Rustle .:. Passage of game

Updated: 24.04.2006, views: 7710
 


It is important: inspect everything that it is possible to look around, open everything that it is possible to open.

Saturday, 12- oho October

Pass forward to the house.
Use a key on the door lock.
Open door and you enter.
Pass forward into the room with the telephone and await bell.
Remove tube and you will have a talk (this your friend of Jerrys).
Try to include light by switch next to the door (it does not work!).
Pass into the guest room (to the right of the entrance into the house).
Approach the fireplace and you will look around periodical table.
Read diary.
Open door to the right and you will look around.
Approach the table and you will look around.
Read diary.
Open the boxes of table to the left and take: empty envelope, drill.
Open folding doors into the dining room.
Open box in small table to the right, you will look around tablecloths and napkins.
You leave through the door locating on the same side.
Vases next to the stairs will look around.
You enter into the following door to the kitchen.
Turn yourselves to the right of you, you will look around ring for the keys and small table.
Open utility cabinet next to the shell, advance boxes and take knife.
Turn yourselves to the right (there two doors) and you enter into the left room of crew.
You will look around table and take the sheet of paper.
Leave the closeup of table and open box.
Take pencil and photograph, which is located under the notebook.
Investigate photograph in the inventory and you will assume conversely.
After looking around everything in this room and tank by a number, we draw the conclusion that the person, who lived is here earlier, he was fascinated by photograph.
Iditol back to the vases, which you saw hereabout from the stairs.
Open blinds and then vases will look around.
Reach from the vase key (rusty gold).
Note: key appears only after you investigated photograph from the box of table in the room of crew. It is obvious that this was the key, visevshiy on the ring for the keys and vase on the small table under it. Now, when key and there is no vase on the spot, key, possibly, fell into the vase, and this vase - that that next to the stairs.
Rise upstairs to the second floor.
Ignore the commentaries Of maykla about the room, prepared for it.
You go in the door to the left, in the tank room
Open the average lower box of utility cabinet under the shell and take rag.
You leave from the tank and enter into the double doors on the corridor to the left into the gallery.
You will thoroughly look around all, without having passed letter and the claw of lion.
You leave from the gallery and enter into the door on the contrary, into the bedroom of masters.
Turn you will to the right and look around picture next to the hanging mirror.
You will look around picture closely and press on the hands of woman (safe!).
Try to open safe.
You leave from the bedroom of masters and enter into the only remained unverified door, intended for you, into the bedroom of guest.
Approach the small table in the angle to the right.
Place on it trunk and open.
Read letter and record in the notebook, you will look around the residency card and the book and take knob and matches.
Open all boxes of table and investigate papers.
Place case with the typewriter on the table and open it.
Reach papers and typewriter and remove case from the table.
Read the printed paper.
You will look into the basket for the papers to the right of table and read letter.
Approach the fireplace and open the bag of doctor.
Take stethoscope and you will examine papers.
Get down you will downward and ring Barbare.
In the inventory use a pencil to the sheet of paper in order to learn, that letter in the Italian language.
You will ring Barbare again.
In the inventory you will place letter into the envelope and use a knob on the envelope.
You leave outside and iditol to the front gates.
Open mailbox and read note from the electrician.
You will place letter to Barbare and close mailbox.
Return to the house and you will ring to Jerrys.
Iditol to the kitchen use a rusty gold key to the right door.
You will go down downward on the stairs.
Open electrical shield and will look around safety fuses, poshchelkayte by switches.
Go and you will ring to Jerrys again.
Spark plugs? They nowhere were encountered. But there is one additional unstudied floor, the third, rise there.
Enter into the right door.
You will look around bricks to the right and raise small metallic rod.
You leave through the door to the left.
You will look around small furnace and use on it a metallic rod.
You leave through another door, turn to the right and iditol under the wooden stairs.
Try to open the door (it seems that the key is inserted into the keyhole from other side).
Raise newspaper from the floor to the left of the door.
Podsun'te newspaper under the door and use a drill on the keyhole.
Pull newspaper from under the door (KHA!).
Rise on the wooden stairs to the garret.
You will look around the piles of newspapers.
Open trunk to the right and take lamp.
Thus, spark plugs there is nowhere.
You will ring to Jerrys again (it he will propose to purchase spark plugs).
You leave outside and you sit down yourselves into the automobile.
Open bardachok and take the key of ignition.
Put key into the lock and turn.
Return to the house and you ring Jerrys (machine it were broken).
You will ring to Jerrys again. You obtain two versions of dialogue.
You will ask about the previous inhabitants.
You will ring to Jerrys again, and you automatically will ask about the safe.
Go to the garret and prover'te the newspaper (select the only selection - May 1963).
Iditol into your room you lie down to sleep.

Strong noise at night will wake you.
There is only one direction, where you can go, follow the pointer to the gallery.
Oho, that this! Secret door!
Approach it and you will look around hammer.
Try to take hammer.

What this was? Sleep?
You arise you again and hear scratching noise, which appear somewhere in the house.
Approach the fireplace and you will look around.
Use a stethoscope on the wall of fireplace.
You will go down downward into the drawing room and will look around fireplace.
Use a stethoscope on the wall of fireplace.
It was necessary to verify basement, but it is there too dark, but in the lamp there is no fuel.
Return to your room and you lie down to sleep.

Sunday, 13- oho October

You will go down downward and await telephone call.
Jerry will give to you the necessary combination of the code to the safe (to write not necessary).
Pass into the bedroom of masters and open safe.
Read paper and write down the telephone number, which you see below.
Take away key (dark-blue color).
Rise to the third floor to the door, which was with the key in the keyhole.
Use a dark-blue key in order to unlock door.
Approach the table.
Take hammer from the stool, that to the left of the table.
You will look around table.
In the middle of table the banks and key are a cover (silver). Take them.
Investigate drawings. You can investigated all rooms of estate, but focused attention must be to the room next to the bedroom of masters on the second floor. This is - the room, for which you never saw door.
Open another door.
Rise on the stairs and you will look around rope.
Use a knife in order to cut it (it it falls to the floor).
Rise above (to the banks).
Take fitting.
Use a rag on the high jar to the left.
Use a drill on the bank and fill lamp by oil.
You will go down on the stairs and raise rope from the floor (go away to the door be wrapped up).
You leave from the room through another door.
You will go down to the second floor and will look around twice wall next to the door of the bedroom of the masters, where must be the room, which you saw on the drawings.
Use a knife on the wall.
Investigate wall.
Rise to the third floor and further along the twisted stairs.
Use a hammer on the crack in the wall.
Tie rope with the lamp higher than crack.
Select rope from the floor in order to pass it through the crack.
Open lower window in the twisted stairs.
In the upper with right to angle is visible the small piece of rope. Call on it.
Come out from the window, ignoring Maykla.
You will go down downward and prolaz'te through the window.
This is - the secret (children's) room, which was on the drawings!
You will look around cubes on the floor and in the cart to the right.
Open box in the chest of drawers and read evidence about the generation (name of child is not evident).
You will look around the placed door.
Come out from the window and rise on the rope to the garret.
Newspapers will look around and read August 1961.
Iditol into the gallery.
You do remember door in the sleep?
Approach the stained-glass panel with the incisors and you will look around base.
With the aid of the knife detach lath.
Grease by the fitting of wheel.
Advance stained-glass panel so that the secret door would seem.
Use a hammer on the door in order to bring down laths.
Open door in order to enter into the secret room.
Darkness!
In the inventory light up lamp and use on the darkness.
You will look around mask.
Remove the bamboo sticks to the right, which shut window.
Turn yourselves to the left and read papers (two piles).
You leave from the room and iditol to ring Jerrys.
Arrived time to work To mayklu!
Iditol into your room you sit down yourselves for the typewriter.
You will place a little paper into the typewriter and after Maykl will finish, read that the fact that it wrote.
Now, after all adventures, it is time to rest
You lie down to sleep.

You are spilled because of, "something I feel itself not very well".
Pass into the gallery and enter into the secret room (but where the mask?).
Be wrapped up and you leave from the room of (!!!).

One additional sleep?
The scratching noise is heard again, but at this time we have a lamp, which works.
Iditol into the basement.
In the inventory ignite lamp and use it on the darkness.
You will go down downward on the stairs, open the door of furnace and polezayte inward.
Crawl forward to the hole in the boiler.
Now this not was by sleep, not so whether?
Be wrapped up and crawl conversely from the furnace.
Return to the room and fill up (now Maykl it could sleep quietly until the morning).

Monday, 14- oho October

You leave from the bedroom and get down downward.
In the house it is improbably cold. Approach the fireplace in the drawing room and kindle fire.
Iditol to the telephone you will ring to Jerrys, that to describe to it about the last night.
After conversation with Jerrys you will ring into James bank.
You do remember the telephone number, which you did see on the paper in the safe?
You will preserve game.
Remove tube, select "another number" and collect it (01912 94144).
During the conversation select the answers:.
- James blakvud.
- Doctor Milton.
- recent actions.
You can answer in any order (there is retention), but the answers mentioned above they give to you the important information about the history.
Now prover'te other buildings.
You leave from the front door and iditol to the side winch. Of you there will to the left be small building - garage, which is closed.
Use a silver key in order to unlock lock and to open door.
Approach the working table and take the scrap, which rests on its right side.
You will look around table, and then box with the tool.
Take screwdriver and pliers.
You leave from the garage and will return into the house, into the bedroom of masters.
You will look around the small of mirror, which is located on the small table.
Use a screwdriver on the mirror in order to remove it.
Get down into the basement and you will look around gate.
Use a scrap on the gate, and then a hammer.
Take away scrap.
Rise upward to the kitchen and you leave through the back entrance.
Iditol forward, until you reach the tomb.
Use pliers on the wire, which twisted the door (you you will obtain wire).
In the inventory use a wire on the mirror.
Open door in order to enter into the tomb.
Approach the coffins and you will look around memorial boards below.
Read boards and raise stone.
Open and you will look around both coffins (khmmmmm!).
Approach the door, be wrapped up in order to stand before the coffins you look at the cupola (upward).
Throw stone into the windows (uselessly!).
Go downward and select stone from the angle under the stairs.
Return and throw stone into the windows again (finally!).
Be wrapped up and you will look to the candlestick to the right of door.
Use a mirror on the candlestick.
Get down downward, you will look around small coffin and memorial board under it.
You will see letter "R '.
You do remember the cubes in the children's room, on which it was written "BIN '?
It can be, R BIN is a name of child.
ROBIN!
Cubes had numbers, which correspond to each letter.
Return to the children's room and compare the numbers, to the appropriate letters "R '," O ', "B '," I ', "N ' (in order this not to make, here is the number: 59097).
You will ring to Jerrys and describe to it about the new discoveries.
After conversation iditol to the garret will look around the newspapers.
Read in June 1963 and write down the telephone number Bailey's.
Iditol to the telephone you will ring there (01665 65217).
Time itself to verify mail, you descend to the mailbox and read letter.
Iditol into the room of crew.
You look floor under its utility cabinet to the left.
Open floor-board and you will look photograph.
You will focus attention on shadow of the tower.
You leave from the house and iditol to the hothouse.
It is located to the right of fountain.
Use a fitting on the door of hothouse you enter.
You will immediately see something that shining in the drain channel under the lattice, but you will not be able to reach this.
Rise upward pass forward and be wrapped up.
You will place one end of the hose into the soil next to the shovel, and the second perekin'te through the rails downward.
Pass to the table and you will look around.
In by right box take scissors.
Open left box and read letter.
Use scissors on the plant standing on the table.
You will go down you will downward and look around crane, it is located under the tree.
Put on hose to the crane and you will include water.
Rise upward and take shovel.
Return downward and remove hose (without turning off water).
Through several seconds the bright object will wash off by water after producing the ringing sound.
You will look around the fallen pot with the plant opposite the stairs.
Use scissors in order to free discharge.
Through several seconds you will again hear the ringing sound, implying that the object washes off further.
You leave from the hothouse and pass on two screens forward.
Turn to the right and iditol forward.
Before you there will be the puddle and dead tree.
You will look around water and select the small key (this and there is the bright object from the hothouse eroded by water).
Return to the house and iditol library.
You will look around table and use a small key on by right box.
Open box and read letter.
Take box and will look around disks for the introduction of cipher.
Introduce the number, which you obtained from the cubes in children's room (59097).
Open box.
In the middle there is the small wooden cross-beam, which can be turned and in it is left, and into the right.
You will install the cross-beam: .
Press button to the left.
You will install the cross-beam: /.
Press button to the right.
Remove cover.
Take key (abundantly decorated).
You leave from the house and iditol along the path, which leads to the hothouse, but on the bifurcation roll up to the right in order to reach the chapel.
Use the abundantly decorated key you enter into chapel.
Rise on the spiral staircase and open small box.
Take holy bible.
Open bible and turn over the pages pages, until you find nail.
Take it.
You will go down downward and iditol to the right for the altar.
You will look downward to the floor in the middle.
Use a scrap on the ring.
Put nail into the feet of the wooden statue of Christ behind the altar
Use a scrap in order to touch up table INRI above cross.
You will go down on the secret passage.
Darkness!
Turn yourselves to the right and you will see spark plug.
Use on it matches.
You will look around table.
Take magic branch.
Read letters.
You leave from the chapel and iditol into the house in order to ring by Jerrys.
Leave the front door.
Prover'te mailbox and read new letter.
Open the baggage carrier of automobile and take storage battery.
Visit into the garage and you will look around bicycle.
Place storage battery on the box standing next.
You turn pedals.
Take the charged storage battery and you will establish it back into the automobile.
Enter into the automobile and turn the key of ignition.
Maykl in the confusion.
You leave from the automobile and iditol to the bifurcation of paths to the hothouse and the chapel.
Pass one screen to the side of chapel and you will look to the left.
You do see the shadow of tower on the earth? You do remember the photograph, hidden under the floor-board in the room of crew?
Dig there, where the apex of shadow indicates.
You must dig up corpse. If you did not find it, you dug not there, try again.
You will look around corpse and pull out by pliers tooth.
Return to the house and iditol into the gallery.
You will look around bust with the necklace from the claw of lion and use pliers on the claw.
Iditol into the kitchen you will look around coffee mill.
Open cover, you will place tooth, shut cover and you peremolite.
Open the small box of below coffee mill and take powder from the tooth.
Make accurately the same with the claw of lion.
In the inventory, you will combine the powder of tooth with the powder of the claw of lion and then combine this mixture with leaves of African plant.
Rise to the third floor into the room, where the small furnace.
You will look around furnace and will place on it cover, and on the cover mixture.
Set fire furnace.
Take green stone.
You will combine green stone with the branch in order to create amulet.
Now you are completely ready to fight against the evil!
Go into the secret room in the gallery.
Use an amulet on the mask.

You made this! You banished evil from the estate!
Time home.
You leave from the gallery and iditol to the front door.

What? Again?
Scratching noise again!

Approach the fireplace in the guest room and you will look around.
Firewood of sgoreli, after baring lattice.
Remove lattice and pass inward.

You go in the door to the right.
First you will look into the opening opposite the door.
Now you will look around room.
Find toy bear, damp meat, bones and dripping water.
After you this will make, you will look into the opening again.
This is that the fact that you searched for.


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