Prince Persii: Two thrones .:. Passage of game

Updated: 22.02.2006, views: 12200
 

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A The Beginning

We go forward and we roll through the hole in the door. Here to the left and directly, then unroll in the burning stone. We get in to the wooden boxes we to the right and jump to the stone in front. After this, we jump to the stone, it is pivoted to the left in wall and we jump to the wooden protrusion in front. Turn to the left and run through the wall to the following wooden protrusion. Turn to the right and run up through the wall in order to be grasped for the protrusion, we move more left on the protrusion and it is further for the angle. We jump and dvizhemsya forward to the stairs.

You will go down on stairs, iditol forward, also, in wall to the right. We jump to the post in front and we rise. We go around column and jump to the post in front. We rise on the following post and jump back to the post from behind. Turn to the left and jump to the wooden platform. From there turn to the right and climb the risen platform, then run to the rails to the right in order to climb on them (automatically). We jump to the post in the center of room. There unroll to the left and jump to the protrusion. We displace to the right and we jump. Unroll, nurse on the wall to the protrusion. You zaprygnite to the protrusion on top, then you will be displaced to the left to the open part. Climb and jump into the following room.

B. The Ramparts

In this room there is a fountain, drink water in order to restore its vital energy you will preserve game. Water can be drunk for restoring the forces out of any sources, but only it is possible to remain near the fountains. Is pivoted to the left dvizhemsya forward to the angle. Here you can use Landscape Camera (blinking ikonka in the left lower angle of screen). Camera can carry out zum (approximation) not only for the locality, but also for the characters, with whom for you it is necessary to deal.

We go to the right and we climb on the stairs into the following room. Again to the right, then into the door for videotape activation. here you waits the first enemy - guard, and also system Speed Kill. In order it to use, move unnoticeably for the back of enemy, until screen begins to be distorted. When this occurs, we start process. For conducting Speed Kill we harvest the appropriate button, when screen blinks and dagger sparkles simultaneously, otherwise Speed Kill will cease and it is necessary for prince very heavily. The first series Speed Kill training; therefore in you is time to be trained and intervals sufficiently long. For the guard usually be required two intervals in Speed Kill. We start Speed Kill. Use Landscape Camera, if you want. We run to the right, we jump through the rails and zaprygivayem to the post it is in front.

We slide on the post downward, we are stolen for the guard and we use Speed Kill. After you will be finished with it, run to the right to the edge of platform. We run along the left wall to the protrusion on the contrary. Then to the right to the end of the protrusion, we climb and jump to the following protrusion. We run to the right toward the end of this protrusion and jump to the following protrusion. Again to the right toward the end of the protrusion, then we jump through the slot to the right. Rapidly you get down on the stairs, you move for the back of guard and you start Speed Kill.

Here is mentioned battle technique - Free- Form Fighting, very similar to the system of the previous version Prince of Persia: Warrior Within.

We run to the column and get down on the stairs, then to the right and forward to the alley. Here you have the possibility to pouprazhnyat'sya in Free- Form Fighting against the guard. Buckle attacks are effective, especially Aerial Landing Slice. After struggle we run to the right to the protrusion. Further along the left wall we jump to the protrusion to the right. We climb to the protrusion and jump to the following protrusion. We run to the left, it is pivoted for the angle and we climb upward. It is pivoted to the left and we climb on the stairs.

In the following room we find protrusion above, we climb and go forward for videotape activation. After this, turn to the left and run to the edge of platform. Then along the left wall to the blind, on which you will go down downward. It is pivoted and we rush forward to our first basic struggle Free- Form Fighting with three guards. Are effective buckle attacks and attacks with the rebounds from the walls (Wall Rebound). If resistance is great, can use combination Grab Throw in order to fling enemies in precipice or fire.

We run forward after struggle and it is pivoted to the left into the following room. We climb on the stairs we on the contrary and jump to another stairs from behind. It is pivoted on the stairs and we climb upward. We run up through the wall to the right and we jump at the maximum speed at upper point in order to suffice to the protrusion to the left. You climb to the protrusion, you jump to the right, you run up to the stairs and climb upward. Here you will find the new alternative form of camera - from the first person (First Person Camera). Use it and again return to the normal mode. We further run from the platform forward, it is pivoted to the left and forward to the door, we climb to the protrusion to the left of the door. You climb to one more protrusion, and run to the edge of platform. Here you will meet with new enemies - archers. They are weaker than guards, but they very vex by their arrows. Fortunately, their attacks can be blocked, for which it is sufficient one interval in Speed Kill. Run along the wall to the left to the protrusion on the contrary, then await, until screen begins to be distorted. After which we start Speed Kill (you can destroy them from any place thus far screen it is distorted).

Hence we run forward and we get down on the stairs. If you want, can steal up unnoticeably to the guard in front and destroy him with the aid of Speed Kill. If no, you pass through the wall to the right to the protrusion. We climb to the protrusion, we run forward to the end and jump to the left to another protrusion. Again we displace to the end of the protrusion, we await, until screen begins to be distorted, and we include Speed Kill. Archer in front is located, we approach it we to the right and destroy it with the aid of Speed Kill. Run toward the end of the following corridor and you rise along the stairs at the end it. Then somewhat forward and with the last leap you fall into the new zone.

C. The Harbor District

Fountain here is located, use it for restoring the forces. Iditol forward to the edge of wooden platform, run along the left wall and reach by leap the following platform. We move to the protrusion to the left and we suffice to it. We displace to the right along the protrusion and for the angle, then we climb to the following platform. It is further on the beam to the right to the following protrusion, then to the right along the protrusion to the following beam. Jump to the beam on the contrary in order to reach the following platform. Then we roll through the hole in front and we fall into the following room.

You turn to the left, and you will see counter with the weapon, it can prove useful to you. Force open counter with the aid of the dagger, then turn to the right and be taken away to the beam. We jump forward from the beam in order to reach other beams, located above each other. We jump from the first beam to the second. This can frighten away birds, which will arouse suspicion in enemies, who be located below. Wait, until archer turns away also with the aid of Speed Kill you are finished with the guard. Then we move to the archer and check on it effectiveness Speed Kill. We run up through the wall in front of and in the leap reach the beam. Jump by the following beam higher, then we displace to the left to the following platform.

Another beam in front is located, jump to it. It is moved to the beam, which indicates to to center, we accomplish the delayed jump downward. Two guards will attempt to attack, be finished with them, as you will calculate by necessary.

It is pivoted to the right after this, and we jump to the beam in front. Move along the beam to the right, then jump to the following beam. To the left of you aperture is located, jump in it and take away to the following platform. We jump forward to the following beam, and we accomplish the delayed jump into the aperture. You will twist in the aperture and will finish off guard below with the aid of Speed Kill. We advance into the following room.

If it is must, use Landscape Camera, then move to the edge of platform to the right, directly to the birds. Wait, until guards engage their footholds, then jump to the beam in front. From this position with the aid of Speed Kill be finished with the guards, then move to the archer and send him following the rest. We climb on the stairs next to the archer and fall on the following platform.

It is moved along the beam and we jump to the rails on the contrary; however, do not climb over immediately them. Wait, until archer passes to the left, and climb over, as soon as it will begin to move to the right. Now it is possible to experience on it action Speed Kill. We roll through the hole in front.

D. The Streets Of Babylon

One additional fountain here is located. Run up through the wall to the right of it in order to reach the following platform. Can use Landscape Camera, then run along the wall to the right and be taken away by leap to the beam. Wait, until guard proves to be under you and screen is distorted, then use Speed Kill. Move to the archer and be finished with it analogously. We run along the wall to the left, we take away to the beam and then we jump to the following building.

Turn to the left and iditol on the stairs to the blind alley. Can use Landscape Camera, then run up through the wall to the left or to the right and jump. One additional leap, when you touch wall on the contrary, continue in the same spirit in order to rise to the protrusion. Climb the protrusion to the right, then reach by leap the following protrusion. We displace to the right to the following platform, then we climb to one more.

Be taken away to the beam to the right and move to the central beam. We jump forward to the following beam, then to one more. We displace we to the right and jump forward to the following beam, then to the left and one additional leap to another beam. One additional leap forward and you on the following platform.

Move through the rails on the contrary and move in parallel to protrusion on the contrary (above the black wall). Jump to the protrusion below. Use Landscape Camera and wait for, when guard to the left turns away, then rapidly be finished with another guard with the aid of Speed Kill. Now it is possible to return to the first guard. We run forward on the alley, until we reach the beam. It is moved on it we jump to the protrusion on the contrary, then we displace to the left along the protrusion and we take away to another beam. Jump to the beam, parallel to this, one additional leap from there to the following platform.

Forward on the passage to the edge of platform. Run along the wall to the right and jump, when you prove to be in parallel with the beam in the center in order to be taken away to it. Leap to the wall to the right or to the left, and from it to the beam above you. We advance and we jump into the following zone.

E The Palace Balcony

Fountain here is located. You move through the rails you to the left and jump to the platform below. Move to the edge, then run along the wall to the left, when you come alongside yourselves with the rails, cross by leap to the right side. Be taken away to the rails. Use Landscape Camera, then run up through the wall next and climb the protrusion above. We displace along the protrusion to the left to the beam and await, until archer far begins motion. Then use Speed Kill against the guard below. We advance and it is pivoted to the right, but we remain behind the brown lattice wall. With the aid of Landscape Camera control two archers. Wait, until guard in the foreground turns to the right, then rapidly rise and turn to the left into the following alcove (niche). Advance and scramble on the furniture, then run up through the wall and jump to the beam. We displace to the right along the beam to its edge, then we await, until screen begins to be distorted. We use Speed Kill on one archer, and then on the second.

Not far to the left of that place, where there was last archer, is located rock statue. Climb on it, run up to the wall and insert dagger into the plate. Jump and insert dagger into the following plate, then jump to the balcony on the contrary.

Run along the left wall and jump on the edge of balcony, when you reach shutter in order to be transferred to the following platform. The plate of press to the left is located, arise to it and open door in front. It is run into the door before it will be shut.

In the following room we climb to the table to the right and we move to the edge of platform. Use Landscape Camera, then run along the right wall and insert dagger into the plate, when you reach it. Jump to the beam below, then one additional leap, and insert dagger into another plate. From this position be finished with the guard below with the aid of Speed Kill.

Post to the right is located, you zaprygnite to it and rise on it upward. Hence you zaprygnite to the beam to the right and reach by one additional leap the following platform. Use Landscape Camera, then run up through the wall in front and be taken away to the protrusion. We displace along the protrusion to the right to the beam and we move to the end of the beam to the aperture. Jump into the aperture, be pulled in it and be finished with the archer below with the aid of Speed Kill.

Then be sent toward the rails, move through them and jump to the beam on the contrary. Wait for, when screen is distorted, then be finished with the guard below with the aid of Speed Kill. Iditol forward to the door to the right, by the barricaded furniture. You will crumble furniture by dagger and await, that the worried guard will be returned. Use Landscape Camera, if it is must, pass into the door and run up through the wall in front to the rails. However, we do not jump over through them. We displace to the right instead of this, until we pass guard. Then jump over through the rails and show it, as acts Speed Kill.

Turn to the left wall and run up to it, insert dagger into the plate above. We jump and insert dagger into the following plate, then we run along the wall we to the left and insert dagger into the following plate. One additional jerk to the left and you on the following platform.

Turn to the left and move to the table in front. We climb and we move to the edge. Use Landscape Camera, then run along the wall and prover'te fitness for work Speed Kill on the archer in front, after harvesting the button of his activation at the moment of contact shutter.

We run up through the wall to the left and we jump to the beam. We jump to the following beam in front from this beam, we displace to its end to the left to the protrusion. We climb to the protrusion and through the rails above to the following platform. Use Landscape Camera, be taken away to the table in front and insert dagger into the plate. We run along the wall we to the right and jump to the beam to the right. Forward it is pivoted along the beam, when we reach smaller beam to the left. Jump into the aperture in front from this beam.

Rapidly be finished with the aid of Speed Kill with the moved away guard, then return and destroy archer.

But if guard already too far from you, turn yourselves in the aperture s be finished first with the archer with the aid of Speed Kill. Then run forward along the corridor to the table in front. We run up through the wall we to the left and jump to the beam above. It is moved to the perpendicular beam and we displace to the right to the end of the beam. We jump and insert dagger into the plate, then we run along the wall we to the left and insert dagger into the following plate. Now (this most difficult) it is necessary to jump from the plate to the beam to on the contrary and attempt to preserve balance, otherwise guard will note you. After this, jump into the aperture, use Landscape Camera, turn yourselves and you will use Speed Kill.

Run forward into the following room. We run up through the wall we to the left and insert dagger into the plate. We run along the wall to the right to the protrusion, then we displace to the right toward the end of the protrusion. We climb to it and we pass to the following level. We be sent toward the end of Hall, then we run up through the wall and jump from the tightening plate in order to open door and to reach the beam. Rapidly you climb along the opened way and fall into the following zone.

F. The Palace

Fountain here is located. To the right of the corridor, complete of the concealed shafts, is located it, run rapidly so that they would not hook you. Move along the corridor, until you reach the first trap with the revolving blade. It is run immediately after blade will descend. The following trap - turned over panel, with one of the sides of the complete of shafts. We run to it, as soon as it will turn itself by normal side, and we run up through the wall in front. We move through the rails to the following platform.

Move to the edge of platform to the right. For you it is necessary to nurse along the wall to the right accurately at the specific moment in order to avoid by impact-knife edge. Since the way lies only through upper half of trap, wait thus far, blade they will not free this part of the space, then escape from all forces and in the leap reach the following platform, parallel to you.

Iditol forward to the edge to the right. For you it is necessary to nurse along the wall to the right accurately at the specific moment in order to avoid trap in the wall. Run along the wall and jump to the shutter at the end in order to reach the following platform.

In the following corridor wait, until trap in the wall in front begins to descend. Then we rapidly run forward above the shafts of trap, we run up upward and we take away to the following platform. Following trap - dual revolving blades. Wait, until both blades begin to descend, and then rapidly run forward. At the end of the corridor find the handle, with the aid of which it is possible to open the ceiling above you. Be wrapped up and you will look to the left, the switch is located above you. We run up through the wall and insert dagger into the plate in order to extend the block before you. Rapidly we jump to the block and run up through the wall to the left in order to reach the protrusion. You climb to the protrusion and jump in order to climb into the following zone.

G. The Throne Room

Fountain here is located. Iditol to the right of it be taken away to the statue of bird. Use Landscape Camera, then run up to the wall and insert dagger into the plate. We run along the wall to the right to the following platform, then along the wall to shutter and start Speed Kill against the archer in front. Run along the left wall to the following platform.

Use Landscape Camera, then run up to the wall in front in order to be taken away to the following platform. We run along the left wall and by leap shutter we reach the protrusion. We climb to the protrusion, then we jump and insert dagger into the plate. We jump to the following protrusion, then we displace to the right to the beam. We go to the center of beam and jump into the aperture. We fly downward, it is pivoted even we await, until screen begins to be distorted in order to remove one additional archer with the aid of Speed Kill. Hence turn to the left and you run up through the wall to the protrusion. We go to the right, for the angle, then we jump and insert dagger into the plate. Run to the right and jump, when you will be in parallel to protrusion on the column, then you move to the left for the angle and jump to the post. We slide downward to the middle post and await.

Control archer above. When it turns itself, you rise on six and jump to the rails of its platform, then rapidly you run up to it and start Speed Kill. Then it is pivoted to the right, we move through the rails and jump to the post. It is pivoted to the aperture in front and we jump to it, then we slide downward and it is pivoted.

Here it is possible to attempt to use for the first time dual Speed Kill against two guards. This is possible, if two enemies are located by a number with each other. Dual Speed Kill requires the agreement of four visual signals, but sends to that light of immediately both. It is similar, this only possible on top. Simply start Speed Kill and attack from this point.

Then turn yourselves and move along the corridor for videotape activation.

Now in you the dagger of time eats, and which is more important, your first force of the time:

recollection. You can wind time back and correct your errors. Good, not so whether? Each return devastates one your sandy capacity. For the replenishment of supplies of sand, you should destroy sandy enemies or break open containers in the hope, that they can contain sand.

Iditol forward, turn to the right and throw around barricades. Continue motion along the corridor and you will focus attention on cracks below; therefore you will hurry! At the end we run up through the wall to the left in order to reach the tightening plate we slip into the opened door.

Here in the floor cracks also appear, you be careful, since the section will in front fall through, before you will reach it. If you be mistaken, you remember: now you can wind time in order to correct its errors. We continue to move to the end of the corridor, then we run up through the wall and insert dagger into the plate above. Then we run we to the left and insert dagger into the plate, then again to the left and we fall on the following platform. Use Landscape Camera, run along the right wall to the curtain and you slide downward. It is rapidly run into the door before floor will be brought down, and we fall into the following zone.

H. The Trapped Hallway

Fountain here is located. Hence we go to the right and we pass along the corridor, until we reach to two panel- traps. We await, until the first panel turns itself normally, we intersect it and then we also intersect the second panel. Turn to the left and find new type trap - posts with the revolving blades. Here their two. Arise to the left and await, until the first passes to the right before passing past both.

The following trap - combination of two panels and post with the revolving blades. Arise to the side, wait thus far the first panel it will descend, you will ascertain that there is no post on the way, and you pass further past all traps.

The following trap is in front - post with the blades, then panel, then one additional post with the blades. Wait, until panel descends, you will ascertain that there is no post on the way, and you pass further.

In the angle tightening plate to the right is located, we run up through the wall and press it. Then it is pivoted and we run through the door, until it is opened.

Do not step to the floor in the middle or to the right, it will fall through. Go around in the circle to the left, reach the post in the distant by right to angle and you zaprygnite to it. We rise on the post, we jump to the following post behind, then still we rise and jump to the following post. We rise on this post, it is pivoted to the left and we jump to the protrusion on the contrary. You displace to the right, before protrusion it will crumble, you turn for the angle and jump to the following protrusion. You pass entire way to the end and then you jump to the post on the contrary. Then we jump from the post, before it will collapse, and we insert dagger into the plate in front. Hence run to the right along the wall to the following plate and you insert dagger into it, then again into third plate. Then we jump to the post opposite this plate and one additional leap to the following post. Finally, we jump to the left and we land to the beam, and from it we jump to the following platform.

Use Landscape Camera, then jump to the curtain and you slide downward. We jump almost in the very to bottom in order to avoid death and dvizhemsya on the aperture. We slide in the aperture and fall into the following zone.

I The Ruined Palace.

Fountain here is located. Hence we go to the left and it is further on the corridor to the following traps - post with the blades between two panels with the shafts. Simply we displace to the side, we await, until panel turns itself by normal side, and it is run.

It is pivoted to the left and we approach the following traps - await three panels in a number, until the first panel turns itself by normal side, and you rapidly pass their everything.

Following traps - three posts with the blades. We displace to the side, we await, when the first post begins motion from you, and it is rapidly run past all three. We go forward along the corridor, manifesting caution to the resultant cracks in the floor, we do not stop, soon it will appear room. In it the platform to the right beyond failure find, we reach by leap it. Further iditol forward to the wall at the end of the platform, then you turn to the left and run along the right wall to the following platform.

One guard here you waits. Be finished with it with the aid of Free- Form Fighting and advance to the rock block. We jump forward through the pit in order to reach the protrusion we displace to the left along the protrusion to the following platform. two additional guards will want to test Free- Form Fighting. Destroy them. On the corridor to the right in the box are located 10 units of the sandy credits, which can be used for the purchase of artifacts in division Extra Features of the main menu of game.

Return and iditol directly to the protrusion in front. We climb to the protrusion in order to reach the following platform. Be finished with the guard with the aid of Free- forms of Fighting. Then we go to the small platform. We go to the edge, and in the leap we insert dagger into the plate. Then we jump and insert dagger into the following plate and make one additional leap to the protrusion. You climb to it and you move to the left in order to reach to the following platform. It is pivoted to the left and we jump to the following platform, then we run along the right wall and jump to the shutter in order to fall on the following protrusion. You displace along the protrusion to the left and you fall into the following zone.

J. The Royal Chambers

Fountain here is located. You go forward, you become to the tightening plate and you pass into the door. It is further downward on the stairs, until videotape is neglected.

K. The Sewers

Fountain here is located. We go forward to the edge of platform and jump to the cross-beam. From it to the following, then to one more, and we fall on the following platform. Turn to the left, move to the edge of platform and jump forward to the following cross-beam. On it we displace to the left for the angle, then for one more. It is pivoted and we fall on the following platform.

We rise along the stairs to the edge of platform and jump forward to the cross-beam. We climb to it, then we jump to the protrusion in front. You displace to the left, turn for the angle, then again for the angle and fall into the aperture, you slide downward and you occur on the floor.

Now you will meet with new enemy - Reptus, against it can soak only Free- Form Fighting. These essences are not rapid, but it is very strong and they are defended well. However, they are too sensitive to the light; therefore they become vulnerable, when they fall in it. Simplest method to be finished from them - to take out them to the light and to rapidly finish off with the aid of Aerial Landing Slice. If there is no light hereabout, try the simple combinations of impacts (kombo). Reptus - this also the first enemy, who adds to you sand, if it perishes. After you will be finished with Reptus, iditol along the corridor, run up through the wall at the end and insert dagger into the plate in front. Hence we jump downward to the protrusion and get down into the aperture to the bottom. Jump to the cross-beam in front, and you fall downward, where two additional cross-beams are located, and you land to the floor. We drink water for restoring the forces, it is pivoted and we go to the section in front.

Use Landscape Camera, then turn to the left, run up through the wall and insert dagger into the plate. Hence we jump to another plate and run along the wall to the right to the protrusion. We displace to the right and it is pivoted for the angle, then we climb upward and it is pivoted to the right for one more angle. Come alongside yourselves with the post in the angle of room and you zaprygnite to it. It will begin to move downward.

We slide downward on the post, door is opened. Forward through the door, it is further to the beam, we jump into the aperture to the right and we land to the floor. Hence advance, until you approach the edge of pit use Landscape Camera, then turn to the left and jump to the protrusion of wall in front. You climb to it, you advance, then you jump and climb by one more protrusion higher. Then we displace to the right and we climb to the following protrusion, we displace to the right and we jump to the post in the center of room.

We jump from the post to the cross-beam at the opposite end, and from it to the plate on the moving wall, when it completely begins to move. Wait, when wall again completely enters, then run along the wall to the left to the following platform.

Use Landscape Camera, then turn to the left and run along the right wall to the aperture. Move downward, to the floor and then you displace to to center rooms in order to see on the videotape, however, which there waits you.

... to.tyue DARK PRINCE!!!

Black prince has only several differences from the standard prince, whom we know and we love. First, it constantly dies. Each second takes away in it the particle of its vital force, and if force concludes, it dies. Only method to supplement vital force - this to use sand. Fortunately, almost each box contains it, and there is never shortage in the fresh enemies, with whom for black prince it is necessary to deal...

Black prince exceeds his enemies in combat because of the chain (is activated as the second weapon). For you it is necessary to begin from the heavy duels, since the kishashchiye crowds Of reptusov will want to be finished with you. After you will finish off their all, iditol to the center of room to the stone, decorated with lion snout. Move aside stone (by your chain) so that would be opened the door behind you, rapidly you enter into it.

You take away to the beam you in front and jump to the following beam in front, then one additional leap forward to the post. You get down on it to the floor, where is located the group Of reptusov, which were pulled down in the expectation you. Destroy their all and advance from the room. It is pivoted to the right and we jump to the cross-beam with the aid of the chain. One additional leap, we displace to the side and we replenish stocks of sand from the pots on this platform. At the levels with the black prince frequently is necessary to accomplish the delayed jumps - they all is implied the use of a chain.

Hence we go to the beam, we jump forward and we reach the aperture. We slide downward and we drop to the bottom, where another group Of reptusov waits you. After you will be finished also with them, move aside stone and pass into the opened door. We run up through the wooden wall in front to the protrusion above. We displace to the left and for the angle, then we climb and zaprygivayem to the following platform. We are repaired with sand from the next located pots and it is pivoted.

We run along the right wall to the stairs on other side and rise on it to the following platform. We go forward and to the left, we climb to the platform and insert dagger into the plate in front. After wall will move, jump to the cross-beam, then to one more. We climb to the cross-beam, we await, when panel- trap in front turns itself by normal side, then rapidly we jump from the panel to the wall and it is further from one wall to the next in order to be taken away to the platform above. Iditol forward and take away sand, then follow on the corridor to the edge of platform. We go to the beam, we jump to the aperture in front and dvizhemsya downward.

You recently touched pond with the water of life. She converted prince into the black prince. They did not expect? Well that zh, is already late something to change, only your will to advance can to save.

Thus, we proceed forward and zaprygivayem with protrusion to the right. Hence we jump to the protrusion to the left, then we jump and climb to the protrusion above. Displace to the left and come alongside yourselves with the moving wall. Jump and insert dagger into the plate on the wall, when it descends to your level, then run to the left, when it rises in order to reach the following platform. We go forward into the following room with four Reptusami, and we terminate their all. To the left of the third arch plate is located, you insert into it dagger in order to open door in front. It is run into the door before it will be shut.

Now in you is the possibility to obtain your first Life Upgrade (upgrade of life), which increases the reserve of life. If you this want, read the following division, otherwise pass it.

LIFE UPGRADE 1

Blind to the left is located. You pass for it and iditol to the edge of platform. We jump to the following platform, then it is pivoted to the right and we jump to another platform. Turn to the left and move to the beam, then jump to the following beam, then to one more, and to one more in order to fall on the following platform. It is pivoted to the right and we displace toward the end of the following beam, then we jump forward in order to reach another beam. Turn to the left, jump to the last platform and get drunk water from the fountain in front in order to pass into corridor Life Upgrade. Not bespokoytes' about the loss of your sand in this corridor, if you die, you will fall into the beginning without any consequences. Only benefit from the sand - this to reach the end of the corridor. First you will meet the pair of the revolving blades. Wait, until they descend, then rapidly you pass past them. We take away to the beam in front and let us hang on the hands. We displace forward to the perpendicular beam and we take away to it. Move conversely to to center and forward to the edge of beam. We await, when two revolving blades pass, then we jump to the following beam. Finally, we approach as close as possible to platform, without leaving beam. When the revolving blade in front descends, jump forward and iditol to the light in order to obtain Life Upgrade. Then you they tele-PORTAR conversely to the fountain. Hence simply return conversely, from where you arrived.

Is in front trap with two revolving blades, and after them one more with the shafts. We await, until they pass blade, then it is run past them and through the trap with the shafts and we stop. We await, until the following blades pass, it is run past them also we fall into the following zone.

L. The Tunnels

Fountain here is located. Iditol forward, until you reach the edge of platform, then run along the wall to the left and at the end by leap reach the following platform. It is pivoted to the left and we run along the wall to the right to the stairs. You rise along the stairs, then you jump to the protrusion to the right and you climb to it. here you waits new trap - flying arrows. You jump to the following protrusion, but you continue to viset'. You await, until arrows fly, then you climb and jump to the left. Again you expect, until arrows fly, then you climb, you jump and climb to the platform above. It is hence pivoted to the right, until you reach the edge of platform. Jump to the platform in front, then jump again to the following platform, where you they wait two new enemies - sandy archers. They in essence the same as usual archers, but supplement sand, kill with the aid of Speed Kill one, and then another, until they turn themselves to you by back.

Hence we run up through the wall to the protrusion above and we climb to it. We displace to the right, then we jump and climb to the following protrusion, then one additional leap we climb to the following protrusion higher than this. You displace you maximally to the right and fall on the protrusion below. It will be broken; therefore rapidly we displace we to the right and jump to the protrusion above.

Hence we jump to the protrusion on the opposite side of wall and displace to the right. Then jump to the following protrusion, displace to the right and fall downward on the following protrusion. This also will be broken; therefore rapidly displace to the right and you zaprygnite to the following protrusion at the end. You climb, you jump to the protrusion on other side, until this protrusion also is broken. We displace maximally to the right, then we jump and climb to the following protrusion. You again displace maximally to the right.

Wait, until arrows fly, then you jump and climb to the protrusion above. We displace maximally to the right, we again await arrow, then we jump we upward and displace to the right on the following protrusion. We climb.

Protrusions above are advanced. We await, until they leave both, then we jump and climb on them, we displace to the right, we jump and climb to the platform above for activating of videotape and entry into the following zone.

M. The Fortress

Fountain here is located. Use Landscape Camera, then slide into the aperture. You will see two new enemies and new object. This object - sandy gates, and you can obtain new sandy forces from them. Gray enemy - sandy guard, the sandy version of usual guard. Red enemy - guard of sandy gates, and it has two special features. First, it can cause help from the sandy gates. But since you cannot use sandy gates, until all enemies around them are killed, this is problem. In the second place, against it be required three visual intervals in Speed Kill.

Wait, until sandy guard proves to be under you, then use Speed Kill. After you will be finished with it, displace for the back of the guard of sandy gates and also destroy him with the aid of Speed Kill. You remember that you always can use the rewinding of time, if which goes not then.

Then we begin on the sandy gates and we supplement our reserves of sand one additional reservoir for the sand - Sand Tank. Now them in you four.

After this, you go to the left and you displace to the edge of platform. We await, when panel- trap turns itself by normal side, then we run through the wall and jump to the cross-beam. We jump further to the following cross-beam, and it is still further to the following platform with the sandy archer. You become behind it and use Speed Kill.

It is pivoted to the left and we jump to the hanging chain. You get down on the chain downward and you await.

You will hang there, until two sandy guards approach each other, and you kill both dual Speed Kill. Hence you go around the building, you find sandy archer and again you use Speed Kill. Below Is located The sandy Box, Which contains 10 Sandy Units.

You return to the chain, you run up through the wall to the roof of small cabin next to the chain. Hence we run up through the wall and insert dagger into the plate, then we jump and insert into one more plate above. Then we run to the left along the wall and insert the dagger into the plate, then again we run along the wall to the left and we jump from one shutters on another, which will transfer you to the protrusion. We fall downward from the protrusion, it is pivoted and we run up through the opposite wall to another protrusion. We await, when sandy guard above does not turn himself, then we jump and climb to the rails and we use against it speed Kill. Then you advance for the back of sandy archer and again you use Speed Kill.

Handle here is located, turn it and then advance to the narrow edge of platform. We await, when panel- trap turns itself (the first of them it was opened by handle) and we run to the wall in order to reach to the following platform.

What this? Wow, black prince returned.

A torch on the wall can be used for the displacements (to be hooked by chain in flight) which will increase the possibility of black prince to run in the walls. We run along the left wall and jump from the torch to the following platform. We jump forward and it is moved even to the following platform, then we fall downward on the sandy archer and we prepare to use Speed Kill.

You are finished with the sandy archer, then you jump back to the protrusions in order to rise to the platform above. Use Landscape Camera, then run along the left wall, jump to the torch and again to the chain next. We slide we downward and kill sandy archer below with the aid of Speed Kill. For the black prince work Speed Kills from the chains requires nothing, except initiation. Good, truth?

We fall downward, dvizhemsya to the following sandy archer we apply Speed Kill. After this, you become for the rock column and you await patrol sandy guard. When it turns away, we steal up to it and we carry out Speed Kill.

This will draw whole crowd of enemies. Do not turn on them attention, instead of this turn to the post next to the rock column (next to it they are located two vases) and rise on it. We jump to the cross-beam in front, then alternately to three more, then we jump to the plate and insert dagger in order to open gates.

We fall downward, it is pivoted to the winches, we pass and we fall into the pond with the water of life. You again prince. We go forward to the new episode.

KOLESTNITSA

It is easy to govern chariot. However, it conceals and danger. If you cut into anything besides the enemy, you will die. On the whole, you be careful.

Another chariot at first will attack you. Does not make it possible by it to send you into the wall, and attempt themselves it to there direct. You be careful, however, in order by itself in this case not to cut into the wall.

Bifurcation in front is located, move to the right. Here you they will attack two enemies, one after another. On the following bifurcation turn to the left and destroy the following enemy, who will appear. On the following bifurcation can turn to any side, but you remember that the upper road will be partially blocked by the chariot of enemy. Be finished with the enemy, who will be taken away to your chariot, and you mchites' forward to the dangerous decoupling. And to the new videotape.

Forward toward the end of the lane. Use Landscape Camera. Then we run up through the wall to the protrusion, we jump and we take away to the protrusion above and it is pivoted for the angle. Then we jump to the following protrusion, then we jump and climb to the platform above. Turn to the left and rise on the stairs, jump to the protrusion to the right, then to the protrusion above. Hence jump to the stairs on the opposite wall and rise to the following platform.

Turn to the right and iditol toward the end of the lane, then you move through the rails to the right and jump to the stairs. We rise along the stairs, we jump to the protrusion on other side, it is pivoted for the angle, we jump to the following stairs and rise. We jump to the rails to other side, we move and fall into the following zone.

N. The Lower City

Fountain here is located. Iditol forward and be taken away to the beam. Use Landscape Camera, then jump to the following beam. We advance and it is pivoted to the right in the following perpendicular beam, then we displace to the edge and jump to the protrusion. You go to the right and for the angle, then you fall downward on the following protrusion, and again downward to another protrusion. You are lowered on the hands and displace to the right, until you reach the beam, then you displace to the edge, you jump to the beam in the aperture and fall on the following platform. It is pivoted and we displace to the edge of platform to the right, then we run along the wall and on the shutter start Speed Kill against the sandy guard. You pass into the door and with the aid of Speed Kill you destroy another sandy guard.

It is pivoted and we move through the rails. Use Landscape Camera. Then we fall we downward and insert dagger into the plate below. We await, until screen begins to be distorted, and we carry out Speed Kill against the sandy guard. Then rapidly advance and be finished with another sandy guard. Turn to the right and move to the following beam. We jump to the cross-beam and fly into the aperture. We slide downward, it is pivoted and we await. When screen begins to be distorted, we carry out the dual Speed Kill. Then we rapidly rise upward and around the portal for the back of the guard of sandy gates and again we use Speed Kill. We go into the sandy portal, you expect there 100 sandy units.

We pass into the arch to the left, step into the lane, but the stop, we return to the arch and we start Landscape Camera in the direction of lane. We await, when two sandy guards leave it, then we leave, we approach a sandy guard to the left and we use Speed Kill, then we are investigated with the sandy guard to the right. We climb to the stone with the brown linen above and then we run up through the wall and insert dagger into the plate. Run along the wall to the right to the protrusion. You displace to the right and you climb into the following room.

here you wait the enemies most dangerous to the present moment - hunting dogs. It is heavy to fall in these creatures and they steal your sand! The best method to be governed with them - this to be defended. Block constantly, until you see, that the dog attempts to steal your sand (large cloud of sand rises, when they attempt to make this), then you rapidly kill by their one impact of its dagger. However, they not will make this, if you not had sand. In this case for you it is necessary to return to the standard attacks. The easiest method to kill their in the usual way - to bring down them from the feet, is better by second weapon, but dagger also completely will approach. Attacks with the rebounds from the walls are very effective in order to bring down dog from the feet. Then finish by its dagger. In this division their two, yes, you can battle with them only with the aid of Free- forms of Fighting. To the right in the first dark niche there is a trunk with the sandy units.

Turn to the left, iditol forward to the edge of platform, then run along the wall to the right to the following platform. It is pivoted to the left and we jump to the following platform. We run up through the wall and move through the rails, then it is pivoted to the right and we jump to the following platform.

Time to again become black prince. Rapidly we run forward and we jump to the following platform. Rapidly we run along the platform, until it is pulled down, and we jump to the cross-beam. You take away to the cross-beam you on top and jump forward to the platform above, you use Speed Kill against the sandy archer. Then rapidly we run along the left wall, we jump to the torch and it is further to the following platform. Rapidly we run and it is pivoted to the left, until platform is pulled down, and we jump to the edge, then to the stairs on other side. You rise along the stairs and fall into the following zone.

O The Lower City Rooftops

You reached the pond with the water of life and you again become prince. Fountain here is located. Iditol from the fountain to the right and await, when sandy archer on the building on the contrary turns himself by back. Then we jump and kill it with the aid of Speed Kill. Another sandy archer below is located, you await, when it turns itself, you jump to it and also you use Speed Kill.

Run along the right wall and jump from one shutters on another on the opposite wall, then one additional leap for videotape activation. It is pivoted to the right and then to the left in order to reach the edge of platform, then we jump to the platform of the next located house. You run up through the wall on the contrary and you await, when sandy archer turns himself by back. Then we climb and kill it with the aid of Speed Kill.

Remain after the vegetation and use Landscape Camera for the observation of two sandy archers on the nearest roof. Await, when they are turned by back, jump to the right-most part of the protrusion (for this leap from your platform it must be executed to the left along the diagonal), but do not climb. Birds it is flown up, but if you sufficiently far to the right, sandy archers you do not note. Await, when they are turned by back, then use Speed Kill first against the archer to the left, by a hearth against another archer to the right.

We take away to the following platform and we activate videotape. Turn to the building from the videotape and jump to the nearest roof. Use Landscape Camera, then run along the wall to the right and jump shutter to the chain. We get down on the chain and await.

Here you they wait two sandy archers. Wait, until the patrolling sandy archer is displaced to the left, and another sandy archer will not turn himself to you by back. We fall downward and we start Speed Kill against the sandy archer to the left, and then against his partner. Iditol through the door aperture to the edge of platform jump to the protrusion on the contrary. We jump downward to the following protrusion and we again get down downward. We go forward along the corridor to the blind alley, then we run up and insert dagger into the plate. Then we jump back to the protrusion. We jump to the protrusion above, and we jump again to the following platform. Run along the wall to the right and insert dagger into the plate, then you jump you downward and insert dagger into another plate. We land to the lane.

Iditol forward and break objects, then run up through the wall and insert dagger into the plate. Zaprygivayem and we insert dagger into the following plate, then we run along the wall we to the right and insert dagger into the following plate. Two doors will be opened.

Hence it is possible to obtain the second Life Upgrade.

LIFE UPGRADE 2

Jump downward and you penetrate the distant door, rolling into it. Run forward to the edge of platform and jump to the protrusion below. Then we jump to the following protrusion more left and it is below, then to one more protrusion. We displace we to the right and jump to the protrusion on the contrary on other side. We land to the floor. You are turned and go along the corridor, you run up through the walls, when you reach them. At the end the fountain find, get drunk from it in order to begin Life Upgrade. At first for you it is necessary to overcome two panel- traps. Wait, until they both are turned by normal side, then run forward to the beam. Trap with the arrows is in front, we await, until they fly, and we jump to the beams. Rapidly you displace to to center cross lines of beams. Again you await, until arrows fly, then rapidly you displace toward the end of the beam and jump to the following beams, rapidly you climb in order not to undergo attack. You displace to the left to the following beam and you advance to the edge. Here it is necessary to deal concerning the outstanding protrusions. We await, when lower protrusion disappears and appears again, and rapidly we jump to it. Then IT IS VERY rapid zaprygivayem to the protrusions above, as soon as they will appear. We run into the light and is obtained Life Upgrade.

We jump downward, we run into the nearest door and fall into the following zone.

P. The Arena

Fountain here is located. Break pots to the left and be stored up a little more by sand, it can prove useful to you in the struggle expecting you with the boss, turn to the right and be directed to arena, the first boss already awaits you there.

Boss: Klompa

You will look videotape. It does impress, not truth? Not bespokoytes', this boss can be finished off, but this can be a little tiresome, if you do not know what to make. Klompa can use several basic attacks in the beginning of struggle. When you are located near it, it can use seizure, which by itself will little injure (actually, this for you not mortally), but if it flings you to the shafts around the arena, this will be considerably more badly. It also can deliver the impacts by one hand even by two hands, the impact by sword, it is possible to avoid from entire this, simply escaping by flight.

In order to kill Klompu, for you it is necessary to use platforms on the edge of arena in order to rise to its height. On the wall reach the incline. Rise on the incline and along the wall to the right to the beam. We take away to the beam, then we jump to the right to the following platform. We rise on the following incline, we run up through the wall and insert dagger into the plate. Then we run to the left to the last platform. Klompa always will attempt to apply to you impact, but if you are sufficiently rapid, to you not about which to worry.

Take away to the beam and start Speed Kill. For Klompy is required the correspondence of three visual signals Speed Kill. The first - when you jump, the second - when it you it will grip, the third - when you will prove to be on its face.

Run along the edge of arena to the left to the following incline. Then you run up on the incline and insert dagger into the plate. Then we run along the wall we to the right and insert dagger into the following plate, then we run along the wall to the right to the platform. You rise on the incline and run up through the wall in order to insert dagger into the plate. Then we run along the wall to the last platform.

Take away to the beam and start Speed Kill. For Klompy again is required the correspondence of three visual signals Speed Kill. The first - when you jump, the second - when it it will raise its hand towards you, the third - when you will prove to be on its head.

Now begins the most difficult in the struggle. Klompa will undertake several new attacks, are most dangerous its swingings by sword. If it you hooks by sword - this is end, to it it is sufficient one impact. In order to avoid this, roll forward to it or to the side. Do not make with salto back, since it will reach you by sword even during the flight. Klompa can still deliver the direct impact by foot, which is sufficiently perceptible, but real threat begins when this impact is accompanied by the impact by sword, you be careful, cannot be avoid practically. Klompa can also simply you trample, which is already very perceptible. But if it simply on you begins, this is still more- less. You store your sand for the rewinding of time during the successful impacts Of klompy by sword.

In order to finish off it, prove to be in it after the back and you bring one for one impacts on the feet. Its vital force will begin to melt. Klompa will attempt to be displaced and to counterattack, but if you are move correctly, soon you it you will cover. He should break one foot, then another, and then you it will remain to only carry out the latter Speed Kill. Visual of signal three, one - its lower part of the back, the second - prince in air, the third - prince from behind on the neck. If you pass at least one, Klompa will throw out you and will a little restore health, and for you it is necessary to repeat entire maneuver again. You will complete Speed Kill and it will be finally finished with The the klompoy. You look the following videotape.

Q. The Arena Tunnel

Time For The black Prince! Rapidly we run along any wall to the platform on the contrary. Then we run up through the wall in front in order to reach the protrusion. You displace to the left and you await, when protrusion is advanced, then you jump and you fly to the protrusion on the opposite side (with the aid of the chain). You climb to the following platform. You go along the corridor to the end of this platform, where you waits new trap - moving crusher. Usual crusher in front is located on the opposite side of pit, you await, when it begins to be pulled, then you scatter and are repulsed from the edge, you fly to the protrusion on other side. If you are sufficiently rapid, the first crusher will not take you. Then we climb to the protrusion, we await, when crusher turns itself to the secure situation, and zaprygivayem to the following protrusion, and then to one more. Directly beam is located above you, you zaprygnite to it or you will be displaced to the left along the protrusion and you zaprygnite from there. Then we jump to the right, we await the secure situation of two crushers, and then IT IS RAPIDLY exerted distant by right to angle in pots and we replenish stocks of sand. You turn you to the left and get down on the stairs downward after this. With the aid of the chain you move aside block opposite you, you climb to the stairs to the level of platform, you jump to the platform and rapidly you run forward and you roll into the door.

You here supplement the reserves of sand somewhat, then you run along the right wall to the right and you jump to the torch and it is further to the protrusion. We displace to the left and zaprygivayem to the protrusion above, then we jump and fly to the opposite protrusion. Zaprygivayem to the protrusion above, then leaps to the right from the beam to the beam to the following platform. You go to the right through the door, you turn to the left to the pond with the water of life and you again become prince. You go forward to the right, you activate videotape and fall into the following zone.

R. The Balconies

Fountain here is located. On the platform in front of you they wait two enemies, wait, until they are turned to you by back. Then run along the right wall and start Speed Kill against the sandy archer. After this, you use Speed Kill against the sandy guard. We climb to the block to the left and is utilized Landscape Camera. Here you have two possibilities. Either you await so that it would approach nearer you, and then you use a shutter you start Speed Kill or you await, when it will be moved away from you, then you use a shutter in order to jump to it you apply the usual Speed Kill. In any event, run along the left wall and use a shutter in order to reach the following platform. Hence we move through the rails on the contrary and then we jump to the following platform. We take away and is utilized Speed Kill against the sandy guard. Then you move through the rails, where stood sandy guard, to the following platform, further you run up through the wall you on the contrary and insert dagger into the plate. Then run to the left and insert dagger into the following plate, and again into third. Further run to the left and jump, when you come alongside yourselves with the chain. We get down on the chain and start Speed Kill against the sandy guard.

You are turned and take away to the beam, then move to the edge and jump to the chain on the contrary. We get down on the chain and await, until two guards far approach each other, and we use the dual Speed Kill. You will look through the rails and you will see the guard of sandy gates. Wait, until it begins from you to be moved away, then move through the rails, jump downward and start Speed Kill against it. We approach the sandy gates and we obtain the new force of the time: Eye of the Storm (eye of storm).

Eye of the Storm - very available power. It can slow down time for in all all around, but not for you. With its aid battle to you will be more easily, and you will be able to penetrate the traps, through which cannot be otherwise passed.

After you will obtain this force, you return to the rails, through which you jumped over. We run up through the wall and move through the rails. Iditol forward, until you meet with the group of enemies. Here against them for you it is necessary to use Free- Form Fighting. Enemies only four, two sandy guards even two sandy archers. Battle against them, as before, but now you can slow down time. Thus, forward! If sand begins to conclude, you always can return to the street and supplement reserve in the sandy gates.

Now pass into the door below, after opening it with the aid of the tightening plate on the contrary. In order to carry out this maneuver, we will use Eye of the Storm, then we run up and press tightening plate. It is pivoted, we jump downward to the level of street and mchimsya into the door.

We roll and fall into the following zone.

S. The Dark Alley

Fountain here is located. Hence turn to the right and iditol into the light between two walls. Use Landscape Camera, and you will clear to itself road by any weapon. We run up through the wall and jump upward from the wall to the wall to the plate we above and insert into it dagger. Further run along the wall to the right. Again to the right, we run up through the wall to the protrusion and climb on the stairs upward.

Wow, that for the form! Iditol forward and jump downward to the first roof. This will frighten away birds. We await second, but we do not run to the rails, otherwise sandy archer will below note you. Use Landscape Camera, jump downward, when it turns itself to you by back, and start Speed Kill. However, you be careful so that another sandy archer would not on the contrary note you, when you will make all this. We hide after the rails, until the second sandy archer turns himself by back. Then we jump to another building and we use Speed Kill against it.

Further we run up through the wall opposite you for videotape activation.

After videotape we hide after the jugs with the grain. You do not approach closely to the rails on the contrary, otherwise sandy guard it will in front note you. Hence you, possibly, will note its only head. If no, use Landscape Camera. When it turns itself, jump through the rails and start Speed Kill against it.

Hence run up through the wall in front and insert dagger into the plate. We further run to the left along the wall and insert dagger into the following plate. Then we run to the left along the wall to the following platform. Here for you one must pouprazhnyat'sya in Free- Form Fighting against the sandy archer and the sandy guard. Act as usual, remembering, however, that you can throw out them from the roof, if that.

After you will be dismantled with them, jump to the following roof in front of you. two additional sandy guards will want to test you in Free- Form Fighting. You remember also that you can use post in the middle for the attacks with the use of a column.

The videotape is activated after this.

After videotape we pass into the door and it is pivoted to the left in wall. We take away to the beam and we jump into the aperture in front. We slide into the aperture, it is pivoted, we jump and insert dagger into the plate. Then run along the wall to the right and get down downward on the blind. Iditol along the corridor to the end, run up through the wall to the right in order to reach the following platform.

Run along the wall to the right to the blind, then jump from the blind, when you prove to be almost below in order to fall on the following platform, otherwise you will fly away into the netherworld. We pass into the door in front, it is pivoted to the left and it is exerted between two walls. Use Landscape Camera, then run up through any wall (before this you do not go forward to the support, otherwise with the leaps you it will mix ceiling) and jump from the wall to the wall, until you reach the protrusion. We displace along the protrusion to the left, until we reach the beam, we go to its edge and jump to the following platform.

Turn to the right, run along the left wall and move through the pit. Rise on the stairs to the left and even on the following stairs. It is pivoted to the right and we look videotape.

T. The Temple Rooftops

Fountain here is located (directly after you in the darkness, it is possible immediately to not note). Arrived time for the new enemy - chameleons! They are very similar to Reptusov, but largest difference in them that that the chameleons are invisible, thus far to them not to apply impact. Well, it is almost invisible. You can distinguish their outlines, if you get accustomed attentively. They izdayut very loud distinctive (and unpleasant) noise, when they are located by a number. Can test on them free- Form Fighting. Their pieces five here, or near that.

As soon as you will land (to the left of the place of landing it is possible to look trunk in niche), iditol forward and to the right for the large obstruction. From its right side you run up and insert dagger into the plate. Then you zaprygivayete to the protrusion and you displace to the right for the angle and it is further for one more. We jump to the post opposite you and insert dagger into the plate near it. Further run along the wall to the right and jump shutter for videotape activation.

From the place, where you began, you jump forward to the platform. Carefully, Here Chameleon. Kill it, then you will focus your attention on bell. We draw off it so as to be taken away to the alcove above.

After drawing off it, we run up through the wall to the alcove. We climb, then we run up through the wall and insert dagger into the plate for videotape activation. We jump from the alcove downward, we take away to the bell and we jump from it, we run along the right wall to the platform, on which you thus far jumped. We penetrate the door before it will be shut.

Turn to the right and jump through the pit to the protrusion on other side. We displace to the right, we jump and insert dagger into the plate opposite you. Further run along the wall to the left to the protrusion. We rapidly displace to the left, until protrusion crumbles, we jump we forward and insert dagger into the plate. We run along the wall to the right to the protrusion. Iditol entire way to the right, then jump and insert dagger into the plate above. We jump to the plate we on the contrary and insert into it dagger. Jump to the protrusion below and rapidly displace to the left. Further climb to the protrusion and jump to the protrusion on other side. Then we rapidly displace to the right and zaprygivayem to the following protrusion, until your disappears.

Hence you take away to the protrusion and displace to the right. Then you zaprygivayete to the following protrusion. We displace right, then we fall downward on the following protrusion and we move to the right. Jump and insert dagger into the plate on other side. Further run along the wall to the left and jump to other side. We go forward and we run up through the wall to the protrusion, we climb and jump over into the following room.

Hunting dogs here you wait. Kill them, as you made before. Their only five then iditol to the right and be taken away to the small rock block. Use Landscape Camera, then run along the wall to the right, until you come alongside yourselves with the cross-beam, and you zaprygivayete to it. We jump and insert dagger into the plate. Platform will rise. Jump and run to the platform, you run up and take away to it, run along the left wall, singing arc it is further to the following platform.

Then run along the following left wall, again singing arc you jump, when you come alongside yourselves with the cross-beam. We climb to the cross-beam, it is pivoted and we jump to the wall. You take away to the wall and jump to the wall on the contrary with the large plate and it is further to the protrusion. We displace to the right along the protrusion in order to be taken away to the following platform, we run up through the wall and insert dagger into the plate. Further we run along the wall to the left and we jump at the end to another cross-beam. We fly to the beam on the contrary and we await. You will include Landscape Camera and jump to the following platform.

Use Landscape Camera, then turn yourselves and move through the narrow rails. Hence we jump to the beam and it is further in order to insert dagger into the plate on the wall. Run along the wall to the left, jump shutter to the following plate and insert into it dagger. Further we run along the wall we to the left and insert dagger into the following plate.

Here we await, until two sandy guards approach each other, and we carry out the dual Speed Kill. You further go around sandy gates and kill the guard of sandy gates with the aid of Speed Kill.

You go into the sandy gates and take away the new sandy capacity of (Sand Tank). Now them in you five!

You do see bell in this room? Represent that the window by rad with the bell, leaves to the north. Hence take away bell into the southeastern angle of room. There be taken away to the bell and run up through the wall in order to insert dagger into the plate. Then we jump and insert dagger into the following plate, again we jump and climb in order to activate videotape.

You move through the rails in front and jump to the rails on the opposite side. We move and it is pivoted handle. After this, we return through the rails and we jump downward. We take away to the rock step, then we run up and insert dagger into the plate. Further we run along the wall we to the right and insert dagger into the following plate, and we again make the same with the third plate. Then jump so that the wall would be opened, climb and jump downward from other side.

Here are located two handles - one to the right, another to the left. Stretch handle to the left, and then handle to the right in order to activate videotape.

Stretch handle to the left after this, in order to activate another videotape. Then stretch the same handle again in order to activate one additional videotape.

Again these cursed hunting dogs. Them are only four. After you will be finished with them, return conversely to the wall, with which you jumped, run up on it and jump back into the belfry. Then return to the very first handle, which you pulled, stretch it again for videotape activation.

Push bell under the plate, then be taken away to the bell, run up through the wall and insert dagger into the plate for videotape activation. You it will be necessary to again insert dagger into the plate after videotape and then to climb to the left and to pass into the door.

In this room move along the protrusion to the left to the aperture. We displace along the protrusion to the end, then we jump and insert dagger into the plate. Then we run along the wall to the left and we take away to the following platform. Further run up through the wall and insert dagger into the plate, you jump and take away to the protrusion. Then move to the right for the angle and zaprygivayte to another protrusion. It is pivoted for the angle, we go to the following small protrusion and zaprygivayem to it. Further jump to the plate and insert dagger into it. Then run along the wall to the left to the following platform. We go along the corridor and fall into the following zone.

U The Temple

Fountain here is located. Opposite the fountain plate, you run up through the wall and insert into it dagger in order to open door. Iditol forward and downward on the stairs to the end for videotape activation.

After videotape you again are converted into the black prince. You move through the rails and jump to the protrusion on the contrary. You fall downward on the beam, then you climb and jump to the beam in front. We await, when screen begins to be distorted, and we carry out Speed Kill against the sandy guard below. We kill the appeared hunting dog, then we run along the left wall and we take away to the following platform. Use Landscape Camera, then turn to the right and run along the left wall jump, when you come alongside yourselves with the cross-beams, then you fly from the first cross-beam to the second to the platform at other end. Then it is pivoted to the left, we run along the right wall, at the end of which zaprygivayem to the beam, and from it we jump to the following beam. We await, when screen begins to be distorted, and we carry out Speed Kill against the sandy guard below.

Kill two hunting dogs (their two), then move aside stone in front from the wall with the aid of the chain. After which you zaprygnite to the stone. Further run up through the wall to the right and at maximum point be taken away by leap to the following platform. It is pivoted to the right and we pass into the door.

In the following room we jump and hang on the edge of platform, and we displace to the right along the protrusion. Use a chain in order to move aside stone. We jump to the stone. It is hence pivoted to the right and we run along the wall, are utilized for the long leaps two torches, we jump from one shutters on another and fall on the following platform.

You rise and you use Speed Kill against the sandy guard in front, then dual salto and Speed Kill against the sandy guard behind you. Finally, you will finish off the hunting dog, that will appear. Use Landscape Camera, then iditol into the arch and run along the right wall, the leap through the torch, one additional leap at the end of the wall and long leap to the following platform.

Hence turn to the left and run along the right wall to the aperture in front. We jump and fly over to the following aperture, you will go down downward, then we jump forward to the following platform. It is here pivoted to the left and we run along the right wall in order to reach the following platform.

We run up through the left wall and jump to the following platform. Is here utilized Speed Kill against the sandy guard in front, then by a dual salto back and Speed Kill against other.

Hence iditol into the arch turn to the right. Use Landscape Camera, then run along the right wall to the blind. We slide on the blind we downward and jump to the right before let us touch floor, then long leap to the following blind. We again slide downward, but already to the floor itself.

Here you are located several Reptusov. But also sand table with 10 sandy units. Be finished with Reptusami, then run to the tightening plate and open door. It is run into the door, until it is shut. In the following room tightening plate also is located, you will begin on it, will appear several traps. The first of them - the revolving blade, we roll under it to the right. Then it is run through two crushers, when they are pulled, and finally we roll past the last revolving blade to the right. Can also use Eye of the Storm here.

It is run into the door at the end and we find pond with the water of life. You again become prince.

To the left of you handle is located. Stretch it in order to pour off water.

New enemy appears before you, when water is poured - illusion. These enemies can fling in you blades and constantly change their position, sometimes rushing on you. In order to conquer them, slow down time and you bring on them the repetitive impacts by dagger. To the right alcove with the handle there is a wall with the damaged column in the foreground. We run up through the wall and jump to the post, we rise, it is pivoted to the right and we jump to the following post. Hence we jump back to the following platform. Turn to the left and run along the right wall, always singing arc, then jump, when you come alongside yourselves with the cross-beams. We climb and zaprygivayem to the cross-beam above, then long leap to the following cross-beam.

Here you can obtain the following Life Upgrade, if you want.

LIFE UPGRADE 3

We displace to the right from this cross-beam and you will see before yourselves opening. Jump in it and climb through further. Advance to the edge of platform, then run along the left wall to the blind. We jump, after being grasped for the bottom of this blind, to the blind on the opposite side we slide downward to the floor. We go forward, it is pivoted to the left and, after getting drunk from the fountain, we begin motion along corridor Life Upgrade. Run along the right wall to shutter in front, jump shutter to the shutter throughout entire corridor - entire their nine. At the end there will be the being broken posts, each of them is divided by the revolving blades. We await, when blade descends, and we jump to the following post. At the end you will reach the platform. Run into the light to Life Upgrade. We return conversely along the same way, that also they arrived. Then we run up through the wall to the left, we begin on the tightening plate and enter into the door of the room, where they were already.

You climb to the cross-beam and jump to the cross-beam in front, then you are turned. Long leap to the following cross-beam, and one more into the room is above. It is run into the door.

In this room the handle, which will open the following door, is located. We run into the following room. Use Landscape Camera, then run along the right wall to the blind. Fly over from one blind, after being grasped from below, to another you slide on it to the end to the floor. Turn yourselves, iditol into the door and with the aid of the plate in front open the following door. It is run into the door and dvizhemsya along the corridor to the following edge. We run along the right wall through the pit to the following platform. We rise along the stairs to the right and we fall into the following zone.

V. The Marketplace

Fountain here is located. Run forward and activate videotape. After videotape turn to the left and you are held right side, until you run so far as far as the edge of platform. We run along the left wall and jump at the end of the wall to the protrusion. We climb, we displace to the right along the protrusion and it is pivoted for one angle, then for another, then we jump to the aperture to the right.

We slide into the aperture and it is pivoted, then we jump forward to the beam on the contrary. We await, when sandy guards below approach each other, then we carry out the dual Speed Kill. Turn yourselves and iditol into the end of the corridor, where you will find woven basket. Pull basket to the tightening plate in order to open door at the end of the lane. It is run into the door and we follow on the corridor. At the end we run up through the wall and climb to the beam in front.

Use Landscape Camera, then displace to the edge of beam and jump to the post in front. Further jump to the following post opposite this. You will look you will downward and ascertain that the patrolling sandy guard is turned to you by back.

Here two sandy essences, sandy guard and the new type of sandy essence. Official name is unknown; therefore let us name its simply sandy soldier. It more tint, has very imposing vestments and require entire five visual signals in Speed Kill. Sufficiently steadfast, although the constant combinations Free- Form Fighting will nevertheless finish off it.

Turn to the sandy soldier and you will carry out Speed Kill against it on top. After you will be finished with it, run up through the wall opposite the post and insert dagger into the plate, then rapidly jump to the post and rise on it. We jump to the opposite wall and insert dagger into the plate, then we await, until two sandy guards approach each other, and we use the dual Speed Kill.

Behind you is located the woven basket, around which are scattered different objects. Throw around objects, then you will drag over basket from one wall to the opposite. Be taken away to the basket and use it in order to zaprygnut' to the wall and to be taken away to the following platform. It is moved along the beam forward, we jump we forward and insert dagger into the plate. Hence we run along the wall to the right, we jump from one shutters on another and insert dagger into the following plate. Then we await, until two sandy guards approach each other, and we use the dual Speed Kill

It is pivoted and we go to the end of the lane, we run up through the wall and insert dagger into the plate for activating the following videotape.

After videotape you push woven basket forward to the tightening plate, are turned by circle and you become to the following tightening plate in order to open door. Rapidly we roll into the door, until it is shut.

Iditol on the lane to the end rise on the stairs. Hence advance, run up through the wall and insert dagger into the plate. You zaprygnite to the protrusion above, then you will be displaced to the left for the angle. We climb to the protrusion and zaprygivayem to the following platform. Dvizhemsya to the edge of platform, we run along the left wall and zaprygivayem to the shutter at the end. From it you fly over to the plate and insert dagger into it. Run along the wall to the right to the protrusion, then displace to the right for the angle. You jump and insert dagger into the plate on the contrary, then you run along the wall to the left and you jump at the end to the beam.

You jump forward to the following beam, one additional leap and insert dagger into the plate. Run along the wall to the left, you jump from one shutters on another and insert dagger into the plate. Hence we run to the left along the wall to the beam. We climb to the beam and displace to the left so as to be come alongside with the plate on the wall, we jump and insert dagger into it. We run along the wall to the left to the following platform, we displace to the left and we take away to it. We go along the corridor and fall into the following zone.

W. The Market District

Iditol forward and jump downward from the right edge of platform. Run along the wall to the right and jump, when you prove to be opposite the protrusion to the left. You hang and displace for the angle. You fall you downward and insert dagger into the plate, then run along the wall to the right and insert dagger into the following plate. Further zaprygivayem to the protrusion above and we displace for the angle for activating the videotape. You climb and you move to the beam to the right. You jump into the aperture, you slide downward and then you are turned. We await, when the patrolling sandy guard turns himself to you by back, then we use Speed Kill against the sandy soldier. Rapidly we climb to the stairs on the contrary and we fall on the following platform. We jump to the protrusion on other side, then we displace to the left and for the angle. We jump downward to the beam, then we await, when two sandy guards approach each other and we use the dual Speed Kill.

After this, we displace we to the right and insert dagger into the plate in order to open door. We slow down time and run into the door, until it is shut.

We be sent toward the end of the corridor and we run up through the wall to the following platform. You displace by the beam and jump to the following beam. You await, when enemies in the background it is not turned to you by back, and you use Speed Kill against the sandy guard below. It is immediately and VERY rapidly pivoted to the right, we climb on the masonry covered with linen, we run up through the wall and insert dagger into the plate. Further run along the wall to the left and insert dagger into the following plate. You await, when sandy guard to the right turns away, and you use Speed Kill against the sandy guard below, then immediately you climb to the laying, you run up through the wall to the left, you insert dagger into the same plate as before. Finally, run along the wall to the left, insert dagger into the plate even you await, when screen begins to be distorted, then you carry out Speed Kill against the sandy guard below. And finally you go around along the left side of the guard of sandy gates and you use Speed Kill against it. You go into the sandy gates and you obtain 150 sandy units.

Iditol forward and draw off woven basket to the left for videotape activation. Then you push basket to the opposite side, you climb to it, you run up through the wall and insert dagger into the plate. Then we slow down time and we pass into the door, until it is shut. We go along the corridor and rise along the stairs to the right. We be sent toward the edge of platform and we run along the wall to the right, we jump shutter to the shutter for activating another videotape and fall into the following zone.

X. The Bowery

Fountain here is located. Iditol to the edge of platform, run along the left wall and jump at the end in order to reach the protrusion on other side. We climb, we jump to the following protrusion, we displace to the left and we climb to the following platform, where sandy archer waits you. Rapidly we use Speed Kill.

You move through the rails and jump to the beam. You climb and jump to the protrusion in front, then you displace to the right. You jump downward, you turn you to the right and advance for videotape activation.

You are again black prince.

You move through the rails and jump forward, you fly over to the protrusion on other side. You jump to the floor and rush into the struggle with the illusions. Box with 10 sandy units here also is located. You climb to the protrusion to the right on another wall. You jump and climb to the following protrusion, then you jump back and one additional long leap to the beam. You jump from the beam to the following platform. We pass into the door we to the right and go forward to the wall. We include Eye of the Storm, then we run up to the tightening plate and rapidly we slip into the door, until it is opened.

Turn to the left and you will include Landscape Camera, then advance and through the rails. We jump downward to the blind and slide downward to the floor.

here you wait new enemies - witches. It is heavy to battle with them, they cannot be gripped and flung, even do not attempt this to make. Actually, against them no seizures act. They excellently are defended, and they do not take visible weak place. However, physically they are weaker than usual sandy essences. Therefore if you slow down time and then you attack them, you will fall in them considerably more frequent and, after all, you will finish off. However, you be ready for the fact that these essences are very boring. Yes, you remember that Speed Kill against them is useless, but Free- Form Fighting - this that is necessary.

And one additional detail - many witches do not add sand. Therefore you be very careful, being black prince.

But since you now already black prince, not all so are heavy at the given moment. You will finish off witches. Three illusions will appear after them, kill them and you will obtain a little so necessary sand.

Turn for the column, until you see post, jump to it and rise on it. We jump to the left to the rock column in order to reach the protrusion, then we displace to the left for the angle. We climb, then we jump and climb to the following protrusion. Sandy archer on the contrary is located on the platform, you jump to the platform and use Speed Kill. Further run along the right wall in order to reach the following platform.

Turn to the left, there you it waits the pair of witches, you will finish off them. Then iditol forward, turn to the left and jump to the following platform, but do not move through the rails. Sandy archer here is located, wait, when it appears, then jump through the rails and use Speed Kill. We pass into the door. We go forward and into the alcove to the left. We run up through any wall of alcove and jump from one wall to another in order to reach the following floor. We pass into the following door.

Here sandy archer is located on other side, avoid from his arrows or block them. It is pivoted handle on the right side, then we run along the left wall, and we reach by long leap the following platform on the side. We pass into the door to the left, we kill sandy archer, we be sent for the following door, it is further through the rails and to the pond with the water of life. You again prince.

Be sent forward and it is further through the rails. Turn to the left. Here there are several small revolving blades. We become in the middle, we await, when blades pass on to center, and rapidly we roll past them all.

In order to pass the following group of mini- blades, arise from the leftist or from the right side and await, when one row of blades passes past you, then run forward and displace by the opposite side, when another number of blades passes by, then run toward the end of the wall.

We run up through the wall and insert dagger into the plate, zaprygivayem to the protrusion above. We jump again and we take away to the following protrusion, we jump we again and fall on platform above. Dvizhemsya forward for videotape activation.

If you want, return back to the floor below and force open weapons counter in order to supplement its reserves of second weapon for the being approached encounter with the boss. After which again we rise and run up through the wall and fall into the following zone.

Y. The Brothel

Fountain here is located. From it run to the right, it there already waits you the second boss.

Boss: To makhasti

Here can obtain pleasure from the survey of short videotape. Such impression, that in To makhasti is an infinite number of different motions. Very imposing and dangerous impact in this boss - long kombo-strayk. However, this impact easily is blocked and it is possible even to conduct counterattack. But, possibly, even more dangerous can prove to be its impact by foot, which, although is not very strong physically and the sufficiently slow, can go around block and bring down from the roof downward, and then this there will be the tragic end of the prince. In To makhasti also there is unpleasant for you habit to block the majority of attacks and even to carry out counterattacks.

So that however, we can undertake? Most effective against it at the very beginning of duel will be impact from the summer - Aerial Landing Slash; therefore use it more frequently. Counterattack - also very effective means, just as combination in the retarded time. However, you remember that it is necessary to attempt to preserve the maximum of sand for the following stage of duel.

Soon it will take your blades. Possibly, you will succeed themselves in being freed to some period, but it will repeat its seizure and will begin to conquer. This will force you to become black prince and it will indicate the beginning of the second part of the duel.

Once you already black prince, now you can easily break To makhasti into the shreds. Therefore, she will, very predicted, attempt to slip off from you, as soon as you will approach it. Your strategy now - to pursue it throughout entire building and to slow down the time, when it proves to be in your field of sight so that you could apply the maximum quantity of impacts before she will run away again, and thus you will finish off it. Certainly, your forces will also melt during all these maneuvers, but buildings with two illusions are located between its buildings. You will finish off first them in order to supplement the reserves of sand for the time dilation and restoration of vital force.

When it will be to the hairspring from death, it will jump for the last time and for you it is necessary to demolish by its final impact of blade.

Z. The Plaza

Run into the door at other end of the upper roof and break pot with the sand in order to supplement its reserves. We jump from the edge of platform to the blind, then leap below to the protrusion. We displace to the right along the protrusion for the angle, then we jump to the following platform. Iditol on the corridor, in it there will be one additional pot with the sand, further at the end of the platform jump to the protrusion on the contrary. We climb, we jump and climb to the protrusion above. Then we displace to the right for the angle. Use Landscape Camera, then leap is further long leap to the beam. We jump from the beam forward to the following platform. Break objects and you will supplement the reserves of sand, then turn to the left and run along the right wall, further jump shutter to the shutter to the protrusion. We displace to the right along the protrusion, we fall downward, then dvizhemsya to the right to the platform. We run along the wall to the left, we jump to the torch and fly to the following platform.

Turn to the right, where you waits the new group of sandy soldiers and Reptusov, which will want to test Free- Form Fighting. After you will finish off them, be sent for the distant left angle, use Landscape Camera, then run up through the wall, jump from it and you fly to the beam above. We displace along the beam to the following platform. Turn yourselves and run along the right wall, use torch for the leap, and further jump shutter to the shutter to the protrusion. We displace to the right along the protrusion and for the angle, then we jump to the following platform. Break objects and be stored up by sand, then get in into the window. Iditol to the right, then to the left, use Landscape Camera. Then break into a run along the right wall and reach by long leap the protrusion. We displace to the right along the protrusion, it is further by long leap to the suspended chain. We get down on the chain downward to the end and we use Speed Kill against the sandy guard below.

Then we jump from the chain and are stolen to another sandy guard and we use Speed Kill against it. You move to the left after this, you run up through the wall to the tightening plate. It is run through the opened door to the right, until it is shut.

Now iditol forward and hide in the alcove to the left, exactly before the angle of lane. Await there, soon it will appear sandy guard, as soon as it passes you, use against it speed Kill. Then it is pivoted to the left for the angle, we roll into the opening and it is again pivoted to the left. Throw around obstacles, you to the left and pass one additional turning again into the door to the pond with the water of life. Finally, you again prince.

AA. The Upper City

Fountain here is located. But in the distant left angle - wooden construction, be taken away to it to the middle part, then run along the wall to the left and jump at the end to the platform. Stretch for the handle in front, then jump back to the floor. Lengthen this wooden object along the grooves in the floor throughout entire way to the end, then climb the beam on to its top and jump back to the platform. Return handle to the previous position, jump back to the beam, then jump to the formed aperture in front of you. We take away into the aperture, it is pivoted and we jump to the following level of beams. Iditol on the central beam to the end, then jump into the following aperture. We take away into the aperture, it is pivoted and we jump to one additional level of beams. Below two sandy guards. Arise directly above one of them to the left, when it approaches another to the right, you will neglect the dual Speed Kill.

Then, push handle. Run from it forward to the aperture and jump in order to be grasped for the protrusion above the recently opened door, wait, when the patrolling sandy guard turns away from you, then fall downward and use Speed Kill. We go into the door, it is pivoted to the left and we run along the wall to the right, we jump shutter to the shutter and fall on the following platform. We pass into the following door for videotape activation.

Use Landscape Camera, then iditol to the edge of platform, run along the left wall and jump at the end to the beam. Hence we jump to the suspended chain and get down to the earth. The group Of reptusov will attack you - you will finish off them. Not far to eat a trunk. Run up through the wall with the tightening plate and you pass into the opened door.

In the following lane you go you forward and rapidly destroy sandy guard with the aid of Speed Kill. Then you are turned and run up through the left wall to the protrusion above, you jump from this protrusion to another protrusion on the contrary. You climb to the protrusion, you displace to the right and you fall on the following platform. It is pivoted to the right, we run along the left wall and jump shutter to the beam, and further from this beam to the following beam. We await, when sandy guards draw together, and we use the dual Speed Kill.

Iditol forward, use Landscape Camera, then rise on the stairs to the right. Leap to the left and vice versa from the wall to the wall in order to reach the platform above. Turn yourselves by back to the edge of platform, then jump from the wall in front to the beam above. Further we climb from the base of beam to the platform above.

You be sent toward the edge of platform and run along the wall to the left, then you jump from the beam to the platform. Use Landscape Camera, then turn to the right and move to the protrusion in front of you. We fall downward from this protrusion to the following, and to one more, then we displace to the left to the following platform.

Use Landscape Camera, then run along the wall to the right and jump shutter to the shutter to the protrusion. We displace to the right, we await, when screen begins to be distorted and is used Speed Kill against the sandy guard below.

Dvizhemsya to the wall, is pivoted to the right, we approach an edge of platform, we run along the wall to the left and in the leap shutter let us reach the following platform. We run along the wall to the left and we jump at the end to the beam. We displace toward the end beam and await.

When two sandy guards draw together and the guard of sandy gates will begin to be moved away, we hang and start the dual Speed Kill. Then we rapidly make jerk we forward and terminate also the guard of sandy gates. Use sandy gates in order to obtain the winds of sandy force (Winds of Sand Power), this new weapon will allow you to bring down from the legs of enemies by sand. Each application Winds of Sand uses two sandy capacities of (Sand Tank).

Advance to the wall with the tightening plate, run up and open door. Then rapidly slip into the door. Be sent along the corridor, move through the rails and throw around objects in front in order to reach woven basket. We take out basket of the alcove we to the left and be sent toward the wall in front. Further we climb to the basket, we run up through the wall and move through it. Dvizhemsya we forward and fall downward, then it is pivoted to the right and we be sent toward the end of Hall.

You zaprygnite to the stone, run up through the wall in front and insert dagger into the plate. Hence we run to the left, we jump and insert dagger into the following plate. Zaprygivayem to the protrusion, then we displace to the right and we fall into the following zone.

AB. The City Gardens

Fountain here is located. You pass into the door, be sent toward the edge of platform and jump to cross-beam in front. Further long leap we forward and insert dagger into the plate in front, then we run along the wall and insert dagger into the following plate. We fall downward on the protrusion, we displace to the right for the angle, to the following protrusion. We displace to the right, until we prove to be above the beam and we jump to it, we jump to the following beam on the contrary, then we jump and climb to the protrusion above. You move to the right for the angle and you jump to the following beam on the contrary. Then you jump and insert dagger into the plate, further run along the wall to the right and insert dagger into the following plate. Then we run along the wall to the right and we fall on the following platform. The flown up birds will draw the attention of sandy guard above. Wait, until it is quieted, then you zaprygnite to its level, when it turns itself to you by back and you will use Speed Kill. Jump over through the rails in front and jump to the cross-beam far. By hence long leap you fall on the following platform and hang on its forward edge. Then we displace to the right for the angle and fall downward on the following protrusion.

You jump to the left to the protrusion on the contrary and you hang from this protrusion. You displace to the right to what extent you will be able, then you climb and jump to the tree, which can be used as a post. We slide downward and we jump to the following tree, we jump from the tree to the tree, even to the tree, at the end we jump to the protrusion in front. We await, when two sandy guards prove to be under the protrusion a number with each other and we use against them the dual Speed Kill.

Use Landscape Camera.

Hence go around rock column from the left side and you will finish off the following sandy guard with the aid of Speed Kill, and then one more. Return to the rock column, run up through the wall and insert dagger into the plate. We fall downward and dvizhemsya between the column and the wall, then we jump from one wall to the next conversely to the protrusion. Pass your conversely way along the trees and to the protrusion on the large rock column, with which you jumped to the trees. We displace always to the left, then we fall downward on the beam at the end. We jump from this beam to the beam on the opposite side, then we jump to the protrusion above. We displace always to the left, then we climb and jump to the protrusion to the left. We displace to the left, we fall we downward and insert dagger into the plate below. We jump to the floor.

From this platform turn to the right and be directed to beam. Here you will believe to the right and jump from the beam to the beam, until you reach the wall. We displace to the right for the angle and then we jump back to the cross-beam. We climb, then we jump and climb by the cross-beam higher finally it is pivoted and we jump to the wall.

You climb to the beam and displace to to center. You jump from the beam to the tree in front, then you slide on it downward to the middle and you jump to the beam on the contrary. Use Landscape Camera, then jump and insert dagger into the plate, then into the following, then run to the right to the beam. You hang on it and await, when sandy guard far turns himself, and you use Speed Kill against the guard of sandy gates. After this, rapidly you run off from the platform behind you and again you hang. We displace to the left for the statue and await, when sandy guard on the distance shot turns himself by back. When he makes this, you displace to the left, you climb and you use Speed Kill against the nearest guard, then rapidly you go and terminate last guard.

Sandy gates are now opened. You will supplement your reserves of sand with last sandy capacity. Now their six.

Rock column is located opposite the sandy gates, you run up to it and insert dagger into the plate. Then you go to the tree, you take away to it and jump from its apex to the beam to the left. You advance and you jump to the roof, then you jump forward to the protrusion on the contrary. We displace to the left, then we fall downward on the beam and jump to the beam on the contrary. Then we jump and climb to the protrusion above and we displace always to the right.

Hence jump to the protrusion to the right, then move to the right and jump to the protrusion below. You await, when two sandy guards draw together and the patrolling guard in will be at quite neighbor point from you, and you use the dual Speed Kill. Hence turn to the right to the edge of platform. Run along the left wall to the cross-beam, displace to the right, you will carry out long leap to the protrusion on the opposite side, and move always to the right. When two sandy guards draw together and the patrolling guard will be at quite neighbor point from you, you use the dual Speed Kill. Now we jump downward to the floor and activate videotape.

Prepare, arrived time for the struggle with the mini- boss.

the Mini- boss: Vine Tyuey bryut

It is very similar on clumsy giants from Warrior within. Have many analogous motions, including impacts, jerks and even gait. Vine Tyuey bryut present pusher. You will move to it for the back and cut into to it on the feet several times, until it is covered. You zaprygnite to it by the top and skip on it on the gardens. Time for another amusement now arrived. For you it is necessary to direct Bryuta along the corridors with the high accuracy. Otherwise it will overturn you and will press under itself. This not be good, moreover, this will be instantaneous end for you. Therefore direct it as chariot. It will attempt by sides to rub you to the walls, but for it valuable collision will not be succeeded in causing. For your information, by you it will be necessary to carry out the following maneuvers:

- to turn to the right and to break into the door
- to turn to the left
- to turn to the right
- to again turn to the right
- to turn to the left
- to turn to the right
- to turn to the left
- to turn to the right
- to again turn to the right
- to again turn to the right
- to turn to the left
- to again turn to the left
- to turn to the right
- to again turn to the right
- to turn to the left
- to break door it is in front

This all. Actually, simpler to make than to say. Rise on the stairs to the right after this, in order to fall into the following zone.

AC The Canal

Fountain here is located. But also next to it life Upgrade, if you wish.

LIFE UPGRADE 4

It is pivoted to the right from the fountain and we roll into the opening in front. Turn to the left and move along the protrusion on the right wall. Move always to the left, then fall downward on the following protrusion and continue to move to the left, then jump to the platform below. Turn to the left on the following platform and move along the protrusion on the right wall. You move always to the left, then you jump to the stairs on other side. You get down on the stairs and jump to the platform, then you advance and you find fountain. You drink out of it in order to begin motion along corridor Life Upgrade. Iditol forward and turn to the left to the first traps, the posts with the blades, combined with the shafts in the floor. You become to the right, you await, when posts pass to the left and upward respectively, then rapidly you roll past the traps. Turn to the right and move to the edge of platform. Near the following trap, which consists of the revolving blades along the wall, wait, until the first blade frees upper half of trap, and run along the left wall to the platform on the contrary. Following trap - posts with the blades and floor with the shafts between them. We displace to the side, then simply we await, when the first post does not begin to be moved away, and it is run through the trap. Last trap - simple revolving blade, we await, when it descends, and we run to the light for obtaining Life Upgrade.

From the fountain, turn to the left and be sent forward toward the end of the corridor. You zaprygnite to the rock platform, use Landscape Camera, then run up through the left wall and jump from the wall to the wall, until you reach the platform highly above. It is here pivoted to the left, then again to the left to the edge.

Run along the right wall to the protrusion on other side. Then we displace to the left, we jump to the stairs on other side and get down downward. Hence we jump to the protrusion on the contrary. We displace always to the right, then we jump back to the cross-beam through the pit. By long leap hence we fall into the following zone.

AD. The Promenade

Fountain here is located. Iditol forward, turn to the left, be sent along the corridor and you will use Speed Kill against the sandy soldier at the end. If this too riskovanno for you, you always can zaprygnut' into the wooden box in the lane, jump to the cross-beam above and in the long leap suffice to the following cross-beam, be taken away to it and await there for performance Speed Kill. In any event, you will finish off it.

After this, you will grip woven basket to the right and pull it to the distant left angle of lane so that it would prove to be opposite the protrusion of platform along the right wall. We take away to the basket, we are accelerated along the right wall and jump from the wall to the wall, until we are gripped for the platforms above. However, we do not take away to the platform. We await, until sandy soldier turns himself by back, then we take away and we use against it speed Kill.

After you will be finished with it, you run up through the wall with the tightening plate, which will lower right wall. It is pivoted, we go to the edge of platform, we run along the right wall to shutter and jump from it to the protrusion in front. We move to the right for the angle, then we jump and climb to the following protrusion. Further we jump from the wall to the wall to the platform above.

Use Landscape Camera, then run along the wall to the right and jump shutter to the shutter to the following platform. We move through the rails and go forward for videotape activation.

Really again black prince...!? Yes, this thus. It is necessary to be subdued to this, you will do nothing. Dvizhemsya forward and we jump to the hanging chain. We get down on it. In order to finish off sandy soldier, either jump downward for it and use Speed Kill by the usual method or await, when it will return and you will use Speed Kill on top. In any event, be finished with it, and then with two more hunting dogs, that will appear. To the right of on the side from the door plate is located you, we insert into it dagger. Then dvizhemsya to the edge of platform is in front, we run along the right wall, is utilized torch for the leap, and we reach the blind. We jump downward on the blind and we reach by long leap the following platform.

Here you waits three witches hunting dog, kill their all. Then move upward and to the right and insert dagger into the plate. Use Landscape Camera, then run along the wall to the right, long leap, leap shutter to the shutter to the platform with the sandy soldier. You will rapidly finish off it.

Turn to the left, use Landscape Camera, if you want, then turn along the right wall, jump through three shutters and reach by long leap the end of the following platform. Two sandy soldiers and hunting dogs here are located, be finished with them. Turn to the left and run along the right wall to the following platform.

To the right of plate is located platform, insert dagger into it. Hence turn yourselves and be taken away to the beam, then jump from the beam to the roof. Jump to the platform in front from the roof, then run up through the left distant wall on the platform, jumping at upper point to the following roof.

Use Landscape Camera, if you want, then turn along the left wall, jump, when you come alongside yourselves with the cross-beam, then carry out long leap to the following platform. We displace to the protrusion on the right side, we hang and displace to the right. With the aid of the chain draw off rock block, jump to it and run along the wall to the left to the stairs. You will go down on the stairs, draw off rock block below and you zaprygnite to the block. It is pivoted to the left, we run along the right wall and jump at the end of the wall into the pond with the water of life.

Again Prince. At long last!

Turn to the right and you zaprygnite to the protrusion, then jump over through the rails to the following platform. Move through the rails to the left and jump to the cross-beam in front. Then long leap from the cross-beam to the cross-beam do not thus far reach beam, further you be sent toward the end of the beam and jump to the suspended chain. You get down on the chain.

You await in the hanging situation, when sandy soldier will prove to be below you, and you use against it speed Kill, when the guard of sandy gates begins to be moved away. After which rapidly you dive for the wooden construction and run up on it to the protrusion above. We climb, then we jump and move through the rails to the roof of construction. Use Landscape Camera in order to reveal the guard of sandy gates at the second level. When it approaches nearer the edge, run along the wall to the left, jump from one shutters on another and start Speed Kill against it. Sandy box here is located, break it and you will obtain 10 sandy of ones. After this, turn to the left of box, and be taken away to the stone.

Turn yourselves and run along the left wall to the beam on the opposite side. We displace to the right and we are equalized with the suspended chain, we jump to it and get down downward. We await on the chain, when the guard of sandy gates turns away, and we use Speed Kill against the sandy soldier below.

After this, rapidly run to the left for the large wall in the center so that you they would not reveal. We run up through the wall and we take away upward, then we go we to the right and jump to the beam on the contrary. We await, when screen begins to be distorted, and we use Speed Kill against the guard of sandy gates.

Clean work. Iditol into the sandy gates you will obtain deserved of 200 sandy units.

Now we go singing arc we to the left and find door, we enter into it. We move through the stone and go along the corridor, until we see Hall crushers with the miniature revolving blades, suspended above them. In order to pass them, simply wait, when the first crusher is pulled, and then iditol forward on the corridor and maximally rapidly slip through the crushers in order to avoid death. This as is not terrible, as it seems.

We continue motion along the corridor and we fall into the following zone.

AE. The Royal Workshop

Fountain here is located. From the fountain turn to the right and insert dagger into the plate, then jump downward for videotape activation.

Time for largest puzzle in the game arrived. Yes, it can be most tiresome, if you do not know what to make.

First run forward to the statue. To the left of it post is located, zaprygivayem to it we rise. We jump to the platform to the left, then we run up through the wall and jump to the cross-beam above. You are turned and displace to the left, then you climb to the platform. Hence iditol to the left and zaprygivayte to the protrusion to the left. We displace to the left, is pivoted for the angle, then one more, then we jump to the protrusion on other side. Hence we displace to the left and we take away to the platform.

You can use Landscape Camera practically from any point in this enormous room. She will help to find the statue, which will move throughout entire way to the end in this room.

Handle and plate in front to the right is located. Handle governs the direction of plate, and as soon as plate is included, further action is determined by handle. This plate checks the rotation of statue, and handle governs direction of rotation - left-side or right-side. Let the statue thus far remain on the spot.

Be taken away to the stairs to the left, pass along the bridge and you will go down on the stairs in order to find the plate, which checks the yawing motion of statue. Plate accomplishes action, whereas handle determines, statue will advance or back. Initial position here also completely is arranged. Now to the matter, iditol forward and insert dagger into the plate in order to begin the solution of this puzzle.

Iditol back to the plate, which governs rotary motion, and insert dagger for the turning of statue. Then insert again, until it turns itself to 180 degrees.

Iditol back to the plate, which governs yawing motion, insert dagger and move statue a little forward on the corridor. Then again insert dagger and move it still only further.

Now iditol to the plate, which controls rotary motion, and again insert dagger in order to a little turn statue.

Now iditol to the handle, which controls yawing motion, and turn it. Then insert dagger into the plate and push statue a little back.

Return to the plate, which controls rotary motion, and insert into it dagger. Statue must be turned again by face forward.

Then return in the handle, which controls yawing motion, and turn it. Then insert dagger into the plate and push statue a little forward.

Now we go conversely to the plate, which controls rotation, and we again insert into it dagger. Statue will again turn itself to the right.

We go to the plate of yawing motion and insert dagger. We almost in purpose.

We go to the handle of rotary motion and pull it. Then we insert dagger into the plate of rotary motion. Statue must be turned by face forward.

Finally, we return to the plate of yawing motion and we again insert dagger in order to put an end to this task.

AF. The King's Road

Time arrived to again go for a drive on the chariot. However, this time it will be necessary to apply more than efforts.

Be sent forward along the street and spread the first sandy guard, who will jump to the chariot. One, will soon appear, spread and as it follows it. The third will attempt to zaprygnut'... well, you in the course, what to make. After the third sandy guard there will be the incline, which will lead you to the caves.

Soon after you penetrate in the caves, to the right will appear chariot. Do not make possible for it to direct your chariot into the left wall itself direct it into the right or let it itself it cuts into, attempting to finish off you. Aperture in front will appear, you remember that it is necessary to avoid the partition between the directions of road soon after this.

Immediately after this you will prove to be before the bridge, pass on it, however, you be again careful with the subsequent partition. Continue motion through the caves, soon they will end, and new incline and new obstacles near the walls of buildings will appear. Jump over the first aperture to the left and the second aperture to the right.

Continue forward movement and activate videotape, turn along the road to the left even further through the wooden door. Continue motion further, jump over the following aperture to the left and one more is further to the right.

Several barricades will appear after this, on your way. Go around the first of them to the right, spread the sandy guard, who zaprygnet to your chariot, the following barricade go around to the right, and by third again to the left. You will finish off the sandy guard, who will appear immediately after this, then go around the following barricade to the left, other after it to the right and the also latter to the left.

Continue motion, until you reach the last obstacle in the form of two guards, who will attempt to zaprygnut' to your chariot, when you attempt to avoid collision with the stones among the road, having first turned to the left, in then to the right. One additional jerk forward on the chariot and finish.

... arrived time for the present struggle.

Boss: Lieutenants Bleyd Aks

Yes, to fight it is necessary with two bosses. One to the left with the sword - this is Bleyd. Another to the right with the axe - Aks.

Each of them possesses the more than standard collection of attacks. Aks can makhat' by its axe with the enormous speed, it has decent impacts and kicks. It can also depart to the deaf impenetrable protection. Now let us return to Bleydu dandy.

Bleyd can perform by sword several kombo, also, to them another pair of sudden sensitive fallings out. Its powerful attacks can easily open your block, and Bleyd itself it is simple master on the counterattacks of any form.

Mda. However, what to make with these two killers? By the correct solution against Bleyda will be constant attacks kombo your dagger. When Aks takes off into air, after being swung back by its axe, you be maximally attentive. If it falls in you, you already nothing it will help, but if you roll away from its way, its axe zastryanet in the floor so that bedolaga will prove to be entirely helpless before your dagger attacks...

... but there and lies for you trap. Present danger here is that that Bleyd will furiously attack you in order to protect its friend. For you it is necessary to attack Aksa in order to conquer, but in this case you undergo danger to obtain serious damages. You are held further from Bleyda to what extent you will be able, when you will attack Aksa. Kruzhas' around Aksa, you hold it between themselves and Bleydom, and jump over through it, if you in the serious danger. When Aks is freed, study again Bleydom, provoking Aksa to repeat your leap, and you will repeat flogging first.

When in Aksa remain approximately third of vital force, this will be signal for you for applying of Speed Kill. Two visual signals are sufficient in order to put an end to the first stage of this struggle, and to weaken both enemies approximately half.

Continue in the same spirit. When Aks will be on a gasp, will follow another videopodskazka for that completing Speed Kill. You will not pass two visual signals in order to finish by both enemies and to complete this struggle.

Time for the long videotape arrived. You will obtain pleasure from its survey and prepare to the conclusion of the game.

You will begin the following part as black prince. The crowds of sandy soldiers and witches will bar way to you, for you it is necessary to finish off their all in order to move further in struggle Free- Form Fighting largest for you.

After this, iditol forward into the door it is further to the wall of veredi. Break objects to the left and run up through the wall from the left side in order to be grasped for the protrusion. Then we displace to the right and we climb at the end. We run forward to the pond with the water of time.

Again Prince. We rise along the stairs, we run up through the wall and move into the following zone.

AG The Palace Entrance

Fountain here is located. Turn to the right and be sent forward for videotape activation.

To the left is located sand table, in which 10 sandy units. The edge of platform to the right is located; hence run along the wall and jump shutter at the end to the protrusion. We jump from the protrusion to the aperture, we climb and it is pivoted above.

Use Landscape Camera, if you want, then jump through the aperture to the following platform. Push handle in order to open door, then iditol forward and turn to the left.

Use Landscape Camera, then again turn to the left, hang on the edge of platform and jump to the blind. Below blind reach by leap the protrusion on the opposite side, then hang and you will be displaced to the left in order to reach the following platform. We run up through the wall to the left and we reach the following protrusion. Use Landscape Camera, then reach by leaps from the wall to the wall to the platform above. Here you they wait two sandy guards in order to test you in

Free- Form Combat, be finished with them, as you will calculate by necessary. Move to the edge of platform to the left after this.

Use Landscape Camera, if you want, then run along the wall and jump to the cross-beam of in the middle room. By long leap we reach the following cross-beam, one additional long leap and insert dagger into the plate in front. We run along the wall to the right to the following platform.

Turn to the right and move through the rails at the end of the platform. Jump and insert dagger into the plate on the contrary. Use Landscape Camera, if you want, then wait, when floor on the distance shot moves into the normal position before you will break into a run along the wall to the right. Then rapidly we run up through the wooden wall to the right and we jump from the wall to the wall we insert dagger into the plate above. Hence we run along the wall to the right and we jump at the end to the cross-beam. You climb to the cross-beam and jump to the following cross-beam above, then long leap from this cross-beam, also from the following cross-beam you fall on the following platform.

Here you can obtain new Life Upgrade, if you wish.

LIFE UPGRADE 5

Turn to the right and jump over through the rails opposite the hoist. We jump we to the left and insert dagger into the plate, then we climb and insert dagger into the following plate, and again also into third plate. You include Eye of the Storm, you jump from the right wall to the tightening plate, then you fall it downward and inserts dagger into the average plate. We jump to the right and it is run through the recently opened door. We go to the end of the corridor and drink water from the fountain for start on corridor Life Upgrade. You will begin from the small revolving blade, after which there will be the panel- trap, and after it one additional slower small blade. We displace to the side, we await, when blade is displaced and panel will begin to be turned over, then we run and jump to the following platform. We continue to run and we jump to the following platform, passing mini- blade. A number of the outstanding protrusions is located above you. You await, when the first protrusion is advanced, then you run up to the wall and climb to it. You continue to climb and to jump from the protrusion to the protrusion, until you reach the upper platform.

A last number of traps - combination of the dual small revolving blades, which still and cross, two alternating panel- traps along the sides and one additional panel- trap in the end itself. We displace to the left or to the right, we await, when panel turns itself by normal side, and we begin motion together with the panel in the end itself, then it is simply run to the light in order to obtain Life Upgrade.

Turn handle in order to open door in front. We pass into the door, we run up through the wall we to the right and insert dagger into the plate. Hence we climb to the following level. Run forward through the rails, jump and insert dagger into the plate, use

Landscape Camera, if you want, then run along the wall to the right when floor it will return to the normal position. Then we run we forward and jump to the protrusion in front.

Hence we displace to the right as far as possible. Use Landscape Camera, if you want, then jump from the wall to the wall to the rails, but do not move through them. We displace to the right instead of this and then we move through the rails, hence we start Speed Kill against two sandy guards.

Turn to the left and use Landscape Camera, if you want. Run along the right wall and jump in the middle to the cross-beam in the center. By hence long leap we fall on the following cross-beam, one additional long leap, then leaps from the wall to the wall to the upper plate and insert into it dagger. Run along the wall to the right to the protrusion, then move to the right for the angle. Hence we jump to the right, we move through the rails and enter into the fight with the sandy guard and two witches.

After you will be finished with them, move through the rails and jump to the hoist far for videotape activation.

Here you they wait several witches. Be finished with them and turn handle. Use Landscape Camera, if you want, then use alcove above: jump there from the wall to the wall, when the moving wall above begins to move, then take away to the platform. The following moving wall to the left has a plate on it, we run up through the wall and insert dagger into the plate. Hence we run along the wall to the left, when it is advanced, and we insert dagger into the following plate, then we jump and insert dagger into the plate above it. Zaprygivayem to the following platform.

Use Landscape Camera, if you want, then run along the left wall and insert dagger into the plate on the moving wall, when it moves aside. We await, when it returns and again moves aside, then we run along the wall to the right in order to reach the following platform.

Turn to the right and run along the wall to the blind, jump below from the blind to the beam. Move to the right to the protrusion, displace to the left for the angle and move to the following beam. Then we jump to the aperture, we take away on it and it is pivoted. Use Landscape Camera, if you want, then jump forward and insert dagger into the plate on other side. Run along the wall to the left, jump at the end and insert dagger into the plate on other side. Further run along the wall to the right to the protrusion.

Displace to the right for the angle and jump downward. Iditol forward. Use Landscape Camera, if you want, then run along the right wall, jump at the end and insert dagger into the plate on the opposite wall. Then we run along the wall we to the right and insert dagger into the following plate. Further we jump to the cross-beam, the long leap and insert dagger into the following plate, we run along the wall to the left, when the moving wall is advanced, and we fall into the following zone.

AH. The Hanging Gardens

Fountain here is located, hence turn to the left and iditol to the right. Use Landscape Camera, if you want, then jump downward to the protrusion and move to the right for the angle to the end of the protrusion. Then we jump to the protrusion we above and displace to the right to the following platform. It is pivoted to the right and we go forward for activating the videotape.

Turn to the right after videotape, run along the wall and jump, when you reach the cross-beam, parallel to you. We fall into the aperture and slide downward. We await, when sandy soldier proves to be under you, and another sandy soldier will turn away, and we use Speed Kill. Then we are thrown to another sandy soldier and again we use Speed Kill.

Then move to the edge of platform. Hence run along the right wall and insert dagger into the plate on it. Use Landscape Camera, if you want, then slow down the time, when blocks to the left begin to be advanced again. Further run along the wall, jump to the block and from it to the cross-beam in front. We climb to the cross-beam and zaprygivayem to the cross-beam above, then to third more and to the beam above them. We move along the beam to its end, then we jump to another cross-beam on the contrary. By long leap we fall on the following platform and activate videotape.

After videotape run along the wall to the left to the protrusion on other side. We twice jump downward into the aperture, we slide downward and it is pivoted. Use Landscape Camera, if you want, then await, until screen begins to be distorted. Then carry out Speed Kill against the guard of sandy gates below. Further rapidly you are turned and jump through the rails to the right, until you they note.

Attentively you follow the sandy soldier. When it turns itself to its rails, you move back and rapidly you use Speed Kill against another guard of sandy gates. After this, study by sandy soldier.

In the sandy gates you will obtain your last sandy force in the game: Sandy storm (Sand Storm). With its aid you can now send into the nonexistence of all enemies in the zone of its action. The videotape follows after this.

After videotape be sent through the rails perpendicularly to sandy gates. Hence jump and insert dagger into the plate on other side, then insert dagger into the following plate. We await, when the moving wall moves aside, then we run along the wall to the left and we jump from the wall to the wall to the first protrusion. We await, when wall is advanced again, then we jump from the wall to the wall to the second protrusion. We displace to the left for the angle and climb, then zaprygivayem to the following protrusion. We displace always to the left to the aperture and get down downward.

Use Landscape Camera, if you want, then prepare. We await, when two sandy soldiers approach to center, then we use Speed Kill against the upper, when screen begins to be distorted on its way conversely. When you are finished with it, turn yourselves and start Speed Kill against another sandy soldier.

Hence turn to the right and be sent toward the edge of platform. Run along the wall to the protrusion on other side. We climb, we displace for the angle and jump to the cross-beam. Long leap to the protrusion above, then displace always to the right to the edge. Finally, we jump from the protrusion to the following platform and fall into the following zone.

AI. The Structure's Mind

Fountain here is located. From it iditol to the left it is further on the beam. We jump into the aperture through the pit. In order to pass the revolving blades, approach them as nearer as possible, then move, when you see, which passed last blade into the aperture. Entire their two, you be careful. Below aperture we jump to the floor and it is pivoted.

The following number of traps consists of post with the horizontal blades, post with the vertical blades and trap with the arrows. We await, when arrows simultaneously fly and the first post will rise, then it is rapidly run, you be accurate with the last post. Further there will be three revolving blades. You await each of them individually and roll, as soon as it will pass.

Now arrived time for the following large puzzle, although not as heavy as previous.

From the entrance into the room be sent toward it to center and you will look to the left of entrance. This there will be the north. Means platform opposite you will be northern platform, there will to the left be western platform, and to the right eastern platform. Use Landscape Camera, if you want, and follow further instructions.

Iditol to the northern platform stretch for the handle one time. Floor will rise. Run from the platform again downward.

Now iditol to the eastern platform stretch for the handle one time. One additional floor will rise. Again run from the platform downward. Iditol to the western platform stretch handle there.

Now iditol there, where there was eastern platform. Iditol to the left from that place, where there was platform, then run up along the column with the protrusions. You climb to the third protrusion, you are turned and jump back to the metallic platform, and from it you jump eastern platform. Pull handle in order to raise it to the second level.

Hence run along the right wall to the column, you displace for the angle, then you fall downward on three protrusions. Jump to the metallic platform far, and from it jump to the northern platform. Pull handle in order to fall on the second level.

Turn to the left and run along the wall to the column with the protrusions. We displace to the left, then we fall downward on three protrusions and we further jump to the metallic platform far, and from it we jump to the western platform. Pull handle in order to fall on the second level.

Now all three hoists at the second level. This is the solution of puzzle. You look videotape, then run to the column with the protrusions and get down on it to the end. Hence we leave through the southern arch for the starting of videotape.

AJ. The Well Of Ancestors

Again Black Prince. Such impression, that this metamorphosis never will end.

Iditol forward and turn to the right to the edge of platform. Run along the right wall and reach by the long leap through the torch the following platform. Hence run along the right wall and reach by the long leap through the torch the beam. Use Landscape Camera, if you want, then move along the beam and you will carry out long leap to the suspended chain. We get down on the chain, we fall on the beam, is adjusted dvizhemsya forward, until beam collapses. Turn to the right in small beam and jump to the following platform.

Hence run along the left wall and reach by the long leap through the torch the following platform. We enter into door and divide pots for the replenishment of supplies of sand.

You return, turn to the left and you jump to the beams from the platform. You jump downward from the top slab to the lower and to the following platform. It is pivoted and we run along the right wall, by the long leaps through two torches we fall on the following platform. Hence run along the right wall, one additional long leap through the torch and you on the following platform. You jump downward to the platform below and you enter into door.

Here there is nothing special, only enemies, but they are necessary to you for completing the sand. Kill their all, then return and iditol to the right.

Run along the right wall to the following platform, then iditol forward and fall downward into the aperture in front. We slide we downward and fall on the floor below, we terminate the enemies, when they appear in order to supplement the reserves of precious sand. After this, turn yourselves and be sent toward the edge of platform. We run, we jump, two additional long leaps and fall on the following platform.

Hence turn to the left and run along the right wall, at the end two long leaps through the torches to the beam. Then we jump to the beam below and it is further to the platform. Use Landscape Camera, if you want, and run along the wall to the right, the long leaps through four torches and you on the new platform.

Iditol forward, jump from the edge and fly over to other side. Turn to the right at the following door and you will finish off the sequential group of enemies, then turn to the right and move to the left along the protrusion near the wall. We jump from the protrusion to the platform we below and run to the left along the wall in order to reach to the following platform.

Further we slide along the slope and run along the wall to the following platform, then we run along another wall to another platform. Turn to the left, here you it waits the group of illusions for Free- Form Combat. When you are finished with them, you take away to the beam in the center and jump into the aperture in front. We slide downward and we land to the floor. It is pivoted, we move to the right and we pass into the door. Pots with the sand in front are located, break them and you will supplement the reserves of sand. Turn to the left and approach the edge of the following platform from the left side. We await, when the first mini- blade reaches the quite lower point of its motion, then we run along the left wall to the protrusion. We hang on it and displace right, also, for the angle. We jump to the protrusion below, we climb, we displace we to the left and jump to the protrusion on the contrary. You displace to the right as far as possible, then we await, when mini- blades will reach right (or left) side and we jump downward to the following protrusion. We displace to the right and we climb to the platform.

Turn to the left, there you it waits the following series of traps - triple revolving blades. We await to the left, when the first blade passes, and we roll past the entire trap. Break pots you will in front and supplement the reserves of sand, then turn for the angle to the right.

Jump forward and reach by long leap the following platform, then rapidly turn to the right and you zaprygnite to the protrusion above, until platform falls through. We displace to the right along the protrusion to the end, then we jump on another of vstup. We fly downward three additional protrusions and we move to the right to the following platform. Hence iditol forward to the following series of traps - vertical revolving of blade, and after it two horizontal revolving blades. Await, when the first blade passes, rapidly you roll past this blade and in the middle between two horizontal blades.

Break pots you will in front and supplement the reserves of sand. Use Landscape Camera, if you want, then investigate the following series of traps: two panel- traps, and after them the heap of the flying arrows. You await, when is heard the whistle of arrows and panel they will descend, and rapidly you pass, further you run along the left wall and jump shutter at the end in order to reach the protrusion. We climb to the protrusion, we displace to the right, we jump and climb to the following protrusion, we again displace to the right, we jump to the protrusion on the contrary, dvizhemsya for the angle are further always to the right. We await, when blade below passes half of dangerous section, then rapidly we fall and roll forward. The following blade to the left has above itself a protrusion, await, when blade passes, run up through the wall and you will be grasped for the protrusion. Hence you move to the right to the end, then with the aid of the chain you move aside stone behind you. We jump to the stone, it is pivoted to the left and we jump forward to the following protrusion. We displace always to the right and we jump to the platform, then rapidly we roll past the blades, when they pass in order to leave this insidious passage after themselves forever.

Now it is possible to obtain pleasure from the survey of the most memory videotape of entire trilogy.

You again... Prince. And in you now is a royal sword that it it can make? But you try to test it on kilohms- or, who will risk to appear on your way.

Further you not have more than any second weapon. Sword - this that which is necessary. No missile weapon or something such. The matter are everything in the fact that to you ARE NOT NECESSARY more all these toys, since this - it is simple ONE FATAL IMPACT FOR ALL ENEMIES! From this instant the battle will become for you light as the puff of breeze.

You will finish off enemies here and break wall in front in order to fall into the following zone.

AK. The Well Of Ancestors (cont..)

Here there is a fountain. Also here and in the following section be present chameleons. We go directly and we are held left wall to the end of the platform, we run along the left wall to the platform. Roll up to the right and pass way to the end, jump to the platform. Here to the right and iditol all around to the end of the platform, run along the left wall to the following platform. We run to the end, we jump along the left wall to the following platform. Iditol to the right to the alcove, then run up through the left or right wall and jump from the wall to the wall to the top itself.

We go forward, to the left and jump to the platform. Turn to the right, run along the left wall to the platform. Here to the right, we jump to this platform and to the following. To the left, we jump to the platform, again to the left and again leap to the platform. From it to the following, there turn yourselves to the right and again leap to the platform. Iditol all around to the edge of platform it is nearer to the wall, face to the right and run along the wall to the platform. Finally, we jump forward to the following platform and go into the following zone.

AL The Labyrinth

Here there is a fountain. From it we go to the right and we become to the pressure plate, which will open door in front. We run through the corridor to the pit, here to the right and along the wall we run up to the protrusion. We displace to the left along the protrusion, we jump to the following and dvizhemsya to the left, we jump over to the protrusion on the contrary and dvizhemsya to the right, we jump to the following, one more and go to the right. Continue to jump and to move to the right thus far you will not go around angle, then we climb to the protrusion and to the new platform. We go forward to the pressure plate and through the door.

We go to the edge of platform and jump to the cross-beam. We jump over to the following, we displace to the left and we jump over to the small cross-beam. We jump with the upper to the average and then to the lower, we displace to the right, we jump over to the following small cross-beam. We jump to the following platform. We go forward and we run up through the walls on the way, we run up through the large wall we be sufficient at the protrusion. We climb to it and it is higher by two more, we jump back to the cross-beam. We displace to the right, we climb to the cross-beam, we jump we forward and stick knife into the plate. We jump from the wall to cross-beam higher and then we stick knife into the plate on the contrary. From there we run through the wall and stick knife into the plate. We jump from the wall to cross-beam higher and then to the platform.

The half-wrecked wall - break before you (we retain the impact the second weapon - button E). Jump to the platform and iditol into the following zone.

AM The Underground Cave

Small fountain is not forgotten. Obbegayem rock column we see trunk with the sand, in which 10 sand Credits. From the fountain to the right and we jump to the platform. Break wall and iditol to the right.

You will see fixed post with the blades to the right and mobile post with the blades to the left. You become to the left, await thus far left post it will go to the right, jump to the following platform and then quickly to the following. Turn to the right and run up through the wall to the protrusion. Climb it, jump and climb the protrusion above, you will be displaced to the right to the following platform. We go forward, to the left and divide wall.

We leave and it is pivoted to the left. We run along the wall to the left to the niche on other side. In it we rise into the top itself to the following platform. To the right there is a wall with the plate - we jump and stick knife. We jump downward to the cross-beam. From the cross-beam we jump over forward to another protrusion.

From this protrusion we jump and climb to that which is above. We jump to the left and we jump from one wall to the next upward on the aperture to the platform. Turn to the right and insert knife into the plate- switch. We await thus far two blocks they will begin to move outside, we slow down time, we run along the right wall, we jump, when you come alongside yourselves with the blocks and we jump from the first block to the second and to the platform at the end.

In front on the platform there is a plate- switch, we stick into it knife. We jump and go to the beam to the left, we jump to the protrusion on the column in front. We go around it to the left, proprygivayem downward two protrusions. Dvizhemsya to the left around the following angle, we jump to the platform. We divide wall and enter into room.

We go forward and we run up through the wall, insert into the plate knife. From there we jump to the plate above. We run along the wall to the left, we insert knife into the plate, we jump and insert knife into the plate on the opposite wall. We run along the wall to the right, we insert knife into the plate, we jump and stick knife into the plate below, we jump to the opposite side, we stick knife into the last plate. We run along the wall to the left to the platform. We divide wall and enter into room.

Here to the right, we run to the wall. We run up on it and jump from the wall to the wall to the platform. We climb to the rock block and run along the wall to the cross-beam. We displace level with the niche in front, we jump over to the following cross-beam and from it into the niche. We slide downward and we jump to the floor.

Iditol forward to the wall, turn to the right at the edge of platform. Jump and stick knife into the plate in front, we jump by the protrusion higher. We displace to the left for the angle, we jump and put knife in the plate, we repeat again. We jump by the protrusion higher and displace to the right to the platform.

You leave to the beam connected with the platform. Jump forward to the post in the middle. Turn to the left and jump to the following post. It is from there pivoted and we jump to the platform, that before you. We pass corridor, then to the right, we divide wall and enter into room.

We run along the wall we to the right and stick knife into the plate. From there we run along the wall and jump at the end in order to reach the following protrusion. We displace to the right for the angle, we climb, we jump and climb by two protrusions higher. We from there jump to the beam on the contrary.

Dvizhemsya to the edge of beam we jump to the niche. We climb on it upward to the following platform. Use Landscape Camera, we go forward and we jump from the wall to the wall to the small crack. Turn to the right - there will there be four posts with the revolving blades.

Await thus far first post it will go upward and two on to center they will begin upward motion, roll under the first post and continue to roll to the end. Roll up to the left in the following angle and you will see the crusher between two collections of mini- blades. Await thus far crusher completely it will be advanced, stoyte to the right and run, when the first two blades it is moved aside from you. Climb to the crusher when it it will be ejected and jump through the following two blades. Roll up to the left and move on the steps.

Run up through the wall and insert knife into the plate, then into the following it is above. From there run along the wall to the right into the following zone.

AN. The Royal Kitchen

Here there is a fountain. To the right of fountain there is the plate -preklhcatel6, we stick into it knife and it is discovered door into the following zone.

From the entrance roll up to the right and rise on the steps. Roll up to the left and iditol to the wall at the end of the way. We run up, we stick knife into the plate, then into the following it is above. We run along the wall to the left and we jump at the end of "round" to the beam. We go on the beam, it is pivoted to the right, we jump and stick knife into the plate on the wall on the contrary. We from there run along the wall to the left in order to fall on cross-beam. We displace on it to the left and we jump over to the following platform. Roll up to the left and iditol to the beam, connected with the platform.

You leave to the beam, turn to the right, jump and stick knife into the plate on the wall. We run to the left along the wall and jump at the end of the trajectory to the following beam. We go to the end of the beam and jump to the plate in front, we stick knife. We run through the wall to the left in order to activate pressure plate and to open door below. It is run through it into the following zone.

AO. The Secret Passage

About the fountain it is not forgotten... We go on the steps and through the corridor. At the end you will prove to be on the edge of platform, we jump to the cross-beam in front. We displace to the left, we jump over to the following cross-beam, and from there it is in front to the protrusion. On by protrusion there is the retractable protrusion, we await, when it completely leaves the wall, we jump to it, we climb, and then rapidly jump and climb to the following. We jump from there to the following platform.

Turn to the left and run up through the wall - you will prove to be in other corridor. We go further into the new zone.

AP. The Lower Tower

Here fountain for completing of life and record. We leave through the arch. Turn yourselves to the left and climb to the platform. We go to the edge and run along the wall to the left to the cross-beam. We jump over to the platform, it is pivoted to the left and we run up through the wall, we are caught for the protrusion. We jump and climb to the following protrusion, we displace we to the right and jump through two more protrusions to the platform.

From the edge of platform we run along the right wall to the cross-beam. You will be displaced to the left to the limit, jump over to the niche. You slide on the cleft and jump below. Unroll and you leave to the beam.

To the right there is a cross-beam, we jump to it and jump over forward to the platform. Use Landscape Camera, nurse by circle and turn lever on the opposite side of platform. A little return and you will look to the narrow wooden wall before the break. Run up on it and to the protrusion.

Climb, displace to the right, we jump back to the beam. In front of one additional beam, we jump there and further to the following platform. We leave to the following beam.

Turn yourselves to the left and jump to the beam above, turn yourselves to the right and jump to another beam and then to the platform. Turn lever, turn yourselves to the right of wooden wall and jump to the beam. Turn yourselves there, from where they jumped and jump again in order to be taken away by the beam higher. Dvizhemsya to the right along it to the smaller beam, we stand facing the elevator and we jump to its side to the last beam. We jump to the platform.

In the elevator there is a stone, we draw out it and move to the rock wall. We run up and stick dagger into the plate. We run through the wall we to the right and stick knife into the plate, again we run to the right and we jump to the post, when you come alongside yourselves with it. We slide downward, we jump to the wall and stick knife into the plate, we run along the wall to the right, we stick knife into the following plate. We run along the wall to the right to the cross-beam. We jump over from this cross-beam to the following, we are turned and jump over to the following. Now we jump over to the following platform.

We run along the platform and jump to the cross-beam in front. Unroll, climb the cross-beam and jump forward to the platform. Nurse it and at the end turn to the left in order to prove to be in the following room.

Two revolving mini- blades and panel trap after them appear before you. Await thus far panel they will not begin to be removed you will ascertain that mini- blade they did not intercept, run along the wall past them and jump shutter to the shutter to the following platform. There will further be two panel traps on the different sides, and between them mini- blade. Wait thus far dangerous panels they will begin to be removed nurse on the wall entire trap.

Turn yourselves to the right to the new traps. Troikas of blades along the sides even two panels on the floor. Calculate the transit time of panels and cross. To the right, we jump we forward and stick knife into the plate. We run along the wall to the left and we jump shutter to the shutter in order to insert knife into the following plate. We jump and stick knife above - so to the top itself. We run along the wall to the left into the following zone.

AQ. The Middle Tower

We do not forget fountain. To the left there is a plate- switch, we insert into it dagger in order to open door to the right. We run and roll into the door in order to leave to the external level. Roll up to the right and run up through the wall to the right, insert blade into the plate. We jump and insert blade into the plate above this, then we run along the wall to the left to the following platform. Turn to the left and run up through the wall, insert dagger into the plate, jump and insert into the following. Run to the left and insert knife into the following plate, then run through the wall to the left and jump to the shutter in order to dostich' post. Jump from the post to the platform.

We run to other side of platform and it is pivoted handle. Hence we run to the edge and jump to the beam on the opposite side. We go along the bend of beam, we jump to the following beam. Go around the following angle of beam and jump to the right to the following platform.

Iditol to other side of platform, take from the elevator stone and attract it to another elevator. Push it, turn handle at this level. Unroll and jump over rails, from there we jump to the cross-beam. We climb and jump by the cross-beam higher, then we jump and climb to the third. Unroll and, after swinging, jump to the following platform.

Use Landscape Camera, take rock block from the elevator and you drag it to another elevator on other side of platform. Further turn yourselves to the left and run through the wall upward to the edge. Iditol to the right to the platform. Run along the wall and jump, when you run so far as far as the elevator in order for it to be grasped. Be taken away inward, be selected with back to the left side and jump out to the beam in front. From it to the following platform.

Iditol to the aperture in front and jump from one wall to the next upward, until you are grasped for the edge. Climb and run to the middle. From there we jump to the beam. Move to the edge and jump to the last platform. Glance to the right, run up through the wall and insert dagger into the plate. Run to the left to the cross-beam, then jump over to the following cross-beam and then to the platform. You will look around with Landscape Camera, jump forward to the platform.

Now can obtain the latter Life Upgrade, if you want.

LIFE UPGRADE 6

Unroll and jump to the beam below. From it jump to the following and jump back to the beam after you. On it enter into the secret passage. Iditol on it, run up through the wall and jump over from the protrusion to the protrusion in order to rise above. At the end there will be the platform with the fountain - we drink and we begin hunting for the latter Life Upgrade. In front is a horizontal saw- trap, and after it panel trap. Arise to the right, await, until panel begins to descend, attempt to give a ride under the blade and to nurse past the panel. In the following collection of traps is the revolving blade a series of panels. Await thus far blade it will pass the upper part of the trap and panel they will begin to descend, run along the wall past the blade and jump from the panel to the panel to the following platform. The following series of traps - these are the simply is two revolving blades. We await, until the first blade passes upper "third" of trap and RAPIDLY we run along the left wall past both. Nurse maximally far, jump in the end itself in order to prove to be on the beam. Iditol on it jump to the following group of bars. Turn to the left and jump in order to dostich' last platform and a last series of traps. We easily pass trap, nursing along any of the walls. Iditol into the light you will obtain the latter Life Upgrade.

Iditol through the passage to the right in order to reach the following corridor of traps. Await, until two panels begin to descend, run along the left wall past them and jump shutter at the end in order to insert dagger into the plate. Jump and insert knife into the upper plate, run along the wall to the left, when small blade goes downward, and jump shutter to another shutter and insert knife into the plate. two additional mini- blades, await thus far they both they will not go downward and run through the wall to the left to the platform.

Turn to the left. Await, until the first mini- blade goes downward, run along the right wall to the end and jump shutter to the shutter and insert knife into the plate at the end. Jump hence to the following platform. Turn to the left after the following angle and you will see horizontal blade with the subsequent panels. Await thus far panel they will go downward, you will give a ride under the blade and run to the edge of platform. Jump to other side and insert knife into the plate, jump and insert knife into the plates above and it is above, regiment do not reach platform. Iditol into the passage.

We go forward to the edge of platform, we run along the right wall to the cross-beam in front. From there we jump over to the following beam and to the protrusion in front. Move to the left to the following platform. We go into the aperture, we to the left and run along the wall to the left to the platform on other side. We run up through the wall to the left and we climb to the platform.

We go through the inclined plane and jump to the average section. It is possible to use Landscape Camera, push block into the elevator. Jump through the rails to the right and from there to the platform. Turn yourselves to the left and forward it is higher by the platform. At the end of the platform we jump to the average section to the cross-beam. Jump forward to the platform and turn lever. Turn yourselves to the left, iditol to the end of the beam and jump to other side. Run up through the wall and jump through the rails to the following platform.

Turn yourselves to the left and reach the end of the platform. Here jump to the beam, at the edge of beam leap forward to the platform. Extend block from the first elevator and push it the secondly.

Iditol to the first elevator and from it jump to the second. Turn to the right and jump to the following platform. To the right, we jump to the beam. Climb and jump to the protrusion on top, and it is higher from it to the following protrusion (if you yet not there). We displace to the left and we jump to the post. We rise on it, we look we to the right and see plate, we jump to the platform. We run up through the wall and insert knife into the plate, we run along the wall to the left, we jump from shutter and insert dagger into the plate. We run along the wall to the left, we stick knife into the plate, we jump we downward and join knife into the plate, we jump to the protrusion below and to the platform. We go to the left through the passage and it is pivoted to the wall to the right. We run up, we stick knife into the plate, we jump and we again stick knife, we run along the wall to the left, knife into the plate, again along the wall to the left and again knife into the plate. We jump to the beam. From the edge of beam we jump to a series of bars, there to the right and we jump to the platform. We go to the following beam and jump to a series of bars below. We go to the end of the beam, we jump to the following, then it is below to the platform. On other side there is a platform, jump there. We run up through the wall, knife into the plate, we jump and we again stick blade into the plates to the quite upper. We run along the wall to the left, shutter we jump to the post. We rise on the post, we jump to the protrusion after you. We displace to the right to the platform and the following zone.

AR The Upper Tower

We remember about the fountain. To the left of fountain the edge of platform, we run along the right side and stick knife into the plate at the end. We run along the wall to the left to the protrusion. We displace to the left for the angle, we jump to the left and we continue to jump from the wall to the wall to the following protrusion. We climb, we go to the left for the angle and then we jump to the plate on other side and stick knife. We jump to the plate above and it is further to the platform. We go through the aperture to the following beam. From there it is in front to the cross-beam, we displace to the right and we jump to the following beam. We climb, we go we more to the right and jump to the protrusion in front. We climb.

When the retractable protrusion to the left appears, immediately dvizhemsya to the left are further for the angle. Jump, when seems the following retractable protrusion and then to the following protrusion. We climb and dvizhemsya to the right, we jump to the following platform. We go forward to the wall. We run up to the retractable protrusion, we rapidly jump back to the cross-beam. We jump over to the following cross-beam and to the platform in front. We go forward and on the passage into the following zone, the last point of retention before the last boss.

AS The Terrace

Here there is a fountain, use, if you want. Dvizhemsya forward on the stairs we displace to the right, after rising on the following steps. Here to the left and iditol on the passage to the pressure plate. We run up and press it, we are turned and run conversely downward on the steps into the door. We go along the corridor to the end of the platform. We jump over to the following, then we climb and we continue. There will to the left be decrepit wall, break it (we retain E - button of the impact by the second weapon). We go on the passage to the elevator at the end. The time of last boss arrived. Short roller begins battle.

Boss: Zervan (The Vizier)

In the first part of the battle you resist Zervan on the wide open area in regime Free- Form Fighting. It is simplest to pass to the regime of time dilation, but it is possible without. Use best kombo in the attack and uvorachivaytes' from the attacks by rolling over sideways or salto back. After obtaining of damages, it rockets into air and throws to your side rock chunks, roll away to the side. Continue to attack kombo, until it again takes off, this time it will throw in you two chunks you will repeat process and it to throw three heaps of splinters. Make this again in order to pass the first phase with Zervan.

The second phase is much more complex. Large stones fly around the arena and it is necessary to avoid them, just as the sandy volleys Zervan. In order to inflict loss Zervan avoid these obstacles and run up along the columns after it - it will frequently move; therefore you be careful - and initiate Speed Kill at the apex. The first successful impact of a series cuts to it wing, the second - another wing, and the third will neglect the final part of the battle. Each Speed Kill will require the agreement of three visual signals, bear in mind.

Finally, Zervan will bring down entire arena and will create the flying platforms, it will take off more highly and it will fire you. You look at the lowest platform on the earth, run up on the post and jump to it. Jump hence forward to the following platform, then to the left and jump to the beam. Climb to the top of the beam (by the way, if in you they fall and you you will fall, then you will not hurt to death), unroll, you will be displaced to the right and jump forward to the following platform. Turn to the left and jump to another platform, then jump to the beam and, after swinging, jump to the following platform. Turn to the right and jump to the following platform, then jump forward and be pulled to the platform, that above it. Jump to the following platform, turn to the right and jump to the beam, swing and jump to the following platform. Run up through the wall and jump from one wall to the next in order to rise to the following platform, then jump forward again in order to reach last platform. Step to Zervan and jump to it. Harvest the impact, when blade flashes, in order to finish Zervan. You look roller.

AT The Mental Realm

You meet with black prince facing face. You methodically chop it so that the sun would go into the sunset and continue to chop in order to enter into Mental Realm.

Do not be disturbed - here you will not die. If you fall, then simply you will return to the last passed place.

Turn to the right and jump to the platform in front, from it to the following. Run along the left wall to the black prince and you chop him again. We jump to the following platform, then to the following and await, until it arrives at the platform with the black prince. You chop it. You leave to the beam and jump to the following, jump to the beam below and iditol to the following platform. Jump to the following platform and picture will change. Do not be deceived, continue motion and jump to the platform across the bridge in order to reach the black prince, you chop him again. You become to the platform, when it unrolls. Run on the beam to the following platform and jump to the black prince, beat him. You leave to the beam to the right and jump to the following beam, then jump again. Picture again temporarily will change. When you approach, jump to the platform in front, then again leap, jump again to the black prince, beat him. Turn to the right and jump so that the screen again would change. We jump forward in order to jump so far to the steps, we go on them upward, we jump to the platform to the black prince, we chop. Turn to the right, jump to the following platform and again to the following. After this, jump back to the platform after you and then jump to the platform, with which recently they jumped. This action will move apart platform and will allow you to jump so far to the black prince, you chop him. Turn to the left, jump to the moving platform. Run along the right wall to the black prince, we chop. We leave to the following beam, await the thus far revolving beam it will not coincide with you jump to it. Iditol to the end, await thus far it it will not coincide with the following beam and then advance.

Screen again will change. Run forward. After the last replacement of screen, run upstairs toward the end of the game. Everything! We look the final roller Prince of Persia: The Two Thrones!


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