Passage Dobrinya nikitich the snakes Of
gorynych
Gate.
After conversation strazhnikom, take away the piece of
prescription from the stove, and then you leave to the street.
Iditol to the left. In the smithy take a little coal, then
kick by foot the piece of straw and you will obtain bucket. From
the stack not far take the bush of bilberry, and then pass into the
toilet, where remove from the nail the been overdue passage.
Further be taken away into the office through the window.
Indoors take from the table pipe and you will mount it to the
teapot in order to wake clerk, but before this you will take out the
leg, inserted into the knob of door. After conversation with it
take from the table inkpot and you will place into it coal and
bilberry. Then you descend to the well and collect the bucket of
water, which must be added into the inkpot. Inks are ready.
After returning inks, you will obtain the passage, with which
leave to the hour.
Kiev.
Iditol in the princely chambers, which are located after the
stall "kvass". You will have a talk with the prince, and then
you leave to the street. In fresh air meet with the messenger,
then with the gypsy, further leave to Ales Popovich. In the court select to circle, that lies in puddle. After
this, iditol to the well collect in to the circle of water.
Scarecrow near stands, remove from it sieve and return to the
porch. Try to pass into the house, after Lyubavas will give to
you from winch the turning, you will be turned to the messenger.
Its mistress will pass into the house. In the room in the Ales take the unsifted flour, the bottle of
oil, to the bank of jam and common salt from the shelf, which hangs on
the wall to the right of furnace. You will clean flour with the
aid of the sieve, then you will be turned to the hero. After
obtaining as the answer silence, you leave to the street even you
learn, why it does not answer Ales. After returning to the
house, you will connect water with the flour, add salt, then oil and
finally jam. You will obtain billet for the pirogue, which must
be placed in to bake. You will feed Popovich by the obtained
pie. After obtaining the damask, in which there was the kvass, return
to the market and show its market woman. In order to obtain
information from it, for you it is necessary to descend to the prince
after the certificate. After producing for its salesgirl, you
will obtain note with the secret knock into merchant yeremy's
corn-chandler s shop. For you it is necessary to be knocked
twice in the door in order to catch for the nose of salesman.
After conversation with it leave on the cemetery. You postuchite on the sepulchral plate of merchant in order to
cause the spirit Of eremy. After conversation with it approach
the tomb. In order it to open, you should do so that the wire
from the bell to the latch would be single whole. To make this
is in no way complicated; therefore explanations are superfluous. Inside the tomb select hammer and break the flask, which stands
on the table, by it. You will place the obtained billet on the
altar. Further turn skulls in the following order: extreme
must look at each other, and central on you. After this, use
lever in the base of altar. Now to you there remains only to
take away from the altar lunar gem and to return to its spectre Of
eremy. After obtaining from it the grains of information, you
will have a talk with the messenger and depart from the cemetery.
Distant Zabugor'e.
Take axe, key from the pants, which hang on the rope, then move
aside stump and open trunk by key. After taking boot, put on it
to the stove pipe. The clubs of smoke will open door, where it
is possible to send messenger. Inside kuzni you will have a talk with the dwarfs, after which
approach the hours and call on them by mouse. In the mechanism
one gear wheel does not be sufficient. You leave from the barrel
and will report to Dobrinya about the prevailing situation. Gear
wheel is located in the nest in magpie. So that the bird would
not fly away from the window, substitute axe under the frame.
Further remove boot from the pipe and insert it into the hollow.
After raising gear wheel, return boot to the pipe and send
messenger into the barrel to make hours.
Kashcheyeva cave.
Force messenger to visit inward. There necessary to turn
crane on the pipe, doors they will be shut. Further strike
several times the shut doors and you will fall into the cave.
Select the bag of blocks, and then call on the target for dartsa
in order to begin the breaking of passage. Throwing darts, it is
necessary to fall into the red field. As soon as last lock will
disappear, you will be able to pass further.
Near the kvass apparatus select bucket, then remove drive belt.
Return to the cave, collect waters from the barrel and take the
basket of apples. Blocks, apples and water you will load into
the apparatus, after which place belt on the place. Further one
must be slain Gorynychem. The battle of complex is anything.
Thus far you approach snake, squat in order to avoid flame, and
when you will approach close, strike three times of bulavoy.
In cottage.
Take jar from the bench and with its aid collect resins from the
tree. You will have a talk with the old woman, then with
Yelisey. Further iditol to the pond. In the house of
fisherman take away stool and you postuchite into the door in order to
have a talk with the peasant. With the aid of resin collected
into the jar seal slots in the boat. In order to caulk floating
craft, iditol to the toad swamp. From the roots of the
thrown-down tree remove the scrap of moss. It is possible to
seal the bottom of boat by it, and then pour out remained resin in
order to lead the vessel of fisherman into the complete readiness.
After obtaining fish bubble, return to its messenger for the
underwater sinking. Yelisey mirror will not obtain. In order him to obtain,
you should cause rain. Iditol to the old woman you will be
turned to it for help. Three times it is necessary to it to tell
you that it gives not those sheets to you. When in your hands
proves to be necessary sign, iditol to the toad swamp. You will
have a talk there with the princess- toad, then throw stool to the
tree, from which torchit the arrow. Further return to the pond,
where you will obtain answer from the water tsar. After reading
it, return to the frog for further conversation. After
conversation return to the fisherman. In it you will obtain
necessary information.
Commercial gate.
The merchant of watermelons will ask for the camel the basket of
apples. Iditol upward for his tent to the garden. The
mini- game, in which Dobrinya apple tree shakes, there you expects,
and messenger catches apples. Any rubbish will fall besides
apples from the tree, here its caught completely must not be.
After returning basket with the apples, you will obtain the
camel, that will be able to dry half of pond, if you give command to
it. Forced against wall by such reasons underwater tsar will
return to you mirror. Carry to his old woman.
Passage.
Iditol to the tavern. The barrel stands at the angle of
cottage, reach from it apple. Then turn signboard. On the
reverse side of board you will see the diagram of signals.
Further reach from the hollow of tree scrap. After
gathering things, return to the bridge, where throw apple into latent
strazhnika. In revenge it will fling to your side rail.
Hang it to the chain in tavern, after which call according to
the diagram of signals. Entire guarding army to rush to fill
stomach, and you will be able to pass along the bridge, after catching
with yourselves the piece of rail.
House Of kolyvana.
To the left of the entrance into the residence Of kolyvana
select wheel. Then try to be knocked into the door. After
the unsuccessful attempt to enter into the building, iditol to the
right. At the entrance into the mine you will make trolley and
will place the piece of rail into the empty place in order it to drive
away. After striking into the door, it will free to you way
inside the house. Take spark plug from the table, set fire it in the furnace, then
pull off cover from the cell of parrot. With the aid of the
lighted spark plug you will have a talk with the bird, that does not
desire to issue information, to you. Further turn on the wall
two portraits, the hours are located under them. You will focus
attention, that to some hours there is only minute hand, and on the
second - only hour. In the middle of room there is the rock
plate, which must be raised. Under it you will see large hours.
On the dial you will fix time 7 it is hour 5 minutes, after this
to you will be opened the way into the basement. Below light up
spark plugs on the candlestick. In order to scatter gloom, then
try to ponazhimat' to the stones, located in the left angle of
basement. After the unsuccessful attempt to open secret door you
will have a talk with the messenger, and then return to the room.
Sit down at the table and you velite to Yelisey to take away
horns from the opened safe. With their aid you will open secret
door.
Scala.
Pull lever, take away fallen dominoes from the elevator, then
raise hatchway and remove cobweb from the edge of cliff. Inside
the cave you will have a talk with the inventor, return to it dominoes
and take away the second hatch cover. Further shut the open
hatchways with covers, after which the balloon will be filled by warm
air. After rising upward, it is discovered the door of tower and we
beat villain that there is forces. Finale.
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