. Destroyed village 2 - iditol into the neighbor house open wooden
box. Reach fishing net leave the house and iditol to the left.
Select from the earth card, prchitayte it. Return back to the underground passage, opening shutters.
Return to the house. Play room - take dice from the table - they appear only after
obtaining of bonusnoy card. In the inventory click by playing
kostchmi on the gear wheel - and you will obtain key from the table. Library - approach stolk and use a key on the closed box.
You will obtain the book about the bees enter it into the
periodical read. You learn, that the bees fear smoke.
Obtaining honey (optional task of game)
In the inventory you shelknite by tobacco bag on the
gear wheel, tobacco and empty bag will come out. Combine tobacco and lamp, you will obtain lamp with the tobacco.
Combine tampu with the tobacco, matches and hose, will come out
kuril'naya lamp. Use a lamp to the the uleye. Open beehive
and take the framework with the honeycombs. Combine the
framework with the honeycombs and the mixer of cocktails and you will
obtain mixer with the honey. Combine mixer and container and
container with the honey will come out.
Checking it is fingerprint (optional task of game)
In the inventory to combine turkey baster and flour and
to obtain turkey baster with the flour. It is used on the
things, which have it is fingerprint. Use Scotch tape in order
to remove imprints. Use turkey baster with the flour on the container Of marstona in
the inventory. Use Scotch tape on the powdered container, you
will obtain it is fingerprint. Iditol upstairs and make the same
procedure on doctor Armstrong's bag, you will obtain it is fingerprint
Armstrong. Make the same on the cosmetic of faith and Emilie Brunt, you
will obtain it is fingerprint faiths and Emilie Brunt. Remove imprints from the bag Of marstona in the room Of
marstona. In the inventory you will compare imprints from stakank Of
marstona with other imprints. You will see, that on the
container the imprints belong To marstonu.
Kitchen You will have a talk with Rodzhersom on the kitchen. In the inventory you will divide cheese and gauze. You will place gauze into the bucket of press. you will place apples into the bucket with the gauze. Place container under the crane. Put on propeller to the press. Click on the press, you will obtain fresh apple juice. You will repeat the same prtseduru with the crossed apples, you
will obtain apple cider.
Iditol to wooden shed, you will have a talk with Marstoom and
Blorom. you will have a talk with Emilie on the front porch about
sewing of parachute. Return silk sheets to it. Return to
it needles from the room Of rodzhersa. Strong thread is
necessary to it. You will have a talk with Blorom and Mackenzie third time.
General remained in Devon
Dinner - learn, that General Mackenzie is dead.
He remained in Devon.
Chapter 4
Seven Little Sailor Boys Chopping Up Sticks, One chopped himself in halves and then there were six.
Listen to conversation. You will have a talk with each,
including Rodzhersa on the kitchen. Listen to as judge it sums
up the sums.
Repeated interrogation
You will have a talk Emilie Brunt in gostinnoy.Dayte
Emilie apple juice in order to cajole it have a talk with it about the
faith. You will have a talk with the doctor in his bedroom. Give
to it the container of honey, you will have a talk with it about the
judge. You will have a talk with the judge in General
Mackenzie's bedroom. In the inventory combine the base of tube
and the cup of tube, you will obtain tube. Return tube to judge.
You will have a talk with it and learn more about Marstone. You will have a talk with Blorom in by the bath Of rodzhersa. You will have a talk with Rodzhersom near the door of dining
room. Film auditorium - iditol to the film auditorium - it is now
opened and you will have a talk with the faith and the pawnshop. At night, when everyone sleeps, visit in the room the faiths and
you will see the pawnshop, which is attempted to protect faith.
Rodzhers is notched.
After conversation iditol along the front path with Blorom.
You will meet Emilie Brunt, that is returned from the jaunt
iditol to the wooden shed find Rodzhersa.
Chapter 5
Six Little Sailor Boys Playing With A hive, A bumblebee stung one and then there were five.
After conversation after the breakfast iditol into Armstrong's
room attempt to have a talk with it. You will have a talk with the judge in the play room. Film auditorium - you will look all posters with The the
gabriyeloy Of still. Searchlight - approach the searchlight and open boxes.
Take two canisters from fil'mama from the second box. Take
bobbin and lamp from the searchlight from the third box. Upper
box is closed. Open the panel of projector and put lamp from the
searchlight. You will replace cassette with the film and will
look more domestic cinema. In the inventory take bobbin and present to shest'erenke.
You will obtain film and air card read air jacket. Open
another bobbin, you will see note and film. Read the note Of gabriyelly. Try to look new films, more they are not returned to the
inventory. Leave to the street through the main door and overhear the
conversation of Emilie and doctor. Have a talk Emilie Brunt.
Return back to the house and prover'te Armstrong. You will
look through the keyhole even you will see, that the doctor refreshes. Leave the house and iditol to Shiprok point. You will see
the faith and of pawnshop you will have a talk with the faith. Then iditol to the apiary, from the apiary iditol into the
garden. Iditol forward into that part, where the prickly bushes
enclosed road. Pour out apple cider to the bushes and hungry
coachboxes they will eat them. Iditol forward, you will leave for the beach take fishing line
to the right near the cliff. You will look to the horizon and
you will come flickering red into being. Use a telescope at the
horizon and you will see domestic lighthouse on the buoy you will
recall the raskodirovannoye message Of marstona. Iditol to the wooden shed, you will have a talk with Blorom. Return to the house. Return to grove Emilie Brunt on the
front porch. Enter into the house, iditol into the library, visit into the
secret room.
Short-wave radio (optional the task of game)
Put lamp to 80-."Yu and lamp 305GT into the panel to
the left. Shut panel. place microphone next to the radio. You will divide table lamp and you will obtain table lamp
without the lamp. Place table lamp next to the radio. You will include radio and you will hear the conversation of
fishermen. Use a microphone in order to tax signal about the aid. You
will hear Owen's voice.
Take out all lamps from the short-wave radio. Iditol into
gostinnuyu, where the doctor and judge about in something speak in the
fire.
Radios (optional the task of game)
Put three high-vacuum tubes into the panel to the left.
Shut panel. In the inventory combine tongs and wire basket - you will obtain
copper wire. Place the wire from behind of radio. You will include radio.
Time arrived to make parachute. Return to Emilie.
You will ask, is ready parachute. You will automatically
obtain the cross-linked sheets.
Parachute.
In the inventory combine the cross-linked sheets, fishing net,
metallic tripod from the telescope and harness of goat in order to
obtain parachute.
Iditol to Shiprok point direct parachute to the horizon.
You look roller. Domestic lighthouse now in the inventory.
Emilie Brunt it is bitten
Pawnshop indicates that Emilie Brunt on the apiary
heard cry. Iditol to the apiary from the side of the door of
library, forward to the hole in the cliff. Enter into the hole
in cliff and iditol forward to the apiary. Pawnshop and Dr. Armstrong already here.
Chapter 6
Five Little Sailor Boys Going For Law, One got in the Chancery and then there were four
Absent pistol
Listen to judge uorgreyva. Pawnshop and Blor left
to search for pistol. You will have a talk in by faith, then you
will have a talk with the judge. You will have a talk with the
doctor, who sits on the sofa. Rise into the room of pawnshop
even you will see, that the pistol of propal. Leave through the balkonnuyu door, iditol to the right and you
will have a talk with the faith, which stands next to the statue of
hawk in the angle of balcony. Iditol downward into the play room overhear the part of the
conversation between the judge and the doctor.
Narrakot is poisoned.
Solidamid - is written on the reverse side of the card Of
narrakota. Narrakot is poisoned. Antidote - skipidarovoye
oil is located in Bellman's Universal Embrocation. Embrocation is caused the terrible rash, when they apply it.
Light of pogas for the judge.
The light of pogas and faith goes into its room. Later
faith shouts. Iditol it is upstairs into its room.
Narrakot stumbles and falls downward but to stairs. We go
into the dining room s we see that the judge is shot down.
Generator - iditol into the wooden shed. Use a gas tank on
the generator. Click switch on the square panel to the right in
order to neglect generator.
Antidote - iditol in the side of apiary take bottle embrocation
on the grass after apiary. Give bottle to narrakotu.
Chapter 7
Four Little Sailor Boys Going Out To Sea A red herring swallowed one and then there were three.
Listen to conversation. You will have a talk with all even
you learn, which pawnshop knows the history of island and pawnshop it
learned voice on the plate. Judge bore wig. Control
remaining characters, who hid themselves in their rooms.
Who of them?
Blor departs to conduct investigation. Time to verify rest
in their rooms. Judge uorgreyv's body is absent in his
spal'ne.Tol'ko the faith it is located in the bedroom. Look all
around somewhat and prover' faith. Faith indicates that the
pawnshop left to kindle fire.
Doctor Armstrong proglochen by red herring.
Iditol to Shiprok point you will see bonfire. You will
look all around somewhat and return in the estate. Have a talk
with Blorom, pawnshop and faith next to the room of faith. Dr.
Armstrong propal. Pawnshop verified statuettes - them remained
three.
Chapter 8
Three Little Sailor Boys Walking In the Zoo, A big bear hugged one and there were two.
The bodies of judge uorgreyv and doctor Armstrong still be
absent. Pawnshop near the bonfire, Blor remained in its room
with the axe, faith sits in its room with the pistol.
Blora gripped bear.
Iditol in the film auditorium find judge uorgreyv's body.
It corpse and even warm, but is not shot down. Leave the house through the door of library and you will see
dead Blora. Its head is broken by marble statuette in the form
of bear. You will have a talk with the faith. Take
statuette. Iditol hence and prover'te bonfire to Shiprok point.
Return to the beach lower than Shiprok point and to the right to
the bay next to the beach. You will find Armstrong's body, him
carried out to the coast. It not long stayed in the water.
Chapter 9
Two Little Sailor Boys Sitting In the Sun, One got frizzled up and then there was one.
Faith was locked in its room, repeating last rhyme about the
fact that the sun must arise for the following victim. You will preserve game here. In this place you can select
one of two:
1. you will look around the house - prover'te the room of
prover' outside (apiary, garden) in order to lengthen time and then go
to Shiprok point and you will find dead pawnshop, bonfire exploded. 2. iditol immediately to Shiprok point you will have a talk with
the pawnshop. Save pawnshop bonfire it will before explode.
You learn The present Name Of pawnshop - Charles Morley.
Chapter 10
One Little Sailor Boy Left All Alone He went and hanged himself and then there were none.
Iditol into the house - you will hear the voice, which is
reached from above the stairs. You will preserve here game.
Rise you will upstairs and see loop. Listen to and you look the conversation of faith and elusive
Owen.
In this place you cost before the selection:
1. run into the door of tank and they will shoot down faith. 2. save faith, after taking marble statuette and after throwing
it in Owen's hand.
Original is the end of the game from agates To kristi
Listen to plate. Iditol in the dining room take
last matrosika.
Iditol into the film auditorium. Place last matrosika on
the small surface in the lower by right to the angle of the table, on
which stands the searchlight. Open before that closed of verniy
box. Take film "regards again". Place it on the bobbin.
Click to the switch and you look original end.
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