Dobrinya nikitich the snakes Of gorynych .:. Passage of game

Updated: 18.04.2006, views: 5532
 

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Passage Dobrinya nikitich the snakes Of gorynych

Gate.

After conversation strazhnikom, take away the piece of prescription from the stove, and then you leave to the street. Iditol to the left. In the smithy take a little coal, then kick by foot the piece of straw and you will obtain bucket. From the stack not far take the bush of bilberry, and then pass into the toilet, where remove from the nail the been overdue passage. Further be taken away into the office through the window. Indoors take from the table pipe and you will mount it to the teapot in order to wake clerk, but before this you will take out the leg, inserted into the knob of door. After conversation with it take from the table inkpot and you will place into it coal and bilberry. Then you descend to the well and collect the bucket of water, which must be added into the inkpot. Inks are ready. After returning inks, you will obtain the passage, with which leave to the hour.

Kiev.

Iditol in the princely chambers, which are located after the stall "kvass". You will have a talk with the prince, and then you leave to the street. In fresh air meet with the messenger, then with the gypsy, further leave to Ales Popovich.
In the court select to circle, that lies in puddle. After this, iditol to the well collect in to the circle of water. Scarecrow near stands, remove from it sieve and return to the porch. Try to pass into the house, after Lyubavas will give to you from winch the turning, you will be turned to the messenger. Its mistress will pass into the house.
In the room in the Ales take the unsifted flour, the bottle of oil, to the bank of jam and common salt from the shelf, which hangs on the wall to the right of furnace. You will clean flour with the aid of the sieve, then you will be turned to the hero. After obtaining as the answer silence, you leave to the street even you learn, why it does not answer Ales. After returning to the house, you will connect water with the flour, add salt, then oil and finally jam. You will obtain billet for the pirogue, which must be placed in to bake. You will feed Popovich by the obtained pie.
After obtaining the damask, in which there was the kvass, return to the market and show its market woman. In order to obtain information from it, for you it is necessary to descend to the prince after the certificate. After producing for its salesgirl, you will obtain note with the secret knock into merchant yeremy's corn-chandler s shop. For you it is necessary to be knocked twice in the door in order to catch for the nose of salesman. After conversation with it leave on the cemetery.
You postuchite on the sepulchral plate of merchant in order to cause the spirit Of eremy. After conversation with it approach the tomb. In order it to open, you should do so that the wire from the bell to the latch would be single whole. To make this is in no way complicated; therefore explanations are superfluous.
Inside the tomb select hammer and break the flask, which stands on the table, by it. You will place the obtained billet on the altar. Further turn skulls in the following order: extreme must look at each other, and central on you. After this, use lever in the base of altar. Now to you there remains only to take away from the altar lunar gem and to return to its spectre Of eremy. After obtaining from it the grains of information, you will have a talk with the messenger and depart from the cemetery.

Distant Zabugor'e.

Take axe, key from the pants, which hang on the rope, then move aside stump and open trunk by key. After taking boot, put on it to the stove pipe. The clubs of smoke will open door, where it is possible to send messenger.
Inside kuzni you will have a talk with the dwarfs, after which approach the hours and call on them by mouse. In the mechanism one gear wheel does not be sufficient. You leave from the barrel and will report to Dobrinya about the prevailing situation. Gear wheel is located in the nest in magpie. So that the bird would not fly away from the window, substitute axe under the frame. Further remove boot from the pipe and insert it into the hollow. After raising gear wheel, return boot to the pipe and send messenger into the barrel to make hours.

Kashcheyeva cave.

Force messenger to visit inward. There necessary to turn crane on the pipe, doors they will be shut. Further strike several times the shut doors and you will fall into the cave. Select the bag of blocks, and then call on the target for dartsa in order to begin the breaking of passage. Throwing darts, it is necessary to fall into the red field. As soon as last lock will disappear, you will be able to pass further.

Near the kvass apparatus select bucket, then remove drive belt. Return to the cave, collect waters from the barrel and take the basket of apples. Blocks, apples and water you will load into the apparatus, after which place belt on the place. Further one must be slain Gorynychem. The battle of complex is anything. Thus far you approach snake, squat in order to avoid flame, and when you will approach close, strike three times of bulavoy.

In cottage.

Take jar from the bench and with its aid collect resins from the tree. You will have a talk with the old woman, then with Yelisey. Further iditol to the pond. In the house of fisherman take away stool and you postuchite into the door in order to have a talk with the peasant. With the aid of resin collected into the jar seal slots in the boat. In order to caulk floating craft, iditol to the toad swamp. From the roots of the thrown-down tree remove the scrap of moss. It is possible to seal the bottom of boat by it, and then pour out remained resin in order to lead the vessel of fisherman into the complete readiness. After obtaining fish bubble, return to its messenger for the underwater sinking.
Yelisey mirror will not obtain. In order him to obtain, you should cause rain. Iditol to the old woman you will be turned to it for help. Three times it is necessary to it to tell you that it gives not those sheets to you. When in your hands proves to be necessary sign, iditol to the toad swamp. You will have a talk there with the princess- toad, then throw stool to the tree, from which torchit the arrow. Further return to the pond, where you will obtain answer from the water tsar. After reading it, return to the frog for further conversation. After conversation return to the fisherman. In it you will obtain necessary information.

Commercial gate.

The merchant of watermelons will ask for the camel the basket of apples. Iditol upward for his tent to the garden. The mini- game, in which Dobrinya apple tree shakes, there you expects, and messenger catches apples. Any rubbish will fall besides apples from the tree, here its caught completely must not be. After returning basket with the apples, you will obtain the camel, that will be able to dry half of pond, if you give command to it. Forced against wall by such reasons underwater tsar will return to you mirror. Carry to his old woman.

Passage.

Iditol to the tavern. The barrel stands at the angle of cottage, reach from it apple. Then turn signboard. On the reverse side of board you will see the diagram of signals. Further reach from the hollow of tree scrap. After gathering things, return to the bridge, where throw apple into latent strazhnika. In revenge it will fling to your side rail. Hang it to the chain in tavern, after which call according to the diagram of signals. Entire guarding army to rush to fill stomach, and you will be able to pass along the bridge, after catching with yourselves the piece of rail.

House Of kolyvana.

To the left of the entrance into the residence Of kolyvana select wheel. Then try to be knocked into the door. After the unsuccessful attempt to enter into the building, iditol to the right. At the entrance into the mine you will make trolley and will place the piece of rail into the empty place in order it to drive away. After striking into the door, it will free to you way inside the house.
Take spark plug from the table, set fire it in the furnace, then pull off cover from the cell of parrot. With the aid of the lighted spark plug you will have a talk with the bird, that does not desire to issue information, to you. Further turn on the wall two portraits, the hours are located under them. You will focus attention, that to some hours there is only minute hand, and on the second - only hour. In the middle of room there is the rock plate, which must be raised. Under it you will see large hours. On the dial you will fix time 7 it is hour 5 minutes, after this to you will be opened the way into the basement. Below light up spark plugs on the candlestick. In order to scatter gloom, then try to ponazhimat' to the stones, located in the left angle of basement. After the unsuccessful attempt to open secret door you will have a talk with the messenger, and then return to the room. Sit down at the table and you velite to Yelisey to take away horns from the opened safe. With their aid you will open secret door.

Scala.

Pull lever, take away fallen dominoes from the elevator, then raise hatchway and remove cobweb from the edge of cliff. Inside the cave you will have a talk with the inventor, return to it dominoes and take away the second hatch cover. Further shut the open hatchways with covers, after which the balloon will be filled by warm air.
After rising upward, it is discovered the door of tower and we beat villain that there is forces. Finale.


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