A The Beginning
We go forward and we roll through the hole in the
door. Here to the left and directly, then unroll in the burning
stone. We get in to the wooden boxes we to the right and jump to
the stone in front. After this, we jump to the stone, it is
pivoted to the left in wall and we jump to the wooden protrusion in
front. Turn to the left and run through the wall to the
following wooden protrusion. Turn to the right and run up
through the wall in order to be grasped for the protrusion, we move
more left on the protrusion and it is further for the angle. We
jump and dvizhemsya forward to the stairs.
You will go down on stairs, iditol forward, also, in wall to the
right. We jump to the post in front and we rise. We go
around column and jump to the post in front. We rise on the
following post and jump back to the post from behind. Turn to
the left and jump to the wooden platform. From there turn to the
right and climb the risen platform, then run to the rails to the right
in order to climb on them (automatically). We jump to the post
in the center of room. There unroll to the left and jump to the
protrusion. We displace to the right and we jump. Unroll,
nurse on the wall to the protrusion. You zaprygnite to the
protrusion on top, then you will be displaced to the left to the open
part. Climb and jump into the following room.
B. The Ramparts
In this room there is a fountain, drink water in
order to restore its vital energy you will preserve game. Water
can be drunk for restoring the forces out of any sources, but only it
is possible to remain near the fountains. Is pivoted to the left
dvizhemsya forward to the angle. Here you can use Landscape
Camera (blinking ikonka in the left lower angle of screen).
Camera can carry out zum (approximation) not only for the
locality, but also for the characters, with whom for you it is
necessary to deal.
We go to the right and we climb on the stairs into the following
room. Again to the right, then into the door for videotape
activation. here you waits the first enemy - guard, and also
system Speed Kill. In order it to use, move unnoticeably for the
back of enemy, until screen begins to be distorted. When this
occurs, we start process. For conducting Speed Kill we harvest
the appropriate button, when screen blinks and dagger sparkles
simultaneously, otherwise Speed Kill will cease and it is necessary
for prince very heavily. The first series Speed Kill training;
therefore in you is time to be trained and intervals sufficiently
long. For the guard usually be required two intervals in Speed
Kill. We start Speed Kill. Use Landscape Camera, if you
want. We run to the right, we jump through the rails and
zaprygivayem to the post it is in front.
We slide on the post downward, we are stolen for the guard and
we use Speed Kill. After you will be finished with it, run to
the right to the edge of platform. We run along the left wall to
the protrusion on the contrary. Then to the right to the end of
the protrusion, we climb and jump to the following protrusion.
We run to the right toward the end of this protrusion and jump
to the following protrusion. Again to the right toward the end
of the protrusion, then we jump through the slot to the right.
Rapidly you get down on the stairs, you move for the back of
guard and you start Speed Kill.
Here is mentioned battle technique - Free- Form Fighting, very
similar to the system of the previous version Prince of Persia:
Warrior Within.
We run to the column and get down on the stairs, then to the
right and forward to the alley. Here you have the possibility to
pouprazhnyat'sya in Free- Form Fighting against the guard.
Buckle attacks are effective, especially Aerial Landing Slice.
After struggle we run to the right to the protrusion.
Further along the left wall we jump to the protrusion to the
right. We climb to the protrusion and jump to the following
protrusion. We run to the left, it is pivoted for the angle and
we climb upward. It is pivoted to the left and we climb on the
stairs.
In the following room we find protrusion above, we climb and go
forward for videotape activation. After this, turn to the left
and run to the edge of platform. Then along the left wall to the
blind, on which you will go down downward. It is pivoted and we
rush forward to our first basic struggle Free- Form Fighting with
three guards. Are effective buckle attacks and attacks with the
rebounds from the walls (Wall Rebound). If resistance is great,
can use combination Grab Throw in order to fling enemies in precipice
or fire.
We run forward after struggle and it is pivoted to the left into
the following room. We climb on the stairs we on the contrary
and jump to another stairs from behind. It is pivoted on the
stairs and we climb upward. We run up through the wall to the
right and we jump at the maximum speed at upper point in order to
suffice to the protrusion to the left. You climb to the
protrusion, you jump to the right, you run up to the stairs and climb
upward. Here you will find the new alternative form of camera -
from the first person (First Person Camera). Use it and again
return to the normal mode. We further run from the platform
forward, it is pivoted to the left and forward to the door, we climb
to the protrusion to the left of the door. You climb to one more
protrusion, and run to the edge of platform. Here you will meet
with new enemies - archers. They are weaker than guards, but
they very vex by their arrows. Fortunately, their attacks can be
blocked, for which it is sufficient one interval in Speed Kill.
Run along the wall to the left to the protrusion on the
contrary, then await, until screen begins to be distorted. After
which we start Speed Kill (you can destroy them from any place thus
far screen it is distorted).
Hence we run forward and we get down on the stairs. If you
want, can steal up unnoticeably to the guard in front and destroy him
with the aid of Speed Kill. If no, you pass through the wall to
the right to the protrusion. We climb to the protrusion, we run
forward to the end and jump to the left to another protrusion.
Again we displace to the end of the protrusion, we await, until
screen begins to be distorted, and we include Speed Kill. Archer
in front is located, we approach it we to the right and destroy it
with the aid of Speed Kill. Run toward the end of the following
corridor and you rise along the stairs at the end it. Then
somewhat forward and with the last leap you fall into the new zone.
C. The Harbor District
Fountain here is located, use it for restoring
the forces. Iditol forward to the edge of wooden platform, run
along the left wall and reach by leap the following platform. We
move to the protrusion to the left and we suffice to it. We
displace to the right along the protrusion and for the angle, then we
climb to the following platform. It is further on the beam to
the right to the following protrusion, then to the right along the
protrusion to the following beam. Jump to the beam on the
contrary in order to reach the following platform. Then we roll
through the hole in front and we fall into the following room.
You turn to the left, and you will see counter with the weapon,
it can prove useful to you. Force open counter with the aid of
the dagger, then turn to the right and be taken away to the beam.
We jump forward from the beam in order to reach other beams,
located above each other. We jump from the first beam to the
second. This can frighten away birds, which will arouse
suspicion in enemies, who be located below. Wait, until archer
turns away also with the aid of Speed Kill you are finished with the
guard. Then we move to the archer and check on it effectiveness
Speed Kill. We run up through the wall in front of and in the
leap reach the beam. Jump by the following beam higher, then we
displace to the left to the following platform.
Another beam in front is located, jump to it. It is moved
to the beam, which indicates to to center, we accomplish the delayed
jump downward. Two guards will attempt to attack, be finished
with them, as you will calculate by necessary.
It is pivoted to the right after this, and we jump to the beam
in front. Move along the beam to the right, then jump to the
following beam. To the left of you aperture is located, jump in
it and take away to the following platform. We jump forward to
the following beam, and we accomplish the delayed jump into the
aperture. You will twist in the aperture and will finish off
guard below with the aid of Speed Kill. We advance into the
following room.
If it is must, use Landscape Camera, then move to the edge of
platform to the right, directly to the birds. Wait, until guards
engage their footholds, then jump to the beam in front. From
this position with the aid of Speed Kill be finished with the guards,
then move to the archer and send him following the rest. We
climb on the stairs next to the archer and fall on the following
platform.
It is moved along the beam and we jump to the rails on the
contrary; however, do not climb over immediately them. Wait,
until archer passes to the left, and climb over, as soon as it will
begin to move to the right. Now it is possible to experience on
it action Speed Kill. We roll through the hole in front.
D. The Streets Of Babylon
One additional fountain here is located.
Run up through the wall to the right of it in order to reach the
following platform. Can use Landscape Camera, then run along the
wall to the right and be taken away by leap to the beam. Wait,
until guard proves to be under you and screen is distorted, then use
Speed Kill. Move to the archer and be finished with it
analogously. We run along the wall to the left, we take away to
the beam and then we jump to the following building.
Turn to the left and iditol on the stairs to the blind alley.
Can use Landscape Camera, then run up through the wall to the
left or to the right and jump. One additional leap, when you
touch wall on the contrary, continue in the same spirit in order to
rise to the protrusion. Climb the protrusion to the right, then
reach by leap the following protrusion. We displace to the right
to the following platform, then we climb to one more.
Be taken away to the beam to the right and move to the central
beam. We jump forward to the following beam, then to one more.
We displace we to the right and jump forward to the following
beam, then to the left and one additional leap to another beam.
One additional leap forward and you on the following platform.
Move through the rails on the contrary and move in parallel to
protrusion on the contrary (above the black wall). Jump to the
protrusion below. Use Landscape Camera and wait for, when guard
to the left turns away, then rapidly be finished with another guard
with the aid of Speed Kill. Now it is possible to return to the
first guard. We run forward on the alley, until we reach the
beam. It is moved on it we jump to the protrusion on the
contrary, then we displace to the left along the protrusion and we
take away to another beam. Jump to the beam, parallel to this,
one additional leap from there to the following platform.
Forward on the passage to the edge of platform. Run along
the wall to the right and jump, when you prove to be in parallel with
the beam in the center in order to be taken away to it. Leap to
the wall to the right or to the left, and from it to the beam above
you. We advance and we jump into the following zone.
E The Palace Balcony
Fountain here is located. You move through
the rails you to the left and jump to the platform below. Move
to the edge, then run along the wall to the left, when you come
alongside yourselves with the rails, cross by leap to the right side.
Be taken away to the rails. Use Landscape Camera, then run
up through the wall next and climb the protrusion above. We
displace along the protrusion to the left to the beam and await, until
archer far begins motion. Then use Speed Kill against the guard
below. We advance and it is pivoted to the right, but we remain
behind the brown lattice wall. With the aid of Landscape Camera
control two archers. Wait, until guard in the foreground turns
to the right, then rapidly rise and turn to the left into the
following alcove (niche). Advance and scramble on the furniture,
then run up through the wall and jump to the beam. We displace
to the right along the beam to its edge, then we await, until screen
begins to be distorted. We use Speed Kill on one archer, and
then on the second.
Not far to the left of that place, where there was last archer,
is located rock statue. Climb on it, run up to the wall and
insert dagger into the plate. Jump and insert dagger into the
following plate, then jump to the balcony on the contrary.
Run along the left wall and jump on the edge of balcony, when
you reach shutter in order to be transferred to the following
platform. The plate of press to the left is located, arise to it
and open door in front. It is run into the door before it will
be shut.
In the following room we climb to the table to the right and we
move to the edge of platform. Use Landscape Camera, then run
along the right wall and insert dagger into the plate, when you reach
it. Jump to the beam below, then one additional leap, and insert
dagger into another plate. From this position be finished with
the guard below with the aid of Speed Kill.
Post to the right is located, you zaprygnite to it and rise on
it upward. Hence you zaprygnite to the beam to the right and
reach by one additional leap the following platform. Use
Landscape Camera, then run up through the wall in front and be taken
away to the protrusion. We displace along the protrusion to the
right to the beam and we move to the end of the beam to the aperture.
Jump into the aperture, be pulled in it and be finished with the
archer below with the aid of Speed Kill.
Then be sent toward the rails, move through them and jump to the
beam on the contrary. Wait for, when screen is distorted, then
be finished with the guard below with the aid of Speed Kill.
Iditol forward to the door to the right, by the barricaded
furniture. You will crumble furniture by dagger and await, that
the worried guard will be returned. Use Landscape Camera, if it
is must, pass into the door and run up through the wall in front to
the rails. However, we do not jump over through them. We
displace to the right instead of this, until we pass guard. Then
jump over through the rails and show it, as acts Speed Kill.
Turn to the left wall and run up to it, insert dagger into the
plate above. We jump and insert dagger into the following plate,
then we run along the wall we to the left and insert dagger into the
following plate. One additional jerk to the left and you on the
following platform.
Turn to the left and move to the table in front. We climb
and we move to the edge. Use Landscape Camera, then run along
the wall and prover'te fitness for work Speed Kill on the archer in
front, after harvesting the button of his activation at the moment of
contact shutter.
We run up through the wall to the left and we jump to the beam.
We jump to the following beam in front from this beam, we
displace to its end to the left to the protrusion. We climb to
the protrusion and through the rails above to the following platform.
Use Landscape Camera, be taken away to the table in front and
insert dagger into the plate. We run along the wall we to the
right and jump to the beam to the right. Forward it is pivoted
along the beam, when we reach smaller beam to the left. Jump
into the aperture in front from this beam.
Rapidly be finished with the aid of Speed Kill with the moved
away guard, then return and destroy archer.
But if guard already too far from you, turn yourselves in the
aperture s be finished first with the archer with the aid of Speed
Kill. Then run forward along the corridor to the table in front.
We run up through the wall we to the left and jump to the beam
above. It is moved to the perpendicular beam and we displace to
the right to the end of the beam. We jump and insert dagger into
the plate, then we run along the wall we to the left and insert dagger
into the following plate. Now (this most difficult) it is
necessary to jump from the plate to the beam to on the contrary and
attempt to preserve balance, otherwise guard will note you.
After this, jump into the aperture, use Landscape Camera, turn
yourselves and you will use Speed Kill.
Run forward into the following room. We run up through the
wall we to the left and insert dagger into the plate. We run
along the wall to the right to the protrusion, then we displace to the
right toward the end of the protrusion. We climb to it and we
pass to the following level. We be sent toward the end of Hall,
then we run up through the wall and jump from the tightening plate in
order to open door and to reach the beam. Rapidly you climb
along the opened way and fall into the following zone.
F. The Palace
Fountain here is located. To the right of
the corridor, complete of the concealed shafts, is located it, run
rapidly so that they would not hook you. Move along the
corridor, until you reach the first trap with the revolving blade.
It is run immediately after blade will descend. The
following trap - turned over panel, with one of the sides of the
complete of shafts. We run to it, as soon as it will turn itself
by normal side, and we run up through the wall in front. We move
through the rails to the following platform.
Move to the edge of platform to the right. For you it is
necessary to nurse along the wall to the right accurately at the
specific moment in order to avoid by impact-knife edge. Since
the way lies only through upper half of trap, wait thus far, blade
they will not free this part of the space, then escape from all forces
and in the leap reach the following platform, parallel to you.
Iditol forward to the edge to the right. For you it is
necessary to nurse along the wall to the right accurately at the
specific moment in order to avoid trap in the wall. Run along
the wall and jump to the shutter at the end in order to reach the
following platform.
In the following corridor wait, until trap in the wall in front
begins to descend. Then we rapidly run forward above the shafts
of trap, we run up upward and we take away to the following platform.
Following trap - dual revolving blades. Wait, until both
blades begin to descend, and then rapidly run forward. At the
end of the corridor find the handle, with the aid of which it is
possible to open the ceiling above you. Be wrapped up and you
will look to the left, the switch is located above you. We run
up through the wall and insert dagger into the plate in order to
extend the block before you. Rapidly we jump to the block and
run up through the wall to the left in order to reach the protrusion.
You climb to the protrusion and jump in order to climb into the
following zone.
G. The Throne Room
Fountain here is located. Iditol to the
right of it be taken away to the statue of bird. Use Landscape
Camera, then run up to the wall and insert dagger into the plate.
We run along the wall to the right to the following platform,
then along the wall to shutter and start Speed Kill against the archer
in front. Run along the left wall to the following platform.
Use Landscape Camera, then run up to the wall in front in order
to be taken away to the following platform. We run along the
left wall and by leap shutter we reach the protrusion. We climb
to the protrusion, then we jump and insert dagger into the plate.
We jump to the following protrusion, then we displace to the
right to the beam. We go to the center of beam and jump into the
aperture. We fly downward, it is pivoted even we await, until
screen begins to be distorted in order to remove one additional archer
with the aid of Speed Kill. Hence turn to the left and you run
up through the wall to the protrusion. We go to the right, for
the angle, then we jump and insert dagger into the plate. Run to
the right and jump, when you will be in parallel to protrusion on the
column, then you move to the left for the angle and jump to the post.
We slide downward to the middle post and await.
Control archer above. When it turns itself, you rise on
six and jump to the rails of its platform, then rapidly you run up to
it and start Speed Kill. Then it is pivoted to the right, we
move through the rails and jump to the post. It is pivoted to
the aperture in front and we jump to it, then we slide downward and it
is pivoted.
Here it is possible to attempt to use for the first time dual
Speed Kill against two guards. This is possible, if two enemies
are located by a number with each other. Dual Speed Kill
requires the agreement of four visual signals, but sends to that light
of immediately both. It is similar, this only possible on top.
Simply start Speed Kill and attack from this point.
Then turn yourselves and move along the corridor for videotape
activation.
Now in you the dagger of time eats, and which is more important,
your first force of the time:
recollection. You can wind time back and correct your
errors. Good, not so whether? Each return devastates one
your sandy capacity. For the replenishment of supplies of sand,
you should destroy sandy enemies or break open containers in the hope,
that they can contain sand.
Iditol forward, turn to the right and throw around barricades.
Continue motion along the corridor and you will focus attention
on cracks below; therefore you will hurry! At the end we run up
through the wall to the left in order to reach the tightening plate we
slip into the opened door.
Here in the floor cracks also appear, you be careful, since the
section will in front fall through, before you will reach it. If
you be mistaken, you remember: now you can wind time in order to
correct its errors. We continue to move to the end of the
corridor, then we run up through the wall and insert dagger into the
plate above. Then we run we to the left and insert dagger into
the plate, then again to the left and we fall on the following
platform. Use Landscape Camera, run along the right wall to the
curtain and you slide downward. It is rapidly run into the door
before floor will be brought down, and we fall into the following
zone.
H. The Trapped Hallway
Fountain here is located. Hence we go to
the right and we pass along the corridor, until we reach to two panel-
traps. We await, until the first panel turns itself normally, we
intersect it and then we also intersect the second panel. Turn
to the left and find new type trap - posts with the revolving blades.
Here their two. Arise to the left and await, until the
first passes to the right before passing past both.
The following trap - combination of two panels and post with the
revolving blades. Arise to the side, wait thus far the first
panel it will descend, you will ascertain that there is no post on the
way, and you pass further past all traps.
The following trap is in front - post with the blades, then
panel, then one additional post with the blades. Wait, until
panel descends, you will ascertain that there is no post on the way,
and you pass further.
In the angle tightening plate to the right is located, we run up
through the wall and press it. Then it is pivoted and we run
through the door, until it is opened.
Do not step to the floor in the middle or to the right, it will
fall through. Go around in the circle to the left, reach the
post in the distant by right to angle and you zaprygnite to it.
We rise on the post, we jump to the following post behind, then
still we rise and jump to the following post. We rise on this
post, it is pivoted to the left and we jump to the protrusion on the
contrary. You displace to the right, before protrusion it will
crumble, you turn for the angle and jump to the following protrusion.
You pass entire way to the end and then you jump to the post on
the contrary. Then we jump from the post, before it will
collapse, and we insert dagger into the plate in front. Hence
run to the right along the wall to the following plate and you insert
dagger into it, then again into third plate. Then we jump to the
post opposite this plate and one additional leap to the following
post. Finally, we jump to the left and we land to the beam, and
from it we jump to the following platform.
Use Landscape Camera, then jump to the curtain and you slide
downward. We jump almost in the very to bottom in order to avoid
death and dvizhemsya on the aperture. We slide in the aperture
and fall into the following zone.
I The Ruined Palace.
Fountain here is located. Hence we go to the left
and it is further on the corridor to the following traps - post with
the blades between two panels with the shafts. Simply we
displace to the side, we await, until panel turns itself by normal
side, and it is run.
It is pivoted to the left and we approach the following traps -
await three panels in a number, until the first panel turns itself by
normal side, and you rapidly pass their everything.
Following traps - three posts with the blades. We displace
to the side, we await, when the first post begins motion from you, and
it is rapidly run past all three. We go forward along the
corridor, manifesting caution to the resultant cracks in the floor, we
do not stop, soon it will appear room. In it the platform to the
right beyond failure find, we reach by leap it. Further iditol
forward to the wall at the end of the platform, then you turn to the
left and run along the right wall to the following platform.
One guard here you waits. Be finished with it with the aid
of Free- Form Fighting and advance to the rock block. We jump
forward through the pit in order to reach the protrusion we displace
to the left along the protrusion to the following platform. two
additional guards will want to test Free- Form Fighting. Destroy
them. On the corridor to the right in the box are located 10
units of the sandy credits, which can be used for the purchase of
artifacts in division Extra Features of the main menu of game.
Return and iditol directly to the protrusion in front. We
climb to the protrusion in order to reach the following platform.
Be finished with the guard with the aid of Free- forms of
Fighting. Then we go to the small platform. We go to the
edge, and in the leap we insert dagger into the plate. Then we
jump and insert dagger into the following plate and make one
additional leap to the protrusion. You climb to it and you move
to the left in order to reach to the following platform. It is
pivoted to the left and we jump to the following platform, then we run
along the right wall and jump to the shutter in order to fall on the
following protrusion. You displace along the protrusion to the
left and you fall into the following zone.
J. The Royal Chambers
Fountain here is located. You go forward,
you become to the tightening plate and you pass into the door.
It is further downward on the stairs, until videotape is
neglected.
K. The Sewers
Fountain here is located. We go forward to
the edge of platform and jump to the cross-beam. From it to the
following, then to one more, and we fall on the following platform.
Turn to the left, move to the edge of platform and jump forward
to the following cross-beam. On it we displace to the left for
the angle, then for one more. It is pivoted and we fall on the
following platform.
We rise along the stairs to the edge of platform and jump
forward to the cross-beam. We climb to it, then we jump to the
protrusion in front. You displace to the left, turn for the
angle, then again for the angle and fall into the aperture, you slide
downward and you occur on the floor.
Now you will meet with new enemy - Reptus, against it can soak
only Free- Form Fighting. These essences are not rapid, but it
is very strong and they are defended well. However, they are too
sensitive to the light; therefore they become vulnerable, when they
fall in it. Simplest method to be finished from them - to take
out them to the light and to rapidly finish off with the aid of Aerial
Landing Slice. If there is no light hereabout, try the simple
combinations of impacts (kombo). Reptus - this also the first
enemy, who adds to you sand, if it perishes. After you will be
finished with Reptus, iditol along the corridor, run up through the
wall at the end and insert dagger into the plate in front. Hence
we jump downward to the protrusion and get down into the aperture to
the bottom. Jump to the cross-beam in front, and you fall
downward, where two additional cross-beams are located, and you land
to the floor. We drink water for restoring the forces, it is
pivoted and we go to the section in front.
Use Landscape Camera, then turn to the left, run up through the
wall and insert dagger into the plate. Hence we jump to another
plate and run along the wall to the right to the protrusion. We
displace to the right and it is pivoted for the angle, then we climb
upward and it is pivoted to the right for one more angle. Come
alongside yourselves with the post in the angle of room and you
zaprygnite to it. It will begin to move downward.
We slide downward on the post, door is opened. Forward
through the door, it is further to the beam, we jump into the aperture
to the right and we land to the floor. Hence advance, until you
approach the edge of pit use Landscape Camera, then turn to the left
and jump to the protrusion of wall in front. You climb to it,
you advance, then you jump and climb by one more protrusion higher.
Then we displace to the right and we climb to the following
protrusion, we displace to the right and we jump to the post in the
center of room.
We jump from the post to the cross-beam at the opposite end, and
from it to the plate on the moving wall, when it completely begins to
move. Wait, when wall again completely enters, then run along
the wall to the left to the following platform.
Use Landscape Camera, then turn to the left and run along the
right wall to the aperture. Move downward, to the floor and then
you displace to to center rooms in order to see on the videotape,
however, which there waits you.
... to.tyue DARK PRINCE!!!
Black prince has only several differences from the
standard prince, whom we know and we love. First, it constantly
dies. Each second takes away in it the particle of its vital
force, and if force concludes, it dies. Only method to
supplement vital force - this to use sand. Fortunately, almost
each box contains it, and there is never shortage in the fresh
enemies, with whom for black prince it is necessary to deal...
Black prince exceeds his enemies in combat because of
the chain (is activated as the second weapon). For you it is
necessary to begin from the heavy duels, since the kishashchiye crowds
Of reptusov will want to be finished with you. After you will
finish off their all, iditol to the center of room to the stone,
decorated with lion snout. Move aside stone (by your chain) so
that would be opened the door behind you, rapidly you enter into it.
You take away to the beam you in front and jump to the following
beam in front, then one additional leap forward to the post. You
get down on it to the floor, where is located the group Of reptusov,
which were pulled down in the expectation you. Destroy their all
and advance from the room. It is pivoted to the right and we
jump to the cross-beam with the aid of the chain. One additional
leap, we displace to the side and we replenish stocks of sand from the
pots on this platform. At the levels with the black prince
frequently is necessary to accomplish the delayed jumps - they all is
implied the use of a chain.
Hence we go to the beam, we jump forward and we reach the
aperture. We slide downward and we drop to the bottom, where
another group Of reptusov waits you. After you will be finished
also with them, move aside stone and pass into the opened door.
We run up through the wooden wall in front to the protrusion
above. We displace to the left and for the angle, then we climb
and zaprygivayem to the following platform. We are repaired with
sand from the next located pots and it is pivoted.
We run along the right wall to the stairs on other side and rise
on it to the following platform. We go forward and to the left,
we climb to the platform and insert dagger into the plate in front.
After wall will move, jump to the cross-beam, then to one more.
We climb to the cross-beam, we await, when panel- trap in front
turns itself by normal side, then rapidly we jump from the panel to
the wall and it is further from one wall to the next in order to be
taken away to the platform above. Iditol forward and take away
sand, then follow on the corridor to the edge of platform. We go
to the beam, we jump to the aperture in front and dvizhemsya downward.
You recently touched pond with the water of life. She
converted prince into the black prince. They did not expect?
Well that zh, is already late something to change, only your
will to advance can to save.
Thus, we proceed forward and zaprygivayem with protrusion to the
right. Hence we jump to the protrusion to the left, then we jump
and climb to the protrusion above. Displace to the left and come
alongside yourselves with the moving wall. Jump and insert
dagger into the plate on the wall, when it descends to your level,
then run to the left, when it rises in order to reach the following
platform. We go forward into the following room with four
Reptusami, and we terminate their all. To the left of the third
arch plate is located, you insert into it dagger in order to open door
in front. It is run into the door before it will be shut.
Now in you is the possibility to obtain your first Life Upgrade
(upgrade of life), which increases the reserve of life. If you
this want, read the following division, otherwise pass it.
LIFE UPGRADE 1
Blind to the left is located. You pass for
it and iditol to the edge of platform. We jump to the following
platform, then it is pivoted to the right and we jump to another
platform. Turn to the left and move to the beam, then jump to
the following beam, then to one more, and to one more in order to fall
on the following platform. It is pivoted to the right and we
displace toward the end of the following beam, then we jump forward in
order to reach another beam. Turn to the left, jump to the last
platform and get drunk water from the fountain in front in order to
pass into corridor Life Upgrade. Not bespokoytes' about the loss
of your sand in this corridor, if you die, you will fall into the
beginning without any consequences. Only benefit from the sand -
this to reach the end of the corridor. First you will meet the
pair of the revolving blades. Wait, until they descend, then
rapidly you pass past them. We take away to the beam in front
and let us hang on the hands. We displace forward to the
perpendicular beam and we take away to it. Move conversely to to
center and forward to the edge of beam. We await, when two
revolving blades pass, then we jump to the following beam.
Finally, we approach as close as possible to platform, without
leaving beam. When the revolving blade in front descends, jump
forward and iditol to the light in order to obtain Life Upgrade.
Then you they tele-PORTAR conversely to the fountain.
Hence simply return conversely, from where you arrived.
Is in front trap with two revolving blades, and after them one
more with the shafts. We await, until they pass blade, then it
is run past them and through the trap with the shafts and we stop.
We await, until the following blades pass, it is run past them
also we fall into the following zone.
L. The Tunnels
Fountain here is located. Iditol forward,
until you reach the edge of platform, then run along the wall to the
left and at the end by leap reach the following platform. It is
pivoted to the left and we run along the wall to the right to the
stairs. You rise along the stairs, then you jump to the
protrusion to the right and you climb to it. here you waits new
trap - flying arrows. You jump to the following protrusion, but
you continue to viset'. You await, until arrows fly, then you
climb and jump to the left. Again you expect, until arrows fly,
then you climb, you jump and climb to the platform above. It is
hence pivoted to the right, until you reach the edge of platform.
Jump to the platform in front, then jump again to the following
platform, where you they wait two new enemies - sandy archers.
They in essence the same as usual archers, but supplement sand,
kill with the aid of Speed Kill one, and then another, until they turn
themselves to you by back.
Hence we run up through the wall to the protrusion above and we
climb to it. We displace to the right, then we jump and climb to
the following protrusion, then one additional leap we climb to the
following protrusion higher than this. You displace you
maximally to the right and fall on the protrusion below. It will
be broken; therefore rapidly we displace we to the right and jump to
the protrusion above.
Hence we jump to the protrusion on the opposite side of wall and
displace to the right. Then jump to the following protrusion,
displace to the right and fall downward on the following protrusion.
This also will be broken; therefore rapidly displace to the
right and you zaprygnite to the following protrusion at the end.
You climb, you jump to the protrusion on other side, until this
protrusion also is broken. We displace maximally to the right,
then we jump and climb to the following protrusion. You again
displace maximally to the right.
Wait, until arrows fly, then you jump and climb to the
protrusion above. We displace maximally to the right, we again
await arrow, then we jump we upward and displace to the right on the
following protrusion. We climb.
Protrusions above are advanced. We await, until they leave
both, then we jump and climb on them, we displace to the right, we
jump and climb to the platform above for activating of videotape and
entry into the following zone.
M. The Fortress
Fountain here is located. Use Landscape
Camera, then slide into the aperture. You will see two new
enemies and new object. This object - sandy gates, and you can
obtain new sandy forces from them. Gray enemy - sandy guard, the
sandy version of usual guard. Red enemy - guard of sandy gates,
and it has two special features. First, it can cause help from
the sandy gates. But since you cannot use sandy gates, until all
enemies around them are killed, this is problem. In the second
place, against it be required three visual intervals in Speed Kill.
Wait, until sandy guard proves to be under you, then use Speed
Kill. After you will be finished with it, displace for the back
of the guard of sandy gates and also destroy him with the aid of Speed
Kill. You remember that you always can use the rewinding of
time, if which goes not then.
Then we begin on the sandy gates and we supplement our reserves
of sand one additional reservoir for the sand - Sand Tank. Now
them in you four.
After this, you go to the left and you displace to the edge of
platform. We await, when panel- trap turns itself by normal
side, then we run through the wall and jump to the cross-beam.
We jump further to the following cross-beam, and it is still
further to the following platform with the sandy archer. You
become behind it and use Speed Kill.
It is pivoted to the left and we jump to the hanging chain.
You get down on the chain downward and you await.
You will hang there, until two sandy guards approach each other,
and you kill both dual Speed Kill. Hence you go around the
building, you find sandy archer and again you use Speed Kill.
Below Is located The sandy Box, Which contains 10 Sandy Units.
You return to the chain, you run up through the wall to the roof
of small cabin next to the chain. Hence we run up through the
wall and insert dagger into the plate, then we jump and insert into
one more plate above. Then we run to the left along the wall and
insert the dagger into the plate, then again we run along the wall to
the left and we jump from one shutters on another, which will transfer
you to the protrusion. We fall downward from the protrusion, it
is pivoted and we run up through the opposite wall to another
protrusion. We await, when sandy guard above does not turn
himself, then we jump and climb to the rails and we use against it
speed Kill. Then you advance for the back of sandy archer and
again you use Speed Kill.
Handle here is located, turn it and then advance to the narrow
edge of platform. We await, when panel- trap turns itself (the
first of them it was opened by handle) and we run to the wall in order
to reach to the following platform.
What this? Wow, black prince returned.
A torch on the wall can be used for the displacements (to be
hooked by chain in flight) which will increase the possibility of
black prince to run in the walls. We run along the left wall and
jump from the torch to the following platform. We jump forward
and it is moved even to the following platform, then we fall downward
on the sandy archer and we prepare to use Speed Kill.
You are finished with the sandy archer, then you jump back to
the protrusions in order to rise to the platform above. Use
Landscape Camera, then run along the left wall, jump to the torch and
again to the chain next. We slide we downward and kill sandy
archer below with the aid of Speed Kill. For the black prince
work Speed Kills from the chains requires nothing, except initiation.
Good, truth?
We fall downward, dvizhemsya to the following sandy archer we
apply Speed Kill. After this, you become for the rock column and
you await patrol sandy guard. When it turns away, we steal up to
it and we carry out Speed Kill.
This will draw whole crowd of enemies. Do not turn on them
attention, instead of this turn to the post next to the rock column
(next to it they are located two vases) and rise on it. We jump
to the cross-beam in front, then alternately to three more, then we
jump to the plate and insert dagger in order to open gates.
We fall downward, it is pivoted to the winches, we pass and we
fall into the pond with the water of life. You again prince.
We go forward to the new episode.
KOLESTNITSA
It is easy to govern chariot. However, it
conceals and danger. If you cut into anything besides the enemy,
you will die. On the whole, you be careful.
Another chariot at first will attack you. Does not make it
possible by it to send you into the wall, and attempt themselves it to
there direct. You be careful, however, in order by itself in
this case not to cut into the wall.
Bifurcation in front is located, move to the right. Here
you they will attack two enemies, one after another. On the
following bifurcation turn to the left and destroy the following
enemy, who will appear. On the following bifurcation can turn to
any side, but you remember that the upper road will be partially
blocked by the chariot of enemy. Be finished with the enemy, who
will be taken away to your chariot, and you mchites' forward to the
dangerous decoupling. And to the new videotape.
Forward toward the end of the lane. Use Landscape Camera.
Then we run up through the wall to the protrusion, we jump and
we take away to the protrusion above and it is pivoted for the angle.
Then we jump to the following protrusion, then we jump and climb
to the platform above. Turn to the left and rise on the stairs,
jump to the protrusion to the right, then to the protrusion above.
Hence jump to the stairs on the opposite wall and rise to the
following platform.
Turn to the right and iditol toward the end of the lane, then
you move through the rails to the right and jump to the stairs.
We rise along the stairs, we jump to the protrusion on other
side, it is pivoted for the angle, we jump to the following stairs and
rise. We jump to the rails to other side, we move and fall into
the following zone.
N. The Lower City
Fountain here is located. Iditol forward
and be taken away to the beam. Use Landscape Camera, then jump
to the following beam. We advance and it is pivoted to the right
in the following perpendicular beam, then we displace to the edge and
jump to the protrusion. You go to the right and for the angle,
then you fall downward on the following protrusion, and again downward
to another protrusion. You are lowered on the hands and displace
to the right, until you reach the beam, then you displace to the edge,
you jump to the beam in the aperture and fall on the following
platform. It is pivoted and we displace to the edge of platform
to the right, then we run along the wall and on the shutter start
Speed Kill against the sandy guard. You pass into the door and
with the aid of Speed Kill you destroy another sandy guard.
It is pivoted and we move through the rails. Use Landscape
Camera. Then we fall we downward and insert dagger into the
plate below. We await, until screen begins to be distorted, and
we carry out Speed Kill against the sandy guard. Then rapidly
advance and be finished with another sandy guard. Turn to the
right and move to the following beam. We jump to the cross-beam
and fly into the aperture. We slide downward, it is pivoted and
we await. When screen begins to be distorted, we carry out the
dual Speed Kill. Then we rapidly rise upward and around the
portal for the back of the guard of sandy gates and again we use Speed
Kill. We go into the sandy portal, you expect there 100 sandy
units.
We pass into the arch to the left, step into the lane, but the
stop, we return to the arch and we start Landscape Camera in the
direction of lane. We await, when two sandy guards leave it,
then we leave, we approach a sandy guard to the left and we use Speed
Kill, then we are investigated with the sandy guard to the right.
We climb to the stone with the brown linen above and then we run
up through the wall and insert dagger into the plate. Run along
the wall to the right to the protrusion. You displace to the
right and you climb into the following room.
here you wait the enemies most dangerous to the present moment -
hunting dogs. It is heavy to fall in these creatures and they
steal your sand! The best method to be governed with them - this
to be defended. Block constantly, until you see, that the dog
attempts to steal your sand (large cloud of sand rises, when they
attempt to make this), then you rapidly kill by their one impact of
its dagger. However, they not will make this, if you not had
sand. In this case for you it is necessary to return to the
standard attacks. The easiest method to kill their in the usual
way - to bring down them from the feet, is better by second weapon,
but dagger also completely will approach. Attacks with the
rebounds from the walls are very effective in order to bring down dog
from the feet. Then finish by its dagger. In this division
their two, yes, you can battle with them only with the aid of Free-
forms of Fighting. To the right in the first dark niche there is
a trunk with the sandy units.
Turn to the left, iditol forward to the edge of platform, then
run along the wall to the right to the following platform. It is
pivoted to the left and we jump to the following platform. We
run up through the wall and move through the rails, then it is pivoted
to the right and we jump to the following platform.
Time to again become black prince. Rapidly we run forward
and we jump to the following platform. Rapidly we run along the
platform, until it is pulled down, and we jump to the cross-beam.
You take away to the cross-beam you on top and jump forward to
the platform above, you use Speed Kill against the sandy archer.
Then rapidly we run along the left wall, we jump to the torch
and it is further to the following platform. Rapidly we run and
it is pivoted to the left, until platform is pulled down, and we jump
to the edge, then to the stairs on other side. You rise along
the stairs and fall into the following zone.
O The Lower City Rooftops
You reached the pond with the water of life and
you again become prince. Fountain here is located. Iditol
from the fountain to the right and await, when sandy archer on the
building on the contrary turns himself by back. Then we jump and
kill it with the aid of Speed Kill. Another sandy archer below
is located, you await, when it turns itself, you jump to it and also
you use Speed Kill.
Run along the right wall and jump from one shutters on another
on the opposite wall, then one additional leap for videotape
activation. It is pivoted to the right and then to the left in
order to reach the edge of platform, then we jump to the platform of
the next located house. You run up through the wall on the
contrary and you await, when sandy archer turns himself by back.
Then we climb and kill it with the aid of Speed Kill.
Remain after the vegetation and use Landscape Camera for the
observation of two sandy archers on the nearest roof. Await,
when they are turned by back, jump to the right-most part of the
protrusion (for this leap from your platform it must be executed to
the left along the diagonal), but do not climb. Birds it is
flown up, but if you sufficiently far to the right, sandy archers you
do not note. Await, when they are turned by back, then use Speed
Kill first against the archer to the left, by a hearth against another
archer to the right.
We take away to the following platform and we activate
videotape. Turn to the building from the videotape and jump to
the nearest roof. Use Landscape Camera, then run along the wall
to the right and jump shutter to the chain. We get down on the
chain and await.
Here you they wait two sandy archers. Wait, until the
patrolling sandy archer is displaced to the left, and another sandy
archer will not turn himself to you by back. We fall downward
and we start Speed Kill against the sandy archer to the left, and then
against his partner. Iditol through the door aperture to the
edge of platform jump to the protrusion on the contrary. We jump
downward to the following protrusion and we again get down downward.
We go forward along the corridor to the blind alley, then we run
up and insert dagger into the plate. Then we jump back to the
protrusion. We jump to the protrusion above, and we jump again
to the following platform. Run along the wall to the right and
insert dagger into the plate, then you jump you downward and insert
dagger into another plate. We land to the lane.
Iditol forward and break objects, then run up through the wall
and insert dagger into the plate. Zaprygivayem and we insert
dagger into the following plate, then we run along the wall we to the
right and insert dagger into the following plate. Two doors will
be opened.
Hence it is possible to obtain the second Life Upgrade.
LIFE UPGRADE 2
Jump downward and you penetrate the distant door,
rolling into it. Run forward to the edge of platform and jump to
the protrusion below. Then we jump to the following protrusion
more left and it is below, then to one more protrusion. We
displace we to the right and jump to the protrusion on the contrary on
other side. We land to the floor. You are turned and go
along the corridor, you run up through the walls, when you reach them.
At the end the fountain find, get drunk from it in order to
begin Life Upgrade. At first for you it is necessary to overcome
two panel- traps. Wait, until they both are turned by normal
side, then run forward to the beam. Trap with the arrows is in
front, we await, until they fly, and we jump to the beams.
Rapidly you displace to to center cross lines of beams.
Again you await, until arrows fly, then rapidly you displace
toward the end of the beam and jump to the following beams, rapidly
you climb in order not to undergo attack. You displace to the
left to the following beam and you advance to the edge. Here it
is necessary to deal concerning the outstanding protrusions. We
await, when lower protrusion disappears and appears again, and rapidly
we jump to it. Then IT IS VERY rapid zaprygivayem to the
protrusions above, as soon as they will appear. We run into the
light and is obtained Life Upgrade.
We jump downward, we run into the nearest door and fall into the
following zone.
P. The Arena
Fountain here is located. Break pots to the
left and be stored up a little more by sand, it can prove useful to
you in the struggle expecting you with the boss, turn to the right and
be directed to arena, the first boss already awaits you there.
Boss: Klompa
You will look videotape. It does impress,
not truth? Not bespokoytes', this boss can be finished off, but
this can be a little tiresome, if you do not know what to make.
Klompa can use several basic attacks in the beginning of
struggle. When you are located near it, it can use seizure,
which by itself will little injure (actually, this for you not
mortally), but if it flings you to the shafts around the arena, this
will be considerably more badly. It also can deliver the impacts
by one hand even by two hands, the impact by sword, it is possible to
avoid from entire this, simply escaping by flight.
In order to kill Klompu, for you it is necessary to use
platforms on the edge of arena in order to rise to its height.
On the wall reach the incline. Rise on the incline and
along the wall to the right to the beam. We take away to the
beam, then we jump to the right to the following platform. We
rise on the following incline, we run up through the wall and insert
dagger into the plate. Then we run to the left to the last
platform. Klompa always will attempt to apply to you impact, but
if you are sufficiently rapid, to you not about which to worry.
Take away to the beam and start Speed Kill. For Klompy is
required the correspondence of three visual signals Speed Kill.
The first - when you jump, the second - when it you it will
grip, the third - when you will prove to be on its face.
Run along the edge of arena to the left to the following
incline. Then you run up on the incline and insert dagger into
the plate. Then we run along the wall we to the right and insert
dagger into the following plate, then we run along the wall to the
right to the platform. You rise on the incline and run up
through the wall in order to insert dagger into the plate. Then
we run along the wall to the last platform.
Take away to the beam and start Speed Kill. For Klompy
again is required the correspondence of three visual signals Speed
Kill. The first - when you jump, the second - when it it will
raise its hand towards you, the third - when you will prove to be on
its head.
Now begins the most difficult in the struggle. Klompa will
undertake several new attacks, are most dangerous its swingings by
sword. If it you hooks by sword - this is end, to it it is
sufficient one impact. In order to avoid this, roll forward to
it or to the side. Do not make with salto back, since it will
reach you by sword even during the flight. Klompa can still
deliver the direct impact by foot, which is sufficiently perceptible,
but real threat begins when this impact is accompanied by the impact
by sword, you be careful, cannot be avoid practically. Klompa
can also simply you trample, which is already very perceptible.
But if it simply on you begins, this is still more- less.
You store your sand for the rewinding of time during the
successful impacts Of klompy by sword.
In order to finish off it, prove to be in it after the back and
you bring one for one impacts on the feet. Its vital force will
begin to melt. Klompa will attempt to be displaced and to
counterattack, but if you are move correctly, soon you it you will
cover. He should break one foot, then another, and then you it
will remain to only carry out the latter Speed Kill. Visual of
signal three, one - its lower part of the back, the second - prince in
air, the third - prince from behind on the neck. If you pass at
least one, Klompa will throw out you and will a little restore health,
and for you it is necessary to repeat entire maneuver again. You
will complete Speed Kill and it will be finally finished with The the
klompoy. You look the following videotape.
Q. The Arena Tunnel
Time For The black Prince! Rapidly we run
along any wall to the platform on the contrary. Then we run up
through the wall in front in order to reach the protrusion. You
displace to the left and you await, when protrusion is advanced, then
you jump and you fly to the protrusion on the opposite side (with the
aid of the chain). You climb to the following platform.
You go along the corridor to the end of this platform, where you
waits new trap - moving crusher. Usual crusher in front is
located on the opposite side of pit, you await, when it begins to be
pulled, then you scatter and are repulsed from the edge, you fly to
the protrusion on other side. If you are sufficiently rapid, the
first crusher will not take you. Then we climb to the
protrusion, we await, when crusher turns itself to the secure
situation, and zaprygivayem to the following protrusion, and then to
one more. Directly beam is located above you, you zaprygnite to
it or you will be displaced to the left along the protrusion and you
zaprygnite from there. Then we jump to the right, we await the
secure situation of two crushers, and then IT IS RAPIDLY exerted
distant by right to angle in pots and we replenish stocks of sand.
You turn you to the left and get down on the stairs downward
after this. With the aid of the chain you move aside block
opposite you, you climb to the stairs to the level of platform, you
jump to the platform and rapidly you run forward and you roll into the
door.
You here supplement the reserves of sand somewhat, then you run
along the right wall to the right and you jump to the torch and it is
further to the protrusion. We displace to the left and
zaprygivayem to the protrusion above, then we jump and fly to the
opposite protrusion. Zaprygivayem to the protrusion above, then
leaps to the right from the beam to the beam to the following
platform. You go to the right through the door, you turn to the
left to the pond with the water of life and you again become prince.
You go forward to the right, you activate videotape and fall
into the following zone.
R. The Balconies
Fountain here is located. On the platform
in front of you they wait two enemies, wait, until they are turned to
you by back. Then run along the right wall and start Speed Kill
against the sandy archer. After this, you use Speed Kill against
the sandy guard. We climb to the block to the left and is
utilized Landscape Camera. Here you have two possibilities.
Either you await so that it would approach nearer you, and then
you use a shutter you start Speed Kill or you await, when it will be
moved away from you, then you use a shutter in order to jump to it you
apply the usual Speed Kill. In any event, run along the left
wall and use a shutter in order to reach the following platform.
Hence we move through the rails on the contrary and then we jump
to the following platform. We take away and is utilized Speed
Kill against the sandy guard. Then you move through the rails,
where stood sandy guard, to the following platform, further you run up
through the wall you on the contrary and insert dagger into the plate.
Then run to the left and insert dagger into the following plate,
and again into third. Further run to the left and jump, when you
come alongside yourselves with the chain. We get down on the
chain and start Speed Kill against the sandy guard.
You are turned and take away to the beam, then move to the edge
and jump to the chain on the contrary. We get down on the chain
and await, until two guards far approach each other, and we use the
dual Speed Kill. You will look through the rails and you will
see the guard of sandy gates. Wait, until it begins from you to
be moved away, then move through the rails, jump downward and start
Speed Kill against it. We approach the sandy gates and we obtain
the new force of the time: Eye of the Storm (eye of storm).
Eye of the Storm - very available power. It can slow down
time for in all all around, but not for you. With its aid battle
to you will be more easily, and you will be able to penetrate the
traps, through which cannot be otherwise passed.
After you will obtain this force, you return to the rails,
through which you jumped over. We run up through the wall and
move through the rails. Iditol forward, until you meet with the
group of enemies. Here against them for you it is necessary to
use Free- Form Fighting. Enemies only four, two sandy guards
even two sandy archers. Battle against them, as before, but now
you can slow down time. Thus, forward! If sand begins to
conclude, you always can return to the street and supplement reserve
in the sandy gates.
Now pass into the door below, after opening it with the aid of
the tightening plate on the contrary. In order to carry out this
maneuver, we will use Eye of the Storm, then we run up and press
tightening plate. It is pivoted, we jump downward to the level
of street and mchimsya into the door.
We roll and fall into the following zone.
S. The Dark Alley
Fountain here is located. Hence turn to the
right and iditol into the light between two walls. Use Landscape
Camera, and you will clear to itself road by any weapon. We run
up through the wall and jump upward from the wall to the wall to the
plate we above and insert into it dagger. Further run along the
wall to the right. Again to the right, we run up through the
wall to the protrusion and climb on the stairs upward.
Wow, that for the form! Iditol forward and jump downward
to the first roof. This will frighten away birds. We await
second, but we do not run to the rails, otherwise sandy archer will
below note you. Use Landscape Camera, jump downward, when it
turns itself to you by back, and start Speed Kill. However, you
be careful so that another sandy archer would not on the contrary note
you, when you will make all this. We hide after the rails, until
the second sandy archer turns himself by back. Then we jump to
another building and we use Speed Kill against it.
Further we run up through the wall opposite you for videotape
activation.
After videotape we hide after the jugs with the grain. You
do not approach closely to the rails on the contrary, otherwise sandy
guard it will in front note you. Hence you, possibly, will note
its only head. If no, use Landscape Camera. When it turns
itself, jump through the rails and start Speed Kill against it.
Hence run up through the wall in front and insert dagger into
the plate. We further run to the left along the wall and insert
dagger into the following plate. Then we run to the left along
the wall to the following platform. Here for you one must
pouprazhnyat'sya in Free- Form Fighting against the sandy archer and
the sandy guard. Act as usual, remembering, however, that you
can throw out them from the roof, if that.
After you will be dismantled with them, jump to the following
roof in front of you. two additional sandy guards will want to
test you in Free- Form Fighting. You remember also that you can
use post in the middle for the attacks with the use of a column.
The videotape is activated after this.
After videotape we pass into the door and it is pivoted to the
left in wall. We take away to the beam and we jump into the
aperture in front. We slide into the aperture, it is pivoted, we
jump and insert dagger into the plate. Then run along the wall
to the right and get down downward on the blind. Iditol along
the corridor to the end, run up through the wall to the right in order
to reach the following platform.
Run along the wall to the right to the blind, then jump from the
blind, when you prove to be almost below in order to fall on the
following platform, otherwise you will fly away into the netherworld.
We pass into the door in front, it is pivoted to the left and it
is exerted between two walls. Use Landscape Camera, then run up
through any wall (before this you do not go forward to the support,
otherwise with the leaps you it will mix ceiling) and jump from the
wall to the wall, until you reach the protrusion. We displace
along the protrusion to the left, until we reach the beam, we go to
its edge and jump to the following platform.
Turn to the right, run along the left wall and move through the
pit. Rise on the stairs to the left and even on the following
stairs. It is pivoted to the right and we look videotape.
T. The Temple Rooftops
Fountain here is located (directly after you in
the darkness, it is possible immediately to not note). Arrived
time for the new enemy - chameleons! They are very similar to
Reptusov, but largest difference in them that that the chameleons are
invisible, thus far to them not to apply impact. Well, it is
almost invisible. You can distinguish their outlines, if you get
accustomed attentively. They izdayut very loud distinctive (and
unpleasant) noise, when they are located by a number. Can test
on them free- Form Fighting. Their pieces five here, or near
that.
As soon as you will land (to the left of the place of landing it
is possible to look trunk in niche), iditol forward and to the right
for the large obstruction. From its right side you run up and
insert dagger into the plate. Then you zaprygivayete to the
protrusion and you displace to the right for the angle and it is
further for one more. We jump to the post opposite you and
insert dagger into the plate near it. Further run along the wall
to the right and jump shutter for videotape activation.
From the place, where you began, you jump forward to the
platform. Carefully, Here Chameleon. Kill it, then you
will focus your attention on bell. We draw off it so as to be
taken away to the alcove above.
After drawing off it, we run up through the wall to the alcove.
We climb, then we run up through the wall and insert dagger into
the plate for videotape activation. We jump from the alcove
downward, we take away to the bell and we jump from it, we run along
the right wall to the platform, on which you thus far jumped. We
penetrate the door before it will be shut.
Turn to the right and jump through the pit to the protrusion on
other side. We displace to the right, we jump and insert dagger
into the plate opposite you. Further run along the wall to the
left to the protrusion. We rapidly displace to the left, until
protrusion crumbles, we jump we forward and insert dagger into the
plate. We run along the wall to the right to the protrusion.
Iditol entire way to the right, then jump and insert dagger into
the plate above. We jump to the plate we on the contrary and
insert into it dagger. Jump to the protrusion below and rapidly
displace to the left. Further climb to the protrusion and jump
to the protrusion on other side. Then we rapidly displace to the
right and zaprygivayem to the following protrusion, until your
disappears.
Hence you take away to the protrusion and displace to the right.
Then you zaprygivayete to the following protrusion. We
displace right, then we fall downward on the following protrusion and
we move to the right. Jump and insert dagger into the plate on
other side. Further run along the wall to the left and jump to
other side. We go forward and we run up through the wall to the
protrusion, we climb and jump over into the following room.
Hunting dogs here you wait. Kill them, as you made before.
Their only five then iditol to the right and be taken away to
the small rock block. Use Landscape Camera, then run along the
wall to the right, until you come alongside yourselves with the
cross-beam, and you zaprygivayete to it. We jump and insert
dagger into the plate. Platform will rise. Jump and run to
the platform, you run up and take away to it, run along the left wall,
singing arc it is further to the following platform.
Then run along the following left wall, again singing arc you
jump, when you come alongside yourselves with the cross-beam. We
climb to the cross-beam, it is pivoted and we jump to the wall.
You take away to the wall and jump to the wall on the contrary
with the large plate and it is further to the protrusion. We
displace to the right along the protrusion in order to be taken away
to the following platform, we run up through the wall and insert
dagger into the plate. Further we run along the wall to the left
and we jump at the end to another cross-beam. We fly to the beam
on the contrary and we await. You will include Landscape Camera
and jump to the following platform.
Use Landscape Camera, then turn yourselves and move through the
narrow rails. Hence we jump to the beam and it is further in
order to insert dagger into the plate on the wall. Run along the
wall to the left, jump shutter to the following plate and insert into
it dagger. Further we run along the wall we to the left and
insert dagger into the following plate.
Here we await, until two sandy guards approach each other, and
we carry out the dual Speed Kill. You further go around sandy
gates and kill the guard of sandy gates with the aid of Speed Kill.
You go into the sandy gates and take away the new sandy capacity
of (Sand Tank). Now them in you five!
You do see bell in this room? Represent that the window by
rad with the bell, leaves to the north. Hence take away bell
into the southeastern angle of room. There be taken away to the
bell and run up through the wall in order to insert dagger into the
plate. Then we jump and insert dagger into the following plate,
again we jump and climb in order to activate videotape.
You move through the rails in front and jump to the rails on the
opposite side. We move and it is pivoted handle. After
this, we return through the rails and we jump downward. We take
away to the rock step, then we run up and insert dagger into the
plate. Further we run along the wall we to the right and insert
dagger into the following plate, and we again make the same with the
third plate. Then jump so that the wall would be opened, climb
and jump downward from other side.
Here are located two handles - one to the right, another to the
left. Stretch handle to the left, and then handle to the right
in order to activate videotape.
Stretch handle to the left after this, in order to activate
another videotape. Then stretch the same handle again in order
to activate one additional videotape.
Again these cursed hunting dogs. Them are only four.
After you will be finished with them, return conversely to the
wall, with which you jumped, run up on it and jump back into the
belfry. Then return to the very first handle, which you pulled,
stretch it again for videotape activation.
Push bell under the plate, then be taken away to the bell, run
up through the wall and insert dagger into the plate for videotape
activation. You it will be necessary to again insert dagger into
the plate after videotape and then to climb to the left and to pass
into the door.
In this room move along the protrusion to the left to the
aperture. We displace along the protrusion to the end, then we
jump and insert dagger into the plate. Then we run along the
wall to the left and we take away to the following platform.
Further run up through the wall and insert dagger into the
plate, you jump and take away to the protrusion. Then move to
the right for the angle and zaprygivayte to another protrusion.
It is pivoted for the angle, we go to the following small
protrusion and zaprygivayem to it. Further jump to the plate and
insert dagger into it. Then run along the wall to the left to
the following platform. We go along the corridor and fall into
the following zone.
U The Temple
Fountain here is located. Opposite the
fountain plate, you run up through the wall and insert into it dagger
in order to open door. Iditol forward and downward on the stairs
to the end for videotape activation.
After videotape you again are converted into the black prince.
You move through the rails and jump to the protrusion on the
contrary. You fall downward on the beam, then you climb and jump
to the beam in front. We await, when screen begins to be
distorted, and we carry out Speed Kill against the sandy guard below.
We kill the appeared hunting dog, then we run along the left
wall and we take away to the following platform. Use Landscape
Camera, then turn to the right and run along the left wall jump, when
you come alongside yourselves with the cross-beams, then you fly from
the first cross-beam to the second to the platform at other end.
Then it is pivoted to the left, we run along the right wall, at
the end of which zaprygivayem to the beam, and from it we jump to the
following beam. We await, when screen begins to be distorted,
and we carry out Speed Kill against the sandy guard below.
Kill two hunting dogs (their two), then move aside stone in
front from the wall with the aid of the chain. After which you
zaprygnite to the stone. Further run up through the wall to the
right and at maximum point be taken away by leap to the following
platform. It is pivoted to the right and we pass into the door.
In the following room we jump and hang on the edge of platform,
and we displace to the right along the protrusion. Use a chain
in order to move aside stone. We jump to the stone. It is
hence pivoted to the right and we run along the wall, are utilized for
the long leaps two torches, we jump from one shutters on another and
fall on the following platform.
You rise and you use Speed Kill against the sandy guard in
front, then dual salto and Speed Kill against the sandy guard behind
you. Finally, you will finish off the hunting dog, that will
appear. Use Landscape Camera, then iditol into the arch and run
along the right wall, the leap through the torch, one additional leap
at the end of the wall and long leap to the following platform.
Hence turn to the left and run along the right wall to the
aperture in front. We jump and fly over to the following
aperture, you will go down downward, then we jump forward to the
following platform. It is here pivoted to the left and we run
along the right wall in order to reach the following platform.
We run up through the left wall and jump to the following
platform. Is here utilized Speed Kill against the sandy guard in
front, then by a dual salto back and Speed Kill against other.
Hence iditol into the arch turn to the right. Use
Landscape Camera, then run along the right wall to the blind. We
slide on the blind we downward and jump to the right before let us
touch floor, then long leap to the following blind. We again
slide downward, but already to the floor itself.
Here you are located several Reptusov. But also sand table
with 10 sandy units. Be finished with Reptusami, then run to the
tightening plate and open door. It is run into the door, until
it is shut. In the following room tightening plate also is
located, you will begin on it, will appear several traps. The
first of them - the revolving blade, we roll under it to the right.
Then it is run through two crushers, when they are pulled, and
finally we roll past the last revolving blade to the right. Can
also use Eye of the Storm here.
It is run into the door at the end and we find pond with the
water of life. You again become prince.
To the left of you handle is located. Stretch it in order
to pour off water.
New enemy appears before you, when water is poured - illusion.
These enemies can fling in you blades and constantly change
their position, sometimes rushing on you. In order to conquer
them, slow down time and you bring on them the repetitive impacts by
dagger. To the right alcove with the handle there is a wall with
the damaged column in the foreground. We run up through the wall
and jump to the post, we rise, it is pivoted to the right and we jump
to the following post. Hence we jump back to the following
platform. Turn to the left and run along the right wall, always
singing arc, then jump, when you come alongside yourselves with the
cross-beams. We climb and zaprygivayem to the cross-beam above,
then long leap to the following cross-beam.
Here you can obtain the following Life Upgrade, if you want.
LIFE UPGRADE 3
We displace to the right from this cross-beam and
you will see before yourselves opening. Jump in it and climb
through further. Advance to the edge of platform, then run along
the left wall to the blind. We jump, after being grasped for the
bottom of this blind, to the blind on the opposite side we slide
downward to the floor. We go forward, it is pivoted to the left
and, after getting drunk from the fountain, we begin motion along
corridor Life Upgrade. Run along the right wall to shutter in
front, jump shutter to the shutter throughout entire corridor - entire
their nine. At the end there will be the being broken posts,
each of them is divided by the revolving blades. We await, when
blade descends, and we jump to the following post. At the end
you will reach the platform. Run into the light to Life Upgrade.
We return conversely along the same way, that also they arrived.
Then we run up through the wall to the left, we begin on the
tightening plate and enter into the door of the room, where they were
already.
You climb to the cross-beam and jump to the cross-beam in front,
then you are turned. Long leap to the following cross-beam, and
one more into the room is above. It is run into the door.
In this room the handle, which will open the following door, is
located. We run into the following room. Use Landscape
Camera, then run along the right wall to the blind. Fly over
from one blind, after being grasped from below, to another you slide
on it to the end to the floor. Turn yourselves, iditol into the
door and with the aid of the plate in front open the following door.
It is run into the door and dvizhemsya along the corridor to the
following edge. We run along the right wall through the pit to
the following platform. We rise along the stairs to the right
and we fall into the following zone.
V. The Marketplace
Fountain here is located. Run forward and
activate videotape. After videotape turn to the left and you are
held right side, until you run so far as far as the edge of platform.
We run along the left wall and jump at the end of the wall to
the protrusion. We climb, we displace to the right along the
protrusion and it is pivoted for one angle, then for another, then we
jump to the aperture to the right.
We slide into the aperture and it is pivoted, then we jump
forward to the beam on the contrary. We await, when sandy guards
below approach each other, then we carry out the dual Speed Kill.
Turn yourselves and iditol into the end of the corridor, where
you will find woven basket. Pull basket to the tightening plate
in order to open door at the end of the lane. It is run into the
door and we follow on the corridor. At the end we run up through
the wall and climb to the beam in front.
Use Landscape Camera, then displace to the edge of beam and jump
to the post in front. Further jump to the following post
opposite this. You will look you will downward and ascertain
that the patrolling sandy guard is turned to you by back.
Here two sandy essences, sandy guard and the new type of sandy
essence. Official name is unknown; therefore let us name its
simply sandy soldier. It more tint, has very imposing vestments
and require entire five visual signals in Speed Kill.
Sufficiently steadfast, although the constant combinations Free-
Form Fighting will nevertheless finish off it.
Turn to the sandy soldier and you will carry out Speed Kill
against it on top. After you will be finished with it, run up
through the wall opposite the post and insert dagger into the plate,
then rapidly jump to the post and rise on it. We jump to the
opposite wall and insert dagger into the plate, then we await, until
two sandy guards approach each other, and we use the dual Speed Kill.
Behind you is located the woven basket, around which are
scattered different objects. Throw around objects, then you will
drag over basket from one wall to the opposite. Be taken away to
the basket and use it in order to zaprygnut' to the wall and to be
taken away to the following platform. It is moved along the beam
forward, we jump we forward and insert dagger into the plate.
Hence we run along the wall to the right, we jump from one
shutters on another and insert dagger into the following plate.
Then we await, until two sandy guards approach each other, and
we use the dual Speed Kill
It is pivoted and we go to the end of the lane, we run
up through the wall and insert dagger into the plate for activating
the following videotape.
After videotape you push woven basket forward to the tightening
plate, are turned by circle and you become to the following tightening
plate in order to open door. Rapidly we roll into the door,
until it is shut.
Iditol on the lane to the end rise on the stairs. Hence
advance, run up through the wall and insert dagger into the plate.
You zaprygnite to the protrusion above, then you will be
displaced to the left for the angle. We climb to the protrusion
and zaprygivayem to the following platform. Dvizhemsya to the
edge of platform, we run along the left wall and zaprygivayem to the
shutter at the end. From it you fly over to the plate and insert
dagger into it. Run along the wall to the right to the
protrusion, then displace to the right for the angle. You jump
and insert dagger into the plate on the contrary, then you run along
the wall to the left and you jump at the end to the beam.
You jump forward to the following beam, one additional leap and
insert dagger into the plate. Run along the wall to the left,
you jump from one shutters on another and insert dagger into the
plate. Hence we run to the left along the wall to the beam.
We climb to the beam and displace to the left so as to be come
alongside with the plate on the wall, we jump and insert dagger into
it. We run along the wall to the left to the following platform,
we displace to the left and we take away to it. We go along the
corridor and fall into the following zone.
W. The Market District
Iditol forward and jump downward from the right
edge of platform. Run along the wall to the right and jump, when
you prove to be opposite the protrusion to the left. You hang
and displace for the angle. You fall you downward and insert
dagger into the plate, then run along the wall to the right and insert
dagger into the following plate. Further zaprygivayem to the
protrusion above and we displace for the angle for activating the
videotape. You climb and you move to the beam to the right.
You jump into the aperture, you slide downward and then you are
turned. We await, when the patrolling sandy guard turns himself
to you by back, then we use Speed Kill against the sandy soldier.
Rapidly we climb to the stairs on the contrary and we fall on
the following platform. We jump to the protrusion on other side,
then we displace to the left and for the angle. We jump downward
to the beam, then we await, when two sandy guards approach each other
and we use the dual Speed Kill.
After this, we displace we to the right and insert dagger into
the plate in order to open door. We slow down time and run into
the door, until it is shut.
We be sent toward the end of the corridor and we run up through
the wall to the following platform. You displace by the beam and
jump to the following beam. You await, when enemies in the
background it is not turned to you by back, and you use Speed Kill
against the sandy guard below. It is immediately and VERY
rapidly pivoted to the right, we climb on the masonry covered with
linen, we run up through the wall and insert dagger into the plate.
Further run along the wall to the left and insert dagger into
the following plate. You await, when sandy guard to the right
turns away, and you use Speed Kill against the sandy guard below, then
immediately you climb to the laying, you run up through the wall to
the left, you insert dagger into the same plate as before.
Finally, run along the wall to the left, insert dagger into the
plate even you await, when screen begins to be distorted, then you
carry out Speed Kill against the sandy guard below. And finally
you go around along the left side of the guard of sandy gates and you
use Speed Kill against it. You go into the sandy gates and you
obtain 150 sandy units.
Iditol forward and draw off woven basket to the left for
videotape activation. Then you push basket to the opposite side,
you climb to it, you run up through the wall and insert dagger into
the plate. Then we slow down time and we pass into the door,
until it is shut. We go along the corridor and rise along the
stairs to the right. We be sent toward the edge of platform and
we run along the wall to the right, we jump shutter to the shutter for
activating another videotape and fall into the following zone.
X. The Bowery
Fountain here is located. Iditol to the
edge of platform, run along the left wall and jump at the end in order
to reach the protrusion on other side. We climb, we jump to the
following protrusion, we displace to the left and we climb to the
following platform, where sandy archer waits you. Rapidly we use
Speed Kill.
You move through the rails and jump to the beam. You climb
and jump to the protrusion in front, then you displace to the right.
You jump downward, you turn you to the right and advance for
videotape activation.
You are again black prince.
You move through the rails and jump forward, you fly over
to the protrusion on other side. You jump to the floor and rush
into the struggle with the illusions. Box with 10 sandy units
here also is located. You climb to the protrusion to the right
on another wall. You jump and climb to the following protrusion,
then you jump back and one additional long leap to the beam. You
jump from the beam to the following platform. We pass into the
door we to the right and go forward to the wall. We include Eye
of the Storm, then we run up to the tightening plate and rapidly we
slip into the door, until it is opened.
Turn to the left and you will include Landscape Camera, then
advance and through the rails. We jump downward to the blind and
slide downward to the floor.
here you wait new enemies - witches. It is heavy to battle
with them, they cannot be gripped and flung, even do not attempt this
to make. Actually, against them no seizures act. They
excellently are defended, and they do not take visible weak place.
However, physically they are weaker than usual sandy essences.
Therefore if you slow down time and then you attack them, you
will fall in them considerably more frequent and, after all, you will
finish off. However, you be ready for the fact that these
essences are very boring. Yes, you remember that Speed Kill
against them is useless, but Free- Form Fighting - this that is
necessary.
And one additional detail - many witches do not add sand.
Therefore you be very careful, being black prince.
But since you now already black prince, not all so are heavy at
the given moment. You will finish off witches. Three
illusions will appear after them, kill them and you will obtain a
little so necessary sand.
Turn for the column, until you see post, jump to it and rise on
it. We jump to the left to the rock column in order to reach the
protrusion, then we displace to the left for the angle. We
climb, then we jump and climb to the following protrusion. Sandy
archer on the contrary is located on the platform, you jump to the
platform and use Speed Kill. Further run along the right wall in
order to reach the following platform.
Turn to the left, there you it waits the pair of witches, you
will finish off them. Then iditol forward, turn to the left and
jump to the following platform, but do not move through the rails.
Sandy archer here is located, wait, when it appears, then jump
through the rails and use Speed Kill. We pass into the door.
We go forward and into the alcove to the left. We run up
through any wall of alcove and jump from one wall to another in order
to reach the following floor. We pass into the following door.
Here sandy archer is located on other side, avoid from his
arrows or block them. It is pivoted handle on the right side,
then we run along the left wall, and we reach by long leap the
following platform on the side. We pass into the door to the
left, we kill sandy archer, we be sent for the following door, it is
further through the rails and to the pond with the water of life.
You again prince.
Be sent forward and it is further through the rails. Turn
to the left. Here there are several small revolving blades.
We become in the middle, we await, when blades pass on to
center, and rapidly we roll past them all.
In order to pass the following group of mini- blades, arise from
the leftist or from the right side and await, when one row of blades
passes past you, then run forward and displace by the opposite side,
when another number of blades passes by, then run toward the end of
the wall.
We run up through the wall and insert dagger into the plate,
zaprygivayem to the protrusion above. We jump again and we take
away to the following protrusion, we jump we again and fall on
platform above. Dvizhemsya forward for videotape activation.
If you want, return back to the floor below and force open
weapons counter in order to supplement its reserves of second weapon
for the being approached encounter with the boss. After which
again we rise and run up through the wall and fall into the following
zone.
Y. The Brothel
Fountain here is located. From it run to
the right, it there already waits you the second boss.
Boss: To makhasti
Here can obtain pleasure from the survey of short
videotape. Such impression, that in To makhasti is an infinite
number of different motions. Very imposing and dangerous impact
in this boss - long kombo-strayk. However, this impact easily is
blocked and it is possible even to conduct counterattack. But,
possibly, even more dangerous can prove to be its impact by foot,
which, although is not very strong physically and the sufficiently
slow, can go around block and bring down from the roof downward, and
then this there will be the tragic end of the prince. In To
makhasti also there is unpleasant for you habit to block the majority
of attacks and even to carry out counterattacks.
So that however, we can undertake? Most effective against
it at the very beginning of duel will be impact from the summer -
Aerial Landing Slash; therefore use it more frequently.
Counterattack - also very effective means, just as combination
in the retarded time. However, you remember that it is necessary
to attempt to preserve the maximum of sand for the following stage of
duel.
Soon it will take your blades. Possibly, you will succeed
themselves in being freed to some period, but it will repeat its
seizure and will begin to conquer. This will force you to become
black prince and it will indicate the beginning of the second part of
the duel.
Once you already black prince, now you can easily break To
makhasti into the shreds. Therefore, she will, very predicted,
attempt to slip off from you, as soon as you will approach it.
Your strategy now - to pursue it throughout entire building and
to slow down the time, when it proves to be in your field of sight so
that you could apply the maximum quantity of impacts before she will
run away again, and thus you will finish off it. Certainly, your
forces will also melt during all these maneuvers, but buildings with
two illusions are located between its buildings. You will finish
off first them in order to supplement the reserves of sand for the
time dilation and restoration of vital force.
When it will be to the hairspring from death, it will jump for
the last time and for you it is necessary to demolish by its final
impact of blade.
Z. The Plaza
Run into the door at other end of the upper roof
and break pot with the sand in order to supplement its reserves.
We jump from the edge of platform to the blind, then leap below
to the protrusion. We displace to the right along the protrusion
for the angle, then we jump to the following platform. Iditol on
the corridor, in it there will be one additional pot with the sand,
further at the end of the platform jump to the protrusion on the
contrary. We climb, we jump and climb to the protrusion above.
Then we displace to the right for the angle. Use Landscape
Camera, then leap is further long leap to the beam. We jump from
the beam forward to the following platform. Break objects and
you will supplement the reserves of sand, then turn to the left and
run along the right wall, further jump shutter to the shutter to the
protrusion. We displace to the right along the protrusion, we
fall downward, then dvizhemsya to the right to the platform. We
run along the wall to the left, we jump to the torch and fly to the
following platform.
Turn to the right, where you waits the new group of sandy
soldiers and Reptusov, which will want to test Free- Form Fighting.
After you will finish off them, be sent for the distant left
angle, use Landscape Camera, then run up through the wall, jump from
it and you fly to the beam above. We displace along the beam to
the following platform. Turn yourselves and run along the right
wall, use torch for the leap, and further jump shutter to the shutter
to the protrusion. We displace to the right along the protrusion
and for the angle, then we jump to the following platform. Break
objects and be stored up by sand, then get in into the window.
Iditol to the right, then to the left, use Landscape Camera.
Then break into a run along the right wall and reach by long
leap the protrusion. We displace to the right along the
protrusion, it is further by long leap to the suspended chain.
We get down on the chain downward to the end and we use Speed
Kill against the sandy guard below.
Then we jump from the chain and are stolen to another sandy
guard and we use Speed Kill against it. You move to the left
after this, you run up through the wall to the tightening plate.
It is run through the opened door to the right, until it is
shut.
Now iditol forward and hide in the alcove to the left, exactly
before the angle of lane. Await there, soon it will appear sandy
guard, as soon as it passes you, use against it speed Kill. Then
it is pivoted to the left for the angle, we roll into the opening and
it is again pivoted to the left. Throw around obstacles, you to
the left and pass one additional turning again into the door to the
pond with the water of life. Finally, you again prince.
AA. The Upper City
Fountain here is located. But in the
distant left angle - wooden construction, be taken away to it to the
middle part, then run along the wall to the left and jump at the end
to the platform. Stretch for the handle in front, then jump back
to the floor. Lengthen this wooden object along the grooves in
the floor throughout entire way to the end, then climb the beam on to
its top and jump back to the platform. Return handle to the
previous position, jump back to the beam, then jump to the formed
aperture in front of you. We take away into the aperture, it is
pivoted and we jump to the following level of beams. Iditol on
the central beam to the end, then jump into the following aperture.
We take away into the aperture, it is pivoted and we jump to one
additional level of beams. Below two sandy guards. Arise
directly above one of them to the left, when it approaches another to
the right, you will neglect the dual Speed Kill.
Then, push handle. Run from it forward to the aperture and
jump in order to be grasped for the protrusion above the recently
opened door, wait, when the patrolling sandy guard turns away from
you, then fall downward and use Speed Kill. We go into the door,
it is pivoted to the left and we run along the wall to the right, we
jump shutter to the shutter and fall on the following platform.
We pass into the following door for videotape activation.
Use Landscape Camera, then iditol to the edge of platform, run
along the left wall and jump at the end to the beam. Hence we
jump to the suspended chain and get down to the earth. The group
Of reptusov will attack you - you will finish off them. Not far
to eat a trunk. Run up through the wall with the tightening
plate and you pass into the opened door.
In the following lane you go you forward and rapidly destroy
sandy guard with the aid of Speed Kill. Then you are turned and
run up through the left wall to the protrusion above, you jump from
this protrusion to another protrusion on the contrary. You climb
to the protrusion, you displace to the right and you fall on the
following platform. It is pivoted to the right, we run along the
left wall and jump shutter to the beam, and further from this beam to
the following beam. We await, when sandy guards draw together,
and we use the dual Speed Kill.
Iditol forward, use Landscape Camera, then rise on the stairs to
the right. Leap to the left and vice versa from the wall to the
wall in order to reach the platform above. Turn yourselves by
back to the edge of platform, then jump from the wall in front to the
beam above. Further we climb from the base of beam to the
platform above.
You be sent toward the edge of platform and run along the wall
to the left, then you jump from the beam to the platform. Use
Landscape Camera, then turn to the right and move to the protrusion in
front of you. We fall downward from this protrusion to the
following, and to one more, then we displace to the left to the
following platform.
Use Landscape Camera, then run along the wall to the right and
jump shutter to the shutter to the protrusion. We displace to
the right, we await, when screen begins to be distorted and is used
Speed Kill against the sandy guard below.
Dvizhemsya to the wall, is pivoted to the right, we approach an
edge of platform, we run along the wall to the left and in the leap
shutter let us reach the following platform. We run along the
wall to the left and we jump at the end to the beam. We displace
toward the end beam and await.
When two sandy guards draw together and the guard of sandy gates
will begin to be moved away, we hang and start the dual Speed Kill.
Then we rapidly make jerk we forward and terminate also the
guard of sandy gates. Use sandy gates in order to obtain the
winds of sandy force (Winds of Sand Power), this new weapon will allow
you to bring down from the legs of enemies by sand. Each
application Winds of Sand uses two sandy capacities of (Sand Tank).
Advance to the wall with the tightening plate, run up and open
door. Then rapidly slip into the door. Be sent along the
corridor, move through the rails and throw around objects in front in
order to reach woven basket. We take out basket of the alcove we
to the left and be sent toward the wall in front. Further we
climb to the basket, we run up through the wall and move through it.
Dvizhemsya we forward and fall downward, then it is pivoted to
the right and we be sent toward the end of Hall.
You zaprygnite to the stone, run up through the wall in front
and insert dagger into the plate. Hence we run to the left, we
jump and insert dagger into the following plate. Zaprygivayem to
the protrusion, then we displace to the right and we fall into the
following zone.
AB. The City Gardens
Fountain here is located. You pass into the
door, be sent toward the edge of platform and jump to cross-beam in
front. Further long leap we forward and insert dagger into the
plate in front, then we run along the wall and insert dagger into the
following plate. We fall downward on the protrusion, we displace
to the right for the angle, to the following protrusion. We
displace to the right, until we prove to be above the beam and we jump
to it, we jump to the following beam on the contrary, then we jump and
climb to the protrusion above. You move to the right for the
angle and you jump to the following beam on the contrary. Then
you jump and insert dagger into the plate, further run along the wall
to the right and insert dagger into the following plate. Then we
run along the wall to the right and we fall on the following platform.
The flown up birds will draw the attention of sandy guard above.
Wait, until it is quieted, then you zaprygnite to its level,
when it turns itself to you by back and you will use Speed Kill.
Jump over through the rails in front and jump to the cross-beam
far. By hence long leap you fall on the following platform and
hang on its forward edge. Then we displace to the right for the
angle and fall downward on the following protrusion.
You jump to the left to the protrusion on the contrary and you
hang from this protrusion. You displace to the right to what
extent you will be able, then you climb and jump to the tree, which
can be used as a post. We slide downward and we jump to the
following tree, we jump from the tree to the tree, even to the tree,
at the end we jump to the protrusion in front. We await, when
two sandy guards prove to be under the protrusion a number with each
other and we use against them the dual Speed Kill.
Use Landscape Camera.
Hence go around rock column from the left side and you will
finish off the following sandy guard with the aid of Speed Kill, and
then one more. Return to the rock column, run up through the
wall and insert dagger into the plate. We fall downward and
dvizhemsya between the column and the wall, then we jump from one
wall to the next conversely to the protrusion. Pass your
conversely way along the trees and to the protrusion on the large rock
column, with which you jumped to the trees. We displace always
to the left, then we fall downward on the beam at the end. We
jump from this beam to the beam on the opposite side, then we jump to
the protrusion above. We displace always to the left, then we
climb and jump to the protrusion to the left. We displace to the
left, we fall we downward and insert dagger into the plate below.
We jump to the floor.
From this platform turn to the right and be directed to beam.
Here you will believe to the right and jump from the beam to the
beam, until you reach the wall. We displace to the right for the
angle and then we jump back to the cross-beam. We climb, then we
jump and climb by the cross-beam higher finally it is pivoted and we
jump to the wall.
You climb to the beam and displace to to center. You jump
from the beam to the tree in front, then you slide on it downward to
the middle and you jump to the beam on the contrary. Use
Landscape Camera, then jump and insert dagger into the plate, then
into the following, then run to the right to the beam. You hang
on it and await, when sandy guard far turns himself, and you use Speed
Kill against the guard of sandy gates. After this, rapidly you
run off from the platform behind you and again you hang. We
displace to the left for the statue and await, when sandy guard on the
distance shot turns himself by back. When he makes this, you
displace to the left, you climb and you use Speed Kill against the
nearest guard, then rapidly you go and terminate last guard.
Sandy gates are now opened. You will supplement your
reserves of sand with last sandy capacity. Now their six.
Rock column is located opposite the sandy gates, you run up to
it and insert dagger into the plate. Then you go to the tree,
you take away to it and jump from its apex to the beam to the left.
You advance and you jump to the roof, then you jump forward to
the protrusion on the contrary. We displace to the left, then we
fall downward on the beam and jump to the beam on the contrary.
Then we jump and climb to the protrusion above and we displace
always to the right.
Hence jump to the protrusion to the right, then move to the
right and jump to the protrusion below. You await, when two
sandy guards draw together and the patrolling guard in will be at
quite neighbor point from you, and you use the dual Speed Kill.
Hence turn to the right to the edge of platform. Run along
the left wall to the cross-beam, displace to the right, you will carry
out long leap to the protrusion on the opposite side, and move always
to the right. When two sandy guards draw together and the
patrolling guard will be at quite neighbor point from you, you use the
dual Speed Kill. Now we jump downward to the floor and activate
videotape.
Prepare, arrived time for the struggle with the mini- boss.
the Mini- boss: Vine Tyuey bryut
It is very similar on clumsy giants from Warrior
within. Have many analogous motions, including impacts, jerks
and even gait. Vine Tyuey bryut present pusher. You will
move to it for the back and cut into to it on the feet several times,
until it is covered. You zaprygnite to it by the top and skip on
it on the gardens. Time for another amusement now arrived.
For you it is necessary to direct Bryuta along the corridors
with the high accuracy. Otherwise it will overturn you and will
press under itself. This not be good, moreover, this will be
instantaneous end for you. Therefore direct it as chariot.
It will attempt by sides to rub you to the walls, but for it
valuable collision will not be succeeded in causing. For your
information, by you it will be necessary to carry out the following
maneuvers:
- to turn to the right and to break into the door - to turn to the left - to turn to the right - to again turn to the right - to turn to the left - to turn to the right - to turn to the left - to turn to the right - to again turn to the right - to again turn to the right - to turn to the left - to again turn to the left - to turn to the right - to again turn to the right - to turn to the left - to break door it is in front
This all. Actually, simpler to make than to say.
Rise on the stairs to the right after this, in order to fall
into the following zone.
AC The Canal
Fountain here is located. But also next to
it life Upgrade, if you wish.
LIFE UPGRADE 4
It is pivoted to the right from the fountain and
we roll into the opening in front. Turn to the left and move
along the protrusion on the right wall. Move always to the left,
then fall downward on the following protrusion and continue to move to
the left, then jump to the platform below. Turn to the left on
the following platform and move along the protrusion on the right
wall. You move always to the left, then you jump to the stairs
on other side. You get down on the stairs and jump to the
platform, then you advance and you find fountain. You drink out
of it in order to begin motion along corridor Life Upgrade.
Iditol forward and turn to the left to the first traps, the
posts with the blades, combined with the shafts in the floor.
You become to the right, you await, when posts pass to the left
and upward respectively, then rapidly you roll past the traps.
Turn to the right and move to the edge of platform. Near
the following trap, which consists of the revolving blades along the
wall, wait, until the first blade frees upper half of trap, and run
along the left wall to the platform on the contrary. Following
trap - posts with the blades and floor with the shafts between them.
We displace to the side, then simply we await, when the first
post does not begin to be moved away, and it is run through the trap.
Last trap - simple revolving blade, we await, when it descends,
and we run to the light for obtaining Life Upgrade.
From the fountain, turn to the left and be sent forward toward
the end of the corridor. You zaprygnite to the rock platform,
use Landscape Camera, then run up through the left wall and jump from
the wall to the wall, until you reach the platform highly above.
It is here pivoted to the left, then again to the left to the
edge.
Run along the right wall to the protrusion on other side.
Then we displace to the left, we jump to the stairs on other
side and get down downward. Hence we jump to the protrusion on
the contrary. We displace always to the right, then we jump back
to the cross-beam through the pit. By long leap hence we fall
into the following zone.
AD. The Promenade
Fountain here is located. Iditol forward,
turn to the left, be sent along the corridor and you will use Speed
Kill against the sandy soldier at the end. If this too
riskovanno for you, you always can zaprygnut' into the wooden box in
the lane, jump to the cross-beam above and in the long leap suffice to
the following cross-beam, be taken away to it and await there for
performance Speed Kill. In any event, you will finish off it.
After this, you will grip woven basket to the right and pull it
to the distant left angle of lane so that it would prove to be
opposite the protrusion of platform along the right wall. We
take away to the basket, we are accelerated along the right wall and
jump from the wall to the wall, until we are gripped for the platforms
above. However, we do not take away to the platform. We
await, until sandy soldier turns himself by back, then we take away
and we use against it speed Kill.
After you will be finished with it, you run up through the wall
with the tightening plate, which will lower right wall. It is
pivoted, we go to the edge of platform, we run along the right wall to
shutter and jump from it to the protrusion in front. We move to
the right for the angle, then we jump and climb to the following
protrusion. Further we jump from the wall to the wall to the
platform above.
Use Landscape Camera, then run along the wall to the right and
jump shutter to the shutter to the following platform. We move
through the rails and go forward for videotape activation.
Really again black prince...!? Yes, this thus. It is
necessary to be subdued to this, you will do nothing. Dvizhemsya
forward and we jump to the hanging chain. We get down on it.
In order to finish off sandy soldier, either jump downward for
it and use Speed Kill by the usual method or await, when it will
return and you will use Speed Kill on top. In any event, be
finished with it, and then with two more hunting dogs, that will
appear. To the right of on the side from the door plate is
located you, we insert into it dagger. Then dvizhemsya to the
edge of platform is in front, we run along the right wall, is utilized
torch for the leap, and we reach the blind. We jump downward on
the blind and we reach by long leap the following platform.
Here you waits three witches hunting dog, kill their all.
Then move upward and to the right and insert dagger into the
plate. Use Landscape Camera, then run along the wall to the
right, long leap, leap shutter to the shutter to the platform with the
sandy soldier. You will rapidly finish off it.
Turn to the left, use Landscape Camera, if you want, then turn
along the right wall, jump through three shutters and reach by long
leap the end of the following platform. Two sandy soldiers and
hunting dogs here are located, be finished with them. Turn to
the left and run along the right wall to the following platform.
To the right of plate is located platform, insert dagger into
it. Hence turn yourselves and be taken away to the beam, then
jump from the beam to the roof. Jump to the platform in front
from the roof, then run up through the left distant wall on the
platform, jumping at upper point to the following roof.
Use Landscape Camera, if you want, then turn along the left
wall, jump, when you come alongside yourselves with the cross-beam,
then carry out long leap to the following platform. We displace
to the protrusion on the right side, we hang and displace to the
right. With the aid of the chain draw off rock block, jump to it
and run along the wall to the left to the stairs. You will go
down on the stairs, draw off rock block below and you zaprygnite to
the block. It is pivoted to the left, we run along the right
wall and jump at the end of the wall into the pond with the water of
life.
Again Prince. At long last!
Turn to the right and you zaprygnite to the protrusion,
then jump over through the rails to the following platform. Move
through the rails to the left and jump to the cross-beam in front.
Then long leap from the cross-beam to the cross-beam do not thus
far reach beam, further you be sent toward the end of the beam and
jump to the suspended chain. You get down on the chain.
You await in the hanging situation, when sandy soldier will
prove to be below you, and you use against it speed Kill, when the
guard of sandy gates begins to be moved away. After which
rapidly you dive for the wooden construction and run up on it to the
protrusion above. We climb, then we jump and move through the
rails to the roof of construction. Use Landscape Camera in order
to reveal the guard of sandy gates at the second level. When it
approaches nearer the edge, run along the wall to the left, jump from
one shutters on another and start Speed Kill against it. Sandy
box here is located, break it and you will obtain 10 sandy of ones.
After this, turn to the left of box, and be taken away to the
stone.
Turn yourselves and run along the left wall to the beam on the
opposite side. We displace to the right and we are equalized
with the suspended chain, we jump to it and get down downward.
We await on the chain, when the guard of sandy gates turns away,
and we use Speed Kill against the sandy soldier below.
After this, rapidly run to the left for the large wall in the
center so that you they would not reveal. We run up through the
wall and we take away upward, then we go we to the right and jump to
the beam on the contrary. We await, when screen begins to be
distorted, and we use Speed Kill against the guard of sandy gates.
Clean work. Iditol into the sandy gates you will obtain
deserved of 200 sandy units.
Now we go singing arc we to the left and find door, we enter
into it. We move through the stone and go along the corridor,
until we see Hall crushers with the miniature revolving blades,
suspended above them. In order to pass them, simply wait, when
the first crusher is pulled, and then iditol forward on the corridor
and maximally rapidly slip through the crushers in order to avoid
death. This as is not terrible, as it seems.
We continue motion along the corridor and we fall into the
following zone.
AE. The Royal Workshop
Fountain here is located. From the fountain
turn to the right and insert dagger into the plate, then jump downward
for videotape activation.
Time for largest puzzle in the game arrived. Yes, it can
be most tiresome, if you do not know what to make.
First run forward to the statue. To the left of it post is
located, zaprygivayem to it we rise. We jump to the platform to
the left, then we run up through the wall and jump to the cross-beam
above. You are turned and displace to the left, then you climb
to the platform. Hence iditol to the left and zaprygivayte to
the protrusion to the left. We displace to the left, is pivoted
for the angle, then one more, then we jump to the protrusion on other
side. Hence we displace to the left and we take away to the
platform.
You can use Landscape Camera practically from any point in this
enormous room. She will help to find the statue, which will move
throughout entire way to the end in this room.
Handle and plate in front to the right is located. Handle
governs the direction of plate, and as soon as plate is included,
further action is determined by handle. This plate checks the
rotation of statue, and handle governs direction of rotation -
left-side or right-side. Let the statue thus far remain on the
spot.
Be taken away to the stairs to the left, pass along the bridge
and you will go down on the stairs in order to find the plate, which
checks the yawing motion of statue. Plate accomplishes action,
whereas handle determines, statue will advance or back. Initial
position here also completely is arranged. Now to the matter,
iditol forward and insert dagger into the plate in order to begin the
solution of this puzzle.
Iditol back to the plate, which governs rotary motion, and
insert dagger for the turning of statue. Then insert again,
until it turns itself to 180 degrees.
Iditol back to the plate, which governs yawing motion, insert
dagger and move statue a little forward on the corridor. Then
again insert dagger and move it still only further.
Now iditol to the plate, which controls rotary motion, and again
insert dagger in order to a little turn statue.
Now iditol to the handle, which controls yawing motion, and turn
it. Then insert dagger into the plate and push statue a little
back.
Return to the plate, which controls rotary motion, and insert
into it dagger. Statue must be turned again by face forward.
Then return in the handle, which controls yawing motion, and
turn it. Then insert dagger into the plate and push statue a
little forward.
Now we go conversely to the plate, which controls rotation, and
we again insert into it dagger. Statue will again turn itself to
the right.
We go to the plate of yawing motion and insert dagger. We
almost in purpose.
We go to the handle of rotary motion and pull it. Then we
insert dagger into the plate of rotary motion. Statue must be
turned by face forward.
Finally, we return to the plate of yawing motion and we again
insert dagger in order to put an end to this task.
AF. The King's Road
Time arrived to again go for a drive on the
chariot. However, this time it will be necessary to apply more
than efforts.
Be sent forward along the street and spread the first sandy
guard, who will jump to the chariot. One, will soon appear,
spread and as it follows it. The third will attempt to
zaprygnut'... well, you in the course, what to make. After the
third sandy guard there will be the incline, which will lead you to
the caves.
Soon after you penetrate in the caves, to the right will appear
chariot. Do not make possible for it to direct your chariot into
the left wall itself direct it into the right or let it itself it cuts
into, attempting to finish off you. Aperture in front will
appear, you remember that it is necessary to avoid the partition
between the directions of road soon after this.
Immediately after this you will prove to be before the bridge,
pass on it, however, you be again careful with the subsequent
partition. Continue motion through the caves, soon they will
end, and new incline and new obstacles near the walls of buildings
will appear. Jump over the first aperture to the left and the
second aperture to the right.
Continue forward movement and activate videotape, turn along the
road to the left even further through the wooden door. Continue
motion further, jump over the following aperture to the left and one
more is further to the right.
Several barricades will appear after this, on your way. Go
around the first of them to the right, spread the sandy guard, who
zaprygnet to your chariot, the following barricade go around to the
right, and by third again to the left. You will finish off the
sandy guard, who will appear immediately after this, then go around
the following barricade to the left, other after it to the right and
the also latter to the left.
Continue motion, until you reach the last obstacle in the form
of two guards, who will attempt to zaprygnut' to your chariot, when
you attempt to avoid collision with the stones among the road, having
first turned to the left, in then to the right. One additional
jerk forward on the chariot and finish.
... arrived time for the present struggle.
Boss: Lieutenants Bleyd Aks
Yes, to fight it is necessary with two bosses.
One to the left with the sword - this is Bleyd. Another to
the right with the axe - Aks.
Each of them possesses the more than standard collection of
attacks. Aks can makhat' by its axe with the enormous speed, it
has decent impacts and kicks. It can also depart to the deaf
impenetrable protection. Now let us return to Bleydu dandy.
Bleyd can perform by sword several kombo, also, to them another
pair of sudden sensitive fallings out. Its powerful attacks can
easily open your block, and Bleyd itself it is simple master on the
counterattacks of any form.
Mda. However, what to make with these two killers?
By the correct solution against Bleyda will be constant attacks
kombo your dagger. When Aks takes off into air, after being
swung back by its axe, you be maximally attentive. If it falls
in you, you already nothing it will help, but if you roll away from
its way, its axe zastryanet in the floor so that bedolaga will prove
to be entirely helpless before your dagger attacks...
... but there and lies for you trap. Present
danger here is that that Bleyd will furiously attack you in order to
protect its friend. For you it is necessary to attack Aksa in
order to conquer, but in this case you undergo danger to obtain
serious damages. You are held further from Bleyda to what extent
you will be able, when you will attack Aksa. Kruzhas' around
Aksa, you hold it between themselves and Bleydom, and jump over
through it, if you in the serious danger. When Aks is freed,
study again Bleydom, provoking Aksa to repeat your leap, and you will
repeat flogging first.
When in Aksa remain approximately third of vital force, this
will be signal for you for applying of Speed Kill. Two visual
signals are sufficient in order to put an end to the first stage of
this struggle, and to weaken both enemies approximately half.
Continue in the same spirit. When Aks will be on a gasp,
will follow another videopodskazka for that completing Speed Kill.
You will not pass two visual signals in order to finish by both
enemies and to complete this struggle.
Time for the long videotape arrived. You will obtain
pleasure from its survey and prepare to the conclusion of the game.
You will begin the following part as black prince. The
crowds of sandy soldiers and witches will bar way to you, for you it
is necessary to finish off their all in order to move further in
struggle Free- Form Fighting largest for you.
After this, iditol forward into the door it is further to the
wall of veredi. Break objects to the left and run up through the
wall from the left side in order to be grasped for the protrusion.
Then we displace to the right and we climb at the end. We
run forward to the pond with the water of time.
Again Prince. We rise along the stairs, we run up through
the wall and move into the following zone.
AG The Palace Entrance
Fountain here is located. Turn to the right
and be sent forward for videotape activation.
To the left is located sand table, in which 10 sandy units.
The edge of platform to the right is located; hence run
along the wall and jump shutter at the end to the protrusion. We
jump from the protrusion to the aperture, we climb and it is pivoted
above.
Use Landscape Camera, if you want, then jump through the
aperture to the following platform. Push handle in order to open
door, then iditol forward and turn to the left.
Use Landscape Camera, then again turn to the left, hang on the
edge of platform and jump to the blind. Below blind reach by
leap the protrusion on the opposite side, then hang and you will be
displaced to the left in order to reach the following platform.
We run up through the wall to the left and we reach the
following protrusion. Use Landscape Camera, then reach by leaps
from the wall to the wall to the platform above. Here you they
wait two sandy guards in order to test you in
Free- Form Combat, be finished with them, as you will
calculate by necessary. Move to the edge of platform to the left
after this.
Use Landscape Camera, if you want, then run along the wall and
jump to the cross-beam of in the middle room. By long leap we
reach the following cross-beam, one additional long leap and insert
dagger into the plate in front. We run along the wall to the
right to the following platform.
Turn to the right and move through the rails at the end of the
platform. Jump and insert dagger into the plate on the contrary.
Use Landscape Camera, if you want, then wait, when floor on the
distance shot moves into the normal position before you will break
into a run along the wall to the right. Then rapidly we run up
through the wooden wall to the right and we jump from the wall to the
wall we insert dagger into the plate above. Hence we run along
the wall to the right and we jump at the end to the cross-beam.
You climb to the cross-beam and jump to the following cross-beam
above, then long leap from this cross-beam, also from the following
cross-beam you fall on the following platform.
Here you can obtain new Life Upgrade, if you wish.
LIFE UPGRADE 5
Turn to the right and jump over through the rails
opposite the hoist. We jump we to the left and insert dagger
into the plate, then we climb and insert dagger into the following
plate, and again also into third plate. You include Eye of the
Storm, you jump from the right wall to the tightening plate, then you
fall it downward and inserts dagger into the average plate. We
jump to the right and it is run through the recently opened door.
We go to the end of the corridor and drink water from the
fountain for start on corridor Life Upgrade. You will begin from
the small revolving blade, after which there will be the panel- trap,
and after it one additional slower small blade. We displace to
the side, we await, when blade is displaced and panel will begin to be
turned over, then we run and jump to the following platform. We
continue to run and we jump to the following platform, passing mini-
blade. A number of the outstanding protrusions is located above
you. You await, when the first protrusion is advanced, then you
run up to the wall and climb to it. You continue to climb and to
jump from the protrusion to the protrusion, until you reach the upper
platform.
A last number of traps - combination of the dual small revolving
blades, which still and cross, two alternating panel- traps along the
sides and one additional panel- trap in the end itself. We
displace to the left or to the right, we await, when panel turns
itself by normal side, and we begin motion together with the panel in
the end itself, then it is simply run to the light in order to obtain
Life Upgrade.
Turn handle in order to open door in front. We pass into
the door, we run up through the wall we to the right and insert dagger
into the plate. Hence we climb to the following level. Run
forward through the rails, jump and insert dagger into the plate, use
Landscape Camera, if you want, then run along the wall
to the right when floor it will return to the normal position.
Then we run we forward and jump to the protrusion in front.
Hence we displace to the right as far as possible. Use
Landscape Camera, if you want, then jump from the wall to the wall to
the rails, but do not move through them. We displace to the
right instead of this and then we move through the rails, hence we
start Speed Kill against two sandy guards.
Turn to the left and use Landscape Camera, if you want.
Run along the right wall and jump in the middle to the
cross-beam in the center. By hence long leap we fall on the
following cross-beam, one additional long leap, then leaps from the
wall to the wall to the upper plate and insert into it dagger.
Run along the wall to the right to the protrusion, then move to
the right for the angle. Hence we jump to the right, we move
through the rails and enter into the fight with the sandy guard and
two witches.
After you will be finished with them, move through the rails and
jump to the hoist far for videotape activation.
Here you they wait several witches. Be finished with them
and turn handle. Use Landscape Camera, if you want, then use
alcove above: jump there from the wall to the wall, when the
moving wall above begins to move, then take away to the platform.
The following moving wall to the left has a plate on it, we run
up through the wall and insert dagger into the plate. Hence we
run along the wall to the left, when it is advanced, and we insert
dagger into the following plate, then we jump and insert dagger into
the plate above it. Zaprygivayem to the following platform.
Use Landscape Camera, if you want, then run along the left wall
and insert dagger into the plate on the moving wall, when it moves
aside. We await, when it returns and again moves aside, then we
run along the wall to the right in order to reach the following
platform.
Turn to the right and run along the wall to the blind, jump
below from the blind to the beam. Move to the right to the
protrusion, displace to the left for the angle and move to the
following beam. Then we jump to the aperture, we take away on it
and it is pivoted. Use Landscape Camera, if you want, then jump
forward and insert dagger into the plate on other side. Run
along the wall to the left, jump at the end and insert dagger into the
plate on other side. Further run along the wall to the right to
the protrusion.
Displace to the right for the angle and jump downward.
Iditol forward. Use Landscape Camera, if you want, then
run along the right wall, jump at the end and insert dagger into the
plate on the opposite wall. Then we run along the wall we to the
right and insert dagger into the following plate. Further we
jump to the cross-beam, the long leap and insert dagger into the
following plate, we run along the wall to the left, when the moving
wall is advanced, and we fall into the following zone.
AH. The Hanging Gardens
Fountain here is located, hence turn to the left
and iditol to the right. Use Landscape Camera, if you want, then
jump downward to the protrusion and move to the right for the angle to
the end of the protrusion. Then we jump to the protrusion we
above and displace to the right to the following platform. It is
pivoted to the right and we go forward for activating the videotape.
Turn to the right after videotape, run along the wall and jump,
when you reach the cross-beam, parallel to you. We fall into the
aperture and slide downward. We await, when sandy soldier proves
to be under you, and another sandy soldier will turn away, and we use
Speed Kill. Then we are thrown to another sandy soldier and
again we use Speed Kill.
Then move to the edge of platform. Hence run along the
right wall and insert dagger into the plate on it. Use Landscape
Camera, if you want, then slow down the time, when blocks to the left
begin to be advanced again. Further run along the wall, jump to
the block and from it to the cross-beam in front. We climb to
the cross-beam and zaprygivayem to the cross-beam above, then to third
more and to the beam above them. We move along the beam to its
end, then we jump to another cross-beam on the contrary. By long
leap we fall on the following platform and activate videotape.
After videotape run along the wall to the left to the protrusion
on other side. We twice jump downward into the aperture, we
slide downward and it is pivoted. Use Landscape Camera, if you
want, then await, until screen begins to be distorted. Then
carry out Speed Kill against the guard of sandy gates below.
Further rapidly you are turned and jump through the rails to the
right, until you they note.
Attentively you follow the sandy soldier. When it turns
itself to its rails, you move back and rapidly you use Speed Kill
against another guard of sandy gates. After this, study by sandy
soldier.
In the sandy gates you will obtain your last sandy force in the
game: Sandy storm (Sand Storm). With its aid you can now
send into the nonexistence of all enemies in the zone of its action.
The videotape follows after this.
After videotape be sent through the rails perpendicularly to
sandy gates. Hence jump and insert dagger into the plate on
other side, then insert dagger into the following plate. We
await, when the moving wall moves aside, then we run along the wall to
the left and we jump from the wall to the wall to the first
protrusion. We await, when wall is advanced again, then we jump
from the wall to the wall to the second protrusion. We displace
to the left for the angle and climb, then zaprygivayem to the
following protrusion. We displace always to the left to the
aperture and get down downward.
Use Landscape Camera, if you want, then prepare. We await,
when two sandy soldiers approach to center, then we use Speed Kill
against the upper, when screen begins to be distorted on its way
conversely. When you are finished with it, turn yourselves and
start Speed Kill against another sandy soldier.
Hence turn to the right and be sent toward the edge of platform.
Run along the wall to the protrusion on other side. We
climb, we displace for the angle and jump to the cross-beam.
Long leap to the protrusion above, then displace always to the
right to the edge. Finally, we jump from the protrusion to the
following platform and fall into the following zone.
AI. The Structure's Mind
Fountain here is located. From it iditol to
the left it is further on the beam. We jump into the aperture
through the pit. In order to pass the revolving blades, approach
them as nearer as possible, then move, when you see, which passed last
blade into the aperture. Entire their two, you be careful.
Below aperture we jump to the floor and it is pivoted.
The following number of traps consists of post with the
horizontal blades, post with the vertical blades and trap with the
arrows. We await, when arrows simultaneously fly and the first
post will rise, then it is rapidly run, you be accurate with the last
post. Further there will be three revolving blades. You
await each of them individually and roll, as soon as it will pass.
Now arrived time for the following large puzzle, although not as
heavy as previous.
From the entrance into the room be sent toward it to center and
you will look to the left of entrance. This there will be the
north. Means platform opposite you will be northern platform,
there will to the left be western platform, and to the right eastern
platform. Use Landscape Camera, if you want, and follow further
instructions.
Iditol to the northern platform stretch for the handle one time.
Floor will rise. Run from the platform again downward.
Now iditol to the eastern platform stretch for the handle one
time. One additional floor will rise. Again run from the
platform downward. Iditol to the western platform stretch handle
there.
Now iditol there, where there was eastern platform. Iditol
to the left from that place, where there was platform, then run up
along the column with the protrusions. You climb to the third
protrusion, you are turned and jump back to the metallic platform, and
from it you jump eastern platform. Pull handle in order to raise
it to the second level.
Hence run along the right wall to the column, you displace for
the angle, then you fall downward on three protrusions. Jump to
the metallic platform far, and from it jump to the northern platform.
Pull handle in order to fall on the second level.
Turn to the left and run along the wall to the column with the
protrusions. We displace to the left, then we fall downward on
three protrusions and we further jump to the metallic platform far,
and from it we jump to the western platform. Pull handle in
order to fall on the second level.
Now all three hoists at the second level. This is the
solution of puzzle. You look videotape, then run to the column
with the protrusions and get down on it to the end. Hence we
leave through the southern arch for the starting of videotape.
AJ. The Well Of Ancestors
Again Black Prince. Such impression, that
this metamorphosis never will end.
Iditol forward and turn to the right to the edge of platform.
Run along the right wall and reach by the long leap through the
torch the following platform. Hence run along the right wall and
reach by the long leap through the torch the beam. Use Landscape
Camera, if you want, then move along the beam and you will carry out
long leap to the suspended chain. We get down on the chain, we
fall on the beam, is adjusted dvizhemsya forward, until beam
collapses. Turn to the right in small beam and jump to the
following platform.
Hence run along the left wall and reach by the long leap through
the torch the following platform. We enter into door and divide
pots for the replenishment of supplies of sand.
You return, turn to the left and you jump to the beams from the
platform. You jump downward from the top slab to the lower and
to the following platform. It is pivoted and we run along the
right wall, by the long leaps through two torches we fall on the
following platform. Hence run along the right wall, one
additional long leap through the torch and you on the following
platform. You jump downward to the platform below and you enter
into door.
Here there is nothing special, only enemies, but they are
necessary to you for completing the sand. Kill their all, then
return and iditol to the right.
Run along the right wall to the following platform, then iditol
forward and fall downward into the aperture in front. We slide
we downward and fall on the floor below, we terminate the enemies,
when they appear in order to supplement the reserves of precious sand.
After this, turn yourselves and be sent toward the edge of
platform. We run, we jump, two additional long leaps and fall on
the following platform.
Hence turn to the left and run along the right wall, at the end
two long leaps through the torches to the beam. Then we jump to
the beam below and it is further to the platform. Use Landscape
Camera, if you want, and run along the wall to the right, the long
leaps through four torches and you on the new platform.
Iditol forward, jump from the edge and fly over to other side.
Turn to the right at the following door and you will finish off
the sequential group of enemies, then turn to the right and move to
the left along the protrusion near the wall. We jump from the
protrusion to the platform we below and run to the left along the wall
in order to reach to the following platform.
Further we slide along the slope and run along the wall to the
following platform, then we run along another wall to another
platform. Turn to the left, here you it waits the group of
illusions for Free- Form Combat. When you are finished with
them, you take away to the beam in the center and jump into the
aperture in front. We slide downward and we land to the floor.
It is pivoted, we move to the right and we pass into the door.
Pots with the sand in front are located, break them and you will
supplement the reserves of sand. Turn to the left and approach
the edge of the following platform from the left side. We await,
when the first mini- blade reaches the quite lower point of its
motion, then we run along the left wall to the protrusion. We
hang on it and displace right, also, for the angle. We jump to
the protrusion below, we climb, we displace we to the left and jump to
the protrusion on the contrary. You displace to the right as far
as possible, then we await, when mini- blades will reach right (or
left) side and we jump downward to the following protrusion. We
displace to the right and we climb to the platform.
Turn to the left, there you it waits the following series of
traps - triple revolving blades. We await to the left, when the
first blade passes, and we roll past the entire trap. Break pots
you will in front and supplement the reserves of sand, then turn for
the angle to the right.
Jump forward and reach by long leap the following platform, then
rapidly turn to the right and you zaprygnite to the protrusion above,
until platform falls through. We displace to the right along the
protrusion to the end, then we jump on another of vstup. We fly
downward three additional protrusions and we move to the right to the
following platform. Hence iditol forward to the following series
of traps - vertical revolving of blade, and after it two horizontal
revolving blades. Await, when the first blade passes, rapidly
you roll past this blade and in the middle between two horizontal
blades.
Break pots you will in front and supplement the reserves of
sand. Use Landscape Camera, if you want, then investigate the
following series of traps: two panel- traps, and after them the
heap of the flying arrows. You await, when is heard the whistle
of arrows and panel they will descend, and rapidly you pass, further
you run along the left wall and jump shutter at the end in order to
reach the protrusion. We climb to the protrusion, we displace to
the right, we jump and climb to the following protrusion, we again
displace to the right, we jump to the protrusion on the contrary,
dvizhemsya for the angle are further always to the right. We
await, when blade below passes half of dangerous section, then rapidly
we fall and roll forward. The following blade to the left has
above itself a protrusion, await, when blade passes, run up through
the wall and you will be grasped for the protrusion. Hence you
move to the right to the end, then with the aid of the chain you move
aside stone behind you. We jump to the stone, it is pivoted to
the left and we jump forward to the following protrusion. We
displace always to the right and we jump to the platform, then rapidly
we roll past the blades, when they pass in order to leave this
insidious passage after themselves forever.
Now it is possible to obtain pleasure from the survey of the
most memory videotape of entire trilogy.
You again... Prince. And in you now is a royal sword
that it it can make? But you try to test it on kilohms- or, who
will risk to appear on your way.
Further you not have more than any second weapon. Sword -
this that which is necessary. No missile weapon or something
such. The matter are everything in the fact that to you ARE NOT
NECESSARY more all these toys, since this - it is simple ONE FATAL
IMPACT FOR ALL ENEMIES! From this instant the battle will become
for you light as the puff of breeze.
You will finish off enemies here and break wall in front in
order to fall into the following zone.
AK. The Well Of Ancestors (cont..)
Here there is a fountain. Also here and in the
following section be present chameleons. We go directly and we
are held left wall to the end of the platform, we run along the left
wall to the platform. Roll up to the right and pass way to the
end, jump to the platform. Here to the right and iditol all
around to the end of the platform, run along the left wall to the
following platform. We run to the end, we jump along the left
wall to the following platform. Iditol to the right to the
alcove, then run up through the left or right wall and jump from the
wall to the wall to the top itself.
We go forward, to the left and jump to the platform. Turn
to the right, run along the left wall to the platform. Here to
the right, we jump to this platform and to the following. To the
left, we jump to the platform, again to the left and again leap to the
platform. From it to the following, there turn yourselves to the
right and again leap to the platform. Iditol all around to the
edge of platform it is nearer to the wall, face to the right and run
along the wall to the platform. Finally, we jump forward to the
following platform and go into the following zone.
AL The Labyrinth
Here there is a fountain. From it we go to
the right and we become to the pressure plate, which will open door in
front. We run through the corridor to the pit, here to the right
and along the wall we run up to the protrusion. We displace to
the left along the protrusion, we jump to the following and dvizhemsya
to the left, we jump over to the protrusion on the contrary and
dvizhemsya to the right, we jump to the following, one more and go to
the right. Continue to jump and to move to the right thus far
you will not go around angle, then we climb to the protrusion and to
the new platform. We go forward to the pressure plate and
through the door.
We go to the edge of platform and jump to the cross-beam.
We jump over to the following, we displace to the left and we
jump over to the small cross-beam. We jump with the upper to the
average and then to the lower, we displace to the right, we jump over
to the following small cross-beam. We jump to the following
platform. We go forward and we run up through the walls on the
way, we run up through the large wall we be sufficient at the
protrusion. We climb to it and it is higher by two more, we jump
back to the cross-beam. We displace to the right, we climb to
the cross-beam, we jump we forward and stick knife into the plate.
We jump from the wall to cross-beam higher and then we stick
knife into the plate on the contrary. From there we run through
the wall and stick knife into the plate. We jump from the wall
to cross-beam higher and then to the platform.
The half-wrecked wall - break before you (we retain the impact
the second weapon - button E). Jump to the platform and iditol
into the following zone.
AM The Underground Cave
Small fountain is not forgotten. Obbegayem
rock column we see trunk with the sand, in which 10 sand Credits.
From the fountain to the right and we jump to the platform.
Break wall and iditol to the right.
You will see fixed post with the blades to the right and mobile
post with the blades to the left. You become to the left, await
thus far left post it will go to the right, jump to the following
platform and then quickly to the following. Turn to the right
and run up through the wall to the protrusion. Climb it, jump
and climb the protrusion above, you will be displaced to the right to
the following platform. We go forward, to the left and divide
wall.
We leave and it is pivoted to the left. We run along the
wall to the left to the niche on other side. In it we rise into
the top itself to the following platform. To the right there is
a wall with the plate - we jump and stick knife. We jump
downward to the cross-beam. From the cross-beam we jump over
forward to another protrusion.
From this protrusion we jump and climb to that which is above.
We jump to the left and we jump from one wall to the next
upward on the aperture to the platform. Turn to the right and
insert knife into the plate- switch. We await thus far two
blocks they will begin to move outside, we slow down time, we run
along the right wall, we jump, when you come alongside yourselves with
the blocks and we jump from the first block to the second and to the
platform at the end.
In front on the platform there is a plate- switch, we stick into
it knife. We jump and go to the beam to the left, we jump to the
protrusion on the column in front. We go around it to the left,
proprygivayem downward two protrusions. Dvizhemsya to the left
around the following angle, we jump to the platform. We divide
wall and enter into room.
We go forward and we run up through the wall, insert into the
plate knife. From there we jump to the plate above. We run
along the wall to the left, we insert knife into the plate, we jump
and insert knife into the plate on the opposite wall. We run
along the wall to the right, we insert knife into the plate, we jump
and stick knife into the plate below, we jump to the opposite side, we
stick knife into the last plate. We run along the wall to the
left to the platform. We divide wall and enter into room.
Here to the right, we run to the wall. We run up on it and
jump from the wall to the wall to the platform. We climb to the
rock block and run along the wall to the cross-beam. We displace
level with the niche in front, we jump over to the following
cross-beam and from it into the niche. We slide downward and we
jump to the floor.
Iditol forward to the wall, turn to the right at the edge of
platform. Jump and stick knife into the plate in front, we jump
by the protrusion higher. We displace to the left for the angle,
we jump and put knife in the plate, we repeat again. We jump by
the protrusion higher and displace to the right to the platform.
You leave to the beam connected with the platform. Jump
forward to the post in the middle. Turn to the left and jump to
the following post. It is from there pivoted and we jump to the
platform, that before you. We pass corridor, then to the right,
we divide wall and enter into room.
We run along the wall we to the right and stick knife into the
plate. From there we run along the wall and jump at the end in
order to reach the following protrusion. We displace to the
right for the angle, we climb, we jump and climb by two protrusions
higher. We from there jump to the beam on the contrary.
Dvizhemsya to the edge of beam we jump to the niche. We
climb on it upward to the following platform. Use Landscape
Camera, we go forward and we jump from the wall to the wall to the
small crack. Turn to the right - there will there be four posts
with the revolving blades.
Await thus far first post it will go upward and two on to center
they will begin upward motion, roll under the first post and continue
to roll to the end. Roll up to the left in the following angle
and you will see the crusher between two collections of mini- blades.
Await thus far crusher completely it will be advanced, stoyte to
the right and run, when the first two blades it is moved aside from
you. Climb to the crusher when it it will be ejected and jump
through the following two blades. Roll up to the left and move
on the steps.
Run up through the wall and insert knife into the plate, then
into the following it is above. From there run along the wall to
the right into the following zone.
AN. The Royal Kitchen
Here there is a fountain. To the right of
fountain there is the plate -preklhcatel6, we stick into it knife and
it is discovered door into the following zone.
From the entrance roll up to the right and rise on the steps.
Roll up to the left and iditol to the wall at the end of the
way. We run up, we stick knife into the plate, then into the
following it is above. We run along the wall to the left and we
jump at the end of "round" to the beam. We go on the beam, it is
pivoted to the right, we jump and stick knife into the plate on the
wall on the contrary. We from there run along the wall to the
left in order to fall on cross-beam. We displace on it to the
left and we jump over to the following platform. Roll up to the
left and iditol to the beam, connected with the platform.
You leave to the beam, turn to the right, jump and stick knife
into the plate on the wall. We run to the left along the wall
and jump at the end of the trajectory to the following beam. We
go to the end of the beam and jump to the plate in front, we stick
knife. We run through the wall to the left in order to activate
pressure plate and to open door below. It is run through it into
the following zone.
AO. The Secret Passage
About the fountain it is not forgotten...
We go on the steps and through the corridor. At the end
you will prove to be on the edge of platform, we jump to the
cross-beam in front. We displace to the left, we jump over to
the following cross-beam, and from there it is in front to the
protrusion. On by protrusion there is the retractable
protrusion, we await, when it completely leaves the wall, we jump to
it, we climb, and then rapidly jump and climb to the following.
We jump from there to the following platform.
Turn to the left and run up through the wall - you will prove to
be in other corridor. We go further into the new zone.
AP. The Lower Tower
Here fountain for completing of life and record.
We leave through the arch. Turn yourselves to the left and
climb to the platform. We go to the edge and run along the wall
to the left to the cross-beam. We jump over to the platform, it
is pivoted to the left and we run up through the wall, we are caught
for the protrusion. We jump and climb to the following
protrusion, we displace we to the right and jump through two more
protrusions to the platform.
From the edge of platform we run along the right wall to the
cross-beam. You will be displaced to the left to the limit, jump
over to the niche. You slide on the cleft and jump below.
Unroll and you leave to the beam.
To the right there is a cross-beam, we jump to it and jump over
forward to the platform. Use Landscape Camera, nurse by circle
and turn lever on the opposite side of platform. A little return
and you will look to the narrow wooden wall before the break.
Run up on it and to the protrusion.
Climb, displace to the right, we jump back to the beam. In
front of one additional beam, we jump there and further to the
following platform. We leave to the following beam.
Turn yourselves to the left and jump to the beam above, turn
yourselves to the right and jump to another beam and then to the
platform. Turn lever, turn yourselves to the right of wooden
wall and jump to the beam. Turn yourselves there, from where
they jumped and jump again in order to be taken away by the beam
higher. Dvizhemsya to the right along it to the smaller beam, we
stand facing the elevator and we jump to its side to the last beam.
We jump to the platform.
In the elevator there is a stone, we draw out it and move to the
rock wall. We run up and stick dagger into the plate. We
run through the wall we to the right and stick knife into the plate,
again we run to the right and we jump to the post, when you come
alongside yourselves with it. We slide downward, we jump to the
wall and stick knife into the plate, we run along the wall to the
right, we stick knife into the following plate. We run along the
wall to the right to the cross-beam. We jump over from this
cross-beam to the following, we are turned and jump over to the
following. Now we jump over to the following platform.
We run along the platform and jump to the cross-beam in front.
Unroll, climb the cross-beam and jump forward to the platform.
Nurse it and at the end turn to the left in order to prove to be
in the following room.
Two revolving mini- blades and panel trap after them appear
before you. Await thus far panel they will not begin to be
removed you will ascertain that mini- blade they did not intercept,
run along the wall past them and jump shutter to the shutter to the
following platform. There will further be two panel traps on the
different sides, and between them mini- blade. Wait thus far
dangerous panels they will begin to be removed nurse on the wall
entire trap.
Turn yourselves to the right to the new traps. Troikas of
blades along the sides even two panels on the floor. Calculate
the transit time of panels and cross. To the right, we jump we
forward and stick knife into the plate. We run along the wall to
the left and we jump shutter to the shutter in order to insert knife
into the following plate. We jump and stick knife above - so to
the top itself. We run along the wall to the left into the
following zone.
AQ. The Middle Tower
We do not forget fountain. To the left
there is a plate- switch, we insert into it dagger in order to open
door to the right. We run and roll into the door in order to
leave to the external level. Roll up to the right and run up
through the wall to the right, insert blade into the plate. We
jump and insert blade into the plate above this, then we run along the
wall to the left to the following platform. Turn to the left and
run up through the wall, insert dagger into the plate, jump and insert
into the following. Run to the left and insert knife into the
following plate, then run through the wall to the left and jump to the
shutter in order to dostich' post. Jump from the post to the
platform.
We run to other side of platform and it is pivoted handle.
Hence we run to the edge and jump to the beam on the opposite
side. We go along the bend of beam, we jump to the following
beam. Go around the following angle of beam and jump to the
right to the following platform.
Iditol to other side of platform, take from the elevator stone
and attract it to another elevator. Push it, turn handle at this
level. Unroll and jump over rails, from there we jump to the
cross-beam. We climb and jump by the cross-beam higher, then we
jump and climb to the third. Unroll and, after swinging, jump to
the following platform.
Use Landscape Camera, take rock block from the elevator and you
drag it to another elevator on other side of platform. Further
turn yourselves to the left and run through the wall upward to the
edge. Iditol to the right to the platform. Run along the
wall and jump, when you run so far as far as the elevator in order for
it to be grasped. Be taken away inward, be selected with back to
the left side and jump out to the beam in front. From it to the
following platform.
Iditol to the aperture in front and jump from one wall to the
next upward, until you are grasped for the edge. Climb and run
to the middle. From there we jump to the beam. Move to the
edge and jump to the last platform. Glance to the right, run up
through the wall and insert dagger into the plate. Run to the
left to the cross-beam, then jump over to the following cross-beam and
then to the platform. You will look around with Landscape
Camera, jump forward to the platform.
Now can obtain the latter Life Upgrade, if you want.
LIFE UPGRADE 6
Unroll and jump to the beam below. From it
jump to the following and jump back to the beam after you. On it
enter into the secret passage. Iditol on it, run up through the
wall and jump over from the protrusion to the protrusion in order to
rise above. At the end there will be the platform with the
fountain - we drink and we begin hunting for the latter Life Upgrade.
In front is a horizontal saw- trap, and after it panel trap.
Arise to the right, await, until panel begins to descend,
attempt to give a ride under the blade and to nurse past the panel.
In the following collection of traps is the revolving blade a
series of panels. Await thus far blade it will pass the upper
part of the trap and panel they will begin to descend, run along the
wall past the blade and jump from the panel to the panel to the
following platform. The following series of traps - these are
the simply is two revolving blades. We await, until the first
blade passes upper "third" of trap and RAPIDLY we run along the left
wall past both. Nurse maximally far, jump in the end itself in
order to prove to be on the beam. Iditol on it jump to the
following group of bars. Turn to the left and jump in order to
dostich' last platform and a last series of traps. We easily
pass trap, nursing along any of the walls. Iditol into the light
you will obtain the latter Life Upgrade.
Iditol through the passage to the right in order to reach the
following corridor of traps. Await, until two panels begin to
descend, run along the left wall past them and jump shutter at the end
in order to insert dagger into the plate. Jump and insert knife
into the upper plate, run along the wall to the left, when small blade
goes downward, and jump shutter to another shutter and insert knife
into the plate. two additional mini- blades, await thus far
they both they will not go downward and run through the wall to the
left to the platform.
Turn to the left. Await, until the first mini- blade goes
downward, run along the right wall to the end and jump shutter to the
shutter and insert knife into the plate at the end. Jump hence
to the following platform. Turn to the left after the following
angle and you will see horizontal blade with the subsequent panels.
Await thus far panel they will go downward, you will give a ride
under the blade and run to the edge of platform. Jump to other
side and insert knife into the plate, jump and insert knife into the
plates above and it is above, regiment do not reach platform.
Iditol into the passage.
We go forward to the edge of platform, we run along the right
wall to the cross-beam in front. From there we jump over to the
following beam and to the protrusion in front. Move to the left
to the following platform. We go into the aperture, we to the
left and run along the wall to the left to the platform on other side.
We run up through the wall to the left and we climb to the
platform.
We go through the inclined plane and jump to the average
section. It is possible to use Landscape Camera, push block into
the elevator. Jump through the rails to the right and from there
to the platform. Turn yourselves to the left and forward it is
higher by the platform. At the end of the platform we jump to
the average section to the cross-beam. Jump forward to the
platform and turn lever. Turn yourselves to the left, iditol to
the end of the beam and jump to other side. Run up through the
wall and jump through the rails to the following platform.
Turn yourselves to the left and reach the end of the platform.
Here jump to the beam, at the edge of beam leap forward to the
platform. Extend block from the first elevator and push it the
secondly.
Iditol to the first elevator and from it jump to the second.
Turn to the right and jump to the following platform. To
the right, we jump to the beam. Climb and jump to the protrusion
on top, and it is higher from it to the following protrusion (if you
yet not there). We displace to the left and we jump to the post.
We rise on it, we look we to the right and see plate, we jump to
the platform. We run up through the wall and insert knife into
the plate, we run along the wall to the left, we jump from shutter and
insert dagger into the plate. We run along the wall to the left,
we stick knife into the plate, we jump we downward and join knife into
the plate, we jump to the protrusion below and to the platform.
We go to the left through the passage and it is pivoted to the
wall to the right. We run up, we stick knife into the plate, we
jump and we again stick knife, we run along the wall to the left,
knife into the plate, again along the wall to the left and again knife
into the plate. We jump to the beam. From the edge of beam
we jump to a series of bars, there to the right and we jump to the
platform. We go to the following beam and jump to a series of
bars below. We go to the end of the beam, we jump to the
following, then it is below to the platform. On other side there
is a platform, jump there. We run up through the wall, knife
into the plate, we jump and we again stick blade into the plates to
the quite upper. We run along the wall to the left, shutter we
jump to the post. We rise on the post, we jump to the protrusion
after you. We displace to the right to the platform and the
following zone.
AR The Upper Tower
We remember about the fountain. To the left
of fountain the edge of platform, we run along the right side and
stick knife into the plate at the end. We run along the wall to
the left to the protrusion. We displace to the left for the
angle, we jump to the left and we continue to jump from the wall to
the wall to the following protrusion. We climb, we go to the
left for the angle and then we jump to the plate on other side and
stick knife. We jump to the plate above and it is further to the
platform. We go through the aperture to the following beam.
From there it is in front to the cross-beam, we displace to the
right and we jump to the following beam. We climb, we go we more
to the right and jump to the protrusion in front. We climb.
When the retractable protrusion to the left appears, immediately
dvizhemsya to the left are further for the angle. Jump, when
seems the following retractable protrusion and then to the following
protrusion. We climb and dvizhemsya to the right, we jump to the
following platform. We go forward to the wall. We run up
to the retractable protrusion, we rapidly jump back to the cross-beam.
We jump over to the following cross-beam and to the platform in
front. We go forward and on the passage into the following zone,
the last point of retention before the last boss.
AS The Terrace
Here there is a fountain, use, if you want.
Dvizhemsya forward on the stairs we displace to the right, after
rising on the following steps. Here to the left and iditol on
the passage to the pressure plate. We run up and press it, we
are turned and run conversely downward on the steps into the door.
We go along the corridor to the end of the platform. We
jump over to the following, then we climb and we continue. There
will to the left be decrepit wall, break it (we retain E - button of
the impact by the second weapon). We go on the passage to the
elevator at the end. The time of last boss arrived. Short
roller begins battle.
Boss: Zervan (The Vizier)
In the first part of the battle you resist Zervan on
the wide open area in regime Free- Form Fighting. It is simplest
to pass to the regime of time dilation, but it is possible without.
Use best kombo in the attack and uvorachivaytes' from the
attacks by rolling over sideways or salto back. After obtaining
of damages, it rockets into air and throws to your side rock chunks,
roll away to the side. Continue to attack kombo, until it again
takes off, this time it will throw in you two chunks you will repeat
process and it to throw three heaps of splinters. Make this
again in order to pass the first phase with Zervan.
The second phase is much more complex. Large stones fly
around the arena and it is necessary to avoid them, just as the sandy
volleys Zervan. In order to inflict loss Zervan avoid these
obstacles and run up along the columns after it - it will frequently
move; therefore you be careful - and initiate Speed Kill at the apex.
The first successful impact of a series cuts to it wing, the
second - another wing, and the third will neglect the final part of
the battle. Each Speed Kill will require the agreement of three
visual signals, bear in mind.
Finally, Zervan will bring down entire arena and will create the
flying platforms, it will take off more highly and it will fire you.
You look at the lowest platform on the earth, run up on the post
and jump to it. Jump hence forward to the following platform,
then to the left and jump to the beam. Climb to the top of the
beam (by the way, if in you they fall and you you will fall, then you
will not hurt to death), unroll, you will be displaced to the right
and jump forward to the following platform. Turn to the left and
jump to another platform, then jump to the beam and, after swinging,
jump to the following platform. Turn to the right and jump to
the following platform, then jump forward and be pulled to the
platform, that above it. Jump to the following platform, turn to
the right and jump to the beam, swing and jump to the following
platform. Run up through the wall and jump from one wall to the
next in order to rise to the following platform, then jump forward
again in order to reach last platform. Step to Zervan and jump
to it. Harvest the impact, when blade flashes, in order to
finish Zervan. You look roller.
AT The Mental Realm
You meet with black prince facing face. You
methodically chop it so that the sun would go into the sunset and
continue to chop in order to enter into Mental Realm.
Do not be disturbed - here you will not die. If you fall,
then simply you will return to the last passed place.
Turn to the right and jump to the platform in front, from it to
the following. Run along the left wall to the black prince and
you chop him again. We jump to the following platform, then to
the following and await, until it arrives at the platform with the
black prince. You chop it. You leave to the beam and jump
to the following, jump to the beam below and iditol to the following
platform. Jump to the following platform and picture will
change. Do not be deceived, continue motion and jump to the
platform across the bridge in order to reach the black prince, you
chop him again. You become to the platform, when it unrolls.
Run on the beam to the following platform and jump to the black
prince, beat him. You leave to the beam to the right and jump to
the following beam, then jump again. Picture again temporarily
will change. When you approach, jump to the platform in front,
then again leap, jump again to the black prince, beat him. Turn
to the right and jump so that the screen again would change. We
jump forward in order to jump so far to the steps, we go on them
upward, we jump to the platform to the black prince, we chop.
Turn to the right, jump to the following platform and again to
the following. After this, jump back to the platform after you
and then jump to the platform, with which recently they jumped.
This action will move apart platform and will allow you to jump
so far to the black prince, you chop him. Turn to the left, jump
to the moving platform. Run along the right wall to the black
prince, we chop. We leave to the following beam, await the thus
far revolving beam it will not coincide with you jump to it.
Iditol to the end, await thus far it it will not coincide with
the following beam and then advance.
Screen again will change. Run forward. After the
last replacement of screen, run upstairs toward the end of the game.
Everything! We look the final roller Prince of Persia:
The Two Thrones!
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